List of Super Mario 3D World beta elements

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that this article be rewritten. Reason: the article needs an overall trimming

This is a list of beta elements of the game Super Mario 3D World.

Early Ideas

Concept artwork shows that Princess Peach's cat form was originally going to incorporate her brooch. Concept artworks also show that Cat characters have all five fingers rather than just four.

Early Builds

E3 2013

The courses presented in the demo did not have alternative names. The level placements were also changed; in the final build, the courses present in the demo are:

Beta and final Bullet Bill Base.

Some levels and elements have undergone some changes:

  • Collecting coins would have not given the player points, while jumping on enemies did.
  • The panels in the bonus room from Really Rolling Hills had different colors. The Mario button that contains a stamp was not in the beta level. The area where the third Green Star is found did not have a Rectangular ? Block. This level also contained Goombas.
  • Bullet Bill Base had normal trees, later replaced by beanpoles.
  • The music was not orchestrated[1].
  • Hisstocrat's jewel on his suit was green instead of blue.
  • Some graphical details in the final product weren't implemented when the trailer was shown off.
  • The boost pads made a different sound when ran on.
  • Fort Fire Bros. had red lava instead of blue lava. The section seen in the trailer also features two Fire Bros. while the final product only features one at that part.
  • Cakewalk Flip originally had three Stingbies in one section. In the final version, they were replaced with a Ring Burner.
  • The Goal Pole at the end of a course did not have a golden flag when the player reaches the top. A small star, however, appeared and moved off-screen in its place. Hitting the top would grant the players one Extra Life as well as points.
  • Captain Toad's character icon is different; it features him without his adventure wear. Also, it has a blue background, instead of brown like the final version. The vest is also blue in the picture, just like Toad himself.
  • There are no instances where there are instructions on how to play the game.
  • Mario and Luigi also reuse their voice clips from Super Mario Galaxy in the trailer and demo. In the final version, they have completely new voice clips. The other characters would have also reused voice clips from previous games.
  • Stamps are not present in any of the courses.
  • The final score is not presented on the level start screen wipe.
  • During the trailer and demo, the power-up sound effect used when collecting a Super Bell is the same as when collecting any other standard power-up, reused from Super Mario 3D Land, but with a small added bell jingle. In the final version, the power-up is given a different sound clip, but still contains the old one.
  • Plessie didn't wave to the characters when they dismounted him.
  • Horned Ant Troopers did not have spiked helmets on their heads. Instead, they just had spikes.
  • In Really Rolling Hills, one of the ? Blocks turned into a Coin Box; in the final version, only Coin Blocks turn into Coin Boxes.[2]
  • Princess Peach's main technique was originally going to be fluttering, like Luigi, but was changed to her floating using her skirt, just like in Super Mario Bros. 2.
  • Whenever Mario transformed into Cat Mario, he would say "Nya Nya", which is Japanese for "meow". In the final version, this was changed to "Meow meow" instead. Also, the sound he makes when he scratched was different.
  • A Banquet with Hisstocrat didn't have any Bowser fireworks in it.
  • Hisstocrat's brooch was originally green. It was changed to blue by the time the second trailer was released, as it is in the final product.
  • Bullet Bill Base also had lighter sky. Later replaced by darker sky.
  • Chargin' Chucks were going in appear in Spike's Lost City but were removed.
  • The characters did not have angry expressions on their face when they fought a boss.
  • The Color Block room in the trailer had two Green Stars. Not only did it look identical to the Color Block room in Really Rolling Hills (suggesting that the third Green Star may not have existed by then, and that the trailer may have been made before the demo), but no level in the final version has exactly two Green Stars.
  • In Plessie's Plunging Falls, the first Green Star was on top of the waterfall staircase. In the final version, the first Green Star was moved to the boost lift. This level also had more Splounders.
  • As seen in the trailer, Captain Toad Goes Forth originally had less Biddybuds, having two red ones as well as three multicolored ones surrounding the fourth Green Star, rather than three of multiple colors near the rising platform and five surrounding the Green Star.
  • In World 6-1, the exit of the coin heaven area was at the bottom of the hill before the first key coin. In the final version, the exit is at the top of the hill.
  • Hisstocrat and his minions have squared skin in the final game.
  • Snowball Park didn't have any mountains in the background.
  • When Mario crouched in his cat form, he would crouch normally then doing a special Cat move which enables him to slide.[3]
  • Mines in Clear Pipes originally damaged the player but could cross spite of this, while in the final game, The Mines hurt the player and returns backwards so its destruction is necessary.

References

Template:BoxTop Template:BetaElements