Mario Hoops 3-on-3: Difference between revisions

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|platforms=[[Nintendo DS]]; [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]]; [[Virtual Console]] ([[Wii U]])
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'''''Mario Hoops 3-on-3''''', known as '''''Mario Slam Basketball''''' in European languages, is a ''[[Mario (franchise)|Mario]]'' [[Genre#Sports|sports]] game developed by [[Square Enix]] for the [[Nintendo DS]]. It features [[Mario]] and his friends participating in basketball with two competing teams of three characters. This game is the first ''Mario'' sports game to be dedicated around basketball. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Mario'' series items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other ''Mario'' sports titles, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.
'''''Mario Hoops 3-on-3''''', titled '''''Mario Slam Basketball''''' in Europe, is a [[Genre#Sports|sports]] game developed by [[Square Enix]] for the [[Nintendo DS]]. It is a basketball game in the [[Super Mario (franchise)|''Super Mario'' franchise]] featuring [[Mario]] and his friends participating in basketball with two competing teams of three characters. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Super Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Super Mario'' franchise items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other sports games of the ''Super Mario'' franchise, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.


Originally, the game was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Mario'' label. Due to Square Enix being the developer of this game, this game is the first game that has ''Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.
Originally, the game was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Super Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Super Mario'' label. Due to Square Enix being the developer of this game, this game is the first game that has ''Super Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.


A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] in 2010, returning the basketball sport from this game, while also including other sports as other modes.
A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] in 2010, with the basketball sport returning from this game, while also including other sports as other modes.


The game was released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, with Japan receiving it first on May 11, 2016.
The game was released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, with Japan receiving it first on May 11, 2016.
==Gameplay==
==Gameplay==
[[File:MH3on3SherbetLand1.png|thumb|Gameplay in [[Sherbet Land (basketball court)|Sherbet Land]]]]
[[File:MH3on3SherbetLand1.png|thumb|Gameplay in [[Sherbet Land (basketball court)|Sherbet Land]]]]
''Mario Hoops 3-on-3'' plays with traditional basketball controls and rules. Two teams of three characters pit out against each other in a court, dribbling a ball past their opposition. The goal of the game is to amass the most points by shooting the ball into a raised net onto a particular side of the court; in the player's case, the hoop is always ahead of the player rather than behind, even while switching courts. The player's team of three is identified with red colors, while blue colors represent the opponent team's players. Most of the gameplay in this title is controlled by using the touch screen capabilities, such as dribbling the ball, performing dodging movements, and shooting the ball. The only exceptions are moving a character, which is controlled by the {{button|ds|pad}}, and a special form of passing, which uses the {{button|ds|L}} button. This default control scheme assumes that all players are right-handed, and it can be switched around with the {{button|ds|a}}, {{button|ds|b}}, {{button|ds|x}}, and {{button|ds|y}} buttons controlling movement and the {{button|ds|R}} button for passing for left-handed players in the settings menu.
''Mario Hoops 3-on-3'' plays with traditional basketball controls and rules, with competitions being played between two teams of three characters (hence the "3-on-3" in the game's title). The goal of the game is to amass the most points by shooting the ball into a raised net onto a particular side of the court; in the player's case, the hoop is always ahead of the player rather than behind, even while switching courts. The player's team of three is identified with red colors, while blue colors represent the opponent team's players. Most of the gameplay in this title is controlled by using the touch screen capabilities, such as dribbling the ball, performing dodging movements, and shooting the ball. The only exceptions are moving a character, which is controlled by the {{button|ds|pad}}, and a special form of passing, which uses the {{button|ds|L}} button. This default control scheme assumes that all players are right-handed, and it can be switched around with the {{button|ds|a}}, {{button|ds|b}}, {{button|ds|x}}, and {{button|ds|y}} buttons controlling movement and the {{button|ds|R}} button for passing for left-handed players in the settings menu.


All matches start at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. The player who successfully catches the ball while jumping obtains possession of the ball. While in possession of the ball, players have many various options. Players can move around with the ball, dribbling [[? Panel]]s for coins that help them obtain more points if they successfully score a basket or pass the ball towards another teammate. Players can evade attacking opponents by moving the ball away from them via dribbling the ball into a different area than where the opponent will attack. Players can attempt to aim for the hoop by swiping up on the touch screen, though they can increase accuracy of their aim by charging up the ball beforehand. If players run up to the basket and perform a shot, they will dunk the ball into the hoop. If the ball rebounds from the backboard, players can jump up and dunk the ball in to ensure the ball goes through the net. Some evasive maneuvers against opponents include making quick turns to avoid opponents in a pinch, and, while charging, players can move the ball around to prevent steals.
All matches start at half court, with the center of each team preparing to jump for the ball that [[Lakitu]] will release at the start. The player who successfully catches the ball while jumping obtains possession of the ball. While in possession of the ball, players have many various options. Players can move around with the ball, dribbling [[? Panel]]s for coins that help them obtain more points if they successfully score a basket or pass the ball towards another teammate. Players can evade attacking opponents by moving the ball away from them via dribbling the ball into a different area than where the opponent will attack. Players can attempt to aim for the hoop by swiping up on the touch screen, though they can increase accuracy of their aim by charging up the ball beforehand. If players run up to the basket and perform a shot, they will dunk the ball into the hoop. If the ball rebounds from the backboard, players can jump up and dunk the ball in to ensure the ball goes through the net. Some evasive maneuvers against opponents include making quick turns to avoid opponents in a pinch, and, while charging, players can move the ball around to prevent steals.
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Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0, the teams switch baskets, and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are finished, wins the match.
Matches are played in at least two periods lasting two and a half minutes. At the end of each period, each team's coin count is reset to 0, the teams switch baskets, and another jump-ball at half court is initiated. Whichever team has the most points overall when all periods are finished, wins the match.
{{br}}
{{br}}
===Modes===
===Modes===
[[File:MH3o3 Title Screen.png|thumb|The title screen with all four modes]]
[[File:MH3o3 Title Screen.png|thumb|The title screen with all four modes]]
''Mario Hoops 3-on-3'' has a total of four modes. In addition to these modes, settings and records can be accessed when players touch the wrench or paper sign the respective Toad is holding up.
''Mario Hoops 3-on-3'' has a total of four modes. In addition to these modes, settings and records can be accessed when players touch the wrench or paper sign the respective Toad is holding up.
====Challenges====
====Challenges====
The Challenges mode contains both practice modes and then an extra challenge-like mode after completing the main practice mode.
The Challenges mode contains both practice modes and then an extra challenge-like mode after completing the main practice mode.
=====Practice=====
=====Practice=====
<blockquote>
<blockquote>
<span style="color:blue">Practice</span> <span style="color:red">game skills</span> to use during games. Choose a skill you want to practice from the menu.
{{color|Practice|blue}} {{color|game skills|red}} to use during games. Choose a skill you want to practice from the menu.
</blockquote>
</blockquote>
As Mario, players practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive character is needed for practice, it is always Wario.
As Mario, players practice basic techniques upon starting the game, then advanced techniques after winning the first tourney (Offense 2 and Defense 2). If a defensive character is needed for practice, it is always Wario.


The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).
The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).
 
{|width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center;color:black"align=center
{| width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center;color:black" align=center
|-style=background:#DFB;
|- style=background:#DFB;
|colspan=5 style="text-align:center;border-bottom:2px solid black"|'''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
| colspan=5 style="text-align:center;border-bottom:2px solid black" | '''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
|-
|-
! colspan=5 style="background:#ffd0c9" | Offense
!colspan=5 style="background:#ffd0c9"|Offense
|- style="background:#ffe0d9"
|-style="background:#ffe0d9"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#fff0e9
|-style=background:#fff0e9
|01 || Dribble! || Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30
|01||Dribble!||Tapping the touch screen causes whoever has to ball to dribble in the direction the touch screen was tapped. Dribbling on [[? Panel]]s produces coins. || Collect coins quickly! || 0:30
|- style=background:#fff0e9
|-style=background:#fff0e9
|02 || Guard the ball! || Dribbling away from an opponent player is important to avoid a simple steal. || Guard the ball for 20 seconds! || 0:20
|02||Guard the ball!||Dribbling away from an opponent player is important to avoid a simple steal.||Guard the ball for 20 seconds!||0:20
|- style=background:#fff0e9
|-style=background:#fff0e9
|03 || Shoot the ball! || Players stroke the stylus up to shoot the ball towards the hoop. || Aim for the basket! || 3
|03||Shoot the ball!||Players stroke the stylus up to shoot the ball towards the hoop.||Aim for the basket!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|04 || Do a charge shot! || By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy. || Do a charge shot! || 3
|04||Do a charge shot!||By holding the stylus down on a touch screen for a few seconds, the ball will "charge up". Upon shooting, there is greater accuracy.||Do a charge shot!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|05 || Pass! || Stroking sideways left or right passes to the teammate in that direction. || Pass the ball around! || 5
|05||Pass!||Stroking sideways left or right passes to the teammate in that direction.||Pass the ball around!||5
|- style=background:#fff0e9
|-style=background:#fff0e9
|06 || Run and dribble! || By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels. || Chase the ? Panel! || 1:00
|06||Run and dribble!||By dribbling in the same direction as the character moves, the player will pick up speed. This is essential to grab as many coins as possible from ? Panels.||Chase the ? Panel!||1:00
|- style=background:#fff0e9
|-style=background:#fff0e9
|07 || Quick-dash! || By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble. || Quick-dash! || 8
|07||Quick-dash!||By dribbling in one direction and then turning in the same direction, the player will make a quick turn, perhaps avoiding trouble.||Quick-dash!||8
|- style=background:#fff0e9
|-style=background:#fff0e9
|08 || Dunk the ball! || By stroking up while running near the basket, the player will dunk the ball. || Dunk 3 times! || 3
|08||Dunk the ball!||By stroking up while running near the basket, the player will dunk the ball.||Dunk 3 times!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
! colspan=5 style="background:#ffd0c9" | Offense 2
!colspan=5 style="background:#ffd0c9"|Offense 2
|- style="background:#ffe0d9"
|-style="background:#ffe0d9"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#fff0e9
|-style=background:#fff0e9
|09 || Do a fake! || When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot. || Fake, then do a charge shot! || 3
|09||Do a fake!||When charging, it is possible to move the stylus around to move the ball around. Thus, simple steals can be avoided and the ball can still be shot.||Fake, then do a charge shot!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|10 || Rebound-dunk! || If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score. || Rebound-dunk! || 3
|10||Rebound-dunk!||If the ball doesn't quite go in from a normal shot and is bouncing on the rim, the player can approach it like a dunk to regain control and score.||Rebound-dunk!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|11 || Charge-dunk! || When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk. || Charge-dunk! || 3
|11||Charge-dunk!||When dunking, the player can swipe up again, then start rubbing the screen to gain coins. Swiping down ends the dunk.||Charge-dunk!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|12 || Do a trick! || When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders. || Use trick moves! || 3
|12||Do a trick!||When moving, swiping down and then again left or right causes the character to quickly move sideways, possibly getting by defenders.||Use trick moves!||3
|- style=background:#fff0e9
|-style=background:#fff0e9
|13 || Direct-pass! || While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position. || Make a direct-pass! || 4
|13||Direct-pass!||While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position.||Make a direct-pass!||4
|-
|-
! colspan=5 style="background:#cfd6ff;border-top:3px solid black" | Defense
!colspan=5 style="background:#cfd6ff;border-top:3px solid black"|Defense
|- style="background:#dce3ff"
|-style="background:#dce3ff"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|01 || Steal the ball! || Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball. || Steal the ball! || 3
|01||Steal the ball!||Stroking down causes a simple steal attempt. The steal must be placed where the ball is, not just at the opponent. The ball then comes loose, giving the opposing team a chance to get the ball.||Steal the ball!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|02 || Jump! || Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing. || Jump and block! || 3
|02||Jump!||Stroking up means to jump on defense. It can be used to deflect and block both simple and charged shots, with good timing.||Jump and block!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|03 || Jump-steal! || Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right. || Jump-steal to guard the hoop! || 3
|03||Jump-steal!||Stroking up while jumping causes the player to do a steal motion in the air. Likewise, it can lodge loose a ball about to be dunked, if the timing's right.||Jump-steal to guard the hoop!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|04 || Items || When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked. || Hit Wario with a shell! || 3
|04||Items||When ? Panels are run over on defense, an item is produced and, in the example here, a Green Shell is thrown in the direction the stylus is stroked.||Hit Wario with a shell!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|05 || Swap characters! || Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball. || Switch players! || 4
|05||Swap characters!||Pressing <tt>L</tt> changes control to the player closest to the ball. Stroking sideways left or right while pressing <tt>L</tt> changes to that character regardless of proximity to the ball.||Switch players!||4
|-
|-
! colspan=5 style="background:#cfd6ff" | Defense 2
!colspan=5 style="background:#cfd6ff"|Defense 2
|- style="background:#dce3ff"
|-style="background:#dce3ff"
! width=2% | # !! width=12% | Lesson !! width=57% | Move !! width=19% | Exercise !! width=10% | Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|06 || Block 'em! || Rubbing the stylus causes the character to create a small blue force field in front of them, and move around with it. Opponents can't get by this field. || Block Wario! || 0:20
|06||Block 'em!||Rubbing the stylus causes the character to create a small blue force field in front of them, and move around with it. Opponents can't get by this field.||Block Wario!||0:20
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|07 || Charge-steal! || Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player. || Charge-steal! || 3
|07||Charge-steal!||Eventually the force field will turn red. Stroking down then will cause a stronger steal that can knock down any player.||Charge-steal!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|08 || Drop-steal! || Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal. || Make 'em drop it! || 3
|08||Drop-steal!||Jumping and then stroking down causes the character to do a ground-pound related move. The opponent can drop the ball within a wider range than a simple steal.||Make 'em drop it!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|09 || Sidestep! || Stroking left or right causes the character to quickly move sideways. They can sneak up on an opponent and catch them off-guard by doing a simple steal. || Sidestep and steal! || 3
|09||Sidestep!||Stroking left or right causes the character to quickly move sideways. They can sneak up on an opponent and catch them off-guard by doing a simple steal.||Sidestep and steal!||3
|- style=background:#e9f0ff
|-style=background:#e9f0ff
|10 || Rebound! || Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point. || Nab a rebound! || 3
|10||Rebound!||Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point.||Nab a rebound!||3
|-
|-
| colspan=5 style="background:#F9F9AA;border-top:3px solid black" | '''Free Practice''' <br> With Mario, Luigi and Peach, any move can be practiced here. <br> To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|colspan=5 style="background:#F9F9AA;border-top:3px solid black"|'''Free Practice'''<br>With Mario, Luigi and Peach, any move can be practiced here.<br>To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|}
|}


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<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote>
<blockquote>Get <span style="color:blue">100 coins</span> from <span style="color:gold">?</span> <span style="color:red">panels</span> and head for the goal! Beat the <span style="color:red">best time</span>!</blockquote>
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, and to unlock the last one, the preset records must be beaten in the first two.
This extra mode allows the player to pick any character and try to gather 100 coins from ? Panels and cross the finish time in as little time as possible. There are three of these mini-courses, and to unlock the last one, the preset records must be beaten in the first two.
*[[Peach's Castle (Dribble Race course)|Peach's Castle]] - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
*[[Peach's Castle (Dribble Race course)|Peach's Castle]] - Green Shells come out of three pipes. Each ? Panel has 10 coins. (45 sec)
*[[Sunshine Road]] - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
*[[Sunshine Road]] - Metal flatteners line this course. Most ? Panels have 5 coins. (55 sec)
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====Tourney====
====Tourney====
[[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]]
[[File:MH3o3 Tourney Win.png|thumb|left|Yoshi's team rejoices in winning the Mushroom Tourney.]]
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional ''Mario''-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a [[Beanstalk]] in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid [[Empty Block]] and starts crying. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary.
Tourneys are the equivalent of tournaments in the [[Mario Kart Series|''Mario Kart'' series]]. After picking a team of three, players go on to compete in a set of matches (2 periods of 2:30 each), each on a different course specific to the tourney. The overall display of the tournament is sprite-based and a traditional ''Super Mario''-style, where characters stand on blocks and can hit more blocks above them to showcase advancement. When the player beats the first team, the captain hits a block with a [[Beanstalk]] in it and gets to climb said Beanstalk, and the losing CPU captain hits a solid [[Empty Block]] and starts crying. The gold trophy stands at the top of this screen, with a [[? Block]] below it. The player goes through Round 1, Round 2, and the Finals. Each time the player loses a match, the player can retry as many times as necessary.


When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
When the Final Fantasy team steals the trophy after the Rainbow Cup, the ? Block reveals a beanstalk, which the captain climbs up to the Rainbow Ship, initiating the Extra match.
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*'''<span style="color:#C6C8DA">Silver</span>''' - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys
*'''<span style="color:#C6C8DA">Silver</span>''' - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys
*'''<span style="color:#8C7853">Bronze</span>''' - Winning the tournament
*'''<span style="color:#8C7853">Bronze</span>''' - Winning the tournament
Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll.
Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll.


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====Matchup====
====Matchup====
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three.
This is the multiplayer mode of ''Mario Hoops''. DS Wireless Play includes three modes, while DS Download only includes two of those three.
=====Exhibition=====
=====Exhibition=====
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote>
<blockquote><span style="color:gold">Mario Hoops Face-off!</span> Game results will be recorded in the <span style="color:red">player ranking</span>. Win matches to earn <span style="color:blue">points</span> and <span style="color:blue">rank up</span>!</blockquote>
The single mode that is limited to local wireless, Exhibition mode has up to two players to choose their team of 3 players and face off against each other, subject to the default basketball rules and settings as normal Exhibition Mode.
The single mode that is limited to multi-card play, Exhibition mode has up to two players to choose their team of 3 players and face off against each other, subject to the default basketball rules and settings as normal Exhibition Mode.


=====Dribble Race=====
=====Dribble Race=====
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==Controls==
==Controls==
The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS.
The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS.
{| border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class=wikitable style="width:100%"
|-style=background:#ccc
|-style=background:#ccc
!width=10%|Command
!width=10%|Command
!width=45%|Buttons
!width=45%|Buttons
!width=45%| Stylus
!width=45%| Stylus
|-style=background:#219F4B;color:white
|-
!colspan=3|Common Controls
!colspan=3|Common Controls
|-
|-
! Move
!Move
|Point the {{button|ds|Pad}} in the desired direction.
|Point the {{button|ds|Pad}} in the desired direction.
|none
|none
|-
|-
! Jump
!Jump
|Press {{button|ds|X}} when the selected character does not have the ball.
|Press {{button|ds|X}} when the selected character does not have the ball.
|Stroke the {{button|ds|stylus}} from the bottom of the Touch Screen up when the selected character is without the ball.
|Stroke the {{button|ds|stylus}} from the bottom of the Touch Screen up when the selected character is without the ball.
|-
|-
! Swap Characters
!Swap Characters
|Press {{button|ds|L}} when the selected character does not have the ball and the player will switch to the character closest to the ball handler.
|Press {{button|ds|L}} when the selected character does not have the ball and the player will switch to the character closest to the ball handler.
|Press {{button|ds|L}} and stroke the {{button|ds|stylus}} when without the ball and the player will be switched in the direction of the stroke.
|Press {{button|ds|L}} and stroke the {{button|ds|stylus}} when without the ball and the player will be switched in the direction of the stroke.
|- style="background:red;color:white"
|-
! colspan=3 | Offensive Controls (when the player is in possession of the ball)
!colspan=3|Offensive Controls (when the player is in possession of the ball)
|-
|-
!Shoot
!Shoot
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|none
|none
|Enter the selected character's command by tapping the {{button|ds|stylus}} in the appropriate pattern.
|Enter the selected character's command by tapping the {{button|ds|stylus}} in the appropriate pattern.
|- style="background:#33B5FF;color:white"
|-
! colspan=3 | Defensive Controls (when the player is without the ball)
!colspan=3|Defensive Controls (when the player is without the ball)
|-
|-
!Sidestep left
!Sidestep left
Line 276: Line 268:
Special Shot commands can only be executed by tapping the Touch Screen at the vertices of a certain pattern. This pattern must be created twice. The total number of taps with the {{button|ds|stylus}} on the Touch Screen to activate each shot varies depending on the required shot command type. If the Special Shot user is outside the 3-point line, they will instead shoot the ball towards a teammate, who then has to make a slam dunk. This also applies to characters whose Special Shots end in slam dunks themselves, resulting in unique animations for passing to teammates.
Special Shot commands can only be executed by tapping the Touch Screen at the vertices of a certain pattern. This pattern must be created twice. The total number of taps with the {{button|ds|stylus}} on the Touch Screen to activate each shot varies depending on the required shot command type. If the Special Shot user is outside the 3-point line, they will instead shoot the ball towards a teammate, who then has to make a slam dunk. This also applies to characters whose Special Shots end in slam dunks themselves, resulting in unique animations for passing to teammates.
<br>
<br>
{| border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class=wikitable style="width:100%"
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=15%|Command Type
!width=15%|Command Type
!width=10%|Total Number of Taps
!width=10%|Total Number of Taps
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!width=45%|Description
!width=45%|Description
|-
|-
|align="center" rowspan=5 style="text-align: center;"|[[File:MH3o3MSpecialShot.png|107x113px]]
|align="center"rowspan=5 style="text-align:center;"|[[File:MH3o3MSpecialShot.png|107x113px]]
|align="center" rowspan=5 style="text-align: center;"|10
|align="center"rowspan=5 style="text-align:center;"|10
|align="center"|[[File:Fireshotmsbb.png|107x113px]]<br>[[Fire Shot]]
|align="center"|[[File:Fireshotmsbb.png|107x113px]]<br>[[Fire Shot]]
|align="center"|[[Mario]]
|align="center"|[[Mario]]
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|align="center"|Luigi hurls a smoking green basketball into the hoop.
|align="center"|Luigi hurls a smoking green basketball into the hoop.
|-
|-
|align="center" rowspan=4 style="text-align: center;"|[[File:MH3o3TriangleSpecialShot.png|107x113px]]
|align="center"rowspan=4 style="text-align:center;"|[[File:MH3o3TriangleSpecialShot.png|107x113px]]
|align="center" rowspan=4 style="text-align: center;"|7*
|align="center"rowspan=4 style="text-align:center;"|7*
|align="center"|[[File:Cannon Shot.png|107x113px]]<br>[[Cannon Shot]]
|align="center"|[[File:Cannon Shot.png|107x113px]]<br>[[Cannon Shot]]
|align="center"|[[Dixie Kong]]
|align="center"|[[Dixie Kong]]
Line 330: Line 322:
|align="center"|Peach creates hearts around herself, jumps upward and propels the ball into the hoop.
|align="center"|Peach creates hearts around herself, jumps upward and propels the ball into the hoop.
|-
|-
|align="center" rowspan=2 style="text-align: center;"|[[File:MH3o3WSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3WSpecialShot.png|107x113px]]
|align="center" rowspan=2 style="text-align: center;"|10
|align="center"rowspan=2 style="text-align:center;"|10
|align="center"|[[File:MoveItDunk.png|107x113px]]<br>[[Move-It Dunk]]
|align="center"|[[File:MoveItDunk.png|107x113px]]<br>[[Move-It Dunk]]
|align="center"|[[Wario]]
|align="center"|[[Wario]]
Line 340: Line 332:
|align="center"|Waluigi creates whirlwinds around the ball and tosses it up, "swimming" upward in the air to dunk it.
|align="center"|Waluigi creates whirlwinds around the ball and tosses it up, "swimming" upward in the air to dunk it.
|-
|-
|align="center" rowspan=3 style="text-align: center;"|[[File:MH3o3BSpecialShot.png|107x113px]]
|align="center"rowspan=3 style="text-align:center;"|[[File:MH3o3BSpecialShot.png|107x113px]]
|align="center" rowspan=3 style="text-align: center;"|10
|align="center"rowspan=3 style="text-align:center;"|10
|align="center"|[[File:BomberDunk MH3on3.png|107x113px]]<br>[[Bomber Dunk]]
|align="center"|[[File:BomberDunk MH3on3.png|107x113px]]<br>[[Bomber Dunk]]
|align="center"|[[Bowser]]
|align="center"|[[Bowser]]
Line 354: Line 346:
|align="center"|Boo unleashes several copies of itself to enshroud the ball before spiking it into the hoop.
|align="center"|Boo unleashes several copies of itself to enshroud the ball before spiking it into the hoop.
|-
|-
|align="center" rowspan=2 style="text-align: center;"|[[File:MH3o3NSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3NSpecialShot.png|107x113px]]
|align="center" rowspan=2 style="text-align: center;"|8
|align="center"rowspan=2 style="text-align:center;"|8
|align="center"|[[File:MH33 Leaf Veil.png|107x113px]]<br>[[Leaf Veil]]
|align="center"|[[File:MH33 Leaf Veil.png|107x113px]]<br>[[Leaf Veil]]
|align="center"|[[Ninja]]
|align="center"|[[Ninja (character)|Ninja]]
|align="center"|Ninja elevates the ball upwards and vanishes in smoke, reappearing higher to make a slam dunk.  
|align="center"|Ninja elevates the ball upwards and vanishes in smoke, reappearing higher to make a slam dunk.  
|-
|-
Line 364: Line 356:
|align="center"|Paratroopa grabs the ball and soars towards the hoop for a slam dunk.
|align="center"|Paratroopa grabs the ball and soars towards the hoop for a slam dunk.
|-
|-
|align="center" rowspan=2 style="text-align: center;"|[[File:MH3o3StarSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3StarSpecialShot.png|107x113px]]
|align="center" rowspan=2 style="text-align: center;"|11
|align="center"rowspan=2 style="text-align:center;"|11
|align="center"|[[File:Holy Shot.png|107x113px]]<br>[[Holy Shot]]
|align="center"|[[File:Holy Shot.png|107x113px]]<br>[[Holy Shot]]
|align="center"|[[White Mage]]
|align="center"|[[White Mage]]
Line 374: Line 366:
|align="center"|Black Mage summons magic purple symbols, summoning a meteor shower which carries the ball down into the hoop.
|align="center"|Black Mage summons magic purple symbols, summoning a meteor shower which carries the ball down into the hoop.
|-
|-
|align="center" rowspan=2 style="text-align: center;"|[[File:MH3o3SSpecialShot.png|107x113px]]
|align="center"rowspan=2 style="text-align:center;"|[[File:MH3o3SSpecialShot.png|107x113px]]
|align="center" rowspan=2 style="text-align: center;"|8
|align="center"rowspan=2 style="text-align:center;"|8
|align="center"|[[File:MH3o3 1000 Needles.png|107x113px]]<br>[[1000 Needles]]
|align="center"|[[File:MH3o3 1000 Needles.png|107x113px]]<br>[[1000 Needles]]
|align="center"|[[Cactuar]]
|align="center"|[[Cactuar]]
Line 391: Line 383:
[[File:MH3o3 starter character select.png|thumb|The game's starting characters in the Select Characters screen.]]
[[File:MH3o3 starter character select.png|thumb|The game's starting characters in the Select Characters screen.]]
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[Special Shot]], with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website.<ref>[https://skelux.net/flash/marioslambasketball/ ''Mario Slam Basketball'' official site, archived by skelux.net]</ref>
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[Special Shot]], with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website.<ref>[https://skelux.net/flash/marioslambasketball/ ''Mario Slam Basketball'' official site, archived by skelux.net]</ref>
;Character types
;Character types
*All-Around characters are balanced, with no high stats or low stats.
*All-Around characters are balanced, with no high stats or low stats.
Line 399: Line 390:
*Tricky characters have one large stat; the rest are rather low, although they have trick moves. All characters that fly or levitate fall under this type.
*Tricky characters have one large stat; the rest are rather low, although they have trick moves. All characters that fly or levitate fall under this type.
{{br}}
{{br}}
====Starting characters====
====Starting characters====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class=wikitable style="width:100%"
|-style="background:gray;color:white"
|-
!width=30%| Name
!width=30%|Name
!width=40% | Special Shot
!width=40%|Special Shot
!width=30% | Baller Name
!width=30%|Baller Name
|-style=background:#219F4B;color:white
|-
!colspan=3|All-Around Characters
!colspan=3|All-Around Characters
|-
|-
|align="center" | [[Mario]]
|align="center"|[[Mario]]
----
----
[[File:Mario MH3o3 icon.jpg|142x113px|center]]
[[File:Mario MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Fire Shot]]
|align="center"|[[Fire Shot]]
|align="center" | "The Jumpman"
|align="center"|"The Jumpman"
|-
|-
|align="center" | [[Luigi]]
|align="center"|[[Luigi]]
----
----
[[File:Luigi MH3o3 icon.jpg|142x113px|center]]
[[File:Luigi MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Green Fire Shot]]
|align="center"|[[Green Fire Shot]]
|align="center" | "Mushroom Dynamite"
|align="center"|"Mushroom Dynamite"
|-
|-
|align="center" | [[Yoshi]]  
|align="center"|[[Yoshi]]  
----
----
[[File:Yoshi MH3o3 icon.jpg|142x113px|center]]
[[File:Yoshi MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Flutter Dunk]]
|align="center"|[[Flutter Dunk]]
|align="center" | "Piranha Playa Hater"
|align="center"|"Piranha Playa Hater"
|-style="background:#FFAB00;color:white"
|-
!colspan=3|Technical Characters
!colspan=3|Technical Characters
|-
|-
|align="center" | [[Princess Peach|Peach]]  
|align="center"|[[Princess Peach|Peach]]  
----
----
[[File:Peach MH3o3 icon.jpg|142x113px|center]]
[[File:Peach MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Heart Shot]]
|align="center"|[[Heart Shot]]
|align="center" | "3-point Royalty"
|align="center"|"3-point Royalty"
|-
|-
|align="center" | [[Princess Daisy|Daisy]]  
|align="center"|[[Princess Daisy|Daisy]]  
----
----
[[File:Daisy MH3o3 icon.jpg|142x113px|center]]
[[File:Daisy MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Flower Shot]]
|align="center"|[[Flower Shot]]
|align="center" | "Cash Money Coin Collector"
|align="center"|"Cash Money Coin Collector"
|-
|-
|align="center" | [[Waluigi]]  
|align="center"|[[Waluigi]]  
----
----
[[File:Waluigi MH3o3 icon.jpg|142x113px|center]]
[[File:Waluigi MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Twist Dunk]]
|align="center"|[[Twist Dunk]]
|align="center" | "The Question"
|align="center"|"The Question"
|-style="background:#DF1500;color:white"
|-
!colspan=3|Powerful Characters
!colspan=3|Powerful Characters
|-
|-
|align="center" | [[Donkey Kong]]  
|align="center"|[[Donkey Kong]]  
----
----
[[File:Donkey Kong MH3o3 icon.jpg|142x113px|center]]
[[File:Donkey Kong MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Konga Dunk]]
|align="center"|[[Konga Dunk]]
|align="center" | "Dunky Monkey"
|align="center"|"Dunky Monkey"
|-
|-
|align="center" | [[Wario]]  
|align="center"|[[Wario]]  
----
----
[[File:Wario MH3o3 icon.jpg|142x113px|center]]
[[File:Wario MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Move-It Dunk]]
|align="center"|[[Move-It Dunk]]
|align="center" | "Sir Stomp"
|align="center"|"Sir Stomp"
|-style="background:#1159CF;color:white"
|-
!colspan=3|Speedy Characters
!colspan=3|Speedy Characters
|-
|-
|align="center" | [[Bowser Jr.]]  
|align="center"|[[Bowser Jr.]]  
----
----
[[File:Bowser Jr MH3o3 icon.jpg|142x113px|center]]
[[File:Bowser Jr MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Graffiti Shot]]
|align="center"|[[Graffiti Shot]]
|align="center" | "Masked Man"
|align="center"|"Masked Man"
|-
|-
|align="center" | [[Diddy Kong]]  
|align="center"|[[Diddy Kong]]  
----
----
[[File:Diddy Kong MH3o3 icon.jpg|142x113px|center]]
[[File:Diddy Kong MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Jet Shot]]
|align="center"|[[Jet Shot]]
|align="center" | "Diddy? No he didn't!"
|align="center"|"Diddy? No he didn't!"
|}
|}
<br>
 
====Unlockable characters====
====Unlockable characters====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class=wikitable style="width:100%"
|-style="background:gray;color:white"
|-
!width=30%| Name
!width=30%|Name
!width=40% | Special Shot
!width=40%|Special Shot
!width=30% | Baller Name
!width=30%|Baller Name
|-style=background:#219F4B;color:white
|-
!colspan=3|All-Around Characters
!colspan=3|All-Around Characters
|-
|-
|align="center" | [[Birdo]]  
|align="center"|[[Birdo]]  
----
----
[[File:BirdoHoops.png|142x113px|center]]
[[File:BirdoHoops.png|142x113px|center]]
|align="center" | [[Egg Shot]]
|align="center"|[[Egg Shot]]
|align="center" | "Diamond Dino"
|align="center"|"Diamond Dino"
|-
|-
|align="center" | [[Ninja (character)|Ninja]]  
|align="center"|[[Ninja (character)|Ninja]]  
----
----
[[File:NinjaHoops.png|142x113px|center]]
[[File:NinjaHoops.png|142x113px|center]]
|align="center" | [[Leaf Veil]]
|align="center"|[[Leaf Veil]]
|align="center" |"Mr. Invincible"
|align="center"|"Mr. Invincible"
|-style="background:#FFAB00;color:white"
|-
!colspan=3|Technical Characters
!colspan=3|Technical Characters
|-
|-
|align="center" | [[White Mage]]  
|align="center"|[[White Mage]]  
----
----
[[File:WhiteMageHoops.png|142x113px|center]]
[[File:WhiteMageHoops.png|142x113px|center]]
|align="center" | [[Holy Shot]]
|align="center"|[[Holy Shot]]
|align="center" | "The Light"
|align="center"|"The Light"
|-style="background:#DF1500;color:white"
|-
!colspan=3|Powerful Characters
!colspan=3|Powerful Characters
|-
|-
|align="center" | [[Bowser]]  
|align="center"|[[Bowser]]  
----
----
[[File:Bowser MH3o3 icon.jpg|142x113px|center]]
[[File:Bowser MH3o3 icon.jpg|142x113px|center]]
|align="center" | [[Bomber Dunk]]
|align="center"|[[Bomber Dunk]]
|align="center" | "The Big Shell"
|align="center"|"The Big Shell"
|-style="background:#1159CF;color:white"
|-
!colspan=3|Speedy Characters
!colspan=3|Speedy Characters
|-
|-
|align="center" | [[Dixie Kong]]  
|align="center"|[[Dixie Kong]]  
----
----
[[File:DixieKongHoops.png|107x113px|center]]
[[File:DixieKongHoops.png|107x113px|center]]
|align="center" | [[Cannon Shot]]
|align="center"|[[Cannon Shot]]
|align="center" | None
|align="center"|None
|-
|-
|align="center" | [[Cactuar]]  
|align="center"|[[Cactuar]]  
----
----
[[File:MH3on3 Cactuar.png|142x113px|center]]
[[File:MH3on3 Cactuar.png|142x113px|center]]
|align="center" | [[1000 Needles]]
|align="center"|[[1000 Needles]]
|align="center" | "Stick and Sting"
|align="center"|"Stick and Sting"
|-style="background:#FF6678;color:white"
|-
!colspan=3|Tricky Characters
!colspan=3|Tricky Characters
|-
|-
|align="center" | [[Koopa Paratroopa|Paratroopa]]  
|align="center"|[[Koopa Paratroopa|Paratroopa]]  
----
----
[[File:ParatroopaHoops.png|107x113px|center]]
[[File:ParatroopaHoops.png|107x113px|center]]
|align="center" | [[Wing Shot]]
|align="center"|[[Wing Shot]]
|align="center" | None
|align="center"|None
|-
|-
|align="center" | [[Boo]]  
|align="center"|[[Boo]]  
----
----
[[File:BooHoops.png|107x113px|center]]
[[File:BooHoops.png|107x113px|center]]
|align="center" | [[Thriller Dunk]]
|align="center"|[[Thriller Dunk]]
|align="center" | None
|align="center"|None
|-
|-
|align="center" | [[Fly Guy]]  
|align="center"|[[Fly Guy]]  
----
----
[[File:FlyGuyHoops.png|107x113px|center]]
[[File:FlyGuyHoops.png|107x113px|center]]
|align="center" | [[Thunder Shot]]
|align="center"|[[Thunder Shot]]
|align="center" | None
|align="center"|None
|-
|-
|align="center" | [[Moogle]]  
|align="center"|[[Moogle]]  
----
----
[[File:MoogleHoops.png|107x113px|center]]
[[File:MoogleHoops.png|107x113px|center]]
|align="center" | [[Moogle Dance]]
|align="center"|[[Moogle Dance]]
|align="center" | "[[Game & Watch]] Me"
|align="center"|"[[Game & Watch]] Me"
|-
|-
|align="center" | [[Black Mage]]  
|align="center"|[[Black Mage]]  
----
----
[[File:MH3on3 BlackMage.png|107x113px|center]]
[[File:MH3on3 BlackMage.png|107x113px|center]]
|align="center" | [[Meteor Shot]]
|align="center"|[[Meteor Shot]]
|align="center" | "Abracadabra Kid"
|align="center"|"Abracadabra Kid"
|}
|}


Line 565: Line 555:
'''Characters with only one costume change'''<br>
'''Characters with only one costume change'''<br>
The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}:  
The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}:  
{| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable style="text-align:center;width:100%"
|-
|-
!width=25% |Image
!width=25%|Image
!width=75% |Description
!width=75%|Description
|-
|-
|[[File:MH3O3 Peach Skirt.png|100px]]<br>[[Princess Peach|Peach]]
|[[File:MH3O3 Peach Skirt.png|100px]]<br>[[Princess Peach|Peach]]
Line 577: Line 567:
|-
|-
|[[File:MH3O3 Blue Ninja.png|100px]]<br>[[Ninja (character)|Ninja]]
|[[File:MH3O3 Blue Ninja.png|100px]]<br>[[Ninja (character)|Ninja]]
|align=left|Ninja's red outfit becomes a blue one.
|align=left|Ninja's red outfit becomes an indigo one.
|-
|-
|[[File:MH3O3 Purple White Mage.png|100px]]<br>[[White Mage]]
|[[File:MH3O3 Purple White Mage.png|100px]]<br>[[White Mage]]
|align=left|White Mage's hair changes from pink the purple. The red fabric on her dress and her shoes changes from red to purple as well. Lastly, the jewel on her chest changes from blue to red.
|align=left|White Mage's hair changes from pink to purple. The red fabric on her dress and her shoes changes from red to magenta as well. Lastly, the jewel on her chest changes from blue to red.
|-
|-
|[[File:MH3O3 Brown Black Mage.png|100px]]<br>[[Black Mage]]
|[[File:MH3O3 Brown Black Mage.png|100px]]<br>[[Black Mage]]
|align=left|Black Mage's robe is altered from blue to white. His tan hat becomes lime green, and his gloves and pants change from brown to black.
|align=left|Black Mage's robe is altered from blue to light brown. His tan hat becomes lime green, and his gloves and pants change from brown to black.
|}
|}
'''Characters with multiple costume variations'''<br>
'''Characters with multiple costume variations'''<br>
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow.
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow.
{| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable style="text-align:center;width:100%"
|-
!width=25%|Image
!width=25% |Image
!width=75%|Description
!width=75% |Description
|-
|-
|[[File:MH3O3 Yellow Yoshi.png|70px]][[File:MH3O3 Light Blue Yoshi.png|70px]][[File:MH3O3 Red Yoshi.png|70px]]<br>[[Yoshi]]
|[[File:MH3O3 Yellow Yoshi.png|70px]][[File:MH3O3 Light Blue Yoshi.png|70px]][[File:MH3O3 Red Yoshi.png|70px]]<br>[[Yoshi]]
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===Non-playable characters===
===Non-playable characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class=wikitable style="width:100%"
|-style="background:gray;color:white"
!width=10%|Name
!width=10%| Name
!width=20%|Court Appearance(s)
!width=20% | Court Appearance(s)
!width=70%|Description
!width=70% | Description
|-style=background:#219F4B;color:white
|-style=background:#219F4B;color:white
|-
|-
|align="center" | [[Blooper]]
|align="center"|[[Blooper]]
----
----
[[File:MH3o3Blooper.png|40px]]
[[File:MH3o3Blooper.png|40px]]
|align="center" | [[Bloocheep Sea]] and [[Mario Classic 2-2]]
|align="center"|[[Bloocheep Sea]] and [[Mario Classic 2-2]]
|align="center" | Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it.
|align="center"|Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it.
|-
|-
|align="center" | [[Bob-omb]]
|align="center"|[[Bob-omb]]
----
----
[[File:MH3o3Bobomb.png|40px]]
[[File:MH3o3Bobomb.png|40px]]
|align="center" | [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|align="center"|[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|align="center" | Bob-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion.
|align="center"|Bob-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion.
|-
|-
|align="center" | [[Bomb (species)|Bomb]]
|align="center"|[[Bomb (species)|Bomb]]
----
----
[[File:MH3o3BombFF.png|40px]]
[[File:MH3o3BombFF.png|40px]]
|align="center" | [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]]
|align="center"|[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]]
|align="center" | Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins.  
|align="center"|Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins.  
|-
|-
|align="center" | [[Cheep Cheep]]
|align="center"|[[Cheep Cheep]]
----
----
[[File:MH3o3CheepCheep.png|40px]]
[[File:MH3o3CheepCheep.png|40px]]
|align="center" | [[Peach Field]], Bloocheep Sea, and Mario Classic 2-2
|align="center"|[[Peach Field]], Bloocheep Sea, and Mario Classic 2-2
|align="center" | Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background.
|align="center"|Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background.
|-
|-
|align="center" | [[Dry Bones]]
|align="center"|[[Dry Bones]]
----
----
[[File:MH3o3DryBones.png|40px]]
[[File:MH3o3DryBones.png|40px]]
|align="center" | [[Pirate Ship]]
|align="center"|[[Pirate Ship]]
|align="center" | A picture of a Dry Bones' face is the backboard for both hoops in Pirate Ship.
|align="center"|A picture of a Dry Bones' face is the backboard for both hoops in Pirate Ship.
|-
|-
|align="center" | [[Fire Bar]]
|align="center"|[[Fire Bar]]
----
----
[[File:MH3o3FireBar.png|100px]]
[[File:MH3o3FireBar.png|100px]]
|align="center" | [[Mario Classic 8-4]]
|align="center"|[[Mario Classic 8-4]]
|align="center" | Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well.
|align="center"|Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well.
|-
|-
|align="center" | [[Ghost (Luigi's Mansion series)|Ghost]]
|align="center"|[[Ghost (Luigi's Mansion series)|Ghost]]
----
----
[[File:MH3o3Ghost.png|40px]]
[[File:MH3o3Ghost.png|40px]]
|align="center" | [[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]]
|align="center"|[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]]
|align="center" | Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it.
|align="center"|Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it.
|-
|-
|align="center" | [[Gooper Blooper]]
|align="center"|[[Gooper Blooper]]
----
----
[[File:MH3o3GooperBlooper.png|75px]]
[[File:MH3o3GooperBlooper.png|75px]]
|align="center" | Pirate Ship
|align="center"|Pirate Ship
|align="center" | Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close.
|align="center"|Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close.
|-
|-
|align="center" | [[Lakitu]]
|align="center"|[[Lakitu]]
----
----
[[File:MH3o3Lakitu.png|75px]]
[[File:MH3o3Lakitu.png|75px]]
|align="center" | All
|align="center"|All
|align="center" | Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field.
|align="center"|Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field.
|-
|-
|align="center" | [[Lava Bubble]]
|align="center"|[[Malboro]]
----
----
[[File:MH3o3LavaBubble.png|40px]]
[[File:MH3o3Malboro.png]]
|align="center" | Bowser's Castle and Rainbow Road
|align="center"|[[Malboro Garden]]
|align="center" | Lava Bubbles jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact.
|align="center"|One Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that [[Poison Mushroom]]s do.
|-
|-
|align="center" | [[Malboro]]
|align="center"|[[Petey Piranha]]
----
----
[[File:MH3o3Malboro.png]]
[[File:MH3o3PeteyPiranha.png]]
|align="center" | [[Malboro Garden]]
|align="center"|[[Daisy Garden]]
|align="center" | One Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that [[Poison Mushroom]]s do.
|align="center"|Petey Piranha serves as both baskets on this court. They hit the player if they try to dunk. This is bypassed if the player collects a [[Super Star|Star]] or if Petey falls asleep.
|-
|-
|align="center" | [[Petey Piranha]]
|align="center"|[[Lava Bubble|Podoboo]]
----
----
[[File:MH3o3PeteyPiranha.png]]
[[File:MH3o3LavaBubble.png|40px]]
|align="center" | [[Daisy Garden]]
|align="center"|Bowser's Castle and Rainbow Road
|align="center" | Petey Piranha serves as both baskets on this court. They hit the player if they try to dunk. This is bypassed if the player collects a [[Super Star|Star]] or if Petey falls asleep.
|align="center"|Podoboos jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact.
|-
|-
|align="center" | [[Sushi]]
|align="center"|[[Sushi]]
----
----
[[File:MH3o3Sushi.png|50px]]
[[File:MH3o3Sushi.png|50px]]
|align="center" | Bloocheep Sea
|align="center"|Bloocheep Sea
|align="center" | A Sushi chasing Cheep Cheeps appears in the background of the court.
|align="center"|A Sushi chasing Cheep Cheeps appears in the background of the court.
|-
|-
|align="center" | [[Thwomp]]
|align="center"|[[Thwomp]]
----
----
[[File:MH3o3Thwomp.png|60px]]
[[File:MH3o3Thwomp.png|60px]]
|align="center" | Bowser's Castle and Mario Classic 8-4
|align="center"|Bowser's Castle and Mario Classic 8-4
|align="center" | Thwomps are hidden under ? Panels and try to crush players below.
|align="center"|Thwomps are hidden under ? Panels and try to crush players below.
|}
|}
<br>
<br>
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==Courts==
==Courts==
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
===[[Mushroom Tourney]]===
===[[Mushroom Tourney]]===
{| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable width=100% style="text-align:center"
|-
|-
!width=25% |Image
!width=25%|Image
!width=75% |Description
!width=75%|Description
|-
|-
|[[File:MHMario stadium.png|200px]]<br>[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]
|[[File:MHMario stadium.png|200px]]<br>[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]
|align=left|The basic basketball stadium, with no hazards.
|align=left|The basic basketball stadium, with no hazards.
|-
|-
|[[File:Koopa Beach MH3o3 preview.png|200px]]<br>[[Koopa Beach (court)|Koopa Beach]]
|[[File:Koopa Beach MH3o3 preview.png|200px]]<br>[[Koopa Troopa Beach (court)|Koopa Beach]]
|align=left|Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
|align=left|Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
|-
|-
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===[[Flower Tourney]]===
===[[Flower Tourney]]===
{| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable width=100% style="text-align:center"
|-
|-
!width=25% |Image
!width=25%|Image
!width=75% |Description
!width=75%|Description
|-
|-
|[[File:MH3on3DKCruiser.png|200px]]<br>[[DK Cruiser]]
|[[File:MH3on3DKCruiser.png|200px]]<br>[[DK Cruiser]]
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===[[Star Tourney]]===
===[[Star Tourney]]===
{| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable width=100% style="text-align:center"
|-
|-
!width=25% |Image
!width=25%|Image
!width=75% |Description
!width=75%|Description
|-
|-
|[[File:WarioFactoryMH303.png|200px]]<br>[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|[[File:WarioFactoryMH303.png|200px]]<br>[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
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===[[Rainbow Tourney]]===
===[[Rainbow Tourney]]===
{| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{|class=wikitable width=100% style="text-align:center"
|-
|-
!width=25% |Image
!width=25%|Image
!width=75% |Description
!width=75%|Description
|-
|-
|[[File:MH3on3SherbetLand.png|200px]]<br>[[Sherbet Land (basketball court)|Sherbet Land]]
|[[File:MH3on3SherbetLand.png|200px]]<br>[[Sherbet Land (basketball court)|Sherbet Land]]
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==Unlockables==
==Unlockables==
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.
Two minor unlockables, the other courses in Dribble Race and Coin Hunter modes, have already been mentioned in this article. There are many more unlockables in the game, including characters and courses previously mentioned.
===From Tourney Mode===
===From Tourney Mode===
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.
Most of the unlockables come from winning trophies in Tourney Mode, including all but one character, costume changes, and most balls. By getting silver or gold on the first try, more than one unlockable can be obtained.


Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
 
{|style="text-align:center;color:black"cellspacing=0 border=1 cellpadding=2 width=90% align=center
{| style="text-align:center;color:black" cellspacing=0 border=1 cellpadding=2 width=90% align=center
|-style=background:#fff0e0
|- style=background:#fff0e0
!width=10%|!!width=20%|Normal Mushroom Tourney!!width=20%|Normal Flower Tourney!!width=20%|Normal Star Tourney!!width=20%|Normal Rainbow Tourney
! width=10% | !! width=20% | Normal Mushroom Tourney !! width=20% | Normal Flower Tourney !! width=20% | Normal Star Tourney !! width=20% | Normal Rainbow Tourney
|-style=background:#DCB8A3
|- style=background:#DCB8A3
|'''Bronze||Paratroopa||Dixie Kong||Bowser||Ninja
| '''Bronze || Paratroopa || Dixie Kong || Bowser || Ninja
|-style=background:#E6E8FA
|- style=background:#E6E8FA
|'''Silver||Costume Change: Peach||Costume Change: Daisy||Moogle||White Mage
| '''Silver || Costume Change: Peach || Costume Change: Daisy || Moogle || White Mage
|-style=background:#e9e929
|- style=background:#e9e929
|'''Gold||Yoshi Egg Ball||Watermelon Ball||Spiked Ball||Black Mage
| '''Gold || Yoshi Egg Ball || Watermelon Ball || Spiked Ball || Black Mage
|-style=background:#fff0e0
|- style=background:#fff0e0
!width=10%|!!width=20%|Hard Mushroom Tourney!!width=20%|Hard Flower Tourney!!width=20%|Hard Star Tourney!!width=20%|Hard Rainbow Tourney
! width=10% | !! width=20% | Hard Mushroom Tourney !! width=20% | Hard Flower Tourney !! width=20% | Hard Star Tourney !! width=20% | Hard Rainbow Tourney
|-style=background:#DCB8A3
|- style=background:#DCB8A3
|'''Bronze||Birdo||Boo||Fly Guy||Costume Change: Black Mage
| '''Bronze || Birdo || Boo || Fly Guy || Costume Change: Ninja
|-style=background:#E6E8FA
|- style=background:#E6E8FA
|'''Silver||Soccer Ball||Costume Change: Yoshi||Costume Change: Fly Guy||Costume Change: White Mage
| '''Silver || Soccer Ball || Costume Change: Yoshi || Costume Change: Fly Guy || Costume Change: White Mage
|-style=background:#e9e929
|- style=background:#e9e929
|'''Gold||Cheep-Cheep Ball||Dice Ball||Goomba Ball||Costume Change: Ninja
| '''Gold || Cheep-Cheep Ball || Dice Ball || Goomba Ball || Costume Change: Black Mage
|}
|}


===Courses===
===Courses===
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in military time, 16:00-18:00 hours, according to the DS's internal clock).
*'''[[Sunset Beach]]''' - Playing an exhibition match on Koopa Beach during the sunset; that is, 4:00-6:00 PM (or in 24-hour time, 16:00-18:00, according to the DS's internal clock).
*'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden, then finding a blue seed in a ? Panel.
*'''[[Malboro Garden]]''' - In the Flower Tourney, dunking the ball three times in Daisy Garden, then finding a blue seed in a ? Panel.
*'''[[Glare Desert]]''' - Getting 800 points or more on Jr. Street in the Star Tourney.
*'''[[Glare Desert]]''' - Getting 800 points or more on Jr. Street in the Star Tourney.
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===Unlockable balls===
===Unlockable balls===
{| class="sortable" border="1" style="text-align:left; margin-bottom:10px;" cellspacing=0 cellpadding=3
{|class=wikitable style="width:100%"
!Image
!Image
!width=50% align=center| Ball
!width=50% align=center|Ball
!width=50% align=center class=unsortable| How to unlock
!width=50% align=center class=unsortable|How to unlock
|-
|-
|align=center|[[File:Ball 1.png]]
|align=center|[[File:Ball 1.png]]
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|align=center|[[File:Ball 9.png]]
|align=center|[[File:Ball 9.png]]
|align=center|Pumpkin
|align=center|Pumpkin
|Lose 5 games in a row in wireless exhibition.
|Lose 5 games in a row in wireless exhibition.{{footnote|main|a}}
|-
|-
|align=center|[[File:Ball 10.png]]
|align=center|[[File:Ball 10.png]]
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|align=center|[[File:Ball 16.png]]
|align=center|[[File:Ball 16.png]]
|align=center|Rainbow
|align=center|Rainbow
|Win 7 games in wireless exhibition.
|Win 7 games in wireless exhibition.{{footnote|main|a}}
|-
|-
|align=center|[[File:Ball 17.png]]
|align=center|[[File:Ball 17.png]]
|align=center|Silver
|align=center|Silver
|Have 2000 points in profile.
|Have 2000 points in profile. {{footnote|main|a}}
|-
|-
|align=center|[[File:Ball 18.png]]
|align=center|[[File:Ball 18.png]]
|align=center|Gold
|align=center|Gold
|Have 5000 points in profile.
|Have 5000 points in profile.{{footnote|main|a}}
|}
|}
{{footnote|note|a|Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality}}


==Items==
==Items==
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====Offensive and Defensive items====
====Offensive and Defensive items====
The following items can be used by any player, regardless if they are on offense or defense.
The following items can be used by any player, regardless if they are on offense or defense.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|class=wikitable style="width:100%"
!Image
!Image
! Item
!Item
! Description
!Description
|-
|-
|align="center"|[[File:MH3o3Coin.png]]
|align="center"|[[File:MH3o3Coin.png]]
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====Defensive items====
====Defensive items====
The following items are exclusively given to a defensive player who runs over the ? Panel.
The following items are exclusively given to a defensive player who runs over the ? Panel.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|class=wikitable style="width:100%"
!Image
!Image
! Item
!Item
! Description
!Description
|-
|-
|align="center"|[[File:MH3o3Banana.png]]
|align="center"|[[File:MH3o3Banana.png]]
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===Items for specific courts===
===Items for specific courts===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|class=wikitable style="width:100%"
!Image
!Image
! Item
!Item
! Description
!Description
! Court Appearance
!Court Appearance
|-
|-
|align="center"|[[File:Mh3o3SlotCoin.png]]
|align="center"|[[File:Mh3o3SlotCoin.png]]
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|align="center"|[[File:Mimic.gif]]
|align="center"|[[File:Mimic.gif]]
|[[Mimic (treasure chest)|Mimic]]
|[[Mimic (treasure chest)|Mimic]]
|These treasure chest items make their debut in any [[Mario (franchise)|''Mario'']] game, and are encountered only on the court [[Bloocheep Sea]]. Once thrown, the Mimic chomps its way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team.
|These treasure chest items make their debut in any [[Super Mario (franchise)|''Super Mario'']] game, and are encountered only on the court [[Bloocheep Sea]]. Once thrown, the Mimic chomps its way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team.
|[[Bloocheep Sea]]
|[[Bloocheep Sea]]
|}
|}
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==Staff==
==Staff==
{{main|List of Mario Hoops 3-on-3 staff}}
{{main|List of Mario Hoops 3-on-3 staff}}
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''.
''Mario Hoops 3-on-3'' was developed by [[Square Enix]], well known for their ''Final Fantasy'' franchise and its characters, some which are playable in this game. It is their first ''Super Mario''-themed game they have developed for the Nintendo DS, the other being the Japan-exclusive ''[[Itadaki Street DS]]'' later on, which also features ''Super Mario'' characters crossing over with another of Square Enix's IPs, ''Dragon Quest''. Shin Azuma directed the game, who would later reprise his role as a director in ''[[Mario Sports Mix]]'', the follow-up title to ''Mario Hoops 3-on-3''. Masayoshi Soken has composed the game's soundtrack, and he would also later compose the soundtrack for ''Mario Sports Mix''.


==Promotion==
==Promotion==
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==Reception==
==Reception==
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews Metacritic score for ''Mario Hoops 3-on-3''.] ''Metacritic''. Retrieved December 23, 2017.</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html GameRankings score for ''Mario Hoops 3-on-3''.] ''GameRankings''. Retrieved December 23, 2017.</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Mario (franchise)|Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews Metacritic score for ''Mario Hoops 3-on-3''.] ''Metacritic''. Retrieved December 23, 2017.</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html GameRankings score for ''Mario Hoops 3-on-3''.] ''GameRankings''. Retrieved December 23, 2017.</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.


Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>Gerstmann, Jeff. (September 12, 2006). [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ ''Mario Hoops 3 on 3'' Review]. ''GameSpot''. Retrieved December 23, 2017.</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>Kaluska, Aaron. (October 1, 2006). [https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds ''Mario Hoops 3-on-3'' review.] ''Nintendo World Report''. Retrieved December 23, 2017.</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.
Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>Gerstmann, Jeff. (September 12, 2006). [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ ''Mario Hoops 3 on 3'' Review]. ''GameSpot''. Retrieved December 23, 2017.</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Super Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>Kaluska, Aaron. (October 1, 2006). [https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds ''Mario Hoops 3-on-3'' review.] ''Nintendo World Report''. Retrieved December 23, 2017.</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.


Craig Harris of IGN gave the game a 6.8 out of 10,<ref>Harris, Craig. (Septemter 12, 2006). [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review ''Mario Hoops 3-on-3'' Review]. ''IGN''. Retrieved December 23, 2017.</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>McDonald, Keza. (October 25, 2017). [http://www.eurogamer.net/articles/r_mariohoops_ds ''Mario Hoops 3-on-3'' review]. ''Eurogamer''. Retrieved December 23, 2017.</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
Craig Harris of IGN gave the game a 6.8 out of 10,<ref>Harris, Craig. (Septemter 12, 2006). [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review ''Mario Hoops 3-on-3'' Review]. ''IGN''. Retrieved December 23, 2017.</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>McDonald, Keza. (October 25, 2017). [http://www.eurogamer.net/articles/r_mariohoops_ds ''Mario Hoops 3-on-3'' review]. ''Eurogamer''. Retrieved December 23, 2017.</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
 
{|class="wikitable reviews"
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|align="left"|"''It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.''"
|align="left"|"''It's not without its problems, is far too simple and lacking in features, but as sports games on the DS go, it's one of the best.''"
|-
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*''[[Game & Watch]]'': [[Moogle]]'s baller name is "Game & Watch Me".
*''[[Game & Watch]]'': [[Moogle]]'s baller name is "Game & Watch Me".
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Mario]]'s baller name is "The Jumpman", referencing an alternate name for Mario in this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Mario]]'s baller name is "The Jumpman", referencing an alternate name for Mario in this game.
*''[[Super Mario Bros.]]'': There are many references to this game. An 8-bit [[Small Mario]] chasing two [[Goomba]]s is seen on [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]. Also, [[Bowser's Castle]] and [[Bloocheep Sea]]'s music are remixes of the Castle and Underwater themes, respectively. The ground in Tourney Mode is the same as the one of overworld levels of this game. Finally, the Classic 1-1, 8-4 and 2-2 courts of Coin Hunter are references to the respective levels of this game.
*''[[Super Mario Bros.]]'': There are many references to this game. An 8-bit [[Small Mario]] chasing two [[Goomba]]s is seen on [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]. Also, [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Bloocheep Sea]]'s music are remixes of the Castle and Underwater themes, respectively. The ground in Tourney Mode is the same as the one of overworld levels of this game. Finally, the Classic 1-1, 8-4 and 2-2 courts of Coin Hunter are references to the respective levels of this game.
*''[[Super Mario Bros. 2]]'': The final victory theme is a cover of the first half of this game's ending theme.
*''[[Super Mario Bros. 2]]'': The final victory theme is a cover of the first half of this game's ending theme.
*''[[Super Mario Bros. 3]]'': The [[Airship Theme]] and "Fortress Boss" theme can be heard during the cutscene where Ninja steals the Rainbow Tourney trophy.
*''[[Mario Kart: Double Dash!!]]'': Luigi's special shot is [[Green Fire Shot]], a reference to his [[Green Fireball]]s acting like Mario's. Also, some of the playable characters' voice clips were reused from this game.
*''[[Mario Kart: Double Dash!!]]'': Luigi's special shot is [[Green Fire Shot]], a reference to his [[Green Fireball]]s acting like Mario's. Also, some of the playable characters' voice clips were reused from this game.


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|Jap=マリオバスケ3on3
|Jap=マリオバスケ3on3
|JapR=Mario Basuke Surī-on-surī
|JapR=Mario Basuke Surī-on-surī
|JapM=Mario Basket 3-on-3
|JapM=Mario Basket(ball) 3-on-3
|SpaE=Mario Slam Basketball
|SpaE=Mario Slam Basketball
|SpaEM=
|SpaEM=
|FraE=Mario Slam Basketball
|FreE=Mario Slam Basketball
|FraEM=
|FreEM=
|Ger=Mario Slam Basketball
|Ger=Mario Slam Basketball
|GerM=
|GerM=
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==Trivia==
==Trivia==
*Although this is the first dedicated ''Mario'' spin-off installment in the sports category entirely focused on basketball, this is the second time [[Mario]] has starred in a basketball game (with the first being the GameCube version of ''[[NBA Street V3]]'' along with Luigi and Peach).
*Although this is the first dedicated ''Super Mario'' spin-off installment in the sports category entirely focused on basketball, this is the second time [[Mario]] has starred in a basketball game (with the first being the GameCube version of ''[[NBA Street V3]]'' along with Luigi and Peach).
*This is the first and (so far) only game where [[Bowser Jr.]] is a default character, while [[Bowser]] is an unlockable character.
*This is the first and (so far) only game where [[Bowser Jr.]] is a default character, while [[Bowser]] is an unlockable character.
*Waluigi's "Baller Name", "The Question", is a reference to the real-life former basketball player {{wp|Allen Iverson}}, whose nickname was "The Answer".
*Waluigi's Baller Name, "The Question", is a reference to the real-life former basketball player {{wp|Allen Iverson}}, whose nickname was "The Answer".
*In ''Super Smash Bros. Brawl'', the trophy for Green Koopa Paratroopas states that they appear in ''Mario Hoops 3-on-3'' even though in said game only Red ones appear.
*When playing Tourney mode, if the player does not have him on their team, Bowser is guaranteed to be one of the CPU players, and he will always be the captain of his team.


==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>


==External links==
{{NIWA|StrategyWiki=1}}
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Hoops_3_on_3.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/AB3J/AB3J_J.pdf Japanese instruction booklet]
{{MH3O3}}
{{MH3O3}}
{{Mario games}}
{{Super Mario games}}
{{DS}}
{{DS}}
[[Category:Mario Hoops 3-on-3|*]]
[[Category:Mario Hoops 3-on-3|*]]
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