MarioWiki:Sandbox

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Revision as of 14:27, March 5, 2021 by Doomdorm64 (talk | contribs)
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The sandbox (MarioWiki:Sandbox) is a wiki namespace page designed for testing and experimenting with wiki syntax. Feel free to try your skills at formatting here: Click on edit, make your changes, then click "Save changes" when you are finished. Content added here will not stay permanently. Feel free to remove any content when you think this page gets too crammed. This is not a page to chat.

Please do not fill the sandbox with memes. A little joking is fine, but if the sandbox is oversaturated with memes or jokes unrelated to testing, the jokes and memes in the sandbox will be removed. If you need further help editing, visit our help page.


New enemies

Name Bowser emblem from Mario Kart 8 Description Bowser emblem from Mario Kart 8
A Spindleburr in Super Mario Galaxy 2
Bee Eater
Stationary enemies that discharge wide-ranging shockwaves. The shockwaves damage Mario[note 1] on contact. The shockwaves are released in consistent three-part intervals that can be timed. The bolts can be unscrewed by spinning on top of them, which haults the discharge. It opens up the inside of the planet it sits on.
A Big Paragoomba render cropped from a screenshot.
Big Paragoomba
Ball Beamers with nuts. Some sit opposite bolted Ball Beamers on spherical planets. These variants cannot be tampered with.
Choppah from Super Mario Galaxy 2
Choppah
Rare spring creatures. If Boo Mario collides with a Banekiti, he is bounced away. They do not cause damage.
Artwork of Cosmic Clone from Super Mario Galaxy 2
Cosmic Clone
Winged creatures that roost from the roofs of cave. They drop and swoop down to strike Mario. They fly-in-place and cackle if they make a successful collision. Bats can be defeated with a spin or stomp.
Digga
Digga
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it will closely pull in closer to him and explode in his face. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor.
An Elite Octoomba
Elite Octoomba
A giant clam that periodically opens and shuts its valves. Either Star Chips or coins can be found within them. Snapping shut with Mario inside damages him.
Fizzlit.png
Fizzlit
Spiders that hop up-and-down in-place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They will pause an gleefully laugh if they successfully strike Mario.
Artwork of Flaptack from Super Mario Galaxy 2
Flaptack
Spoings that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
SMG2 Flomp.png
Flomp
Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis.
An open Trapdragon in Super Mario Galaxy 2
Flower Mimic
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders.
Artwork of Gummit from Super Mario Galaxy 2
Gummit
Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a taketombo rotor toy if he tries to spin. Some Tweesters carry jagged, rocky debris that does harm Mario if he makes contact.
Artwork of Gold Gummit from Super Mario Galaxy 2
Golden Gummit
Moles that prey on Star Bunnies. They lkeave trails of disturbed dirt as they burrow through the ground. They can be defeated by Ground Pounding the floor, forcing them to come to the surface where they can be spun. They wear spiked helmets that will damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track his movement.
Kleptoad art
Kleptoad
Red Urchins only found on dry land. It will protract its spines and roll towards Mario if he approaches one. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels land Urchins.
Magmaargh artwork from Super Mario Galaxy 2
Magmaargh
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
Magmaw artwork from Super Mario Galaxy 2
Magmaw
Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis.
Mattermouth artwork
Mattermouth
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders.
Octoboo's art
Octoboo
Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a taketombo rotor toy if he tries to spin. Some Tweesters carry jagged, rocky debris that does harm Mario if he makes contact.
File:Whimp.png
Pattan
Moles that prey on Star Bunnies. They lkeave trails of disturbed dirt as they burrow through the ground. They can be defeated by Ground Pounding the floor, forcing them to come to the surface where they can be spun. They wear spiked helmets that will damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track his movement.
Prickly Piranha Plant
Prickly Piranha Plant
Red Urchins only found on dry land. It will protract its spines and roll towards Mario if he approaches one. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels land Urchins.
Artwork of a Pupdozer from Super Mario Galaxy 2.
Pupdozer
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
RhompRoller.png
Rhomp
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
Artwork of a Homing Chomp from Super Mario Galaxy 2.
Silver Chomp
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
Artwork of Smeech from Super Mario Galaxy 2
Smeech
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
A Snoodle in Slimy Spring Galaxy
Snoodle
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
A Spiky Gummit
Spiky Gummit
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
Artwork of Swaphopper from Super Mario Galaxy 2
Swaphopper
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
SpinyHermits.png
Spiny Hermit
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.
Artwork of Twirlip from Super Mario Galaxy 2
Twirlip
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins.


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