New Super Mario Bros. U: Difference between revisions

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==Story==
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to Princess Peach.
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.


As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
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The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.


The sound is in stereo, with no support for 5.1 surround.
===Controls===
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
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Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
====Stages====
====Stages====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable" style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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{{NSMBU map}}
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. Also like ''Super Mario World'', the worlds are connected jointly. This is also the first 2D ''Super Mario'' game to use completely unique names for each of its levels.
Unlike the previous ''New Super Mario Bros.'' titles, where the worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a seamless world map with areas named after different foods and beverages, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s that players encounter in the game, though only red and green Toad Houses return. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]]. Though, like the previous games, there are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels within each part of the world. Also like ''Super Mario World'', the worlds are connected jointly. This is also the first 2D ''Super Mario'' game to use completely unique names for each of its levels.
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
{|border="1"cellspacing=0 cellpadding=2 align="center"bgcolor=#B7BBD9 style="text-align:center;color:black"width=98%
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
! colspan=2 width=25% style="background:limegreen" | World 1: {{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|Acorn Plains|black}}
! colspan=2 width=25% style="background:orange" | World 2: {{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Layer-Cake Desert|Black}}
! colspan=2 width=25% style="background:cyan" | World 3: {{Color-link|Sparkling Waters|Black}}
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Sparkling Waters|Black}}
! colspan=2 width=25% style="background:indigo" | {{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
!colspan=2 width=25% style="background:indigo"|{{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
|-
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
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|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|-
|-
|colspan=2 align=left|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=left|A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
|colspan=2 align=center|A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
|colspan=2 align=left|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=center|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan=2 align=left|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|colspan=2 align=center|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|- bgcolor=#B4BBD6
|-bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]]
|[[Fliprus Lake]]
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
! colspan=2 width=25% style="background:green" | {{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
!colspan=2 width=25% style="background:green"|{{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
! colspan=2 width=25% style="background:purple" | {{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
!colspan=2 width=25% style="background:purple"|{{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
! colspan=2 width=25% style="background:lightblue" | World 7: {{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|Meringue Clouds|black}}
! colspan=2 width=25% style="background:maroon" | {{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
!colspan=2 width=25% style="background:maroon"|{{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
|-
|-
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
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|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|-
|-
|colspan=2 align=left|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''.
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=left|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan=2 align=center|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan=2 align=left|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Unlike other sky levels, hills are visible in the background. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan=2 align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan=2 align=left|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|colspan=2 align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|- bgcolor=#B4BBD6
|-bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
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|5
|5
|[[A Quick Dip in the Sky]]
|[[A Quick Dip in the Sky]]
|colspan="2" rowspan="6"|
|colspan="2"rowspan="6"|
|-
|-
|5
|5
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|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]]
|[[Iggy's Volcanic Castle]]
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|colspan="2" rowspan="2"|
|colspan="2"rowspan="2"|
|-
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]]
|[[Flight of the Para-Beetles]]
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
! colspan=4 width="100%" style="background:Gold" | World 9: {{Color-link|Superstar Road|Black}}
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Superstar Road|Black}}
! colspan=4 width="200%" style="background:lavender" | {{Color-link|Secret Island|Black}}
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Secret Island|Black}}
|-
|-
|colspan=4|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan=4|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]
|-
|-
|colspan=4 align=left|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan=4 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|colspan=4 align=left|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|colspan=4 align=center|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
|-
|-
!colspan="2" bgcolor=#B4BBD6 width=2%|#
!colspan="2"bgcolor=#B4BBD6 width=2%|#
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
!colspan="2"bgcolor=#B4BBD6 width="5%"|Level
!colspan="4" rowspan="10"|
!colspan="4"rowspan="10"|
|-
|-
|colspan="2"|1
|colspan="2"|1
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|colspan="2"|[[Follow That Shell!]]
|colspan="2"|[[Follow That Shell!]]
|-
|-
! colspan=8 width="100%" style="background:silver" | {{Color-link|Coin Courses|black}}
!colspan=8 width="100%"style="background:silver"|{{Color-link|Coin Courses|black}}
|-
|-
|colspan=8 bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]
|colspan=8 bgcolor=#B0BBD2|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|-
|colspan=8 align=left|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|colspan=8 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|- bgcolor=#B4BBD6
|-bgcolor=#B4BBD6
!width="5%" colspan="4"|Level
!width="5%"colspan="4"|Level
!width="5%" colspan="4"|Difficulty
!width="5%"colspan="4"|Difficulty
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|colspan="4"align:center|★
|colspan="4"align:center|★
|-
|-
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|colspan="4"align:center|★
|colspan="4"align:center|★
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|colspan="4"align:center|★★
|colspan="4"align:center|★★
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|colspan="4"align:center|★★★
|colspan="4"align:center|★★★
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|colspan="4"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|colspan="4"align:center|★★★
|colspan="4"align:center|★★★
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|6|World Coin-6}}
|colspan="4"|{{world-link|coin|6|World Coin-6}}
|colspan="4"align:center|★★★★
|colspan="4"align:center|★★★★
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|7|World Coin-7}}
|colspan="4"|{{world-link|coin|7|World Coin-7}}
|colspan="4"align:center|★★★★★
|colspan="4"align:center|★★★★★
|- style="text-align:center;"
|-style="text-align:center;"
|colspan="4"|{{world-link|coin|8|World Coin-8}}
|colspan="4"|{{world-link|coin|8|World Coin-8}}
|colspan="4"align:center|★★★★★
|colspan="4"align:center|★★★★★
|-
|}
|}


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''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="sortable" style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|class="sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Baby Yoshi
!width="5%"|Baby Yoshi
!class="unsortable" width="50%"|Description
!class="unsortable"width="50%"|Description
|-
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
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|-
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give [[Extra Life|an extra life]] when reach the end of the levels that they appear in.
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|}
|}


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===Bosses===
===Bosses===
====Tower bosses====
====Tower bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
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====Castle/airship bosses====
====Castle/airship bosses====
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width="5%"|Boss
!width="5%"|Boss
!width="50%"|Description
!width="50%"|Description
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===Transformations===
===Transformations===
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;textalign:center"
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBUSmallMario.png|60px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
|[[File:NSMBU Mario Jumping Artwork.png|100px|center]]
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|-
|-
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|align=center|[[File:BowserAmp.png|100px]]<br>[[Bowser Stunner]]s
|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|align=center|An electric statue that resembles [[Bowser]]'s head and carries electrical currents.
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|colspan="2"align=center|[[Red-Hot Elevator Ride]]
|-
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]][[File:LittleDragoneels.png|100px]]<br>[[Dragoneel]]
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]][[File:LittleDragoneels.png|100px]]<br>[[Dragoneel]]
|A dragon-like eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|align=center|A dragon-like eel that attacks [[Mario]] by chasing him. Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]] (red/purple)
|colspan="2"align=center|[[Dragoneel's Undersea Grotto]] (red/purple)
|-
|-
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|align=center|[[File:Fliprus.png|100px]]<br>[[Fliprus]]
|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|colspan="2"align=center|[[Fliprus Lake]]
|colspan="2"align=center|[[Fliprus Lake]]
|-
|-
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|align=center|[[File:BalloonGoomba.png|100px]]<br>[[Goomba (balloon)]]
|[[Goomba]]s with balloons on them that float down the stage.
|align=center|[[Goomba]]s with balloons on them that float down the stage.
|colspan="2"align=center|[[Skyward Stalk]]
|colspan="2"align=center|[[Skyward Stalk]]
|-
|-
|align=center|[[File:Goombrat.png|64px]]<br>[[Goombrat]]
|align=center|[[File:Goombrat.png|64px]]<br>[[Goombrat]]
|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|colspan="2"align=center|[[Mushroom Heights]]
|colspan="2"align=center|[[Mushroom Heights]]
|-
|-
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]<br>[[Grrrol]]
|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Stoneslide Tower]]
|align=center|[[Stoneslide Tower]]
|align=center|[[Grinding-Stone Tower]]
|align=center|[[Grinding-Stone Tower]]
|-
|-
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]<br>[[Huge Fire Bar]]
|A larger version of a [[Fire Bar]].
|align=center|A larger version of a [[Fire Bar]].
|align=center|[[Slide Lift Tower]]
|align=center|[[Slide Lift Tower]]
|align=center|[[Fire Bar Cliffs]]
|align=center|[[Fire Bar Cliffs]]
|-
|-
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|align=center|[[File:NSMBU Mecha Cheep Screenshot.png|100px]]<br>[[Mecha Cheep]]
|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|align=center|Robotic [[Cheep Cheep]]s that are immune to [[fireball]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]<br>[[Mecha Hand]]
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[The Mighty Cannonship]]
|align=center|[[The Mighty Cannonship]]
|align=center|[[Boarding the Airship]]
|align=center|[[Boarding the Airship]]
|-
|-
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]<br>[[Mega Grrrol]]
|A bigger [[Grrrol]] that rolls around.
|align=center|A bigger [[Grrrol]] that rolls around.
|colspan="2"align=center|[[Grinding-Stone Tower]]
|colspan="2"align=center|[[Grinding-Stone Tower]]
|-
|-
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|align=center|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|align=center|A purple rabbit that steals items from the map and must be defeated to retrieve the items.
|align=center|[[Acorn Plains Way]]
|align=center|[[Acorn Plains Way]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|-
|align=center|[[File:NSMBUD Piranha Pod model.png|100px]]<br>[[Piranha Pod]]
|align=center|[[File:NSMBUD Piranha Pod model.png|100px]]<br>[[Piranha Pod]]
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan="2"align=center|[[Blooming Lakitus]]
|colspan="2"align=center|[[Blooming Lakitus]]
|-
|-
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|Red [[Torpedo Base]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]<br>[[Waddlewing]]
|Orange flying-squirrel enemies that glide through stages.
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Acorn Plains Way]]
|align=center|[[Acorn Plains Way]]
|align=center|[[Land of Flying Blocks]]  
|align=center|[[Land of Flying Blocks]]  
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===Returning===
===Returning===
{{image|section=y|giant cannon}}
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
Enemies with an asterisk (*) are enemies that first appeared in ''[[New Super Mario Bros. Wii]]''. The only two enemies that do not reappear are the [[Ghost Vase]] and the [[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]].
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
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|[[Banzai Bill]]
|[[Banzai Bill]]
|align=center|Large Bullet Bills that fly straight forward.
|align=center|Large Bullet Bills that fly straight forward.
|colspan="2" rowspan="2"align=center|[[Scaling the Mountainside]]
|colspan="2"rowspan="2"align=center|[[Scaling the Mountainside]]
|-
|-
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
|align=center|[[File:Banzai Bill Blaster NSMBW.png|100px]]
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|align=center|[[File:NSMBU Boomerang Bro Artwork.png|100px]]
|align=center|[[File:NSMBU Boomerang Bro Artwork.png|100px]]
|[[Boomerang Bro]]
|[[Boomerang Bro]]
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|colspan="2"align=center|[[Bouncy Cloud Boomerangs]]
|-
|-
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|align=center|[[File:Broozer.png|100px]]
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|[[Broozer]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|align=center|[[Which-Way Labyrinth]]
|align=center|[[Which-Way Labyrinth]]
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
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|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png|100px]]
|[[Cannon]]
|[[Cannon]]
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s. Giant cannons shoot giant cannonballs.
|align=center|Cannons that shoot cannonballs or [[Bob-omb]]s.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
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|align=center|[[File:NSMBU Fire Bro Artwork.png|100px]]
|align=center|[[File:NSMBU Fire Bro Artwork.png|100px]]
|[[Fire Bro]]
|[[Fire Bro]]
|align=center|Hammer Bros that throw fireballs.
|align=center|Hammer Bros. that throw fireballs.
|align=center|[[Fire Snake Cavern]]
|align=center|[[Fire Snake Cavern]]
|align=center|[[Ludwig's Clockwork Castle]]
|align=center|[[Ludwig's Clockwork Castle]]
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|align=center|[[Haunted Shipwreck]]
|align=center|[[Haunted Shipwreck]]
|align=center|[[Spinning Spirit House]]
|align=center|[[Spinning Spirit House]]
|-
|align=center|
|[[Giant cannon]]
|align=center|Horizontal, pipe-sized cannons shoot giant cannonballs.
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|[[Giant cannonball]]
|align=center|Large variants of cannonballs launched by large cannons.
|align=center|Large variants of cannonballs launched by giant cannons.
|colspan="2"align=center|[[The Mighty Cannonship]]
|colspan="2"align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|align=center|[[File:NSMBW Clampy Artwork.png|100px]]
|[[Clampy|Giant Clam]]<ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 79.</ref>
|[[Clampy|Giant Clam]]
|align=center|Clams that open and close their mouths.
|align=center|Clams that open and close their mouths.
|colspan="2"align=center|[[Waterspout Beach]]
|colspan="2"align=center|[[Waterspout Beach]]
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|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=center|A nearly invincible enemy that charges forward, taking up most of the screen.
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|colspan="2"align=center|[[Flight of the Para-Beetles]]
|-
|align=center|[[File:ParatroopaNSMBU.png|100px]][[File:KoopaParatroopa NSMBU.png|100px]]
|[[Koopa Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Hammerswing Caverns]]
|-
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]][[File:KoopatroopaNSMBU.png|100px]]
|align=center|[[File:GreenKoopaTroopa.png|100px]][[File:KoopatroopaNSMBU.png|100px]]
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|align=center|Winged Goombas that hop as they walk.
|align=center|Winged Goombas that hop as they walk.
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|colspan="2"align=center|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|-
|align=center|[[File:ParatroopaNSMBU.png|100px]][[File:KoopaParatroopa NSMBU.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Stone-Eye Zone]]
|align=center|[[Hammerswing Caverns]]
|-
|-
|align=center|[[File:NSMBU Piranha Plant in Pipe Artwork.png|100px]]
|align=center|[[File:NSMBU Piranha Plant in Pipe Artwork.png|100px]]
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|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|[[Sumo Bro]]
|align=center|A fat turtle that stomps the ground and creates electric waves in two directions.
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|colspan="2"align=center|[[Screwtop Tower]]
|colspan="2"align=center|[[Screwtop Tower]]
|-
|-
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|colspan="2"align=center|[[Wendy's Shifting Castle]]
|colspan="2"align=center|[[Wendy's Shifting Castle]]
|-
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|[[Torpedo Base]]
|[[Torpedo Ted]]
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|align=center|[[The Mighty Cannonship]]
|-
|-
|align=center|[[File:NSMBU Asset Model Torpedo Ted.png|100px]]
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo Ted]]
|[[Torpedo tube]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[Larry's Torpedo Castle]]
|align=center|[[The Mighty Cannonship]]
|align=center|[[The Mighty Cannonship]]
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==Items and objects==
==Items and objects==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Item!!Image!!Function
!Item!!Image!!Function
|-
|-
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|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|[[Goal Pole (secret)]]||[[File:Flagpole secret.png|50px]]||Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|}
|}
===Blocks===
===Blocks===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Block!!Image!!Function
!Block!!Image!!Function
|-
|-
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|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|[[Mega Block|Big Block]]||[[File:NSMBU Ground Big Brick Block.png|50px]][[File:NSMBU Underground Big Brick Block.png|50px]][[File:NSMBU Castle Big Brick Block.png|50px]][[File:NSMBU Lava Big Brick Block.png|50px]]||A large Brick Block that acts like a normal block.
|-
|-
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|[[Empty Block|Big Empty Block]]||[[File:NSMBU Ground Big Empty Block.png|50px]][[File:NSMBU Underground Big Empty Block.png|50px]][[File:NSMBU Castle Big Empty Block.png|50px]][[File:NSMBU Lava Big Empty Block.png|50px]]||A giant block that cannot be broken. When a Mega ? Block is hit, it turns into an Big Empty Block.
|-
|-
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
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===Transportation objects===
===Transportation objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Transportation!!Image!!Function
!Transportation!!Image!!Function
|-
|-
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===Climbable objects===
===Climbable objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Climbable object!!Image!!Function
!Climbable object!!Image!!Function
|-
|-
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===Platforms===
===Platforms===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Platform!!Image!!Function
!Platform!!Image!!Function
|-
|-
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The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
The game has been praised for its balanced gameplay and challenge mode, with IGN's Rich George describing it as "the best thing to come to Mario's world since 3D", while criticizing it as not pushing the [[Wii U]]'s visuals and audio potential. He also stated, "though it doesn't necessarily redefine Nintendo's iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids." He also criticized the game's "weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode." He praised the progressing difficulty in the game and the additional difficulty of Challenge Mode.
 
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
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|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|align="left"|"''It's difficult to find freshness or brilliance in a 2D landscape. Mario's world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there's not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo's approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that's a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
As of March 31, 2014, ''New Super Mario Bros. U'' is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies worldwide. As of September 30, 2021, it had sold 5.82 million copies worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010225/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html Archived] from the original on May 11, 2022.</ref>
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