List of Mario Kart 64 glitches: Difference between revisions

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==={{conjecturaltext|1st Place Music in 2nd Place}}===
==={{conjecturaltext|1st Place Music in 2nd Place}}===
If the racer ends up touching the first place kart while in second and finishes the race while still connected, the 1st place music should be played, though the game will assume the player is in 2nd place, thus, they'll only receive 6 points versus the nine points for first place.  
If the racer ends up touching the first place kart while in second and finishes the race while still connected, the 1st place music should be played, though the game will assume the player is in 2nd place, thus, they'll only receive 6 points versus the nine points for first place.{{refneeded}}
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==={{conjecturaltext|Freeze Glitch}}===
==={{conjecturaltext|Freeze Glitch}}===
To perform this glitch start a battle on [[Double Deck]]. The player must then park one of the characters over an [[Item Box]] and make sure that the character doesn't receive a [[Boo]] or [[Star]]. Then have the other character(s) lose their balloons. On the Battle Ranking screen, keep pressing Z on the controller for the character that is on the item box. Eventually the game will freeze with the music still playing.
To perform this glitch start a battle on [[Double Deck]]. The player must then park one of the characters over an [[Item Box]] and make sure that the character doesn't receive a [[Boo]] or [[Star]]. Then have the other character(s) lose their balloons. On the Battle Ranking screen, keep pressing Z on the controller for the character that is on the item box. Eventually the game will freeze with the music still playing.{{refneeded}}
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==={{conjecturaltext|Glitched Texture}}===
==={{conjecturaltext|Glitched Texture}}===
In [[Royal Raceway]], there is a strange green texture behind the grandstand that looks different depending on the angle it is viewed at.
In [[Royal Raceway]], there is a strange green texture behind the grandstand that looks different depending on the angle it is viewed at.{{refneeded}}
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==={{conjecturaltext|Win in 5th Place}}===
==={{conjecturaltext|Win in 5th Place}}===
This glitch can only be performed in Grand Prix mode. If the player gets very close to an opponent in fifth place and crosses the finish line, there is a random chance that he or she may still pass the race and be able to move onto the next course. In fact, the second through fourth place music will still play, but the game will count it as a fifth-place win, and therefore the player will not receive any points.
This glitch can only be performed in Grand Prix mode. If the player gets very close to an opponent in fifth place and crosses the finish line, there is a random chance that he or she may still pass the race and be able to move onto the next course. In fact, the second through fourth place music will still play, but the game will count it as a fifth-place win, and therefore the player will not receive any points.{{refneeded}}


==={{conjecturaltext|2 5th Places}}===
==={{conjecturaltext|2 5th Places}}===
If the player switches to the screen position involving the characters' icons going around a rectangular border, the 2nd place player's icon # reads as "5" when it should be "2". However, this isn't the case with any other player position views. This was fixed in subsequent ''Mario Kart'' games.
If the player switches to the screen position involving the characters' icons going around a rectangular border, the 2nd place player's icon # reads as "5" when it should be "2".{{refneeded}} However, this isn't the case with any other player position views. This was fixed in subsequent ''Mario Kart'' games.


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{{Glitches}}
{{Glitches}}
[[Category:Glitches|Mario Kart 64]]
[[Category:Glitches|Mario Kart 64]]
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