List of Paper Mario pre-release and unused content: Difference between revisions

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This article pertains to the [[beta elements]] of ''[[Paper Mario]]''.
This article pertains to the [[beta elements]] of ''[[Paper Mario]]''.


Early screenshots of this game showed that [[Poochy]] was going to play some sort of role in the game and another screenshot showed that [[Nep-Enut]]s were going to be in this game also (Indicating that Lava Lava island was going to be more like Yoshi's island). Also the early version of [[Forever Forest]] showed that it would be much smaller, with all the forest's trees having sinister faces. ''Paper Mario'' was also originally going to be named ''[[Super Mario RPG 2]]'', though due to complications involving [[Square Enix|Square]], the makers of ''Super Mario RPG: Legend of the Seven Stars'', the name was changed to ''Super Mario Adventure'' and later ''Mario Story'' (''Paper Mario'' out of Japan). Also, it was originally in development for the failed [[Nintendo 64DD]]. However, it was released in cartridge. A screenshot had also shown a strange, beta [[The Whale|Whale]].
Early screenshots of this game showed that [[Poochy]] was going to play some sort of role in the game and another screenshot showed that [[Nep-Enut]]s were going to be in this game also (Indicating that Lava Lava island was going to be more like Yoshi's island). Also the early version of [[Forever Forest]] showed that it would be much smaller, with all the forest's trees having sinister faces. ''Paper Mario'' was also originally going to be named ''Super Mario RPG 2'', though due to complications involving [[Square Enix|Square]], the makers of ''Super Mario RPG: Legend of the Seven Stars'', the name was changed to ''Super Mario Adventure'' and later ''Mario Story'' (''Paper Mario'' out of Japan). Also, it was originally in development for the failed [[Nintendo 64DD]]. However, it was released in cartridge. A screenshot had also shown a strange, beta [[The Whale|Whale]].


The release version of the game contains some scrapped [[Badges#Paper_Mario_2|Badges]] that can be accessed with a Gameshark or similar. Fully functional [[Dark Paratroopa]] and [[Albino Dino]] enemies exist in the ROM, as well. Finally, [[Goombaria]]'s name and icon are both present in the game's list of partners for Mario.
The release version of the game contains some scrapped [[Badges#Paper_Mario_2|Badges]] that can be accessed with a Gameshark or similar. Fully functional [[Dark Paratroopa]] and [[Albino Dino]] enemies exist in the ROM, as well. Finally, [[Goombaria]]'s name and icon are both present in the game's list of partners for Mario.

Revision as of 17:59, July 12, 2010

This article pertains to the beta elements of Paper Mario.

Early screenshots of this game showed that Poochy was going to play some sort of role in the game and another screenshot showed that Nep-Enuts were going to be in this game also (Indicating that Lava Lava island was going to be more like Yoshi's island). Also the early version of Forever Forest showed that it would be much smaller, with all the forest's trees having sinister faces. Paper Mario was also originally going to be named Super Mario RPG 2, though due to complications involving Square, the makers of Super Mario RPG: Legend of the Seven Stars, the name was changed to Super Mario Adventure and later Mario Story (Paper Mario out of Japan). Also, it was originally in development for the failed Nintendo 64DD. However, it was released in cartridge. A screenshot had also shown a strange, beta Whale.

The release version of the game contains some scrapped Badges that can be accessed with a Gameshark or similar. Fully functional Dark Paratroopa and Albino Dino enemies exist in the ROM, as well. Finally, Goombaria's name and icon are both present in the game's list of partners for Mario.

Mario has a different look in the beta version, having the kind of eyes he has in Super Mario Bros 3, instead of the final black dot.

Debug Rooms

Debug rooms are areas in a game that facilitate testing. They sometimes can be considered beta elements. Some leftover debug rooms were found in the Paper Mario ROM. [1] As with most debug rooms, they are accessible using an exit modifier gameshark code.

  1. In this debug room, the text 'MARIO RPG' is written on the floor and the blocks give mushrooms. If Mario attempts to talk to the Star Rod, the game freezes. There is a hammer in the chest (Which also freezes the game), another small chest, some junk and path from 0 to 7 (the numbers shown is the same font used from Super Mario 64 and leads to chapter with number he choosed). If Mario jumps on Goompa, it act like an enemy, but don't battle. Partner will fly through this room. When Mario talks to Kolorado (over 2nd path) his HP changes to 11. Whe he talks to Koopa (Over 1st path) his HP changes to 8.
  2. Here, there is some junk too with beta POW Block. If Mario hits it, it will just shake and nothing will happen.
  3. In the third room, if Mario goes through any of the doors, he will reappear in the opposite path. Also there's health box and star panel.
  4. This is an area with a Mario clone, a useless switch, and Goompa (Who says nothing). This may have been used for testing purposes.
  5. In a strange unused area, there are Koopas who have the ability to transform into Mario's partners. The floor will also start moving in a wave like way whenever Mario walks somewhere.
  6. In this room, Goombario is shown saying the same tattle he says in the Jump Attack game. Looks like beta lunapark.
  7. It's room three.
  8. This room looks like it is in Crystal Palace, here the background is different than in the final version.
  9. This room has various pipes in the floor, which don't lead to anywhere (You just can't enter them).
  10. Some blocks appear in this room.
  11. A chest, stairs and some blocks appear here, but they're empty.

Unused Items

These unused items were found in the code of Paper Mario[2]. Most of their names and descriptions were never translated officially.


Items
Item Number Name Icon Effect In Game Description
0087 むしよけそう
 Mushi Yoke Sou
Insect Protection Grass
File:PM Beta Insecticide.png Attacks one enemy. Does zero damage to most enemies, but defeats bugs instantly, with no SP gain. 虫のてきを おいはらう 
(Drives away bug like adversaries.)
0091 ハッスルドリンク
 Hassuru Dorinku
Hustle Drink
File:PM Beta Hustle Drink.png Appears to be something Mario drinks during battle, he then steams. Once it is used, Mario attacks 2 times next turn. Not usable in the field. バトルで つぎのマリオのばんが きたとき 2回 こうどうできる 
(Next turn in battle, Mario can take 2 actions.)
0099 おねがいカムバック
Onegai Kamu Bakku
Please Come Back
File:PM Beta Onegai.png When used in battle, it becomes a broken dizzy dial and wastes Mario's turn. Not usable in the field. The sign on the tag looks like the Japanese character for sun. どこかへ とばされた なかまも おねがいすれば もどってくるぞ 
(If you wish for the partner that has been scattered somewhere, it will return.)
とばされた パーティーキャラを よびもどす。
(Calls back removed party characters.)


Key Items
Item Number Japanese name Name of Key Item Icon Effect/Description
0008 ち ず (map) File:PAPER MARIO BETA BADGE 00EA.png
0009 おおきなちず (big map) File:PAPER MARIO BETA BADGE 00EA.png
0018 おうごんのツボ 
(Golden Jar)
Golden Jar File:PM Beta Golden Jar.png In game description: "A sparkling gold pot. Moustafa was looking for this." No known use. Looks like the Volcano Vase
001B もりのつうこうしょ (Forest's Passage Card) File:PM Beta Forest Pass.png 森のばんをしている キノピオから もらった まよいの森の通行しょうです。
(This is the Forest of Confusion's Passage Card, which you received from the Toad who guards the forest.)
0026 あやしいメモ (suspicious note) File:PM Beta Mystery Note.png Looks like a mystery note prototype. This is corroborated by the fact that it can be presented to Russ T. any time after rescuing Skolar. It doesn't seem to change the conversation, however. In game description: "あやしいもじが かいてあるメモ" (Mysterious characters are printed on this thing.)
0028 ネジまわし (screwdriver) File:PM Beta Screwdriver.png ネジを回す どうぐです はやく クリパパに わたしましょう
(It's a tool for turning screws. Hurry it to Goompa.)
002F キノピオのにんぎょ
(Doll of Toad)
File:PM Beta Toad Doll.png In game description is 「キノピオの にんぎょう」、 which is the same as the item's name.
0035 テンバーヘのてがみ (letter to tenbaa) File:PM Beta Letter.png データなし
"(There is) no data"
003F ゆきぐにへのてがみ (letter to yukiguni) File:PM Beta Letter.png データなし
"(There is) no data"
0042 ラジオヘのてがみ (letter to rajio) File:PM Beta Letter.png データなし
"(There is) no data"
0043 さくしかへのてがみ (letter to lyricist) File:PM Beta Letter.png データなし
"(There is) no data"
0044 たびびとへのてがみ2 (second letter to traveler) File:PM Beta Letter.png データなし
"(There is) no data"
004D テレサヘのてがみ3 (third letter to a boo) File:PM Beta Letter.png データなし
"(There is) no data"
0055 テンバーヘのてがみ (letter to tengaa) File:PM Beta Letter.png データなし
"(There is) no data"
0072 ノコジロウのコウラ (Koopa Koot's shell) File:PM Beta Koot Shell.png ノコジロウのたのまれもの
Koopa Koot's requested object.
0075 しゃしん (photograph) File:PM Beta Old Photo.png This would appear to be a dummy of one of Koopa Koot's quest items.
007D Prison Key File:PM Beta Prison Key.png This icon is used for they keys in Peach's castle. There is an item called "Prison Key," but it looks different.
007E Prison Key File:PM Beta Prison Key.png Same as 0x007D
007F Prison Key File:PM Beta Prison Key.png Same as 0x007D

Unused Badges

These Badges can be found in the game's coding[3] and are never seen during the game.

<section begin=badge1 />

Badge Number Japanese Name Name of Badge Icon BP Needed Effect/Description
00F0 ハンマチャージ0 Hamma Chaaji 0 Hammer Charge 0 File:A - unused smash charge.PNG 1 Uses 1 FP. Increases Mario's hammer attack by 1.
00F6 ジャンチャージ0 Jan Chaaji 0 Jump Charge 0 File:A - unused jump charge.PNG 1 Uses 1 FP. Increases Mario's jump attack by 1.
0101 イカリノパワー Ikari no Pawaa Anger's Power File:A - unused mad.PNG
File:Paper Mario Badge 0x0101 Effect.gif
8 Odd badge that causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs.
0102 バッチリコマンド Bacchiri Komando Perfect Command Right On! File:PAPER MARIO BETA BADGE 0102.png

File:PAPER MARIO BETA BADGE JAPANESE SIGN.png

8 Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ bacchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner.
010E ヒッサツフミイ Hissatsu Fumii Certain Kill Step File:A - unused ultra jump.PNG 1 Uses 2 FP to execute a standard jump attack perfectly.
010F ヒッサツナグーリ Hissatsu Naguuri Certain Kill Whack File:A - unused Ultra Smash.PNG 1 Uses 2 FP to execute a standard hammer attack perfectly.
0110 ハピハピーハート Hapi Hapii Haato Happy Happy Heart File:A - unused Happy Heart.PNG 10 Like Happy Heart, but recovers 3 HP every turn instead of 1.
0115 スーパーゲットー Suupaa Gettoo Super Gettoo File:A - unused HP drain.PNG 10 Recovers more HP per hit than HP Drain, exact amount unclear. Possibly 2 HP per hit, up to a max of 5. Reduces attack power by 2
0118 オートツギツギー Ooto Tsugitsugii Auto (Attack) in Succession File:A - unused Multibounce.PNG 2 Uses 5 FP, has the same effect as Multibounce, but no action command is required.
0119 トテモセツヤーク Totemo Setsuyaaku Total Economizing File:A - unused Lucky Day.PNG 10 Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges.
0122 バゴーンジャンプ Bagoon Janpu Bagoon Jump File:A - unused Mega Power Bounce.PNG 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1.
0125 バゴーンナグーリ Bagoon Naguuri Bagoon Hammer File:A - unused D down smash.PNG 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1.
0127 ガツーンナグーリ Gatsuun Naguuri Force Whack/ドカーンハンマー Dokaan Hanmaa Bang Hammer Power Smash/Mega Smash File:PAPER MARIO BETA BADGE 00EA.png 3 Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name...
0128 ガツーンナグーリ Gatsuun Naguuri Force Whack/ドカーンハンマー Dokaan Hanmaa Bang Hammer Power Smash/Mega Smash File:PAPER MARIO BETA BADGE 00EA.png 3 Identical to badge #127?
012A スーパーネガーウ Suupaa Negaau Super Prayer File:A - unused deep focus.PNG 5 Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. This badge's icon is also the icon used for the Deep Focus badge outside Bowser's Castle, until you put it in your inventory, then it uses 1 BP and looks normal.
012B ミニミニナグーリ Minimini Naguuri Minimini Wack Shrink Smash File:A - unused shrink smash.PNG 1 Uses 2 FP to create a hammer based shrink stomp. It's description, notably, says it uses only 1 FP.
012C コウラワーリ Koura Waari Shell Waari File:PAPER MARIO BETA BADGE 00EA.png 3 Uses 6 FP to execute a normal(?) hammer attack.
012D カイデーン Kaideen File:PAPER MARIO BETA BADGE 012D.png 0 Effect unknown. Possibly not a badge.
0131 ジシーンジャンプ Jishiin Janpu Earthquake Jump File:A - unused Dizzy Jump.PNG 2 Uses 1 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage.
0149 ピッキョローンF Pikkyoroon F Attack FX F File:Attack fx F badge.PNG 0 Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in forever forest.
0150 ゲンキゲンキ Genki Genki Healthy Healthy File:A - unused feeling fine.PNG 1 Prevents poison and dizziness.
0151 ピッキョローンF Pikkyoroon F Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0152 ピッキョローンF Pikkyoroon F Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?
0153 ピッキョローンF Pikkyoroon F Attack FX F File:Attack fx F badge.PNG 0 Identical to badge #149?

<section end=badge1 />

In addition to the above, the following images were found within the game's ROM[4]. Though they have no assigned item, they are likely to be unused item sprites. The key items are on top, badges are in the center, and normal items are on the bottom.

PM Unused Sheet.png

Dark Paratroopa

Main article: Dark Paratroopa#Paper Mario Stats and Tattle Information

References

  1. ^ www.unseen64.net (Retrieved on 18-aug-2008)
  2. ^ Gameshark code 8110F456 XXXX for Normal Items, and 8110F342 XXXX for Key Items. "XXXX" should be a value from the leftmost column of the table
  3. ^ Gameshark code 8110F442 XXXX where "XXXX" is a value from the leftmost column of the table
  4. ^ www.spriters-resource.com Accessed 8 March 2009