Mario & Sonic (series): Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:
{{redirect|Mario and Sonic|the Story Mode episode in the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|[[Mario and Sonic (episode)]]}}
{{redirect|Mario and Sonic|the Story Mode episode in the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|[[Mario and Sonic (episode)]]}}
{{series infobox
{{series infobox
|image=[[File:Mario & Sonic Series Logo 2.png|270px]]<br>[[File:Mario & Sonic Series Logo.png|240px|]]<br>'''Bottom:''' Previous version of the logo, used in the first three games.
|image=[[File:Mario & Sonic Series Logo 2.png|200px]]<br>The logo used since ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''<br>[[File:Mario & Sonic Series Logo.png|200px]]<br>The logo used for the first three installments
|first=''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[List of games by date#2007|2007]])
|first=''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[List of games by date#2007|2007]])
|latest=''[[Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition]]'' ([[List of games by date#2020|2020]])
|latest=''[[Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition]]'' ([[List of games by date#2020|2020]])
Line 25: Line 25:
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Games]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Games]]''
|-
|-
|[[File:Mario & Sonic at the Olypmic Games Wii box.png|120x150px]][[File:MnSDS boxart.jpg|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2007}} [[Wii]]<br>{{release|Japan|2008}} [[Nintendo DS]]</span>
|style="text-align:center"|[[File:Mario & Sonic at the Olypmic Games Wii box.png|120x150px]][[File:MnSDS boxart.jpg|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2007}} [[Wii]]<br>{{release|Japan|2008}} [[Nintendo DS]]</span>
|''Mario & Sonic at the Olympic Games'' is the first game in the series and the first game ever to establish a crossover appearance with Mario and Sonic, in addition to including a cast of characters hailing from the same franchises respectively. The game was released for both Wii and Nintendo DS, each one featuring exclusive content. The game is based on the [[Beijing]] 2008 Summer Olympics and includes 20 real-life events and the fictitious [[Dream Event]]s (based on settings for both ''Super Mario'' series' environments and ''Sonic the Hedgehog'' series' environments).
|''Mario & Sonic at the Olympic Games'' is the first game in the series and the first game ever to establish a crossover appearance with Mario and Sonic, in addition to including a cast of characters hailing from the same franchises respectively. The game was released for both Wii and Nintendo DS, each one featuring exclusive content. The game is based on the [[Beijing]] 2008 Summer Olympics and includes 20 real-life events and the fictitious [[Dream Event]]s (based on settings for both ''Super Mario'' series' environments and ''Sonic the Hedgehog'' series' environments).
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Winter Games]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Winter Games]]''
|-
|-
|[[File:MSWG UScover.jpg|120x150px]][[File:M&SATOWG DS North American box art.png|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2009}} [[Wii]], [[Nintendo DS]]</span>
|style="text-align:center"|[[File:MSWG UScover.jpg|120x150px]][[File:M&SATOWG DS North American box art.png|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2009}} [[Wii]], [[Nintendo DS]]</span>
|''Mario & Sonic at the Olympic Winter Games'' is the second game in the series, but this time the setting takes place at the [[Vancouver]] 2010 Winter Olympics which includes different events from the previous games. It also incorporates four new playable characters in the series, namely [[Donkey Kong]], [[Bowser Jr.]], [[Silver]], and [[Metal Sonic]]. Much like its predecessor, it was released for both Wii and Nintendo DS. In addition, the Nintendo DS version includes an exclusive Adventure Mode revolving around a plot involving [[Bowser]] and [[Dr. Eggman]]'s scheme to melt all the snow by capturing the Snow Spirits in Christmas Village, prompting Mario and Sonic to stop them.
|''Mario & Sonic at the Olympic Winter Games'' is the second game in the series, but this time the setting takes place at the [[Vancouver]] 2010 Winter Olympics which includes different events from the previous games. It also incorporates four new playable characters in the series, namely [[Donkey Kong]], [[Bowser Jr.]], [[Silver]], and [[Metal Sonic]]. Much like its predecessor, it was released for both Wii and Nintendo DS. In addition, the Nintendo DS version includes an exclusive Adventure Mode revolving around a plot involving [[Bowser]] and [[Dr. Eggman]]'s scheme to melt all the snow by capturing the Snow Spirits in Christmas Village, prompting Mario and Sonic to stop them.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the London 2012 Olympic Games]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the London 2012 Olympic Games]]''
|-
|-
|[[File:MASATLOG Cover.png|120x150px]][[File:Mario & Sonic at the London 2012 Olympic Games (3DS).jpg|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2011}} [[Wii]]
|style="text-align:center"|[[File:MASATLOG Cover.png|120x150px]][[File:Mario & Sonic at the London 2012 Olympic Games (3DS).jpg|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2011}} [[Wii]]
{{release|Japan|2012}} [[Nintendo 3DS]]</span>
{{release|Japan|2012}} [[Nintendo 3DS]]</span>
|''Mario & Sonic at the London 2012 Olympic Games'' is the third installment of the series featuring new sports and events. It was released for the Wii like past installments, and is also the first in the series to be released for the [[Nintendo 3DS]]. The game now takes place in [[London]], home of the 2012 Summer Olympics. The Nintendo 3DS exclusive adventure mode begins with Bowser and Dr. Eggman releasing a colorful fog that ruins the Olympics. The heroes must find a way to put an end to this fog in a total of seven adventure stories.  
|''Mario & Sonic at the London 2012 Olympic Games'' is the third installment of the series featuring new sports and events. It was released for the Wii like past installments, and is also the first in the series to be released for the [[Nintendo 3DS]]. The game now takes place in [[London]], home of the 2012 Summer Olympics. The Nintendo 3DS exclusive adventure mode begins with Bowser and Dr. Eggman releasing a colorful fog that ruins the Olympics. The heroes must find a way to put an end to this fog in a total of seven adventure stories.  
Line 41: Line 41:
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
|-
|-
|[[File:M&S2014 Wii U Boxart.jpg|120x150px|center]]<span style="font-size:8pt"><br>{{release|Japan|2013}} [[Wii U]]</span>
|style="text-align:center"|[[File:M&S2014 Wii U Boxart.jpg|120x150px|center]]<span style="font-size:8pt"><br>{{release|Japan|2013}} [[Wii U]]</span>
|''Mario & Sonic at the Sochi 2014 Olympic Winter Games'' is the fourth installment in the series. It is the first in the series to be released for the [[Wii U]], and is the first that has not been released on a portable system. The game takes place in [[Sochi]], Russia, home of the 2014 Winter Olympics.
|''Mario & Sonic at the Sochi 2014 Olympic Winter Games'' is the fourth installment in the series. It is the first in the series to be released for the [[Wii U]], and is the first that has not been released on a portable system. The game takes place in [[Sochi]], Russia, home of the 2014 Winter Olympics.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Rio 2016 Olympic Games]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Rio 2016 Olympic Games]]''
|-
|-
|[[File:MSRio2016 OlympicGames boxart.png|120x150px]][[File:Mario&Sonic20163DS-NTSCbox.png|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2016}} [[Wii U]], [[Nintendo 3DS]]</span>
|style="text-align:center"|[[File:MSRio2016 OlympicGames boxart.png|120x150px]][[File:Mario&Sonic20163DS-NTSCbox.png|120x150px]]<span style="font-size:8pt"><br>{{release|Japan|2016}} [[Wii U]], [[Nintendo 3DS]]</span>
|''Mario & Sonic at the Rio 2016 Olympic Games'' is the fifth installment in the series. The game takes place in [[Rio de Janeiro]], home of the 2016 Summer Olympics. There is once again both home console and handheld versions for the [[Wii U]] and [[Nintendo 3DS]] respectively. An arcade edition was also released in Japan and North America in 2016. The game also features new playable characters for the first time since the second installment, with some of these characters having appeared previously in the series as non-playable boss/rival characters. Unlike previous games in the series, the character rosters differ between versions. Collectively, the games introduce [[Birdo]], [[Ludwig von Koopa|Ludwig]], [[Dry Bones]], [[Diddy Kong]], [[Dry Bowser]], [[Rosalina]], [[Nabbit]], [[Wendy O. Koopa|Wendy]], [[Larry Koopa|Larry]], [[Roy Koopa|Roy]], [[Espio]], [[Cream (character)|Cream]], [[Omega]], [[Eggman Nega]], [[Sticks]], [[Jet (Sonic the Hedgehog)|Jet]], [[Wave (character)|Wave]], [[Zazz]], [[Zavok]], [[Rouge]], and [[Toad]] as playable characters to the series. The 3DS version of this installment also marks the overall playable debuts of Eggman Nega, Zazz, and Zavok.
|''Mario & Sonic at the Rio 2016 Olympic Games'' is the fifth installment in the series. The game takes place in [[Rio de Janeiro]], home of the 2016 Summer Olympics. There is once again both home console and handheld versions for the [[Wii U]] and [[Nintendo 3DS]] respectively. An arcade edition was also released in Japan and North America in 2016. The game also features new playable characters for the first time since the second installment, with some of these characters having appeared previously in the series as non-playable boss/rival characters. Unlike previous games in the series, the character rosters differ between versions. Collectively, the games introduce [[Birdo]], [[Ludwig von Koopa|Ludwig]], [[Dry Bones]], [[Diddy Kong]], [[Dry Bowser]], [[Rosalina]], [[Nabbit]], [[Wendy O. Koopa|Wendy]], [[Larry Koopa|Larry]], [[Roy Koopa|Roy]], [[Espio]], [[Cream (character)|Cream]], [[Omega]], [[Eggman Nega]], [[Sticks]], [[Jet (Sonic the Hedgehog)|Jet]], [[Wave (character)|Wave]], [[Zazz]], [[Zavok]], [[Rouge]], and [[Toad]] as playable characters to the series. The 3DS version of this installment also marks the overall playable debuts of Eggman Nega, Zazz, and Zavok.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''
|-  
|-  
|[[File:M&S Tokyo 2020 ESRB.png|120x150px|center]]<span style="font-size:8pt"><br>
|style="text-align:center"|[[File:M&S Tokyo 2020 ESRB.png|120x150px|center]]<span style="font-size:8pt"><br>
{{release|Japan|2019}} [[Nintendo Switch]]
{{release|Japan|2019}} [[Nintendo Switch]]
|''Mario & Sonic at the Olympic Games Tokyo 2020'' is the sixth installment in the series, taking place in [[Tokyo]] of [[Japan]], home of the 2020 Summer Olympics. It was released for [[Nintendo Switch]] in 2019, with an [[Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition|arcade version]] released in Japan in 2020. Unlike previous games in the series, most characters wear unique outfits that pertain to the chosen event, simultaneously marking the first time where male characters wear sport-based clothing instead of their standard attire. [[Larry Koopa|Larry]], [[Ludwig von Koopa|Ludwig]], [[Wendy O. Koopa|Wendy]], [[Diddy Kong]], [[Rosalina]], [[Jet (Sonic the Hedgehog)|Jet]], [[Eggman Nega]], [[Rouge]], [[Espio|Espio the Chameleon]], [[Zazz]], and [[Zavok]] all return as guests for certain events, while [[Toadette]] makes her playable debut in the series, also as a guest. New events include Surfing, Karate, Sport Climbing, and Skateboarding.
|''Mario & Sonic at the Olympic Games Tokyo 2020'' is the sixth installment in the series, taking place in [[Tokyo]] of [[Japan]], home of the 2020 Summer Olympics. It was released for [[Nintendo Switch]] in 2019, with an [[Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition|arcade version]] released in Japan in 2020. Unlike previous games in the series, most characters wear unique outfits that pertain to the chosen event, simultaneously marking the first time where male characters wear sport-based clothing instead of their standard attire. [[Larry Koopa|Larry]], [[Ludwig von Koopa|Ludwig]], [[Wendy O. Koopa|Wendy]], [[Diddy Kong]], [[Rosalina]], [[Jet (Sonic the Hedgehog)|Jet]], [[Eggman Nega]], [[Rouge]], [[Espio|Espio the Chameleon]], [[Zazz]], and [[Zavok]] all return as guests for certain events, while [[Toadette]] makes her playable debut in the series, also as a guest. New events include Surfing, Karate, Sport Climbing, and Skateboarding.
Line 68: Line 68:
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition]]''
|-
|-
|[[File:Rio Arcade Logo.png|120x150px|center]]<span style="font-size:8pt"><br>{{release|Japan|2016}} Arcade
|style="text-align:center"|[[File:Rio Arcade Logo.png|120x150px|center]]<span style="font-size:8pt"><br>{{release|Japan|2016}} Arcade
|The arcade version of ''Mario & Sonic at the Rio 2016 Olympic Games'' was released in February 2016 in Japan and February 2016 in North America as a companion game to its Wii U and Nintendo 3DS counterparts. The arcade machines make use of various components and have the player perform various physical tasks such as running, jumping, or controlling the analog sticks. The series' main 20 playable characters are playable in nine different Olympic Events. In addition, there are four rivals that can be fought against: [[Nabbit]], [[Toad]], [[Omega]], and [[Rouge]].
|The arcade version of ''Mario & Sonic at the Rio 2016 Olympic Games'' was released in February 2016 in Japan and February 2016 in North America as a companion game to its Wii U and Nintendo 3DS counterparts. The arcade machines make use of various components and have the player perform various physical tasks such as running, jumping, or controlling the analog sticks. The series' main 20 playable characters are playable in nine different Olympic Events. In addition, there are four rivals that can be fought against: [[Nabbit]], [[Toad]], [[Omega]], and [[Rouge]].
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition]]''
|-
|-
|[[File:MAS Tokyo 2020 Arcade - placeholder logo 2.png|120x150px|center|]]<span style="font-size:8pt"><br>{{release|Japan|2020}} Arcade
|style="text-align:center"|[[File:MAS Tokyo 2020 Arcade - placeholder logo 2.png|120x150px|center|]]<span style="font-size:8pt"><br>{{release|Japan|2020}} Arcade
|The arcade version of ''Mario & Sonic at the Olympic Games Tokyo 2020'' was released in January 2020 in Japan as a companion game to its Nintendo Switch counterpart. As with its predecessor, the game makes use of various machine components to engage players in the events. In addition, there are also events played based on the 1964 Summer Olympics in Tokyo, which used sprite based gameplay. In Tokyo 2020, 20 characters can be played across eight events, and unlike the Nintendo Switch version, each character's stats are now displayed. In Tokyo 1964, there are eight characters which can be played across three events.
|The arcade version of ''Mario & Sonic at the Olympic Games Tokyo 2020'' was released in January 2020 in Japan as a companion game to its Nintendo Switch counterpart. As with its predecessor, the game makes use of various machine components to engage players in the events. In addition, there are also events played based on the 1964 Summer Olympics in Tokyo, which used sprite based gameplay. In Tokyo 2020, 20 characters can be played across eight events, and unlike the Nintendo Switch version, each character's stats are now displayed. In Tokyo 1964, there are eight characters which can be played across three events.
|}
|}
6,047

edits