Mario Tennis (Nintendo 64): Difference between revisions

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The finals starts with Mario and Luigi beginning their match by looking for the tennis ball, when suddenly [[Wario]] and his new side-kick [[Waluigi]] bust in to challenge them. As Waluigi enjoys his new introduction, Luigi exclaims he's not impressed with this new character. Waluigi, now angered, challenges Luigi. Mario tries to calm the two down when Wario confronts him. The four are about to have-it-out, when a gloaming spot-light shines down upon them.  
The finals starts with Mario and Luigi beginning their match by looking for the tennis ball, when suddenly [[Wario]] and his new side-kick [[Waluigi]] bust in to challenge them. As Waluigi enjoys his new introduction, Luigi exclaims he's not impressed with this new character. Waluigi, now angered, challenges Luigi. Mario tries to calm the two down when Wario confronts him. The four are about to have-it-out, when a gloaming spot-light shines down upon them.  


As [[Toad]] (who is the announcer) points and shouts, "What's-that!?", [[Bowser]] and the hovering [[Boo]] fall onto the court below, knocking Wario and Waluigi backwards. Everyone appears disgusted that Bowser would try to ruin a tennis match. To everyone's surprise, the pair announce they have come to play a friendly game of tennis. As everyone is baffled, Mario breaks the silence by exclaiming, "Let's all play!". As Peach and Daisy look to each other and agree, everyone, including Wario and Waluigi, follow suit. Out of nowhere, a [[Bob-omb]] makes its way onto the field. Without time to act, everyone is caught in the blast, and the game begins.
As [[Toad]] (who is the announcer) points and shouts, "What's that?!", [[Bowser]] and the hovering [[Boo]] fall onto the court below, knocking Wario and Waluigi backwards. Everyone appears disgusted that Bowser would try to ruin a tennis match. To everyone's surprise, the pair announce they have come to play a friendly game of tennis. As everyone is baffled, Mario breaks the silence by exclaiming, "Let's all play!". As Peach and Daisy look to each other and agree, everyone, including Wario and Waluigi, follow suit. Out of nowhere, a [[Bob-omb]] makes its way onto the field. Without time to act, everyone is caught in the blast, and the game begins.
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===Doubles partners in tournament mode===
===Doubles partners in tournament mode===
Note: The name before the dash is the player's character, and the name after the dash is the CPU.
{|class="wikitable"
*[[Mario]] - [[Luigi]]
|-
*[[Luigi]] - [[Princess Daisy|Daisy]]
!Player
*[[Princess Peach|Peach]] - [[Mario]]
!CPU Partner
*[[Princess Daisy|Daisy]] - [[Birdo]]
|-
*[[Toad]] - [[Princess Peach|Peach]]
|[[File:MarioMT.png|link=Mario]]
*[[Waluigi]] - [[Koopa Paratroopa|Paratroopa]]
|[[File:LuigiMT.png|link=Luigi]]
*[[Shy Guy|Shyguy]] - [[Bowser]]
|-
*[[Wario]] - [[Waluigi]]
|[[File:LuigiMT.png|link=Luigi]]
*[[Bowser]] - [[Boo]]
|[[File:DaisyMT.png|link=Daisy]]
*[[Donkey Kong Jr.|DKJr.]] - [[Donkey Kong|DK]]
|-
*[[Donkey Kong|DK]] - [[Toad]]
|[[File:WarioMT.png|link=Wario]]
*[[Yoshi]] - [[Baby Mario]]
|[[File:WaluigiMT.png|link=Waluigi]]
*[[Birdo]] - [[Yoshi]]
|-
*[[Baby Mario]] - [[Donkey Kong|DK]]
|[[File:WaluigiMT.png|link=Waluigi]]
*[[Koopa Paratroopa|Paratroopa]] - [[Bowser]]
|[[File:KoopaMT.png|link=Koopa Paratroopa]]
*[[Boo]] - [[Wario]]
|-
|[[File:PeachMT.png|link=Peach]]
|[[File:MarioMT.png|link=Mario]]
|-
|[[File:DaisyMT.png|link=Daisy]]
|[[File:BirdoMT.png|link=Birdo]]
|-
|[[File:BabyMarioMT.png|link=Baby Mario]]
|[[File:DKMT.png|link=Donkey Kong]]
|-
|[[File:ToadMT.png|link=Toad]]
|[[File:PeachMT.png|link=Peach]]
|-
|[[File:YoshiMT.png|link=Yoshi]]
|[[File:BabyMarioMT.png|link=Baby Mario]]
|-
|[[File:BirdoMT.png|link=Birdo]]
|[[File:YoshiMT.png|link=Yoshi]]
|-
|[[File:DKMT.png|link=Donkey Kong]]
|[[File:ToadMT.png|link=Toad]]
|-
|[[File:BowserMT64.png|link=Bowser]]
|[[File:BooMT.png|link=Boo]]
|-
|[[File:KoopaMT.png|link=Koopa Paratroopa]]
|[[File:BowserMT64.png|link=Bowser]]
|-
|[[File:BooMT.png|link=Boo]]
|[[File:WarioMT.png|link=Wario]]
|-
|[[File:DKJRMT.png|link=Donkey Kong Jr.]]
|[[File:DKMT.png|link=Donkey Kong]]
|-
|[[File:ShyGuyMT.png|link=Shy Guy]]
|[[File:BowserMT64.png|link=Bowser]]
|-
|[[File:AlexMT.png|link=Alex]]
|[[File:HarryMT.png|link=Harry]]
|-
|[[File:HarryMT.png|link=Harry]]
|[[File:AlexMT.png|link=Alex]]
|-
|[[File:NinaMT.png|link=Nina]]
|[[File:KateMT.png|link=Kate]]
|-
|[[File:KateMT.png|link=Kate]]
|[[File:NinaMT.png|link=Nina]]
|}


==Basics==
==Basics==
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===Flat and Smash Shot===
===Flat and Smash Shot===
[[File:MT64 PowerShot.png|150px|thumb|[[Wario]] misses a Smash Shot.]]
[[File:MT64 PowerShot.png|150px|thumb|[[Wario]] misses a Power Shot.]]
A Flat Shot can be executed when the player press {{button|n64|A}} and {{button|n64|B}} simultaneously. This will send a fast flat shot from the character's racket. If the character assumes a stance to prepare a forehead shot when the Flat Shot is executed, the character will execute a Smash Shot instead. The Smash Shot is the toughest in the game to return. It is especially effective when used at the net. Sometimes, a ball may be returned weakly or on opponent will use a Lob, which will cause a star to appear where the ball will bounce, allowing the player to easily find the right place to charge the Smash Shot. A Smash Shot is indicated by a glowing pink energy trail, that the Flat Shot misses. Both of them are denoted by a peculiar sound effect while receiving and by pink sparks coming out of the racket as the ball is hit.
A Flat Shot can be executed when the player press {{button|n64|A}} and {{button|n64|B}} simultaneously. This will send a fast flat shot from the character's racket. If the character assumes a stance to prepare a forehead shot when the Flat Shot is executed, the character will execute a Smash Shot instead. The Smash Shot is the toughest in the game to return. It is especially effective when used at the net. Sometimes, a ball may be returned weakly or on opponent will use a Lob, which will cause a star to appear where the ball will bounce, allowing the player to easily find the right place to charge the Smash Shot. A Smash Shot is indicated by a glowing pink energy trail, that the Flat Shot misses. Both of them are denoted by a peculiar sound effect while receiving and by pink sparks coming out of the racket as the ball is hit.


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===Doubles===
===Doubles===
[[File:ClayCourt Doubles.png|150px|thumb|left|A doubles match on the clay court.]]
[[File:ClayCourt Doubles.png|150px|thumb|left|A doubles match on the clay court.]]
Doubles is a much different mode than singles. It can either be easier or harder than singles, depending on the player's perception of difficulty. The court is split into front and back sections. When the player is serving, it is their responsibility to cover the back. When they are not serving, they get to play the net. When being served to, the player's position will alternate. If the player is receiving the serve, they will play back on the point. If not, they've got the net. Another difference from singles play is that, on doubles play, the lateral extremities of the court count for the purpose of scoring, whereas in singles, when the ball lands in the side sections, it counts as out and the point goes to the opponent.
Doubles is a much different mode than singles. It can either be easier or harder than singles, depending on the player's perception of difficulty. The court is split into front and back sections. When the player is serving, it is their responsibility to cover the back. When they are not serving, they get to play the net. When being served to, the player's position will alternate. If the player is receiving the serve, they will play back on the point. If not, they've got the net. Another difference from singles play is that, on doubles play, the side areas of the court are used, whereas in singles ball that land in the doubles alley are treated as out of play.
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===Exhibition===
===Exhibition===
[[File:Matchup.PNG|thumb|left|A one set versus match.]]
[[File:Matchup.PNG|thumb|left|A one set versus match.]]
The exhibition mode offers the player a match in which they can customize their match. They may choose to either play singles or doubles, the length of the match, the difficulty of the opponent, and the court that they play on. The player can choose five different difficulties, which are Novice, Intermediate, Expert, Pro, and Ace. The player can also choose who their opponent or partner is.
The exhibition mode offers the player a match in which they can customize their match. They may choose to either play singles or doubles, the length of the match (in number of required sets and games to win a match), the difficulty of the opponent, and the court that they play on. The player can choose five different difficulties, which are Novice, Intermediate, Expert, Pro, and Ace. The player can also choose who their opponent or partner is.
[[File:MT64 Results screen.png|thumb|[[Baby Mario]] beats [[Yoshi]]]]
[[File:MT64 Results screen.png|thumb|[[Baby Mario]] beats [[Yoshi]]]]
====Blue====
*''1 Set:'' Play one set of two games.
*''3 Sets:'' Play three sets of two games each. This mimics the final round of the Star Cup tournament.
*''5 Sets:'' Play five sets of two games each.
====Green====
*''1 Set:'' Play one set of six games.
*''3 Sets:'' Play three sets of six games each.
*''5 Sets:'' Play five sets of six games each.
Once the players have selected the number of games they like to play, an opponent is determined, if playing a one-player contest. The difficulty of the opponent can be adjusted too.
Once the players have selected the number of games they like to play, an opponent is determined, if playing a one-player contest. The difficulty of the opponent can be adjusted too.
*''Novice:'' Easy difficulty, Triangle marks
*''Novice:'' Easy difficulty, Triangle marks
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===Special Tournaments===
===Special Tournaments===
There are three more tournaments available in ''Mario Tennis'', which need to be unlocked. To access the Rainbow, Moonlight and Planet Cups, the player needs to win all cups in singles and doubles with all 16 characters. Once done, the player must "star" a character by pressing and holding the {{button|N64|R}} shoulder button while selecting a player. This allows the player to participate in the Rainbow Cup. The player has to beat the Rainbow Cup to get to the Moonlight Cup, and win the Moonlight Cup to get to the Planet Cup. Beating all singles and doubles special cups with all 16 characters will unlock the Ace difficulty mode for computer players.
There are three more tournaments available in ''Mario Tennis'', which need to be unlocked. To access the Rainbow, Moonlight and Planet Cups, the player needs to win all cups in singles with all 16 characters. Once done, the player must "star" a character by pressing and holding the {{button|N64|R}} shoulder button while selecting a player. This allows the player to participate in the Rainbow Cup. The player has to beat the Rainbow Cup to get to the Moonlight Cup, and win the Moonlight Cup to get to the Planet Cup. Beating all singles and doubles special cups with all 16 characters will unlock the Ace difficulty mode for computer players.


====Rainbow Cup====
====Rainbow Cup====
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Special Games is a special mode including Short Game, Tiebreaker, Ring Tournament, and Demo Mode.
Special Games is a special mode including Short Game, Tiebreaker, Ring Tournament, and Demo Mode.
====Short Game/Tiebreaker====
====Short Game/Tiebreaker====
Short Game is a multiplayer mode where the character or team must score up to 5 points (with no two point requirement) to win the match. Tiebreaker is equivalent to Short Game, except it goes up to 7 points and players must win by two points. Short Game and Tiebreaker are only for two players for a Singles Match and four players for a Doubles match, with no AI opponents.
Short Game is a multiplayer mode where the first side to score 5 points (with no two point requirement) wins the match. Tiebreaker is equivalent to Short Game, except it goes up to 7 points and players must win by two points. Short Game and Tiebreaker are only for two players for a Singles Match and four players for a Doubles match, with no AI opponents.


Both modes are the only situations two players can be the same character. The second player to select said character will have an alternate palette swap of the character. For example, if both players pick Mario, the second player to select him will have Mario in his [[Fire Mario]] outfit.
Both modes are the only situations two players can be the same character. The second player to select said character will have an alternate palette swap of the character. For example, if both players pick Mario, the second player to select him will have Mario in his [[Fire Mario]] outfit.


====Ring Tournament====
====Ring Tournament====
Ring Tournament is a Special Game challenge mode and service for players per copy of the game to have their high scores depending upon how many rings they each collected submitted to the leaderboard with the players' entered names to the Mario Tennis website. Before playing, the player was required to enter a code for each of the special cups, including character-based ones. The codes came from the former official N64 game website for that game which ran from 2000–2004, and would change from time to time. The service ended in 2004 after the game's sequels ''Mario Power Tennis'' and later ''Mario Tennis Open'' replaced it for that URL, and every possible code entry will end with the message "This code is incorrect". This Special Game mode remains visible in the Wii Virtual Console, but it cannot be selected because the cursor skips over it.
Ring Tournament is a Special Game challenge mode and service for players per copy of the game to have their high scores depending upon how many rings they each collected submitted to the leaderboard with the players' entered names to the Mario Tennis website. Before playing, the player was required to enter a code for each of the special cups, including character-based ones. The codes came from the former official N64 game website for that game which ran from 2000–2004, and would change from time to time. The service ended in 2004 after the game's sequels ''Mario Power Tennis'' and later ''Mario Tennis Open'' replaced it for that URL. This Special Game mode remains visible in the Wii Virtual Console, but it cannot be selected because the cursor skips over it.


In Wii U Virtual Console re-release, Ring Tournament was fully implemented again.
In Wii U Virtual Console re-release, Ring Tournament was fully implemented again.
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==Courts==
==Courts==
Every court plays a bit differently. Each court can be selected for Exhibition matches once unlocked. Like with the characters, the courts which require the Game Boy Color version of ''Mario Tennis'' cannot be unlocked in the Virtual Console releases.
Every court plays a bit differently. Each court can be selected for Exhibition matches once unlocked. Like with the characters, the courts which require the Game Boy Color version of ''Mario Tennis'' cannot be unlocked in the Virtual Console and Nintendo Switch Online releases.
===Starter courts===
===Starter courts===
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
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==Pre-release and unused content==
==Pre-release and unused content==
[[Camelot Software Planning|Camelot]] suggested [[Goomba]], [[Bullet Bill]], and [[Whomp]] to be made playable, along with a potential bad counterpart to [[Princess Peach|Peach]] in the vein of [[Wario]] and [[Waluigi]], but these were all dismissed for varying reasons, such as Goomba and the ''[[Super Mario 64]]'' Bullet Bill's lack of hands, and Whomp's rigid posture. The idea for a Wario-like rival for the princess was dismissed by [[Nintendo]] for not being cute enough. [[Birdo]] and [[Princess Daisy|Daisy]] and were suggested by Nintendo in place of these characters.<ref>[https://web.archive.org/web/20001209080900/http://www.camelot.co.jp/gimon/gimon13.html Japanese Camelot Q & A]. Retrieved May 28, 2008.</ref> Coincidentally, a「ワルピーチ」(''Warupīchi'', "Walu-Peach") previously appeared in the [[Super Mario (Kodansha manga)|Kodansha adaptation]] of ''[[Super Mario Land 2: 6 Golden Coins]]'', but it was Peach temporarily consumed by her minor mischievousness and not a separate character.<ref>Kazuki, Motoyama. [[Super Mario (Kodansha manga)|KC Deluxe]] vol. 20 - ''Super Mario Land 2: 6-tsu no Kinka 2''. Pages 108-109.</ref> It was later revealed in a 2008 interview with Camelot vice president Shugo Takahashi that the real reason why a "warui" counterpart to [[Princess Peach|Peach]] was rejected by [[Shigeru Miyamoto]] and other Nintendo staff was to avoid similarities to Doronjo and her lackeys, Tonzura and Boyacky (who bearing striking resemblances to [[Wario]] and [[Waluigi]], respectively), from the villainous Doronbo gang in the ''{{wp|Yatterman}}'' anime series.<ref>[https://www.ndw.jp/waluigi-interview-221021 ワルイージ誕生秘話(2008年 9月号より) – Nintendo DREAM WEB]. ''Nintendo DREAM WEB''. Retrieved June 29, 2023.</ref>
[[Camelot Software Planning|Camelot]] suggested [[Goomba]], [[Bullet Bill]], and [[Whomp]] to be made playable, along with a potential bad counterpart to [[Princess Peach|Peach]] in the vein of [[Wario]] and [[Waluigi]], but these were all dismissed for varying reasons, such as Goomba and the ''[[Super Mario 64]]'' Bullet Bill's lack of hands, and Whomp's rigid posture. The idea for a Wario-like rival for the princess was dismissed by [[Nintendo]] for not being cute enough. [[Birdo]] and [[Princess Daisy|Daisy]] were suggested by Nintendo in place of these characters.<ref>[https://web.archive.org/web/20001209080900/http://www.camelot.co.jp/gimon/gimon13.html Japanese Camelot Q & A]. Retrieved May 28, 2008.</ref> Coincidentally, a「ワルピーチ」(''Warupīchi'', "Walpeach") previously appeared in the [[Super Mario (Kodansha manga)|Kodansha adaptation]] of ''[[Super Mario Land 2: 6 Golden Coins]]'', but it was Peach temporarily consumed by her minor mischievousness and not a separate character.<ref>Kazuki, Motoyama. [[Super Mario (Kodansha manga)|KC Deluxe]] vol. 20 - ''Super Mario Land 2: 6-tsu no Kinka 2''. Pages 108-109.</ref> It was later revealed in a 2008 interview with Camelot vice president Shugo Takahashi that the real reason why a "warui" counterpart to [[Princess Peach|Peach]] was rejected by [[Shigeru Miyamoto]] and other Nintendo staff was to avoid similarities to Doronjo and her lackeys, Tonzura and Boyacky (the latter of whom bears a striking resemblance to [[Waluigi]]), from the villainous Doronbo gang in the ''{{wp|Yatterman}}'' anime series.<ref>[https://www.ndw.jp/waluigi-interview-221021 ワルイージ誕生秘話(2008年 9月号より) – Nintendo DREAM WEB]. ''Nintendo DREAM WEB''. Retrieved June 29, 2023.</ref> [[Mario Power Tennis#Walpeach|Designs for "Walpeach"]] were posted on {{wp|Instagram}} by Fumihide Aoki in December 2023, having been proposed and rejected again for ''[[Mario Power Tennis]]''.<ref>yuzumpo (December 1, 2023). ''[https://www.instagram.com/p/C0UBB6tSxgB/ Instagram]''. Retrieved December 1, 2023.</ref>


==Names in other languages==
==Names in other languages==
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|JapR=Mario Tenisu Rokujūyon
|JapR=Mario Tenisu Rokujūyon
|JapM=Mario Tennis 64
|JapM=Mario Tennis 64
|ChiS=马力欧网球64
|ChiSR=Mǎlì'ōu Wǎngqiú 64
|ChiSM=Mario Tennis 64
|ChiT=瑪利歐網球64<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiT=瑪利歐網球64<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Wǎngqiú 64
|ChiTR=Mǎlì'ōu Wǎngqiú 64
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==Trivia==
==Trivia==
[[File:Mario Tennis 64 No Controllers.png|200px|thumb|The screen displayed if no controllers are plugged into the Nintendo 64]]
[[File:Mario Tennis 64 No Controllers.png|200px|thumb|The screen displayed if no controllers are plugged into the Nintendo 64]]
*If the player does not have any controllers plugged into the console, a scene is displayed featuring Luigi holding a [[Nintendo 64]] controller and Waluigi holding the console itself.
*If the player does not have any controllers plugged into the console, a scene is displayed featuring Luigi holding a [[Nintendo 64]] controller and and chasing Waluigi's flying away with the console.
*In tiebreakers, the points number "0" is pronounced as "oh", whereas later ''Mario Tennis'' titles pronounce it as "zero".
*In tiebreakers, the points number "0" is pronounced as "oh", whereas later ''Mario Tennis'' titles pronounce it as "zero".
*The Toad that appears in the main menu is the most detailed model of a ''Mario'' character in a Nintendo 64 game. At 1948 triangles, the model features more polygons than even a full set of characters in a doubles match.<ref>https://twitter.com/MarioBrothBlog/status/1083098296602816513</ref>
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==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nm8j/index.html Official Mario Tennis Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nm8j/index.html Official Japanese website]
*[https://m1.nintendo.net/docvc/NUS/USA/NM8E/NM8E_E.pdf American English manual]
*[https://m1.nintendo.net/docvc/NUS/USA/NM8E/NM8E_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NM8J/NM8J_J.pdf Japanese instruction booklet]
{{MT N64}}
{{MT N64}}
{{Super Mario games}}
{{Super Mario games}}
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