MarioWiki:Sandbox
The sandbox (MarioWiki:Sandbox) is a wiki namespace page designed for testing and experimenting with wiki syntax. Feel free to try your skills at formatting here: Click on edit, make your changes, then click "Save changes" when you are finished. Content added here will not stay permanently. Feel free to remove any content when you think this page gets too crammed. This is not a page to chat.
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New enemies
Name | Description |
---|---|
Bee Eater |
Stationary enemies that discharge wide-ranging shockwaves. The shockwaves damage Mario[note 1] on contact. The shockwaves are released in consistent three-part intervals that can be timed. The bolts can be unscrewed by spinning on top of them, which haults the discharge. It opens up the inside of the planet it sits on. |
Big Paragoomba |
Ball Beamers with nuts. Some sit opposite bolted Ball Beamers on spherical planets. These variants cannot be tampered with. |
Choppah |
Rare spring creatures. If Boo Mario collides with a Banekiti, he is bounced away. They do not cause damage. |
Cosmic Clone |
Winged creatures that roost from the roofs of cave. They drop and swoop down to strike Mario. They fly-in-place and cackle if they make a successful collision. Bats can be defeated with a spin or stomp. |
Digga |
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it will closely pull in closer to him and explode in his face. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. |
Elite Octoomba |
A giant clam that periodically opens and shuts its valves. Either Star Chips or coins can be found within them. Snapping shut with Mario inside damages him. |
Fizzlit |
Spiders that hop up-and-down in-place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They will pause an gleefully laugh if they successfully strike Mario. |
Flaptack |
Spoings that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on. |
Flomp |
Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis. |
Flower Mimic |
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders. |
Gummit |
Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a taketombo rotor toy if he tries to spin. Some Tweesters carry jagged, rocky debris that does harm Mario if he makes contact. |
Golden Gummit |
Moles that prey on Star Bunnies. They lkeave trails of disturbed dirt as they burrow through the ground. They can be defeated by Ground Pounding the floor, forcing them to come to the surface where they can be spun. They wear spiked helmets that will damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track his movement. |
Kleptoad |
Red Urchins only found on dry land. It will protract its spines and roll towards Mario if he approaches one. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels land Urchins. |
Magmaargh |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Magmaw |
Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis. |
Mattermouth |
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders. |
Octoboo |
Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a taketombo rotor toy if he tries to spin. Some Tweesters carry jagged, rocky debris that does harm Mario if he makes contact. |
File:Whimp.png Pattan |
Moles that prey on Star Bunnies. They lkeave trails of disturbed dirt as they burrow through the ground. They can be defeated by Ground Pounding the floor, forcing them to come to the surface where they can be spun. They wear spiked helmets that will damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track his movement. |
Prickly Piranha Plant |
Red Urchins only found on dry land. It will protract its spines and roll towards Mario if he approaches one. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels land Urchins. |
Pupdozer |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Rhomp |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Silver Chomp |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Smeech |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Snoodle |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Spiky Gummit |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Swaphopper |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Spiny Hermit |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
Twirlip |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. |
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