New Super Luigi U: Difference between revisions

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{{italic title}}
{{italic title}}
{{media missing}}
{{game infobox
{{game infobox
|image=[[File:NSLU NA Box Art.png|250px]]<br>North American box cover.
|image=[[File:NSLU NA Box Art.png|250px]]<br>North American box cover.
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'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
'''''New Super Luigi U''''' (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is an expansion game for ''[[New Super Mario Bros. U]]'', released as part of the [[Year of Luigi]], celebrating the thirtieth anniversary of Luigi's initial debut. It features [[Luigi]] as the main player, with [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and, notably, [[Nabbit]] (who replaces [[Mario]] from the original game) playable in multiplayer mode.<ref name="Nintendo Direct"></ref> Although it refers to him, the game does not feature Mario himself at all.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
The title was first released on the [[Nintendo eShop]] on [[Wii U]] for region price as downloadable content for ''New Super Mario Bros. U''; the game must be updated to version 1.3.0 before ''New Super Luigi U'' can be accessed in-game, and requires 731.4 MB of memory to be installed. Once downloaded, the prompt to access the Nintendo eShop to download the expansion is replaced with a prompt to go to the main menu for ''New Super Luigi U''. Support for the Wii U Pro Controller is also included in addition to {{button|wii|Wiimote}} and the {{button|wiiu|GamePad}} controls in ''New Super Mario Bros. U''. The game was later released at retail as a standalone game for region price, not requiring ''New Super Mario Bros. U'' to play. Both games were later released in a compilation known as ''[[New Super Mario Bros. U + New Super Luigi U]]'', initially included exclusively in the Mario & Luigi Wii U Deluxe Set bundle, but later released as a standalone [[Nintendo Selects]] disc at a price cheaper than either game individually (the precise price is dependent on the region). This game was also included in ''[[New Super Mario Bros. U Deluxe]]'' for the [[Nintendo Switch]]. The DLC was later removed from the Wii U eShop due to its discontinuation on March 27, 2023, making it no longer possible for players to purchase it. However, players who purchased the DLC before this date can still play it as long as it is on their Wii U device.
==Gameplay==
==Gameplay==
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
[[File:NSMBU and NSLU Physics Comparison.jpg|thumb|left|upright=1.1|Comparison of the jump physics in both games.]]
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===Controls===
===Controls===
====Stages====
====Stages====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!Wii U GamePad
!Wii U GamePad
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====Map/menus====
====Map/menus====
{|class="wikitable"style="width:60%; text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!width=30%|Wii U GamePad/Pro Controller
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|-
|-
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|align=center|[[File:MegaEepCheep.png|100px]]<br>[[Big Eep Cheep]]s
|Larger variants of [[Eep Cheep]]s.
|align=center|Larger variants of [[Eep Cheep]]s.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Urchin Reef Romp]]
|align=center|[[Urchin Reef Romp]]
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|align=center|[[Star Coin Deep Dive]]
|align=center|[[Star Coin Deep Dive]]
|-
|-
|align=center|[[File:NSMBW Mega Cheep Cheep Render.png|100px]]
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Big Deep Cheep]]
|[[Big Deep Cheep]]
|align=center|Large variants of Deep Cheeps that are found in underwater levels.
|align=center|Large variants of Deep Cheeps that are found in underwater levels.
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|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|align=center|[[File:NSMBW Blooper Sprite.png|100px]]
|[[Blooper]]
|[[Blooper]]
|align=center|Underwater enemies that move in an erratic pattern and follow Mario.
|align=center|Underwater enemies that move in an erratic pattern.
|colspan="2"align=center|[[Star Coin Deep Dive]]
|colspan="2"align=center|[[Star Coin Deep Dive]]
|-
|-
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|align=center|[[File:NSMBW Boo Render.png|100px]]
|align=center|[[File:NSMBW Boo Render.png|100px]]
|[[Boo]]
|[[Boo]]
|align=center|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them.
|align=center|Ghosts that follow players when their back is turned, but hide their face when they look at them.
|align=center|[[Peek-a-Boo Ghost House]]
|align=center|[[Peek-a-Boo Ghost House]]
|align=center|[[Vanishing Ghost House]]
|align=center|[[Vanishing Ghost House]]
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|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|align=center|[[File:NSMBW Boomerang Bro Render.png|100px]]
|[[Boomerang Bro]]
|[[Boomerang Bro]]
|align=center|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=center|Hammer Bros. that use boomerangs, which return to them after being thrown.
|align=center|[[All Aboard!]]
|align=center|[[All Aboard!]]
|align=center|[[Above the Bouncy Clouds]]
|align=center|[[Above the Bouncy Clouds]]
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|align=center|[[File:Broozer.png|100px]]
|align=center|[[File:Broozer.png|100px]]
|[[Broozer]]
|[[Broozer]]
|align=center|Boxing ghoul-like monster. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to [[Chargin' Chuck]] in Super Mario World.
|align=center|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. A player can defeat it by jumping on it three times, or hitting him with a fireball.
|colspan="2"align=center|[[Broozers and Barrels]]
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|-
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|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|align=center|[[File:NSMBW Chain Chomp Render.png|100px]]
|[[Chain Chomp]]
|[[Chain Chomp]]
|align=center|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|align=center|Enemies tied to posts that lunge at the player. If someone [[Ground Pound]]s their post, they are set free.
|colspan="2"align=center|[[Wiggler Rodeo]]
|colspan="2"align=center|[[Wiggler Rodeo]]
|-
|-
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|-
|-
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|align=center|[[File:NSMBW Cheep-Chomp Render.png|100px]]
|[[Cheep Chomp|Cheep-Chomp]]
|[[Cheep Chomp]]
|align=center|Large fish that attempt to eat Mario.
|align=center|Large fish that attempt to eat the player(s).
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|align=center|[[Star Coin Deep Dive]]
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|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|align=center|[[File:NSMBW Cooligan Model.png|100px]]
|[[Cooligan]]
|[[Cooligan]]
|align=center|An enemy that slides on ice and slows down when hit. It first appears in [[World 3-1 (New Super Mario Bros. Wii)|World 3-1]].
|align=center|An enemy that slides on ice and slows down when hit.
|colspan="2"align=center|[[Cooligan Shrooms]]
|colspan="2"align=center|[[Cooligan Shrooms]]
|-
|-
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|align=center|[[File:NSMBW Deep Cheep Render.png|100px]]
|[[Deep Cheep|Deep-Cheep]]
|[[Deep Cheep]]
|align=center|Cheep Cheeps that chase Mario as they swim.
|align=center|Cheep Cheeps that chase the player(s) as they swim.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|-
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|100px]]
|align=center|[[File:NSMBU Dragoneel Screenshot.jpg|180px]]<br>[[File:LittleDragoneels.png|100px]]
|[[Dragoneel]]*
|[[Dragoneel]]*
|A dragon-like eel that attacks [[Mario]] by chasing him.
|align=center|A dragon-like eel that attacks by chasing the player(s). Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan="2"align=center|[[Dragoneel Depths]]
|colspan="2"align=center|[[Dragoneel Depths]]<br>(red/purple)
|-
|align=center|[[File:LittleDragoneels.png|100px]]
|[[Dragoneel (purple)|Dragoneel]] (purple)*
|Short Dragoneels that are purple in color, move slower, and make sharper turns.
|colspan="2"align=center|[[Dragoneel Depths]]
|-
|-
|align=center|[[File:DryBones NSMBW.png|100px]]
|align=center|[[File:DryBones NSMBW.png|100px]]
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|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|align=center|[[File:NSMBW Eep Cheep Render.png|100px]]
|[[Eep Cheep]]
|[[Eep Cheep]]
|align=center|A [[Cheep Cheep]] that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|align=center|A [[Cheep Cheep]] that swims away when the player comes near it. Mostly appears in schools.
|colspan="2"align=center|[[Cheep Chomp Chase]]
|colspan="2"align=center|[[Cheep Chomp Chase]]
|-
|-
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|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|align=center|[[File:NSMBW Fire Bro Sprite.png|100px]]
|[[Fire Bro]]
|[[Fire Bro]]
|align=center|Hammer Bros that throw fireballs.
|align=center|Hammer Bros. that throw fireballs.
|align=center|[[Piranhas in the Dark]]
|align=center|[[Piranhas in the Dark]]
|align=center|[[Magmaw River Cruise]]
|align=center|[[Magmaw River Cruise]]
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|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|align=center|[[File:FirePiranhaPlantNSMBW.png|100px]]
|[[Fire Piranha Plant]]
|[[Fire Piranha Plant]]
|align=center|Piranha Plants that aim at Mario and shoot fireballs.
|align=center|Piranha Plants that aim at the player and shoot fireballs.
|align=center|[[Slippery Rope Ladders]]
|align=center|[[Slippery Rope Ladders]]
|align=center|[[Spine Coaster Stowaways]]
|align=center|[[Spine Coaster Stowaways]]
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|align=center|[[File:Fishy Bone.png|100px]]
|align=center|[[File:Fishy Bone.png|100px]]
|[[Fish Bone]]
|[[Fish Bone]]
|align=center|Skeletal fish that charge towards Mario.
|align=center|Skeletal fish that charge towards players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Deepsea Stone-Eyes]]
|align=center|[[Deepsea Stone-Eyes]]
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|align=center|[[File:FlameChompNSMBW.png|100px]]
|align=center|[[File:FlameChompNSMBW.png|100px]]
|[[Flame Chomp]]
|[[Flame Chomp]]
|align=center|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|align=center|Black spheres that hurl a giant fireball at players, then explode shortly afterward.
|colspan="2"align=center|[[Flame Chomp Ferris Wheel]]
|colspan="2"align=center|[[Flame Chomp Ferris Wheel]]
|-
|-
|align=center|[[File:Fliprus.png|100px]]
|align=center|[[File:Fliprus.png|100px]]
|[[Fliprus]]*
|[[Fliprus]]*
|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|A walrus-like creature that throws snowballs that can be jumped on.
|align=center|[[Fliprus Floes]]
|align=center|[[Fliprus Floes]]
|align=center|[[Hammerswing Hangout]]
|align=center|[[Hammerswing Hangout]]
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|align=center|[[File:NSMBW Foo Render.png|100px]]
|align=center|[[File:NSMBW Foo Render.png|100px]]
|[[Foo]]
|[[Foo]]
|align=center|An enemy that creates fog in order to obscure the player's view.
|align=center|An enemy that blows fog in order to obscure the player's view.
|colspan="2"align=center|[[Three-Headed Snake Block]]
|colspan="2"align=center|[[Three-Headed Snake Block]]
|-
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|[[Frost Piranha]]*
|align=center|A [[Piranha Plant]] that can shoot [[Ice Ball|ice ball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|-
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|align=center|[[File:NSMBW Fuzzy Sprite.png|100px]]
|[[Fuzzy]]
|[[Fuzzy]]
|align=center|Enemies that follow tracks and hurt Mario upon contact.
|align=center|Enemies that follow tracks and hurt players upon contact, but can be walked on by [[Yoshi]].
|align=center|[[Mount Fuzzy]]
|align=center|[[Mount Fuzzy]]
|align=center|[[Cloudy Capers]]
|align=center|[[Cloudy Capers]]
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|align=center|[[File:Goombrat.png|100px]]
|align=center|[[File:Goombrat.png|100px]]
|[[Goombrat]]*
|[[Goombrat]]*
|A [[Goomba]] that resembles a {{wp|Persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|A [[Goomba]] that resembles a {{wp|persimmon#Fruit|persimmon}} and turns at ledges.
|align=center|[[Wiggler Rodeo]]
|align=center|[[Wiggler Rodeo]]
|align=center|[[Hot Cogs]]
|align=center|[[Hot Cogs]]
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|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]
|align=center|[[File:NSMBU Grrrol Artwork.png|100px]]
|[[Grrrol]]*
|[[Grrrol]]*
|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|A sub-species of [[Thwomp]] that roll on the ground.
|align=center|[[Underground Grrrols]]
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|align=center|[[Smashing-Stone Tower]]
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|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|align=center|[[File:Heavy Para-Beetle Side View.png|100px]]
|[[Heavy Para-Beetle]]
|[[Heavy Para-Beetle]]
|align=center|A [[Para-Beetle]] that descends when used as a platform.
|align=center|A giant [[Para-Beetle]] that descends when stood on.
|colspan="2"align=center|[[Para-Beetle Parade]]
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|-
|align=center|[[File:Huckit Crab.png|100px]]
|align=center|[[File:Huckit Crab.png|100px]]
|[[Huckit Crab]]
|[[Huckit Crab]]
|align=center|A crab that throws sand balls on loop. These balls can be jumped on and used as a temporary platform.
|align=center|A crab that throws rocks on loop. These balls can be jumped on and used as a temporary platform.
|align=center|[[Huckit Beach Resort]]
|align=center|[[Huckit Beach Resort]]
|align=center|[[Porcupuffer Cavern]]
|align=center|[[Porcupuffer Cavern]]
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|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]
|align=center|[[File:NSMBU Fire Bar Cliffs Screenshot.jpg|100px]]
|[[Huge Fire Bar]]*
|[[Huge Fire Bar]]*
|A larger version of a [[Fire Bar]].
|align=center|A larger version of a [[Fire Bar]].
|colspan="2"align=center|[[Fire Bar Sprint]]
|colspan="2"align=center|[[Fire Bar Sprint]]
|-
|-
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|align=center|[[Frozen Fuzzies]]
|align=center|[[Frozen Fuzzies]]
|-
|-
|align=center|[[File:Ice PiranhaNSMBU.png|100px]]
|align=center|[[File:IcicleLU.png|100px]]
|[[Ice Piranha Plant]]*
|A [[Piranha Plant]] that can shoot [[Ice Ball|iceball]]s from its mouth, like [[Fire Piranha Plant]]s.
|colspan="2"align=center|[[Broozers and Barrels]]
|-
|align=center|[[File:Nocoverart.png|100px]]
|[[Icicle]]
|[[Icicle]]
|align=center|Icicles that fall when the player gets close underneath.
|align=center|Icicles that fall when the player gets close underneath.
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|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Para-Beetle Parade]]
|align=center|[[Para-Beetle Parade]]
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|[[Koopa Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Dancing Blocks, Poison Swamp]]
|align=center|[[Stonecrush Tower]]
|-
|-
|align=center|[[File:GreenKoopaTroopa.png|100px]]
|align=center|[[File:GreenKoopaTroopa.png|100px]]
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|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|align=center|[[File:NSMBW Lakitu Artwork.jpg|100px]]
|[[Lakitu]]
|[[Lakitu]]
|align=center|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=center|Enemies that throw Spiny Eggs. If a player defeats it, they can ride on its cloud until it disappears.
|align=center|[[Spinning Sandstones]]
|align=center|[[Spinning Sandstones]]
|align=center|[[Cloudy Capers]]
|align=center|[[Cloudy Capers]]
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|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|align=center|[[File:NSMBU Iggy Castle Battle.png|100px]]
|[[Magmaargh]]
|[[Magmaargh]]
|align=center|Lava monsters that attacks by moving towards the players in a wave-like movement
|align=center|Lava monsters that attack by moving towards the player(s) in a wave-like movement.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|-
|align=center|[[File:MagmawNSMBU.png|100px]]
|align=center|[[File:MagmawNSMBU.png|100px]]
|[[Magmaw]]
|[[Magmaw]]
|align=center|Lava monsters that lunges at the player and dips back into the lava.
|align=center|Lava monsters that lunges at the player, then dips back into the lava.
|align=center|[[Magmaw River Cruise]]
|align=center|[[Magmaw River Cruise]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
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|align=center|[[File:NewMechaKoopa.jpg|100px]]
|align=center|[[File:NewMechaKoopa.jpg|100px]]
|[[Mechakoopa]]
|[[Mechakoopa]]
|align=center|A mechanical version of Bowser. After stomping it, Mario can pick it up and use it as a weapon.
|align=center|A mechanical Koopa. After stomping it, a player can pick it up and use it as a weapon.
|colspan="2"align=center|[[All Aboard!]]
|colspan="2"align=center|[[All Aboard!]]
|-
|-
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]
|align=center|[[File:NSMBU Boarding the Airship Mecha Hand.jpg|100px]]
|[[Mecha Hand]]*
|[[Mecha Hand]]*
|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|A large mechanical hand modeled after Bowser's own hand that attempts to crush the players while they are on board.
|align=center|[[All Aboard!]]
|align=center|[[All Aboard!]]
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[Bowser Jr. Showdown]]
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|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]
|align=center|[[File:NSMBU Dai Goro Screenshot.png|100px]]
|[[Mega Grrrol]]*
|[[Mega Grrrol]]*
|A bigger [[Grrrol]] that rolls around.
|align=center|A bigger [[Grrrol]] that rolls around.
|align=center|[[Underground Grrrols]]
|align=center|[[Underground Grrrols]]
|align=center|[[Smashing-Stone Tower]]
|align=center|[[Smashing-Stone Tower]]
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|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|align=center|[[File:NSMBW Mini Goomba Render.png|100px]]
|[[Mini Goomba]]
|[[Mini Goomba]]
|align=center|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=center|Small Goombas that weigh players down until they either attack or walk for a few seconds.
|align=center|[[Stonecrush Tower]]
|align=center|[[Stonecrush Tower]]
|align=center|[[Magmaw River Cruise]]
|align=center|[[Magmaw River Cruise]]
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|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|align=center|[[File:NSMBW Missle Bill Screenshot.png|100px]]
|[[Bull's-Eye Bill|Missile Bill]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=center|Bullet Bills that target Mario.
|align=center|Bullet Bills that target players.
|colspan="2"align=center|[[Roy's Ironclad Castle]]
|colspan="2"align=center|[[Roy's Ironclad Castle]]
|-
|-
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|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|align=center|[[File:NSMBW Parabeetle Render.png|100px]]
|[[Para-Beetle]]
|[[Para-Beetle]]
|align=center|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|align=center|Winged Buzzy Beetles. A player can hop on their back for a ride, unlike with other winged foes.
|colspan="2"align=center|[[Para-Beetle Parade]]
|colspan="2"align=center|[[Para-Beetle Parade]]
|-
|-
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|align=center|[[Bowser Jr. Showdown]]
|align=center|[[Bowser Jr. Showdown]]
|align=center|[[Current Event]]
|align=center|[[Current Event]]
|-
|align=center|[[File:GreenParatroopa.png|100px]]
|[[Koopa Paratroopa|Paratroopa]]
|align=center|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=center|[[Dancing Blocks, Poison Swamp]]
|align=center|[[Stonecrush Tower]]
|-
|-
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
|align=center|[[File:NSMBW Piranha Plant Render.png|100px]]
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|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]
|align=center|[[File:NSMBU Lakitu and Piranha Pod Artwork.jpg|100px]]
|[[Piranha Pod]]*
|[[Piranha Pod]]*
|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=center|[[Spinning Sandstones]]
|align=center|[[Spinning Sandstones]]
|align=center|[[Beanstalk Jungle]]
|align=center|[[Beanstalk Jungle]]
Line 626: Line 621:
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|align=center|[[File:NSMBW Pokey Render.png|100px]]
|[[Pokey]]
|[[Pokey]]
|align=center|Cactus enemies that appear in desert levels and move slowly.
|align=center|Living cacti that appear in desert levels and move slowly.
|colspan="2"align=center|[[Underground Grrrols]]
|colspan="2"align=center|[[Underground Grrrols]]
|-
|-
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|align=center|[[File:NSMBW Porcupuffer Render.png|100px]]
|[[Porcupuffer]]
|[[Porcupuffer]]
|align=center|Fish that jump out of the water and follow Mario.
|align=center|Fish that jump out of the water and follows the player(s).
|colspan="2"align=center|[[Porcupuffer Cavern]]
|colspan="2"align=center|[[Porcupuffer Cavern]]
|-
|-
Line 652: Line 647:
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Sledge Bro]]
|[[Sledge Bro]]
|align=center|Hammer Bro variants that stun Mario after they jump.
|align=center|Hammer Bro variants that stun players after they jump.
|colspan="2"align=center|[[All Aboard!]]
|colspan="2"align=center|[[All Aboard!]]
|-
|-
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Spike]]
|[[Spike]]
|align=center|green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|align=center|A green Koopa which will pull spiked balls out of their mouths, and throw them directly downwards from the ledges on which they stand.
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Tumbling Desert]]
|align=center|[[Spike's Seesaws]]
|align=center|[[Spike's Seesaws]]
Line 685: Line 680:
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|align=center|[[File:SpinyCheep-CheepNSMBW.png|100px]]
|[[Spiny Cheep Cheep]]
|[[Spiny Cheep Cheep]]
|align=center|Fast-swimming fish that chase Mario.
|align=center|Fast-swimming fish that chase players.
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Haunted Cargo Hold]]
|align=center|[[Star Coin Deep Dive]]
|align=center|[[Star Coin Deep Dive]]
Line 702: Line 697:
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|align=center|[[File:NSMBU Sumo Bro Artwork.png|50px]]
|[[Sumo Bro]]
|[[Sumo Bro]]
|align=center|A fat turtle that stomps the ground and creates electric waves in two directions.
|align=center|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=center|[[Sumo Bro Bridge]]
|align=center|[[Sumo Bro Bridge]]
|align=center|[[Sumo Bro's Spinning Tower]]
|align=center|[[Sumo Bro's Spinning Tower]]
Line 708: Line 703:
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]
|align=center|[[File:Missile TorpedoNSMBU.png|100px]]
|[[Targeting Ted]]*
|[[Targeting Ted]]*
|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|Red Torpedo Teds that home into their target, much like [[Bull's-Eye Bill|Missile Bill]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|align=center|[[All Aboard!]]
Line 714: Line 709:
|align=center|[[File:Thwomp NSMBW.png|100px]]
|align=center|[[File:Thwomp NSMBW.png|100px]]
|[[Thwomp]]
|[[Thwomp]]
|align=center|Large rocks that fall when Mario gets close.
|align=center|Large rocks that fall when someone gets close.
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|colspan="2"align=center|[[Wendy's Thwomp Castle]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo Base]]
|align=center|An indestructable box that fires Torpedo Teds.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|-
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]
|align=center|[[File:NSMBU Red Torpedo Base Screenshot.png|100px]]
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]*
|[[Torpedo Base (Targeting Ted)|Torpedo Base]]*
|Red [[Torpedo Base]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|Red [[torpedo tube]]s that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|align=center|[[All Aboard!]]
Line 732: Line 721:
|[[Torpedo Ted]]
|[[Torpedo Ted]]
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|A slow-moving torpedo that flies in one direction.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|-
|align=center|[[File:NSMBU Torpedo Base Model.png|100px]]
|[[Torpedo tube]]
|align=center|An indestructible box that fires Torpedo Teds.
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[Larry's Trigger-Happy Castle]]
|align=center|[[All Aboard!]]
|align=center|[[All Aboard!]]
Line 742: Line 737:
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]
|align=center|[[File:NSMBU Gliding Waddlewing Artwork.png|100px]]
|[[Waddlewing]]*
|[[Waddlewing]]*
|Orange flying-squirrel enemies that glide through stages.
|align=center|Orange flying-squirrel enemies that glide through stages.
|align=center|[[Waddlewing Warning!]]
|align=center|[[Waddlewing Warning!]]
|align=center|[[Flying Squirrel Ovation]]  
|align=center|[[Flying Squirrel Ovation]]  
Line 764: Line 759:
|[[Cog (obstacle)|Cog]]
|[[Cog (obstacle)|Cog]]
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|align=center|Gear-like platforms that the player must go under to pass. If they remain under one, they are squished and lose a life.  
|align=center|[[Crushing-Cogs Tower]]
|align=center|[[Flame-Gear Tower]]
|align=center|[[Hot Cogs]]
|align=center|[[Hot Cogs]]
|-
|-
|align=center|[[File:Nocoverart.png|100px]]
|align=center|[[File:CurrentLU.png|100px]]
|[[Current]]
|[[Current]]
|align=center|Currents that push the player.
|align=center|Currents that push the player.
Line 773: Line 768:
|align=center|[[Star Coin Deep Dive]]
|align=center|[[Star Coin Deep Dive]]
|-
|-
|align=center|[[File:NSMBU E3 Fire Snake Cavern Baby Yoshi.png|100px]]
|align=center|[[File:DarknessNSLU.png|100px]]
|{{conjectural|Darkness}}
|[[Dark]]
|align=center|Block the player's view.
|align=center|Block the player's view.
|align=center|[[Lemmy's Lights-Out Castle]]
|align=center|[[Lemmy's Lights-Out Castle]]
Line 784: Line 779:
|align=center|[[Morton's Lava-Block Castle]]
|align=center|[[Morton's Lava-Block Castle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|align=center|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|-
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|{{conjectural|Lava tide}}
|align=center|Lava that rises up.
|colspan="2"align=center|[[Current Event]]
|-
|-
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|align=center|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100px]]
|{{conjectural|Lava wave}}
|[[Lava swell]]
|align=center|Lava that moves up in waves.
|align=center|Lava that moves up in waves.
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|colspan="2"align=center|[[Iggy's Swinging-Chains Castle]]
|-
|-
|align=center|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100px]]
|align=center|[[File:PoisonLU.png|100px]]
|[[Poison (obstacle)|Poison]]
|[[Poison (obstacle)|Poison]]
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|align=center|A liquid hazard that can cause the player to instantly lose a life.
Line 801: Line 791:
|align=center|[[Under Construction]]
|align=center|[[Under Construction]]
|-
|-
|align=center|[[File:NSMBU E3 Perilous Pokey Cave.png|100px]]
|align=center|[[File:QuicksandLU.png|100px]]
|[[Quicksand]]
|[[Quicksand]]
|align=center|Sand that sinks the player.
|align=center|Sand that sinks the player.
Line 807: Line 797:
|align=center|[[Spinning Sandstones]]
|align=center|[[Spinning Sandstones]]
|-
|-
|align=center|[[File:Nocoverart.png|100px]]
|align=center|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100px]]
|[[Lava tide|Rising lava]]
|align=center|Lava that rises up.
|colspan="2"align=center|[[Current Event]]
|-
|align=center|[[File:SandGeyserLU.png|100px]]
|[[Sand Geyser]]
|[[Sand Geyser]]
|align=center|Sand that rises up from pits.
|align=center|Sand that rises up from pits.
|colspan="2"align=center|[[Spinning Sandstones]]
|colspan="2"align=center|[[Spinning Sandstones]]
|-
|-
|align=center|[[File:NSMBU Above the Cheep Cheep Seas Screenshot.jpg|100px]]
|align=center|[[File:NSLU Dragoneel Depths Screenshot.png|100px]]
|[[Water]]
|align=center|Large bodies of harmless liquid that the player(s) can [[Swim|swim]] through.
|align=center|[[Cheep Chomp Chase]]
|align=center|[[Star Coin Deep Dive]]
|-
|align=center|[[File:WaterGeyserLU.png|100px]]
|[[Water Geyser]]
|[[Water Geyser]]
|align=center|Water that rises up from pits.
|align=center|[[Water]] that rises up from pits.
|align=center|[[Huckit Beach Resort]]
|align=center|[[Huckit Beach Resort]]
|align=center|[[The Great Geysers]]
|align=center|[[The Great Geysers]]
Line 831: Line 832:
{{NSMBU map}}
{{NSMBU map}}
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, while the world names are retained.
There are 82 new courses replacing the original courses from ''New Super Mario Bros. U'' with different level names, while the world names are retained.
 
{|border="1"cellspacing=0 cellpadding=2 align="center"bgcolor=#B7BBD9 style="text-align:center;color:black"width=98%
{|border="1"cellspacing=0 cellpadding=2 align="center" bgcolor=#B7BBD9 style="text-align:center; color:black" width=98%
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
!colspan=8 bgcolor=#ABC|<big>Worlds</big>
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
|colspan="2"|[[File:NSMBU Acorn Plains Map.png|250px]]<br>'''World 1: [[Acorn Plains#New Super Luigi U|Acorn Plains]]'''<br>A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]].
!colspan=2 width=25% style="background:limegreen"|World 1: {{Color-link|Acorn Plains|black}}
|colspan="2"|[[File:Layer Cake Desert.png|250px]]<br>'''World 2: [[Layer-Cake Desert#New Super Luigi U|Layer-Cake Desert]]'''<br>A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
!colspan=2 width=25% style="background:orange"|World 2: {{Color-link|Layer-Cake Desert|Black}}
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]<br>'''World 3: [[Sparkling Waters#New Super Luigi U|Sparkling Waters]]'''<br>A tropical world with multiple islands, bubbling water geysers, and a sunken ship. This world can be entirely skipped for Frosted Glacier.
!colspan=2 width=25% style="background:cyan"|World 3: {{Color-link|Sparkling Waters|Black}}
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]<br>'''World 4: [[Frosted Glacier#New Super Luigi U|Frosted Glacier]]'''<br>A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
!colspan=2 width=25% style="background:indigo"|{{Color|World 4:|White}} {{Color-link|Frosted Glacier|white}}
|- bgcolor=#B4BBD6
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|-
|colspan="2"align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan="2"align-center|A desert world with various desserts, such as melting ice creams, giant cakes, and a sea of sand with Moai-like statues called [[Stone-Eye]]s.
|colspan="2"align-center|A tropical world with multiple islands and bubbling water geysers, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|colspan="2"align-center|A snowy world that takes place at night filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|-bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
Line 928: Line 938:
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Floes]]
|[[Fliprus Floes]]
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]<br>'''World 5: [[Soda Jungle#New Super Luigi U|Soda Jungle]]'''<br>A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[Super Mario World]]'' and ''[[New Super Mario Bros.]]'', respectively.
!colspan=2 width=25% style="background:green"|{{Color|World 5:|white}} {{Color-link|Soda Jungle|white}}
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]<br>'''World 6: [[Rock-Candy Mines#New Super Luigi U|Rock-Candy Mines]]'''<br>A mountainous world with tall, pillar like mountains. A cloud train seems to separate this world from the next world.
!colspan=2 width=25% style="background:purple"|{{Color|World 6:|white}} {{Color-link|Rock-Candy Mines|white}}
|colspan="2"|[[File:Meringue Clouds.png|250px]]<br>'''World 7: [[Meringue Clouds#New Super Luigi U|Meringue Clouds]]'''<br>A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.''
!colspan=2 width=25% style="background:lightblue"|World 7: {{Color-link|Meringue Clouds|black}}
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]<br>'''World 8: [[Peach's Castle (world)#New Super Luigi U|Peach's Castle]]'''<br>A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
!colspan=2 width=25% style="background:maroon"|{{Color|World 8:|white}} {{Color-link|Peach's Castle (world)|white|Peach's Castle}}
|- bgcolor=#B4BBD6
|-
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br>[[File:NSMBU Soda Jungle Haunted.png|250px]]
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|-
|colspan="2"align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan="2"align=center|A mountainous world with tall, pillar-like mountains, similar to [[Chocolate Island]] from ''Super Mario World'' or [[World 6 (New Super Mario Bros. Wii)|World 6]] from ''New Super Mario Bros. Wii''. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|colspan="2"align=center|A sky world resembling the foreground of levels in [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan="2"align=center|A grassland area, similar to [[World 1 (New Super Mario Bros. Wii)|World 1]] from the previous ''New Super Mario Bros.'' games, containing mushroom hills and the castle of the princess. It has been taken over by the [[Koopa Troop]] and is slowly transformed into Bowser's image until eventually being surrounded by a tornado. By the time the player reaches the castle grounds, it has been transformed into a lava-based area. Princess Peach's castle remains mostly unchanged on the outside but on the inside it is similar to [[Bowser's Castle]] from the previous installments. This world must be completed to beat the game.
|-bgcolor=#B4BBD6
!width=2%|#
!width=2%|#
!width="5%"|Level
!width="5%"|Level
Line 1,033: Line 1,053:
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Para-Beetle Parade]]
|[[Para-Beetle Parade]]
|- bgcolor=#B0BBD2
|-bgcolor=#B0BBD2
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]<br>'''World 9: [[Superstar Road#New Super Luigi U|Superstar Road]]'''<br>A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
!colspan=4 width="100%"style="background:Gold"|World 9: {{Color-link|Superstar Road|Black}}
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]<br>'''[[Secret Island]]'''<br>A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
!colspan=4 width="200%"style="background:lavender"|{{Color-link|Secret Island|Black}}
|-
|colspan="4"|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|colspan="4"|[[File:NSMBU Secret Island World Map.png|250px]]
|-
|-
!colspan="2" bgcolor=#B4BBD6 width=2%|#
|colspan="4"align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
!colspan="2" bgcolor=#B4BBD6 width="5%"|Level
|colspan="4"align=center|A small area between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]]. It must be unlocked as the same way as Superstar Road.
!colspan="4" rowspan="10"|
|-
!colspan="2"bgcolor=#B4BBD6 width=2%|#
!colspan="2"bgcolor=#B4BBD6 width="5%"|Level
!colspan="4"rowspan="10"|
|-
|-
|colspan="2"|1
|colspan="2"|1
Line 1,070: Line 1,096:


==Power-ups and transformations==
==Power-ups and transformations==
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; text-align:center"
{|align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse;text-align:center"
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|[[File:NSLU Small Luigi Artwork.png|60px|center]]
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
|[[File:NSMBU Luigi Jumping Artwork.png|100px|center]]
Line 1,113: Line 1,139:
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
Illustrationartwork NSLU.png|Group artwork (with [[Soda Jungle]] background art)
</gallery>
</gallery>
==Media==
{{more media|Are the musical tracks the same as ''[[New Super Mario Bros. U]]''?|section=yes}}


==Development==
==Development==
Line 1,126: Line 1,149:


Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
Conversely, Chris Shilling of Eurogamer gave the content a 6/10, criticizing that, "It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment."<ref>[http://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review]</ref>. Edge also gave the game a 6, criticizing the game's stages by saying, "the quality of the level design is mixed: some stages feel claustrophobic yet others are surprisingly baggy, and few are considerate enough to accommodate four players." The writer goes on to say that, "At its best, New Super Luigi U is an exhilarating test of skill," but also criticizes the game by saying that, "on occasion it dangerously approximates a fan-made ROM hack," in the end saying that, "Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this."<ref>[http://www.edge-online.com/review/new-super-luigi-u-review/]</ref> GamesRadar writer Henry Gilbert, giving the game 3/5 stars, also says that, "If you’re ready for the heightened difficulty of solo play in New Super Luigi U, then you’ll find it rewarding. Otherwise, it’s a taxing platformer that’s only made more rage-inducing in multiplayer."<ref>[http://www.gamesradar.com/new-super-luigi-u-review/]</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
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|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
|align="left"|"''New Super Luigi U is a terrific title for capable platform gamers, with intense and exciting bursts of momentum to put those thumbs to the test. What that does do, however, is make multiplayer even more awkward than before, and possibly puts the title beyond the reach of less experienced gamers, even with the indestructible Nabbit. The sense of the old is thankfully tempered by a fresh feel and clever level design, however, and even if the adventure won't last long for those without completionist instincts, it's fun while it lasts.''"
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*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario World: Super Mario Advance 2]]'': One of the Luigi sightings is a sprite of Luigi from this ''[[Super Mario World]]'' version.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[Super Mario 64 DS]]'': The portrait used to enter Big Boo Battle is reused as a hidden Luigi.
*''[[New Super Mario Bros.]]'': The connection between [[Broozer]]s and snow levels returns in [[Broozers and Barrels]].
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.
*''[[Luigi's Mansion: Dark Moon]]'': The Luigi sighting in [[Vanishing Ghost House]] is based on Luigi and [[King Boo]]'s artwork from this game.


==References in later games==
==References in later games==
*''[[Super Mario 3D World]]'': Hidden 8-bit Luigis randomly appear in levels.
*''[[Super Mario 3D World]]'': Hidden 8-bit Luigis randomly appear in levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: The main terrain of the [[Waddlewing Warning!]] and [[Piranha Gardens]] levels appears as one of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style ground levels. In ''[[Super Mario Maker 2]]'', the snowmen from some of [[Frosted Glacier]]'s levels, albeit much smaller, appear as a cosmetic feature in ''New Super Mario Bros. U''-style snow levels. Additionally, one of alternate designs for semisolid platforms in the forest levels, similarly to the ground theme, is based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]].
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.
*''[[NES Remix 2]]'': Hidden 8-bit Luigis appear in some of the stages.


==Trivia==
==Trivia==
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table.]]
[[File:Mariocap NSLU.png|thumb|Mario's cap seen on Peach's table]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin.]]
[[File:Promotional Pin - The Year of Luigi.png|thumb|100px|The Luigi pin]]
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*Even though [[Nabbit]] helps Luigi in multiplayer mode, Nabbit still steals items from the [[Toad House]]s, and the players will have to catch him. It will not work when Nabbit is playing in Co-op mode, and in single-player mode if the player does the trick to play as Nabbit in the level where Nabbit went, the player will still continue playing as Luigi.
*An in-game time unit in ''New Super Luigi U'' is 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game time unit lasts only 0.75 seconds.
*An in-game time unit in ''New Super Luigi U'' is 1 second, while in ''[[New Super Mario Bros. U]]'', an in-game time unit lasts only 0.75 seconds.
*[[Mario]] himself is not seen, but he is referenced in three ways; in the intro, in which his hat is on the table, and in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning of the stage. Finally, the Mario emblem appears on the [[Luigi Block]]. This makes ''New Super Luigi U'' the only game so far where Luigi appears, but Mario does not.  
*''New Super Luigi U'' is the only game in which Luigi appears, but [[Mario]] does not. However, Mario is referenced in the game in three ways; in the intro, in which [[Mario Cap|his hat]] is on the table, in the level [[Broozers and Barrels]], which features a Mario-based snowman at the beginning, and on the [[Luigi Block]], which has Mario's [[emblem]] on it.
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>
*US and Canada Club Nintendo members who purchased ''New Super Luigi U'' from the Nintendo eShop by August 1, 2013 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 40 coins) compared to the original amount (20 coins). They also had a chance to win 1 of 980 Luigi pins.<ref>http://club2.nintendo.com/new-super-luigi-u-promo/</ref>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|New|ニュー}} スーパールイージ U
|Jap={{ruby|New|ニュー}} スーパールイージ U
|JapR=Nyū Sūpā Ruīji Yū
|JapR=Nyū Sūpā Ruīji Yū
|JapM=New Super Luigi U
|JapM=New Super Luigi U
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{{NSMBU}}
{{NSMBU}}
{{Mario games}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[de:New Super Luigi U]]
[[de:New Super Luigi U]]
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