List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches: Difference between revisions

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==Glitches==
==Glitches==
==={{conjecturaltext|Another Off-Screen Death}}===
When building a level in the construction zone, if the player creates a slope, then place a stationary cannon at the bottom (this must be done in the level borders and maximum slope), when the Minis are fired, they will get trought the wall and they will fall of the screen.
<br clear=all>
==={{conjecturaltext|DK Stage Sound Glitch}}===
==={{conjecturaltext|DK Stage Sound Glitch}}===
In any DK stage with rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and [[Pauline]]'s call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey and Pauline's animations will resume without their voice clips.
In any DK stage with rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and [[Pauline]]'s call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey and Pauline's animations will resume without their voice clips.
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==={{conjecturaltext|Off-Screen Death}}===
==={{conjecturaltext|Off-Screen Death}}===
During the 5-DK stage, the player should connect a girder from the top left to the bottom right rivet by the card. Next, they must have a [[Fire]] next to the top left rivet. When done correctly, the Fire will go down the red girder, fall through the floor at the end, and death sound clip play a second later.
During the 5-DK stage, the player should connect a girder from the top left to the bottom right rivet by the card. Next, they must have a [[Fire]] next to the top left rivet. When done correctly, the Fire will go down the red girder, fall through the floor at the end, and death sound clip play a second later.
<br clear=all>
==={{conjecturaltext|Another Off-Screen Death}}===
When building a level in the construction zone, if the player creates a slope, then place a stationary cannon at the bottom (this must be done in the level borders and maximum slope), when the Minis are fired, they will get trought the wall and they will fall of the screen.
<br clear=all>
<br clear=all>


[[Category: Glitches]]
[[Category: Glitches]]

Revision as of 11:21, November 12, 2011

This is a list of glitches found in Mario vs. Donkey Kong: Mini-Land Mayhem!.

Glitches

Template:Conjecturaltext

When building a level in the construction zone, if the player creates a slope, then place a stationary cannon at the bottom (this must be done in the level borders and maximum slope), when the Minis are fired, they will get trought the wall and they will fall of the screen.

Template:Conjecturaltext

In any DK stage with rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and Pauline's call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey and Pauline's animations will resume without their voice clips.

Template:Conjecturaltext

When a Mini Mario is in-between a pair of red rivets, the player needs to quickly create a girder between the two. When preformed, the Mini will go through the girder as if it wasn't there. (This can be preformed either horizontally or vertically.)

Template:Conjecturaltext

During the 5-DK stage, the player should connect a girder from the top left to the bottom right rivet by the card. Next, they must have a Fire next to the top left rivet. When done correctly, the Fire will go down the red girder, fall through the floor at the end, and death sound clip play a second later.