Mario Kart DS: Difference between revisions

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==Playable Characters==
==Playable Characters==
A total of twelve [[Nintendo]] mascots take part in the fifth installment of the fourteen-year series. The eight that made it happen in ''[[Mario Kart 64]]'' can be chosen at the beginning, but the player must win trophies in Grand Prix mode to unlock four bonus characters:
A total of twelve [[Nintendo]] mascots take part in the fifth installment of the fourteen-year series. The eight that made it happen in ''[[Mario Kart 64]]'' can be chosen at the beginning, but the player must win gold trophies in Grand Prix mode to unlock four bonus characters:


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Revision as of 22:54, December 16, 2006

Template:Infobox Mario Kart DS is a stunning game in the six title Mario Kart sub-series, featuring WiFi Multiplayer and a mission system.

Mario Kart DS is the first Mario Kart game to appear on the Nintendo DS, and the first to support eight-person play, WiFi/Internet play, and a nifty map that even showed incoming projectiles, which took use of the DS' bottom screen.


Playable Characters

A total of twelve Nintendo mascots take part in the fifth installment of the fourteen-year series. The eight that made it happen in Mario Kart 64 can be chosen at the beginning, but the player must win gold trophies in Grand Prix mode to unlock four bonus characters:

Template:Spoiler

Template:Endspoiler

Gameplay

Yoshi, in Egg 1, and Wario ,in The Brute, fighting for 5th place.

Grand Prix, Time Trials, Versus Modes

As per the N64 and Double Dash!! versions of the series, sixteen new courses were added into the game (in the usual Mushroom, Flower, Star, and Special Cups). But, sixteen old courses, four from each of the SNES, N64, GBA and GCN versions reappeared in four new cups, totaling thirty-two courses in eight cups. In addition, six battle courses appeared, two being reused from previous games.

The non-battle courses appear in three modes:

  • In Grand Prix mode (single-player only), a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game takes the point system of Double Dash!! by awarding 10/8/6/4/3/2/1/0 points for 1st-8th place. Also, a rating of how well a player performed is shown after the trophy presentation: ***, **, *, A, B, and C. An overall "game ranking" of *, **, or *** is shown in the Records area if the player has earned the designated ratings in all cups, all classes.
  • In Time Trial mode (single-player only), a player goes for the fastest time on a course. Interestingly, the items rating of a kart determines how many mushrooms a player has to boost with (3.3 = 1, 6.7 = 2, 10.0 = 3). Players can choose to race against their best time as a ghost, the staff ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no ghost.
  • In Versus mode (single/multiplayer), player(s) choose their karts and head out on the race track for some quick fun. Up to 8 players can play locally via wireless play – simple mode only uses one game card but is limited and everyone having a game card creates the full experience. In single-player mode, the player can choose a) engine class, b) how hard the CPU will be, c) whether the courses will be chosen, in order, or random, whether the rules are d) free (neverending), # of wins (1st place only counts), or # of races raced (going up to 32 creates the "All-Cup" of Mario Kart DS), and e) activating teams.

Courses Table

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The following is a table that shows a) all courses, separated by cup, b) * signifies that the course is playable via Wi-Fi,
c) Time Trial staff ghost time, and d) Time Trial staff ghost character and kart combo (see below for kart stats).
Nitro Grand Prix Retro Grand Prix
Mushroom Cup Shell Cup
Figure-8 Circuit * 1:36:481 Mario/Standard MR Mario Circuit 1 SNES * 0:50:688 Mario/Standard MR
Yoshi Falls * 0:57:677 Yoshi/Egg1 Moo Moo Farm N64 * 1:17:751 DK/Wildlife
Cheep Cheep Beach * 1:43:654 DK/Standard DK Peach Circuit GBA * 1:12:011 Peach/Royale
Luigi's Mansion * 1:59:357 Luigi/Streamliner Luigi Circuit GCN * 1:29:759 Luigi/Poltergust 4000
Flower Cup Banana Cup
Desert Hills * 1:31:262 ROB/ROB-LGS Donut Plains 1 SNES 1:08:027 Dry Bones/Dry Bomber
Delfino Square * 1:54:601 Peach/Royale Frappe Snowland N64 * 2:08:781 Wario/Brute
Waluigi Pinball 2:23:288 Waluigi/Gold Mantis Bowser Castle 2 GBA 1:52:258 Bowser/Standard BW
Shroom Ridge 2:05:123 Toad/Mushmellow Baby Park GCN * 0:50:920 Toad/Mushmellow
Star Cup Leaf Cup
DK Pass * 2:14:607 DK/Wildlife Koopa Beach 2 SNES 0:54:847 Yoshi/Egg1
Tick-Tock Clock 1:54:903 Daisy/Light Dancer Choco Mountain N64 * 2:15:571 Wario/Dragonfly
Mario Circuit * 1:56:533 Mario/Shooting Star Luigi Circuit GBA 1:46:581 Luigi/Poltergust 4000
Airship Fortress 2:07:748 Bowser/Hurricane Mushroom Bridge GCN 1:30:600 Toad/Mushmellow
Special Cup Lightning Cup
Wario Stadium * 2:14:868 Wario/Brute Choco Island 2 SNES * 1:01:620 Waluigi/Zipper
Peach Gardens 1:52:989 Peach/Royale Banshee Boardwalk N64 2:14:403 Dry Bones/Dry Bomber
Bowser Castle 2:19:661 Bowser/Hurricane Sky Garden GBA * 1:44:400 Daisy/Power Flower
Rainbow Road * 2:16:246 ROB/ROB-BLS Yoshi Circuit GCN * 1:48:793 Yoshi/Standard YS

</show></showhide>

Battle Mode

In Battle mode (single/multiplayer [same setup as versus, for both]), players play a different aspect of kart racing that was born from Mario Kart 64 on one of six courses, two of them from past games. The courses are:

And the two types of battle are:

  • Balloon Battle: The classic battle mode from 64, this aspect gets a new twist in DS. In 64, each player choose a character and got three matching balloons. Players used items to "pop" balloons by hitting them with shells, bananas, even stars. When a player reached 0 balloons, he or she was out of the game. In DS each player starts with one balloon, but they can "blow up" their balloons using the microphone feature on the DS (or holding the SELECT button). Each player has 4 balloons in stock (5 balloons in total), but can only have up to three at a time. The less balloons a player has, the better items he or she gets from Item boxes (blue shells, lightning, and Bloopers are removed from this mode). The following is what the game describes this mode as:

Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!

  • Shine Runners: Adopted from the GCN version, 9 Shine Sprites are scattered onto the course at the beginning. Players try to capture Shine Sprites, but being hit causes a player to lose one sprite – it moves to a random spot for someone else to grab or retrieve the sprite. In the meantime, a clock ticks down to 0. Anyone with or tied with the lowest Shine total when the clock hits 0 is eliminated. The clock resets itself to a lower time and the battle continues until one is left (there are 9 sprites to avoid a tie, but it is possible to a) have two players with 4 sprites trying to get that last 1 on the course when time expires, and b) have three players with 3 sprites each. In this case, no one is eliminated and the clock resets as usual.) The less sprites a player has, the better an item (lightning returns, a deadly item that only one with no sprites can get, but blue shells and Bloopers remain out). Description from the game:

Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.

In single player mode, CPU bots are available to "practice" your skill for the real game against friends locally. Sadly, Battle Mode is unavailable on the wireless connection.

Mission Mode

Mission mode (single-player only) is a new mode for the Mario Kart series. It involves seven levels, each containing eight "missions" and a boss battle. Each mission and boss battle earns the same ranking as a Grand Prix, almost always depending on how much time is left. There are varying mission types:

  • Driving through gates – driving in between literally half of a tire, and they are always numbered and must be entered in order.
  • Collecting coins – as said.
  • Destroying item boxes – most of the time these item boxes will contain Mushrooms to boost you to a high ranking. Sometimes the Item Boxes will move, and the player will have to catch up with it! Additionally, in later missions fake item boxes will try to slow the player down!
  • Using stars, Bob-ombs, or shells to destroy enemies – a Wario-exclusive mission, with one Luigi and one Yoshi.
  • Driving backwards – tough! Players must use the B button to move and directions on the D-pad are reversed. Sometimes combined with other types!
  • Performing power boosts within a certain lap – as said. More power boosts are often required to finish faster, meaning a higher ranking.
  • Racing a CPU player for one lap – item boxes contain mushrooms and stars that the CPU can't use – the key to victory. CPU players will get turbo starts.

There are some one-time isolated missions as well that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course!) and players are given a character in their own standard kart (CPU players are also in standard karts). Sometimes mushrooms are lain across the track to help the player complete the mission. Template:Spoiler When at least a * ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. Template:Endspoiler Boss battles are unique. They have their own battlefields and different strategies are used to beat them.

Mission Table

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__HIDER__

<show>

The following includes: a) mission #, b) mission description (straight from the game; we bold what the game highlighted in red), c) time limit for the mission (0:00 signifies it's a race, thus no limit), d) course, and e) character the player is.
Mission Mode
Level 1
1-1 Drive through all 5 numbered gates in order! 0:35 Figure-8 Circuit Mario
1-2 Collect all 15 coins! 0:30 Peach Circuit Peach
1-3 Destroy all 10 item boxes! 0:45 Yoshi Falls Yoshi
1-4 Get the Star and use it to hit 5 Cheep Cheeps! 0:40 Cheep Cheep Beach Wario
1-5 Drive through all 6 numbered gates in order! 0:30 Nintendo DS Toad
1-6 Drive out of the mansion...backward! 0:45 Luigi's Mansion Luigi
1-7 Collect all 20 coins! 0:35 Moo Moo Farm DK
1-8 Perform 4 power-slide turbo boosts in 1 lap! 0:45 Mario Circuit 1 Mario
Boss Use Mushrooms to crash into the Big Bully and knock him off the stage! 5:00 Water Arena* Yoshi
Level 2
2-1 Crash into all 10 wooden crates and destroy every one! 0:55 Delfino Square Wario
2-2 Collect all 10 coins! 0:30 Figure-8 Circuit Yoshi
2-3 Drive through all 5 numbered gates in order! 0:45 Donut Plains 1 DK
2-4 Destroy all 5 item boxes! 0:35 Luigi's Mansion Luigi
2-5 Collect all 20 coins! 0:30 Cheep Cheep Beach Peach
2-6 Use Bob-ombs to destroy all 5 Pokeys! 0:55 Desert Hills Wario
2-7 Drive through all 10 numbered gates in order! 0:55 Luigi Circuit1 Toad
2-8 Perform 6 power-slide turbo boosts in 3 laps! 0:55 Baby Park Peach
Boss Hit the Eyerok's eyeball 3 times with shells! 5:00 Sand Arena* Mario
Level 3
3-1 Crash into all 10 wooden crates and destroy every one! 0:50 Delfino Square Wario
3-2 Drive through all 5 numbered gates in order...backward! 0:50 Delfino Square Bowser
3-3 Collect all 15 coins while avoiding the Chain Chomp! 0:25 Luigi Circuit1 Luigi
3-4 Reach the finish before Yoshi! 0:00 Yoshi Falls Peach
3-5 Drive through all 8 numbered gates in order! 0:45 Pipe Plaza Yoshi
3-6 Hit Monty Moles with shells 5 times! 1:05 Moo Moo Farm Luigi
3-7 Perform 10 power-slide turbo boosts in 1 lap! 1:10 Shroom Ridge DK
3-8 Collect all 20 coins! 1:05 Twilight House Mario
Boss Reach the finish before Goomboss! 0:00 Baby Park Toad
Level 4
4-1 Reach the finish before Donkey Kong! 0:00 DK Pass** Wario
4-2 Blast 20 crabs!1 2:00 Palm Shore Yoshi
4-3 Reach the finish before the red car! 0:00 Shroom Ridge Mario
4-4 Drive through all 7 numbered gates in order! 0:45 Desert Hills Wario
4-5 Collect all 15 coins. If you get squished by a Thwomp, you fail! 0:30 Bowser Castle 2 Bowser
4-6 Break all 10 item boxes while avoiding the Fake Items! 1:10 Choco Mountain DK
4-7 Drive through all 10 gates!2 0:45 Waluigi Pinball Toad
4-8 Perform 9 power-slide turbo boosts in 1 lap! 1:00 Luigi Circuit2 Luigi
Boss Collect 50 coins while avoiding King Boo! 5:00 Lava Arena* Peach
Level 5
5-1 Reach the finish before the stray Chain Chomp! 0:00 Peach Gardens Peach
5-2 Drive backward and collect 15 coins! If you hit a snowman, you fail! 0:30 Frappe Snowland DK
5-3 Destroy all 5 item boxes! 0:35 Koopa Beach 2 Toad
5-4 Drive through all 10 numbered gates in order! 1:05 Bowser Castle 2 Bowser
5-5 Complete 1 lap in the opposite direction within the time limit! 0:55 Mushroom Bridge Mario
5-6 Collect all 18 coins! 0:45 Tart Top Yoshi
5-7 Drive through all 8 numbered gates in order! 0:45 DK Pass** Toad
5-8 Reach the finish before Mario! 0:00 Mario Circuit Luigi
Boss Hit the Big Bob-omb with 3 Bob-ombs! 5:00 Sand Arena* Wario
Level 6
6-1 Drive backward across the spinning bridge! If you fall, you're out! 0:30 Bowser Castle Bowser
6-2 Get Stars and run over 15 Rocky Wrenches! 0:55 Airship Fortress Wario
6-3 Collect all 30 coins! 0:45 Choco Island 2 Yoshi
6-4 Destroy all 10 item boxes! 2:00 Block Fort Mario
6-5 Drive through all 8 numbered gates in order! 0:50 Sky Garden Peach
6-6 Perform 14 power-slide turbo boosts in 1 lap! 1:00 Yoshi Circuit Yoshi
6-7 Collect all 40 coins! 1:30 Tick-Tock Clock Toad
6-8 Reach the finish before Peach! 0:00 Peach Gardens** Bowser
Boss Use Mushrooms boosts to hit Chief Chilly and knock him off the stage 3 times! 5:00 Water Arena* Luigi
Level 7
7-1 Perform 6 power-slide turbo boosts in 1 lap! 1:00 Rainbow Road Peach
7-2 Reach the finish before Bowser! 0:00 Bowser Castle Mario
7-3 Complete 2 laps within the time limit!3 1:30 Tick-Tock Clock DK
7-4 Use shells to defeat all 30 Goombas within the time limit! 2:00 Mario Circuit Toad
7-5 Collect all 20 coins! 0:55 Wario Stadium Wario
7-6 Drive through all 8 numbered gates in order! 0:11 Nintendo DS Mario
7-7 Drive backward and collect all 12 coins! If you hit a burner, you fail! 0:50 Airship Fortress Bowser
7-8 Break all 10 item boxes while avoiding the Fake Items! 1:05 Banshee Boardwalk Luigi
Boss Reach the finish before Wiggler! 0:00 Mushroom Bridge Mario
*Conjectural title based on surroundings.
**Despite not being mentioned, the player drives in the opposite direction!
1GCN version
2GBA version
1Using green shells (solo or triple) and Bob-ombs
2We lied – this is the only gate mission that is unordered.
3Players can use any means – normal or powersliding – to finish.</show></showhide>

Karts

Also unique about Mario Kart DS is its 36 different karts (excluding Shy Guy), 12 being standard karts similar to Mario Kart 64. Originally, only 3 karts are available to each character, each related to him or her in some way (1 standard kart). As the player wins Grand Prix tournaments, it's up to 7 karts, adding four karts from other characters. Once winning every tournament possible in 50cc, 100cc, 150cc, and Mirror, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). Each Kart has six ratings:

  • Speed: How high the top speed of the kart can go.
  • Acceleration: How quickly the top speed is acheived.
  • Weight: A heavier kart can knock over a lighter kart to the side.
  • Handling: How tight the kart normally turns.
  • Drift: How tight the kart turns while drifting.
  • Items: When a ? Block is hit, how good the item will be (a high items rating signifies a higher chance of getting a Banana Bunch in first place, Triple Mushrooms in 3rd/4th, etc).

Ratings Chart

The ratings are from 0 to 10 in one-tenth intervals. The Items rating will be either 3.3, 6.7, or 10. For the three karts related to a character, each one will have those different three ratings, the standard kart always being 6.7. In addition, not only does the kart affect weight, but the character (Bowser will make one of Peach's karts much heavier), so weight is omitted.

Highs are shown in green and lows are shown in red (except for Items). To conserve space, it has been split into two rows. Look to the right of the Kart name for stats.

File:CharactersMKDS.PNG
The character selection screen. Shown is Dry Bones with the Banisher.
Kart Sp Acc Ha Dri Ite Rel. Character Kart (2) Sp Acc Ha Dri Ite Rel. Character
4-Wheel Cradle 3.3 8.5 6.1 6.5 10 Toad Royale 4.1 6.9 4.3 9.5 10 Peach
Banisher 2.5 9.7 9.2 4.5 10 Dry Bones Shooting Star 6.7 7.5 6.0 5.9 3.3 Mario
B Dasher 5.9 6.8 5.3 5.6 10 Mario Standard BW 9.7 2.9 2.8 6.8 6.7 Bowser
Brute 9.3 5.3 5.0 4.9 3.3 Wario Standard DB 3.0 9.9 9.7 4.7 6.7 Dry Bones
Cucumber 4.9 8.8 8.0 3.6 10 Yoshi Standard DK 8.0 4.7 3.4 7.8 6.7 Donkey Kong
Dragonfly 8.3 4.6 4.5 4.5 10 Wario Standard DS 6.5 6.5 3.9 8.8 6.7 Daisy
Dry Bomber 3.4 10 10 4.9 3.3 Dry Bones Standard LG 7.1 7.4 7.3 3.1 6.7 Luigi
Egg 1 5.8 9.2 8.9 4.1 3.3 Yoshi Standard MR 6.6 7.3 5.6 5.7 6.7 Mario
Gold Mantis 7.6 6.6 6.0 5.9 3.3 Waluigi Standard PC 4.7 7.3 4.8 9.8 6.7 Peach
Hurricane 10 3.4 3.1 6.9 3.3 Bowser Standard RB 9.7 5.3 6.6 2.6 6.7 ROB
Light Dancer 6.7 6.6 4.3 8.9 3.3 Daisy Standard TD 3.9 8.5 6.4 6.7 6.7 Toad
Light Tripper 5.0 7.5 5.0 10 3.3 Peach Standard WL 7.1 6.3 5.6 5.8 6.7 Waluigi
Mushmellow 4.3 8.7 7.0 7.0 3.3 Toad Standard WR 8.8 4.9 4.7 4.8 6.7 Wario
Poltergust 4000 7.5 7.6 7.7 3.2 3.3 Luigi Standard YS 5.5 9.0 8.5 3.9 6.7 Yoshi
Power Flower 5.8 6.1 3.5 8.5 10 Daisy Streamliner 6.5 7.1 6.9 2.9 10 Luigi
Rambi Rider 7.5 4.4 3.0 7.5 10 Donkey Kong Tyrant 9.0 2.5 2.5 6.5 10 Bowser
ROB-BLS 10 5.5 6.9 2.8 3.3 ROB Wildlife 8.3 4.9 3.7 7.9 3.3 Donkey Kong
ROB-LGS 9.0 4.8 6.0 2.5 10 ROB Zipper 6.7 5.9 5.1 5.5 10 Waluigi

Note: Margin of error ± .2 points


Template:Mario Kart Series

External Links

  • [1] Official Site