Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

Updated controls section and moved information from trivia section to main article
(Updated controls section and moved information from trivia section to main article)
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The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia in September 2015 (the same day ''Mario vs. Donkey Kong'' was released on the same platform in those regions), in Japan in August 2016, and in North America in October 2016.
The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia in September 2015 (the same day ''Mario vs. Donkey Kong'' was released on the same platform in those regions), in Japan in August 2016, and in North America in October 2016.


==Storyline==
As a promotion for the game, Nintendo published a browser game titled ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]''.
 
==Story==
[[Mario's Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toads]] is shown watching [[Pauline]] and [[Mario]] about to cut the ribbon to open it. [[Donkey Kong]], one of the Mario Toy Company's employees<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref>, is also in the crowd. He immediately falls in love with Pauline and rushes to her with a Mini Donkey Kong to give to her, but Mario hands out a Mini Mario. She chooses the Mini Mario, so Donkey Kong is heartbroken and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong heads toward the elevator, Mario gets up and tries to get to the elevator, but he is too late to rescue her. Donkey Kong brings Pauline up to the roof of the building. Mario doesn't know what to do until two Mini Marios come to offer help.
[[Mario's Toy Company]] returns with a commercial promoting the new [[Super Mini Mario World]], which is an outdoor amusement park centered around the [[Mini Mario (toy)|Mini Mario]]s, [[Mini Peach]]s, [[Mini Toad]]s, and [[Mini Donkey Kong]]s. A crowd of [[Toad (species)|Toads]] is shown watching [[Pauline]] and [[Mario]] about to cut the ribbon to open it. [[Donkey Kong]], one of the Mario Toy Company's employees<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf ''Mario vs. Donkey Kong 2: March of the Minis'' North American instruction booklet]. ''nintendo.com''. Retrieved June 26, 2022.</ref>, is also in the crowd. He immediately falls in love with Pauline and rushes to her with a Mini Donkey Kong to give to her, but Mario hands out a Mini Mario. She chooses the Mini Mario, so Donkey Kong is heartbroken and breaks down a sales post of Mini Marios, even crushing one with his feet. He then heads toward the elevator, grabbing Pauline on his way and knocking Mario to the floor. As Donkey Kong heads toward the elevator, Mario gets up and tries to get to the elevator, but he is too late to rescue her. Donkey Kong brings Pauline up to the roof of the building. Mario doesn't know what to do until two Mini Marios come to offer help.


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In each level, the player attempts to guide all of the Minis on the map to a portal-like doorway with a red <span style="color:#D00">'''M'''</span> on top - this is [[Goal Door (Mario vs. Donkey Kong series)|the goal]].
In each level, the player attempts to guide all of the Minis on the map to a portal-like doorway with a red <span style="color:#D00">'''M'''</span> on top - this is [[Goal Door (Mario vs. Donkey Kong series)|the goal]].


The player can scroll around the level using the {{button|ds|Pad}} or the {{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} buttons. Aside from this, gameplay uses only the {{button|ds|Stylus}} [[Nintendo_DS#Stylus|stylus]] and Touch Screen. Touching a Mini activates it. Swiping a Mini left or right moves it in that direction or switches directions. An active Mini can activate inactive Minis by touching them. Swiping the same way across multiple Minis changes the direction of all the Minis. Swiping up makes a Mini jump. Swiping down on a [[Warp Pipe]] makes the Mini go down into it, and jumping and swiping up makes a Mini go up a pipe. Touching a Mini again stops it. Minis automatically change direction when hitting a wall or another Mini. Also, a Mini hesitates and makes a unique noise if it is about to fall into spikes or another danger that can break it, including large heights.
The player can scroll around the level using the {{button|ds|Pad}} or the {{button|ds|A}} {{button|ds|B}} {{button|ds|X}} {{button|ds|Y}} buttons. Aside from this, gameplay uses only the {{button|ds|Stylus}} [[Nintendo_DS#Stylus|stylus]] and Touch Screen:
*Tapping a Mini activates it.
*Tapping a moving Mini causes it to halt.
*Minis automatically change direction when hitting a wall or another Mini.
*If a moving Mini touches a stationary Mini, it will start moving.
*Swiping a Mini left or right moves it in that direction or switches its direction.
*Swiping in the same direction across multiple Minis changes the direction of all of them.
*Swiping up makes a Mini jump.
*If a [[Warp Pipe]] is directly below a Mini, swiping down on the Mini makes it enter the Warp Pipe. Minis can also enter a Warp Pipe directly above them by jumping into them.
*A Mini hesitates and makes a warning noise if it is about to fall into spikes or another danger that can break it, including large heights.


To guide the Minis to the goal, the player must manipulate elements of the level itself as well as the Minis, so they can reach the goal without being destroyed. Level elements that appear frequently throughout the game include [[Color Block]]s, which can be placed if the player has a sufficient number of them stored, as shown in the inventory on the Top Screen. For example, in [[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]], a wall of [[Pink Block]]s can be picked up and placed elsewhere to form a floor, allowing Minis to cross and reach the level's [[Mini Mario Card]]. Other examples of level elements include [[elevator]]s, which can be moved up and down with two separate buttons, and [[conveyor belt]]s, which can be reversed using a conveyor belt switch.
To guide the Minis to the goal, the player must manipulate elements of the level itself as well as the Minis, so they can reach the goal without being destroyed. Level elements that appear frequently throughout the game include [[Color Block]]s, which can be placed if the player has a sufficient number of them stored, as shown in the inventory on the Top Screen. For example, in [[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]], a wall of [[Pink Block]]s can be picked up and placed elsewhere to form a floor, allowing Minis to cross and reach the level's [[Mini Mario Card]]. Other examples of level elements include [[elevator]]s, which can be moved up and down with two separate buttons, and [[conveyor belt]]s, which can be reversed using a conveyor belt switch.
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==Trivia==
==Trivia==
*The credits show 3D pictures of some of the Mini poses and enemies, likely as a throwback to the similar credits pictures in the first ''Mario vs. Donkey Kong''.
If the player enters or exits the Nintendo DS's Sleep Mode by closing or opening their system, Mario will say certain lines:
*When players close and open their DS (putting it in and out of sleep mode), Mario has some things to say, such as "Hey, come back here, you big-a monkey!", "Let's play again!", and "I love this game!" This feature was also used for the sequels, ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
* "What's up?"
*A promotional browser game was released in 2006 called ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]''.
* "Hey! Come back here, you!"
* "Hey, come back here, you big-a monkey!"
* "Okey-dokey!"
* "Let's play again!"
* "Here we go again!"
* "I love this game!"
This feature was reimplemented in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''


==References==
==References==
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