Mario Party 7: Difference between revisions

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Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.
Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.


Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. The [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in this game's predecessor, ''[[Mario Party 6]]'', can also be used in certain modes. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.
Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. ''Mario Party 7'' also makes greater use of the [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in the game's predecessor, ''[[Mario Party 6]]''; being used in certain modes and minigames. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.


==Story==
==Story==
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Mario Face 7.png|[[Mario]]
Mario Face 7.png|[[Mario]]
Luigi Face 7.png|[[Luigi]]
Luigi Face 7.png|[[Luigi]]
Peach Face 7.png|[[Princess Peach||Peach]]
Peach Face 7.png|[[Princess Peach|Peach]]
Yoshi Face 7.png|[[Yoshi]]
Yoshi Face 7.png|[[Yoshi]]
Wario Face 7.png|[[Wario]]
Wario Face 7.png|[[Wario]]
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|-
|-
!width=5%|Board
!width=5%|Board
!width=5%|Image
!class=unsortable width=5%|Image
!width=90%|Description
!class=unsortable width=90%|Description
|-
|-
![[File:MP7 Grand Canal Logo.png|link=Grand Canal|200px]]
|{{sort|Grand Canal|[[File:MP7 Grand Canal Logo.png|link=Grand Canal|200px]]}}
![[File:Gcanal.jpg|200px]]
|[[File:Gcanal.jpg|200px]]
|align=left|[[Grand Canal]] is a board based on Venice, Italy. In Party Cruise, players can buy Stars at random, set locations for 20 coins. Once a star has been purchased, the Star Space travels to a different location on the board. In Solo Cruise, the first player to collect two Stars wins.
|align=left|[[Grand Canal]] is a board based on Venice, Italy. In Party Cruise, players can buy Stars at random, set locations for 20 coins. Once a star has been purchased, the Star Space travels to a different location on the board. In Solo Cruise, the first player to collect two Stars wins.
|-
|-
![[File:Pagoda Peak Logo.png|link=Pagoda Peak|200px]]
|{{sort|Pagoda Peak|[[File:Pagoda Peak Logo.png|link=Pagoda Peak|200px]]}}
![[File:Pagoda Peak - Mario Party 7.png|200px]]
![[File:Pagoda Peak - Mario Party 7.png|200px]]
|align=left|[[Pagoda Peak]] is a Chinese-themed board. An old Koopa, named [[Koopa Master]], lives at the top of the mountain. In Party Cruise, he sells a character who reaches the peak of the mountain a Star for the number of coins shown above his house (10, 20, 30, or 40). Each time someone buys a Star from him, the price of each additional Star goes up by ten coins (to a maximum of 40 coins; after that, it restarts to 10). In Solo Cruise, the first player to obtain 100 coins and reach Koopa Master at the peak to trade for the Star wins the game.
|align=left|[[Pagoda Peak]] is a Chinese-themed board. An old Koopa, named the [[Koopa Master]], lives at the top of the mountain. In Party Cruise, he sells a character who reaches the peak of the mountain a Star for the number of coins shown above his house (10, 20, 30, or 40). Each time someone buys a Star from him, the price of each additional Star goes up by ten coins (to a maximum of 40 coins; after that, it restarts to 10). In Solo Cruise, the first player to obtain 100 coins and reach Koopa Master at the peak to trade for the Star wins the game.
|-
|-
![[File:MP7 Pyramid Park Logo.png|link=Pyramid Park|200px]]
|{{sort|Pyramid Park|[[File:MP7 Pyramid Park Logo.png|link=Pyramid Park|200px]]}}
![[File:Ppark.jpg|200px]]
![[File:Ppark.jpg|200px]]
|align=left|[[Pyramid Park]] is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the Bowser Sphinx wins the game.
|align=left|[[Pyramid Park]] is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the Bowser Sphinx wins the game.
|-
|-
![[File:MP7 Neon Heights Logo.png|link=Neon Heights|200px]]
|{{sort|Neon Heights|[[File:MP7 Neon Heights Logo.png|link=Neon Heights|200px]]}}
![[File:Neon Heights - Mario Party 7.png|200px]]
![[File:Neon Heights - Mario Party 7.png|200px]]
|align=left|[[Neon Heights]] is a USA-themed board. On this board there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 [[coin]]s, and the other one contains a [[Bob-omb]], which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
|align=left|[[Neon Heights]] is a board based on the United States. On this board, there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 [[coin]]s, and the other one contains a [[Bob-omb]], which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
|-
|-
![[File:MP7 Windmillville Logo.png|link=Windmillville|200px]]
|{{sort|Windmillville|[[File:MP7 Windmillville Logo.png|link=Windmillville|200px]]}}
![[File:Windmillville - Mario Party 7.png|200px]]
![[File:Windmillville - Mario Party 7.png|200px]]
|align=left|[[Windmillville]] is a Dutch-themed board. The goal of this board in Party Cruise is to buy as many windmills as possible, for each one contains a number of Stars. The red windmills are worth one Star, the larger green windmills located at both corners of the stage have two, and the largest yellow windmill located in the center of the board has three. Players have to deposit coins to own a windmill and its Stars, but opponents can buy them off by depositing more coins than the previous owner. In Solo Cruise, players need to get stars by depositing coins into broken windmills to fix them. The first player to repair three windmills and get three stars (one for each windmill) wins the game.
|align=left|[[Windmillville]] is a Dutch-themed board. The goal of this board in Party Cruise is to buy as many windmills as possible, for each one contains a number of Stars. The red windmills are worth one Star, the larger green windmills located at both corners of the stage have two, and the largest yellow windmill located in the center of the board has three. Players have to deposit coins to own a windmill and its Stars, but opponents can buy them off by depositing more coins than the previous owner. In Solo Cruise, players need to get stars by depositing coins into broken windmills to fix them. The first player to repair three windmills and get three stars (one for each windmill) wins the game.
|-
|-
![[File:MP7 Bowser's Enchanted Inferno! Logo.png|link=Bowser's Enchanted Inferno!|200px]]
|{{sort|Bowser's Enchanted Inferno!|[[File:MP7 Bowser's Enchanted Inferno! Logo.png|link=Bowser's Enchanted Inferno!|200px]]}}
![[File:MP7 Bowser'sEnchantedInferno!.jpg|200px]]
![[File:MP7 Bowser'sEnchantedInferno!.jpg|200px]]
|align=left|[[Bowser's Enchanted Inferno!]] is an unlockable, Bowser-themed board. In Party Cruise, players need to find a Star for 20 coins each, the same rules as Grand Canal. In Solo Mode, players have to beat their opponent by getting a Star with the same rules as Party Cruise, then travel back to the start. Bowser then appears to take players to his castle to play the minigame [[Bowser's Lovely Lift!]]. Winning that wins the game, and unlocks Bowser's board to be played in Party Cruise.
|align=left|[[Bowser's Enchanted Inferno!]] is an unlockable, Bowser-themed board. In Party Cruise, players need to find a Star for 20 coins each, the same rules as Grand Canal. In Solo Mode, players have to beat their opponent by getting a Star with the same rules as Party Cruise, then travel back to the start. Bowser then appears to take players to his castle to play the minigame [[Bowser's Lovely Lift!]]. Winning that wins the game, and unlocks Bowser's board to be played in Party Cruise.
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==Spaces==
==Spaces==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:left; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Space
!width=17%|Space
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:SpaceBlue7.png]]
|[[File:SpaceBlue7.png]]
|[[Blue Space]]
|[[Blue Space]]
|When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive may be tripled.
|align=left|When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive may be tripled.
|-
|-
![[File:SpaceRed7.png]]
|[[File:SpaceRed7.png]]
|[[Red Space]]
|[[Red Space]]
|When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose may be tripled.
|align=left|When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose may be tripled.
|-
|-
![[File:SpaceHappening7.png]]
|[[File:SpaceHappening7.png]]
|[[Event Space]]
|[[Event Space|Green Space]]
|When the player lands on this space, an event happens. The event varies on location and board. The event may help or hinder the player or everyone.
|align=left|When the player lands on this space, an event happens. The event varies on location and board. The event may help or hinder the player or everyone.
|-
|-
![[File:SpaceMic.png]]
![[File:SpaceMic.png]]
|[[Mic Space]]
|[[Mic Space]]
|Toadsworth will appear and start a Mic minigame, where the player can bet coins and win double the amount back. If the Mic is turned off, the player will not be able to play the Mic minigame.  
|align=left|Toadsworth appears and starts a Mic minigame, where the player can bet coins and win double the amount back. If the Mic is turned off, the player cannot play the Mic minigame.  
|-
|-
![[File:SpaceDuel7.png]]
|[[File:SpaceDuel7.png]]
|[[Duel Space]]
|[[Duel Space]]
|When the player lands on this space, the player chooses who to duel with. After the opponent has been chosen, a Duel minigame starts and if the player wins, the loser gives away something to the winner, the prize given is decided by a dice block roll. There is a chance, however, that the dice block will show a red X, which means the losing player doesn't give something to the winner.
|align=left|When the player lands on this space, the player chooses who to duel with. After the opponent has been chosen, a Duel minigame starts and if the player wins, the loser gives away something to the winner, the prize given is decided by a dice block roll. There is a chance, however, that the dice block will show a red X, which means the losing player doesn't give something to the winner.
|-
|-
![[File:SpaceDonkey7.png]]
|[[File:SpaceDonkey7.png]]
|[[Donkey Kong Space]]
|[[Donkey Kong Space]]
|When the player lands on this space, [[Donkey Kong]] appears and starts one of two minigame types. In a Single-Player DK minigame, the player who landed on his space gets a chance to win 20 coins, 30 coins, or even a Star, if the player beats Donkey Kong. In a Multiplayer DK minigame, everyone can collect bananas for coins. The events may help the player or everyone. In Solo Cruise, the chance to win a Star in a Single Player DK minigame is replaced by 10 coins.  
|align=left|When the player lands on this space, [[Donkey Kong]] appears and starts one of two minigame types. In a Single-Player DK minigame, the player who landed on his space gets a chance to win 20 coins, 30 coins, or even a Star, if the player beats Donkey Kong. In a Multiplayer DK minigame, everyone can collect bananas for coins. The events may help the player or everyone. In Solo Cruise, the chance to win a Star in a Single Player DK minigame is replaced by 10 coins.  
|-
|-
![[File:Space KoopaKid MP7.png]]
|[[File:Space KoopaKid MP7.png]]
|[[Koopa Kid Space]]
|[[Koopa Kid Space]]
|Whenever someone lands on a Koopa Kid Space, Koopa Kid will appear and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces may be placed on the board.   
|align=left|Whenever someone lands on a Koopa Kid Space, Koopa Kid appears and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces may be placed on the board.   
|-
|-
![[File:SpaceBowser7.png]]
|[[File:SpaceBowser7.png]]
|[[Bowser Space]]
|[[Bowser Space]]
|When the player lands on this space, [[Bowser]] appears and starts one of two types of Bowser minigames that can usually hinder the player who lands on this space or everyone. In a Single Player Bowser minigame, the player needs to finish a minigame before time runs out. If the player wins, Bowser will not steal anything from the player. If the player loses, Bowser will either steal half of the player's coins, all of them, or a Star. In a Multiplayer Bowser minigame, everyone needs to get to the finish line in order to clear the minigame. Any losing players will have to forfeit half of their coins, all of them or a Star. In Team Battle, only one member of a team is required to reach the finish line in a Multiplayer Bowser minigame. Additionally, if a player lands on this space and does not have any coins, Bowser will give the player ten coins, and will not start a Bowser minigame.   
|align=left|When the player lands on this space, [[Bowser]] appears and starts one of two types of Bowser minigames that can usually hinder the player who lands on this space or everyone. In a Single Player Bowser minigame, the player needs to finish a minigame before time runs out. If the player wins, Bowser will not steal anything from the player. If the player loses, Bowser will either steal half of the player's coins, all of them, or a Star. In a Multiplayer Bowser minigame, everyone needs to get to the finish line in order to clear the minigame. Any losing players will have to forfeit half of their coins, all of them or a Star. In Team Battle, only one member of a team is required to reach the finish line in a Multiplayer Bowser minigame. Additionally, if a player lands on this space and does not have any coins, Bowser will give the player ten coins, and will not start a Bowser minigame.   
|-
|-
![[File:Space Mario MP7.png]]
|[[File:Space Mario MP7.png]]
|[[Character Space]]
|[[Character Space]]
|This space is created when players toss Thrown or Roadblock Orbs onto Blue or Red spaces. The effect of the space is dependent on the Orb tossed. Owners who land on their space with a Thrown Orb receive 5 coins (10 in Solo Cruise); Roadblock Orbs do not give owners any coins. Other players can overlap Character Spaces with their own Orbs. The character or team emblem represents the owner or owners of the space.
|align=left|This space is created when players toss Thrown or Roadblock Orbs onto Blue or Red spaces. The effect of the space is dependent on the Orb tossed. Owners who land on their space with a Thrown Orb receive 5 coins (10 in Solo Cruise); Roadblock Orbs do not give owners any coins. Other players can overlap Character Spaces with their own Orbs. The character or team emblem represents the owner or owners of the space.
|-
|-
![[File:CoinBlockArea.png|64px]]
|[[File:CoinBlockArea.png|64px]]
|[[Coin Block Area]]
|[[Coin Block Area]]
|Appearing only in Solo Cruise, this space gives players coins. It does not count towards the total dice roll. The coin amount given is either 5, 10 or 20 coins.
|align=left|Appearing only in Solo Cruise, this space gives players coins. It does not count towards the total dice roll. The coin amount given is either 5, 10 or 20 coins.
|}
|}


==Orbs==
==Orbs==
Orbs make a return from ''[[Mario Party 6]]'', all of their mechanics intact, with the introduction of two new categories of Orbs. As in ''Mario Party 6'', Orbs can be obtained by buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Green Space|Event Space]]s. Orbs are used to help assist a player's progress or to hinder opponents. There are five types of Orbs in the game, each with their own distinct category based on their mechanics. Two types of Orbs can be set up as traps: Thrown and Roadblock Orbs. They can be set only in Blue, Red, Character (barring Roadblock Character spaces), or Koopa Kid spaces.
Orbs make a return from ''[[Mario Party 6]]'', all of their mechanics intact, with the introduction of two new categories of Orbs. As in ''Mario Party 6'', Orbs can be obtained by buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Event Space|Green Space]]s. Orbs are used to help assist a player's progress or to hinder opponents. There are five types of Orbs in the game, each with their own distinct category based on their mechanics. Two types of Orbs can be set up as traps: Thrown and Roadblock Orbs. They can be set only in Blue, Red, Character (barring Roadblock Character spaces), or Koopa Kid spaces.


===Self Orbs===
===Self Orbs===
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{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Mushroom Orb.jpg]]
|[[File:Mushroom Orb.jpg]]
|[[Mushroom Orb]]
|[[Mushroom Orb]]
|"''Move with two Dice Blocks.''"
|align=left|"''Move with two Dice Blocks.''"
|-
|-
![[File:Goldshroomorb.jpg|100px]]
|[[File:Goldshroomorb.jpg|100px]]
|[[Super 'Shroom Orb]]
|[[Super 'Shroom Orb]]
|"''Move with three Dice Blocks.''"
|align=left|"''Move with three Dice Blocks.''"
|-
|-
![[File:Sluggish 'Shroom Orb.jpg]]
![[File:Sluggish 'Shroom Orb.jpg]]
|[[Slow 'Shroom Orb]]
|[[Slow 'Shroom Orb]]
|"''The Dice Block will move slowly.''"
|align=left|"''The Dice Block will move slowly.''"
|-
|-
![[File:Metal Mushroom Orb.jpg]]
![[File:Metal Mushroom Orb.jpg]]
|[[Metal Mushroom Orb]]
|[[Metal Mushroom Orb]]
|"''Encase yourself in metal and move without being harmed by rivals' traps.''"
|align=left|"''Encase yourself in metal and move without being harmed by rivals' traps.''"
|-
|-
![[File:Flutter Orb.jpg|100px]]
![[File:Flutter Orb.jpg|100px]]
|[[Flutter Orb]]
|[[Flutter Orb]]
|"''Flutter will appear and fly you straight to where the Star is!''"
|align=left|"''Flutter will appear and fly you straight to where the Star is!''"
|-
|-
![[File:Cannon Orb.jpg|100px]]
![[File:Cannon Orb.jpg|100px]]
|[[Cannon Orb]]
|[[Cannon Orb]]
|"''It'll send you flying to the upper part of the board.''" (Pagoda Peak only)
|align=left|"''It'll send you flying to the upper part of the board.''" (Pagoda Peak only)
|-
|-
![[File:Lakitu Orb.jpg|100px]]
![[File:Lakitu Orb.jpg|100px]]
|[[Lakitu Orb]]
|[[Lakitu Orb]]
|"''Lakitu will bring you a treasure chest!''" (Neon Heights only)
|align=left|"''Lakitu will bring you a treasure chest!''" (Neon Heights only)
|-
|-
![[File:Snack Orb2.jpg|100px]]
![[File:Snack Orb2.jpg|100px]]
|[[Snack Orb]]
|[[Snack Orb]]
|"''Prevents a Chain-Chomp from stealing you once. Lasts for three turns.''" (Pyramid Park only)
|align=left|"''Prevents a Chain-Chomp from stealing you once. Lasts for three turns.''" (Pyramid Park only)
|}
|}


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{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Hammer Bro. Orb.jpg|100px]]
|[[File:Hammer Bro. Orb.jpg|100px]]
|[[Hammer Bro Orb]]
|[[Hammer Bro Orb]]
|"''Take 10 coins from any opponent who lands on it.''"
|align=left|"''Take 10 coins from any opponent who lands on it.''"
|-
|-
![[File:Piranha Plant Orb2.jpg]]
|[[File:Piranha Plant Orb2.jpg]]
|[[Piranha Plant Orb]]
|[[Piranha Plant Orb]]
|"''Any opponent who lands on it must give you half of their coins.''"
|align=left|"''Any opponent who lands on it must give you half of their coins.''"
|-
|-
![[File:Spear Guy Orb.jpg|100px]]
|[[File:Spear Guy Orb.jpg|100px]]
|[[Spear Guy Orb]]
|[[Spear Guy Orb]]
|"''Any opponent who lands on it must give you coins equal to a Dice Block roll.''"
|align=left|"''Any opponent who lands on it must give you coins equal to a Dice Block roll.''"
|-
|-
![[File:Kamek Orb.jpg|100px]]
|[[File:Kamek Orb.jpg|100px]]
|[[Kamek Orb]]
|[[Kamek Orb]]
|"''If an opponent lands on it, you can take over up to three of his or her character spaces.''"
|align=left|"''If an opponent lands on it, you can take over up to three of his or her character spaces.''"
|-
|-
![[File:Toady Orb.jpg|100px]]
|[[File:Toady Orb.jpg|100px]]
|[[Toady Orb]]
|[[Toady Orb]]
|"''Take an orb from an opponent who lands on it.''"
|align=left|"''Take an orb from an opponent who lands on it.''"
|-
|-
![[File:Mr. Blizzard Orb2.jpg|100px]]
|[[File:Mr. Blizzard Orb2.jpg|100px]]
|[[Mr. Blizzard Orb]]
|[[Mr. Blizzard Orb]]
|"''If an opponent lands on it, he or she will lose every Orb.''"
|align=left|"''If an opponent lands on it, he or she will lose every Orb.''"
|-
|-
![[File:Bandit Orb.jpg|100px]]
|[[File:Bandit Orb.jpg|100px]]
|[[Bandit Orb]]
|[[Bandit Orb]]
|"''Whoever lands on it will lose coins from a windmill.''" (Windmillville only)
|align=left|"''Whoever lands on it will lose coins from a windmill.''" (Windmillville only)
|-
|-
![[File:Pink Boo Orb.jpg|100px]]
|[[File:Pink Boo Orb.jpg|100px]]
|[[Pink Boo Orb]]
|[[Pink Boo Orb]]
|"''A foe who lands here will lose a Star. If the foe doesn't have any stars when they land here, they lose 20 coins.''"
|align=left|"''A foe who lands here will lose a Star. If the foe doesn't have any stars when they land here, they lose 20 coins.''"
|}
|}


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{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Spiny Orb2.jpg|100px]]
|[[File:Spiny Orb2.jpg|100px]]
|[[Spiny Orb]]
|[[Spiny Orb]]
|"''Any opponent who passes it will lose 10 coins.''"
|align=left|"''Any opponent who passes it will lose 10 coins.''"
|-
|-
![[File:Zap Orb2.jpg|100px]]
|[[File:Zap Orb2.jpg|100px]]
|[[Zap Orb]]
|[[Zap Orb]]
|"''Any foe who passes it loses three coins for every space he moves past it.''"
|align=left|"''Any foe who passes it loses three coins for every space he moves past it.''"
|-
|-
![[File:Tweester Orb.jpg|100px]]
|[[File:Tweester Orb.jpg|100px]]
|[[Tweester Orb]]
|[[Tweester Orb]]
|"''Any opponent who passes it will be blown to another space.''"
|align=left|"''Any opponent who passes it will be blown to another space.''"
|-
|-
![[File:Thwomp Orb2.jpg|100px]]
|[[File:Thwomp Orb2.jpg|100px]]
|[[Thwomp Orb]]
|[[Thwomp Orb]]
|"''Any opponent who passes it will get Thwomped and must stop moving.''"
|align=left|"''Any opponent who passes it will get Thwomped and must stop moving.''"
|-
|-
![[File:MP7 Warp Pipe Orb.jpg|100px]]
|[[File:MP7 Warp Pipe Orb.jpg|100px]]
|[[Warp Pipe Orb]]
|[[Warp Pipe Orb]]
|"''Any opponent who passes it will be warped to the space where they started their movement.''"
|align=left|"''Any opponent who passes it will be warped to the space where they started their movement.''"
|-
|-
![[File:BobombOrb.png|100px]]
|[[File:BobombOrb.png|100px]]
|[[Bob-omb Orb]]
|[[Bob-omb Orb]]
|"''Any opponent caught in the explosion will get thrown for a loop!''" (Pagoda Peak only)
|align=left|"''Any opponent caught in the explosion will get thrown for a loop!''" (Pagoda Peak only)
|}
|}


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{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|
!class=unsortable width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=15%|Exclusively Used By
!width=15%|Exclusively Used By
!width=53%|Description
!class=unsortable width=68%|Description
|-
|-
![[File:Fireball Orb.jpg|100px]]
|[[File:Fireball Orb.jpg|100px]]
|[[Fireball Orb]]
|[[Fireball Orb]]
|Mario and Luigi
|Mario and Luigi
|"''Hit an opponent in front of you to steal his or her coins.''"
|align=left|"''Hit an opponent in front of you to steal his or her coins.''"
|-
|-
![[File:Flower Orb.jpg|100px]]
|[[File:Flower Orb.jpg|100px]]
|[[Flower Orb]]
|[[Flower Orb]]
|Princess Peach and Princess Daisy
|Princess Peach and Princess Daisy
|"''Spaces ahead of you will change to flower spaces, letting you ignore traps. You get 3 coins for every space you move.''"
|align=left|"''Spaces ahead of you will change to flower spaces, letting you ignore traps. You get 3 coins for every space you move.''"
|-
|-
![[File:Egg Orb.jpg|100px]]
|[[File:Egg Orb.jpg|100px]]
|[[Egg Orb]]
|[[Egg Orb]]
|Yoshi and Birdo
|Yoshi and Birdo
|"''Eat character spaces and symbols in your path and turn them into eggs. Eggs will become orbs after moving.''"
|align=left|"''Eat character spaces and symbols in your path and turn them into eggs. Eggs will become orbs after moving.''"
|-
|-
![[File:Vacuum Orb.jpg|100px]]
|[[File:Vacuum Orb.jpg|100px]]
|[[Vacuum Orb]]
|[[Vacuum Orb]]
|Wario and Waluigi
|Wario and Waluigi
|"''Spin the wheel and take away whatever number you end up with from your opponents.''"
|align=left|"''Spin the wheel and take away whatever number you end up with from your opponents.''"
|-
|-
![[File:Magic Orb.png|100px]]
|[[File:Magic Orb.png|100px]]
|[[Magic Orb]]
|[[Magic Orb]]
|Boo and Dry Bones
|Boo and Dry Bones
|"''Use powerful magic to turn invisible and double your Dice Block rolls for 2 turns.''"
|align=left|"''Use powerful magic to turn invisible and double your Dice Block rolls for 2 turns.''"
|-
|-
![[File:Normal ball-mushroom.jpg|100px]]
|[[File:Normal ball-mushroom.jpg|100px]]
|[[Triple 'Shroom Orb]]
|[[Triple 'Shroom Orb]]
|Toad and Toadette
|Toad and Toadette
|"''Use the power of 3 mushrooms to double your Dice Blocks for 3 turns.''"
|align=left|"''Use the power of 3 mushrooms to double your Dice Blocks for 3 turns.''"
|}
|}


===Other Orbs===
===Other Orbs===
Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces.
Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces.
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|
!width=15%|Image
!width=17%|Orb
!width=17%|Orb
!width=68%|Description
!width=68%|Description
|-
|-
![[File:Koopa Kid Orb.jpg|100px]]
|[[File:Koopa Kid Orb.jpg|100px]]
|[[Koopa Kid Orb]]
|[[Koopa Kid Orb]]
|"''If you get this, Koopa Kid will show up and make a Koopa Kid space. How annoying!''"
|align=left|"''If you get this, Koopa Kid will show up and make a Koopa Kid space. How annoying!''"
|}
|}