Lemmy Koopa: Difference between revisions

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{{character infobox
{{character infobox
|image=[[File:NSMBW Lemmy Artwork.png|150px]]<br>Lemmy Koopa, as he appears in ''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW Lemmy Artwork.png|150px]]<br>Lemmy Koopa, as he appears in ''[[New Super Mario Bros. Wii]]''
|species=[[Koopa (Bowser's species)|Koopa]]
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|species=[[Koopa (species)|Koopa]]
|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' ([[List of games by date#2020|2020]])
|latest_portrayal=[[Carlee McManus]] ([[List of games by date#2014|2014]]-present)
|latest_portrayal=[[Carlee McManus]] ([[List of games by date#2014|2014]]-present)
}}
}}
{{quote2|This is it! The moment you’ve all been waiting for. The FINAL performance of Mario’s career!|Lemmy Koopa|[[Paper Mario: Color Splash]]}}
{{quote2|This is it! The moment you’ve all been waiting for. The FINAL performance of [[Mario]]’s career!|Lemmy|[[Paper Mario: Color Splash]]}}
'''Lemmy Koopa''' (known as '''Hip Koopa''' in the cartoons) is one of the [[Koopalings]], a clan of seven siblings<ref>[http://newsupermariobrosu.nintendo.com/characters/#/koopalings As explained on the Koopalings' profile on the ''New Super Mario Bros. U'' official site], as well as [[List of trophies in Super Smash Bros. for Wii U|Larry's ''Super Smash Bros. for Wii U'' trophy]].</ref> that act as leaders of the [[Koopa Troop]] under [[Bowser]] ([[Koopalings#Family relationship|originally considered his children]]). Lemmy is the smallest of the group and is often associated with childish traits due to his stature and personality. He is well recognized for his multicolored mohawk (and later a yellow pony-tail), crossed-eyes, and the [[magical ball]] he balances atop in most appearances; his special abilities also deal with bouncy balls. Lemmy is named after the late [[wikipedia:Lemmy|Ian Fraser "Lemmy" Kilmister]], the founder of the heavy metal band {{wp|Motörhead}}.
'''Lemmy Koopa''' (known as '''Hip Koopa''' in the cartoons) is one of the [[Koopalings]], a clan of seven siblings<ref>[http://newsupermariobrosu.nintendo.com/characters/#/koopalings As explained on the Koopalings' profile on the ''New Super Mario Bros. U'' official site], as well as [[List of trophies in Super Smash Bros. for Wii U|Larry's ''Super Smash Bros. for Wii U'' trophy]].</ref> that act as leaders of the [[Koopa Troop]] under [[Bowser]] ([[Koopalings#Family relationship|originally considered his children]]). Lemmy is the smallest of the group and is often associated with childish traits due to his stature and personality. He is identified by his multicolored mohawk (and later a yellow pony-tail), crossed eyes, and the [[magical ball]] he balances atop in most appearances; his special abilities also involve bouncy balls. Lemmy was named after {{wp|Lemmy|Ian Fraser "Lemmy" Kilmister}}, the founder of the heavy metal band {{wp|Motörhead}}.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMB3 Lemmy.png|thumb|left|Lemmy in ''Super Mario Bros. 3'']]
[[File:SMB3 Lemmy.png|thumb|left|Lemmy in ''Super Mario Bros. 3'']]
{{multiframe|[[File:LemmySMB3Ani.gif]]|bg=black}}
{{multiframe|[[File:LemmySMB3Ani.gif]]|bg=black}}
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Lemmy is found and battled in the cabin of his [[airship]] at the end of World 6. He rides a [[magical ball]] around during battle, and uses his wand to summon additional balls; once summoned, they do not disappear. The balls are obstacles and can be jumped on, but will shrink Mario or Luigi or make them lose a life if they are touched in any other way. At first, he balances in place on the right side of the room, conjuring balls. When jumped on and withdrawing into his shell, Lemmy stays in one place on his ball instead of jumping around. After coming back out of his shell, he begins running erratically around the room while summoning more balls. Being stomped three times defeats Lemmy, allowing [[Mario]] to return the magic wand to its king, and also turning the king back to normal.
Lemmy is found and battled in the cabin of his [[airship]] at the end of World 6. He rides a [[magical ball]] around during battle, and uses his wand to summon additional balls; once summoned, they do not disappear. The balls are obstacles and can be jumped on, but will shrink Mario or Luigi or make them lose a life if they are touched in any other way. At first, he balances in place on the right side of the room, conjuring balls. When jumped on and withdrawing into his shell, Lemmy stays in one place on his ball instead of jumping around. After coming back out of his shell, he begins running erratically around the room while summoning more balls. Being stomped three times defeats Lemmy, allowing [[Mario]] to return the magic wand to its king, and also turning the king back to normal.


In the ''[[Nintendo Power]]'' guide for ''Super Mario Bros. 3'', Lemmy is nicknamed the "Clown Prince of Koopas," a likely reference to one of the nicknames for Batman's archnemesis, [[wikipedia:Joker (character)|the Joker]] (the "Clown Prince of Crime"), itself a pun on the term for the heir apparent of monarchies ("Crown Prince").
In ''[[Nintendo Power]]'' coverage for ''Super Mario Bros. 3'', Lemmy is nicknamed the "Clown Prince of Koopas," a likely reference to one of the nicknames for Batman's archnemesis, {{wp|Joker (character)|the Joker}} (the "Clown Prince of Crime"), itself a pun on the term for the heir apparent of monarchies ("Crown Prince").


In ''Super Mario Advance 4'', Lemmy's role was also expanded slightly with the initially-Japanese-only [[e-Reader]] level [[Armored Airship]]. The level is merely a more difficult reworking of the original [[airship]], with the player having to collect four [[Advance Coin]]s before battling Lemmy. It's stated Lemmy rigged the [[Bolt Lift]]s for this level himself, however.
In ''Super Mario Advance 4'', Lemmy's role was also expanded slightly with the initially-Japanese-only [[e-Reader]] level [[Armored Airship]]. The level is merely a more difficult reworking of the original [[airship]].
{{br}}
{{br}}


====''Super Mario World''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:SMW_LemmyKoopa.png|thumb|upright=1.34|Lemmy as he appears in ''[[Super Mario World: Super Mario Advance 2]]'']]
[[File:SMW LemmyKoopa.png|thumb|upright=1.34|Lemmy as he appears in ''[[Super Mario World: Super Mario Advance 2]]'']]
Lemmy next appears in ''[[Super Mario World]]'', aiding in Bowser's invasion of [[Dinosaur Land]]. He takes hold in [[3 Lemmy's Castle|his castle]], found within the [[Vanilla Dome]]; Lemmy's is the third castle on the map. Inside, he guards one of the [[Yoshi (species)|Yoshi]]s trapped inside an enchanted [[Yoshi's Egg]].
Lemmy next appears in ''[[Super Mario World]]'', aiding in Bowser's invasion of [[Dinosaur Land]]. He takes hold in [[3 Lemmy's Castle|his castle]], found within the [[Vanilla Dome]]; Lemmy's is the third castle on the map. Inside, he guards one of the [[Yoshi (species)|Yoshi]]s trapped inside an enchanted [[Yoshi's Egg]].


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Lemmy is first fought at the end of [[World 3 (New Super Mario Bros. Wii)|World 3's]] [[World 3-Tower (New Super Mario Bros. Wii)|tower]]. He uses his wand to summon balls and bounce them towards the player; they can be jumped on for boosts, but are obstacles, otherwise. Unlike in ''Super Mario Bros. 3'', the balls will bounce Mario or Luigi away, rather than hurting them, if touched in any other way besides jumping on them. If the player fails to stomp Lemmy after he summons two balls, he will ride his ball to the other side of the stage, creating the hazard of being pushed off. The ice terrain makes the drops on each side of the stage extra hazardous. The first two times Lemmy is stomped, his ball falls off the stage and he spins in his shell to the opposite side of the platform, where he creates another ball to stand on. The spinning shell inflicts damage when touched. A third stomp defeats Lemmy, who quickly gets up and escapes to the [[World 3-Castle (New Super Mario Bros. Wii)|world's castle]].  
Lemmy is first fought at the end of [[World 3 (New Super Mario Bros. Wii)|World 3's]] [[World 3-Tower (New Super Mario Bros. Wii)|tower]]. He uses his wand to summon balls and bounce them towards the player; they can be jumped on for boosts, but are obstacles, otherwise. Unlike in ''Super Mario Bros. 3'', the balls will bounce Mario or Luigi away, rather than hurting them, if touched in any other way besides jumping on them. If the player fails to stomp Lemmy after he summons two balls, he will ride his ball to the other side of the stage, creating the hazard of being pushed off. The ice terrain makes the drops on each side of the stage extra hazardous. The first two times Lemmy is stomped, his ball falls off the stage and he spins in his shell to the opposite side of the platform, where he creates another ball to stand on. The spinning shell inflicts damage when touched. A third stomp defeats Lemmy, who quickly gets up and escapes to the [[World 3-Castle (New Super Mario Bros. Wii)|world's castle]].  


There, [[Kamek|Magikoopa]] uses his magic to greatly increase the size of Lemmy's ball. Lemmy summons more balls even faster, and the player must now use them to stomp Lemmy. The large ball can also be used as a boost but inflicts damage if not approached properly. If the player fails to stomp Lemmy after he summons four balls, he will bounce his ball to the other side of the stage, creating the hazard of being crushed. Once stomped twice, Lemmy's already huge ball will grow again, making for a more difficult approach. Once stomped three times, he is defeated, this time falling off the stage. Mario then obtains the key that unlocks [[World 4 (New Super Mario Bros. Wii)|World 4]].
There, [[Kamek|Magikoopa]] uses his magic to greatly increase the size of Lemmy's ball. Lemmy summons more balls even faster, and the player must now use them to stomp him unless they have the [[Propeller Mushroom]]. The large ball can also be used as a boost but inflicts damage if not approached properly. If the player fails to stomp Lemmy after he summons four balls, he will bounce his ball to the other side of the stage, creating the hazard of being crushed. Once stomped twice, Lemmy's already huge ball will grow again, making for a more difficult approach. Once stomped three times, he is defeated, this time falling off the stage. Mario then obtains the key that unlocks [[World 4 (New Super Mario Bros. Wii)|World 4]].


After the credits roll, Lemmy is seen along with the other Koopalings rolling [[Bowser]] off his shell, only to have [[Bowser's Castle]] fall on top of them.
After the credits roll, Lemmy is seen along with the other Koopalings rolling [[Bowser]] off his shell, only to have [[Bowser's Castle]] fall on top of them.
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:LemmyKoopaNSMB2.png|left|thumb|upright=1.05|Mario, facing Lemmy, in ''New Super Mario Bros. 2'']]
[[File:LemmyKoopaNSMB2.png|left|thumb|upright=1.05|Mario, facing Lemmy, in ''New Super Mario Bros. 2'']]
In ''[[New Super Mario Bros. 2]]'', Lemmy and the Koopalings arrive to kidnap [[Princess Peach]] shortly after the events of ''[[New Super Mario Bros.]]''. Riding in the [[Koopa Clown Car]], the Koopalings kidnap Peach from [[Peach's Castle|her castle]], nearly crushing [[Mario]] and [[Luigi]] as they go. He is the sixth Koopaling to be fought, just like in ''[[Super Mario Bros. 3]]''.
In ''[[New Super Mario Bros. 2]]'', Lemmy and the Koopalings arrive to kidnap [[Princess Peach]] shortly after the events of ''[[New Super Mario Bros.]]'' Riding in the [[Koopa Clown Car]], the Koopalings kidnap Peach from [[Peach's Castle|her castle]], nearly crushing [[Mario]] and [[Luigi]] as they go. He is the sixth Koopaling to be fought, just like in ''[[Super Mario Bros. 3]]''.


Lemmy is fought at the end of [[World Flower (New Super Mario Bros. 2)|World Flower's]] [[World Flower-Castle|castle]]. This battle is similar to his first encounter in ''New Super Mario Bros. Wii''. The stage is now a conveyor-belt, however, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards Lemmy after he summons three [[magical ball|rubber ball]]s, he will change the direction by summoning another ball that hits the switch. After three stomps, Lemmy is defeated, leaving the key to [[World 5 (New Super Mario Bros. 2)|World 5]].
Lemmy is fought at the end of [[World Flower (New Super Mario Bros. 2)|World Flower]]'s [[World Flower-Castle|castle]]. This battle is similar to his first encounter in ''New Super Mario Bros. Wii''. The stage is now a conveyor-belt, however, and on the ceiling is a button that switches its direction. If the conveyor is going in the direction towards Lemmy after he summons three [[magical ball|rubber ball]]s, he will change the direction by summoning another ball that hits the switch. After three stomps, Lemmy is defeated, leaving the key to [[World 5 (New Super Mario Bros. 2)|World 5]].


Lemmy rejoins the other Koopalings near the end of [[World 6-Bowser's Castle|Bowser's Castle]] in [[World 6 (New Super Mario Bros. 2)|World 6]] (and in [[World Star (New Super Mario Bros. 2)|World Star]] to [[Dry Bowser]]). In the [[Koopa Clown Car]] again, they try to petrify the player by flashing the vehicle's lights. Once the player reaches the corridor to the exit door, they retreat. After [[Bowser]]'s initial defeat, they use their magic to make him grow larger, much like [[Kamek|Magikoopa]] in ''New Super Mario Bros. Wii''. As he jumps up in his new state, he ends up knocking them down in the process. During the credits, they can be seen trying to lift Bowser up to safety, but they all get weighed down by him. Lemmy is last seen sprawled out on top of a flipped Koopa Clown Car.
Lemmy rejoins the other Koopalings near the end of [[World 6-Bowser's Castle|Bowser's Castle]] in [[World 6 (New Super Mario Bros. 2)|World 6]] (and in [[World Star (New Super Mario Bros. 2)|World Star]] to [[Dry Bowser]]). In the Koopa Clown Car again, they try to petrify the player by flashing the vehicle's lights. Once the player reaches the corridor to the exit door, they retreat. After [[Bowser]]'s initial defeat, they use their magic to make him grow larger, much like [[Kamek|Magikoopa]] in ''New Super Mario Bros. Wii''. As he jumps up in his new state, he ends up knocking them down in the process. During the credits, they can be seen trying to lift Bowser up to safety, but they all get weighed down by him. Lemmy is last seen sprawled out on top of a flipped Koopa Clown Car.


At the end of the battle, a glitch can be performed. To perform it, after defeating Lemmy, [[Raccoon Mario]] must fly up to the switch without getting the key. The arrows above the switch will change direction but the arrows on the belt will not.
At the end of the battle, a glitch can be performed. To perform it, after defeating Lemmy, [[Raccoon Mario]] must fly up to the switch without getting the key. The arrows above the switch will change direction but the arrows on the belt will not.


====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:Lemmy Koopa NSMBU.png|thumb|left|Lemmy Koopa's artwork for ''New Super Mario Bros. U'']]
[[File:Lemmy Koopa NSMBU.png|thumb|left|Lemmy's artwork for ''New Super Mario Bros. U'']]
[[File:LemmyBossNSMBU.png|thumb|upright=1.1|Mario, facing Lemmy, in ''New Super Mario Bros. U'']]
[[File:LemmyBossNSMBU.png|thumb|upright=1.1|Mario, facing Lemmy, in ''New Super Mario Bros. U'']]
Lemmy appears once again in the [[Wii U]] game ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]], getting his own customized [[airship]] like the rest of the Koopalings. He is the [[castle]] boss of [[Acorn Plains]] and thus, the first Koopaling to be fought. When Mario enters his airship from [[Lemmy's Swingback Castle]], Lemmy gets shocked once again. Due to the lack of his magic wand, he now generates [[bomb]]s with his bare hands and tosses them at Mario in the style of his bouncing balls. However, he still retains his method of ramming into Mario and friends with his rubber ball. Like [[Wendy O. Koopa|Wendy]], [[Morton Koopa Jr.|Morton]], and [[Roy Koopa|Roy]], Lemmy's boss battle will involve him using a weapon instead of a magic wand. After being stomped twice, he will start throwing larger bombs. After three stomps on the head, he will be defeated and fall off the stage. If the player used [[Boost Mode]] and touched the bombs on the Wii U GamePad's screen just as Lemmy was about to throw them, Lemmy will be caught in the resulting explosion, yet will still behave as if he was throwing them. He ultimately survives this, however, and ends up getting picked up by [[Bowser Jr.]]. He is last seen in the closing cutscene, hanging on to Bowser's tail after the airship crashes. Of note is when he attempted to board the airship, Lemmy fell off and grabbed Bowser's tail.
Lemmy appears once again in the [[Wii U]] game ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]], getting his own customized [[airship]] like the rest of the Koopalings. He is the [[castle]] boss of [[Acorn Plains]] and thus, the first Koopaling to be fought. When Mario enters his airship from [[Lemmy's Swingback Castle]] (''New Super Mario Bros. U'') and [[Lemmy's Lights-Out Castle]] (''New Super Luigi U''), Lemmy gets shocked once again. Due to the lack of his magic wand, he now generates [[bomb]]s with his bare hands and tosses them at Mario in the style of his bouncing balls. However, he still retains his method of ramming into Mario and friends with his rubber ball. Like [[Wendy O. Koopa|Wendy]], [[Morton Koopa Jr.|Morton]], and [[Roy Koopa|Roy]], Lemmy's boss battle will involve him using a weapon instead of a magic wand. After being stomped twice, he will start throwing larger bombs. After three stomps on the head, he will be defeated and fall off the stage. If the player used [[Boost Mode]] and touched the bombs on the Wii U GamePad's screen just as Lemmy was about to throw them, Lemmy will be caught in the resulting explosion, yet will still behave as if he was throwing them. He ultimately survives this, however, and ends up getting picked up by [[Bowser Jr.]] He is last seen in the closing cutscene, hanging on to Bowser's tail after the airship crashes. Of note is when he attempted to board the airship, Lemmy fell off and grabbed Bowser's tail.


Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from ''[[Super Mario All-Stars]]''. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all his siblings. The interior of his ship has spiral-shaped windows and it resembles the inside of a circus tent.
Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from ''[[Super Mario All-Stars]]''. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all his siblings. The interior of his ship has spiral-shaped windows and it resembles the inside of a circus tent.


In his official artwork, Lemmy has a bomb in his left hand, but in-game, he has it in his right hand. This is also the case with Roy and his [[Bill Blaster]].
In his official artwork, Lemmy has a bomb in his left hand, but in-game, he has it in his right hand. This is also the case with Roy and his [[Bill Blaster]].
=====''New Super Luigi U''=====
Lemmy, like the other Koopalings, reappears in ''[[New Super Luigi U]]''. He is the boss of [[Lemmy's Lights-Out Castle]], and battles the same way as he does in the original version.
{{br|left}}
{{br|left}}


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===DIC cartoons===
===DIC cartoons===
[[File:HipKoopa.jpg|thumb|Hip Koopa in ''The Adventures of Super Mario Bros. 3'']]
[[File:HipKoopa.jpg|thumb|Hip Koopa in ''The Adventures of Super Mario Bros. 3'' episode "[[7 Continents for 7 Koopas]]".]]
{{Appeared|DIC cartoons|Hip Koopa}}
{{Appeared|DIC cartoons|Hip Koopa}}
In ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]'' cartoons produced by [[Nintendo]] and [[DIC Entertainment]], Lemmy is referred to as Hip Koopa and often hangs out and pulls pranks with his brother [[Iggy Koopa#DIC cartoons|Hop Koopa]], whom he is twins with. Hip and Hop are considered among the youngest [[Koopalings#DIC cartoons|Koopa kids]], and (according to behind-the-scenes material) are six-year-olds, while the rest of the Koopa kids are in their teens. In spite of their ages, Hip and Hop prove to be capable of doing such things as carjacking and pickpocketing. Like many stereotypical twins, Hop and Hip often share their sentences by either speaking in unison or finishing each other's lines. Like the other Koopalings in the cartoon, his appearance is much different; he has thinner hair, a large overbite, one spike on his shell, lacks stripes on the left side of his head, and does not have a lazy eye. Also, his ball is a normal beach ball, whereas it has a star pattern in the games. He is voiced by [[Stuart Stone]].
In ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]'' cartoons produced by [[Nintendo]] and [[DIC Entertainment]], Lemmy Koopa is referred to as Hip Koopa and often hangs out and pulls pranks with his brother [[Iggy Koopa#DIC cartoons|Hop]], whom he is twins with. Hip and Hop are considered among the youngest [[Koopalings#DIC cartoons|Koopa kids]], and (according to behind-the-scenes material) are six-year-olds, while the rest of the Koopa kids are in their teens. In spite of their ages, Hip and Hop prove to be capable of doing such things as carjacking and pickpocketing. Like many stereotypical twins, Hop and Hip often share their sentences by either speaking in unison or finishing each other's lines. Like the other Koopalings in the cartoon, his appearance is much different; he has thinner hair, a large overbite, one spike on his shell, lacks stripes on the left side of his head, and does not have a lazy eye. Also, his ball is a normal beach ball, whereas it has a star pattern in the games. He is voiced by [[Stuart Stone]].


===''Super Mario World: Mario to Yoshi no Bōken Land''===
===''Super Mario World: Mario to Yoshi no Bōken Land''===
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===''Hotel Mario''===
===''Hotel Mario''===
[[File:HM Lemmy.png|frame]]
[[File:HM Lemmy.png|frame]]
In ''[[Hotel Mario]]'', the Koopalings aid Bowser in his plot to steal away [[Princess Peach]] and hide her in several [[Koopa hotel]]s in the [[Mushroom Kingdom]]. After [[Larry Koopa|Larry]] is defeated by Mario and [[Luigi]] and his [[Larry's Chillton Hotel|hotel]] explodes, Princess Peach is flung into the clouds and into [[Lemmy's High-ate Regency Hotel]], where Lemmy takes possession of her.
In ''[[Hotel Mario]]'', the Koopalings aid Bowser in his plot to steal away [[Princess Peach|Princess Toadstool]] and hide her in several [[Koopa hotel]]s in the [[Mushroom Kingdom]]. After [[Larry Koopa|Larry]] is defeated by Mario and [[Luigi]] and his [[Larry's Chillton Hotel|hotel]] explodes, Princess Toadstool is flung into the clouds and into [[Lemmy's High-ate Regency Hotel]], where Lemmy takes possession of her.


Lemmy is fought in Lemmy's Sky-Hideout and attacks Mario by throwing paper planes at him while flying to different floors using a helicopter pack. He is one of three Koopalings who does not try to eat Mario or Luigi (the other two being [[Wendy O. Koopa]] and [[Iggy Koopa]]), possibly due to using a unique flying machine rather than walking about the stage. Like with any other stage Lemmy is defeated once all the doors in the stage are closed. Once Princess Peach is rescued, Lemmy attempts to chase after her, Mario and Luigi, only to be blown away with his hotel by a large fan activated by Mario.
Lemmy is fought in [[Lemmy's Sky-Hideout]] and attacks Mario by throwing paper planes at him while flying to different floors using a helicopter pack. He is one of three Koopalings who does not try to eat Mario or Luigi (the other two being [[Wendy O. Koopa|Wendy]] and [[Iggy Koopa|Iggy]]), possibly due to using a unique flying machine rather than walking about the stage. Like with any other stage Lemmy is defeated once all the doors in the stage are closed. Once Princess Toadstool is rescued, Lemmy attempts to chase after her, Mario and Luigi, only to be blown away with his hotel by a large fan activated by Mario.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
[[File:MLSSKoopaling5.png|frame|left|Lemmy Koopa making clones of himself in ''[[Mario & Luigi: Superstar Saga]]'']]
[[File:MLSSKoopaling5.png|frame|left|Lemmy making clones of himself in ''Mario & Luigi: Superstar Saga'']]
Lemmy appears in ''[[Mario & Luigi: Superstar Saga]]''. After hijacking [[Bowser's Castle]] and using it to attack [[Beanbean Castle Town]], [[Bowletta]] employed the Koopalings to guard the various halls of the castle. As with most of his appearances, he is the third Koopaling to be faced.
Lemmy appears in ''[[Mario & Luigi: Superstar Saga]]''. After hijacking [[Bowser's Castle]] and using it to attack [[Beanbean Castle Town]], [[Bowletta]] employed the Koopalings to guard the various halls of the castle. As with most of his appearances, he is the third Koopaling to be faced.


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====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{quote|You’re not going anywhere!|Lemmy Koopa|Mario & Luigi: Superstar Saga + Bowser's Minions}}
{{quote2|You’re not going anywhere!|Lemmy|Mario & Luigi: Superstar Saga + Bowser's Minions}}
[[File:Minion Quest Lemmy.png|frame|Lemmy Koopa’s description in ''Minion Quest: The Search for Bowser'']]
[[File:Minion Quest Lemmy.png|frame|Lemmy's description in ''Minion Quest: The Search for Bowser'']]
Lemmy appears in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''  with the same role as the original game and added dialogue. Instead of disguising Goombas as clones of himself, his clones are now conjured from his wand. He will also spin around, switching positions with his clones every turn. He now shoots fireballs in two different ways: by creating a big fireball with his clones, or by shooting a smaller fireball at the bro he points at, while his clones do the same. As a side note, his eyes only cross temporarily after he finishes spinning, before focusing.
Lemmy appears in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''  with the same role as the original game and added dialogue. Instead of disguising Goombas as clones of himself, his clones are now conjured from his wand. He will also spin around, switching positions with his clones every turn. He now shoots fireballs in two different ways: by creating a big fireball with his clones, or by shooting a smaller fireball at the bro he points at, while his clones do the same. As a side note, his eyes only cross temporarily after he finishes spinning, before focusing.


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====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
{{quote|Are [[Kamek|you]] calling me short?! How dare you!|Lemmy Koopa|Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey}}
{{quote2|Are [[Kamek|you]] calling me short?! How dare you!|Lemmy|Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey}}
[[File:BISDX Artwork - Lemmy.png|thumb|left|Artwork of Lemmy Koopa from ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.]]
[[File:BISDX Artwork - Lemmy.png|thumb|left|Artwork of Lemmy from ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.]]
[[File:Lemmy Description.png|frame|Lemmy Koopa's description in ''Bowser Jr.'s Journey''|right]]
[[File:Lemmy Description.png|frame|Lemmy's description in ''Bowser Jr.'s Journey''|right]]
Along with the other Koopalings, Lemmy appears in [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|the game's new side story]]. Along with Ludwig, Lemmy is never fought in this game. Unlike in ''Minion Quest: The Search for Bowser'', he is a Melee-type ally instead of a Ranged-type ally. He does not initially accompany Bowser Jr. or the other Koopalings to find a cure for the [[blorbs]], as he elected to stay behind at Bowser's Castle to "hold down the fort." However, as the castle fell under Fawful's control, Lemmy ended up being beaten up by [[Dieter]], with Larry and Wendy witnessing this before rousting him and trying to escape. Unfortunately, they weren't able to make it far before all three were trapped in barrels, although both he and Larry escaped in the chaos caused by Bowser's Castle relocating itself and Bowser growing giant to battle the castle. Lemmy and Larry later attempted to aid Bowser when he got squished by the [[Tower of Yikk]], although this put them in even more danger after Bowser became [[Super Bowser|giant-sized]]. Despite this, they still foolishly tried to aid Bowser despite him not even being aware of their presence (with Lemmy in particular partly being motivated by his misinterpreting [[Kamek]]'s warning to them about their actions as his insulting him for his size), forcing Bowser Jr. to go after them and later risk his life to save them. After this event, both Larry and Lemmy join Bowser Jr.'s side. During the ending, Lemmy and Bowser Jr. do a balancing act via his trademark ball and a blorbified Goomba, respectively, during the festivities celebrating the defeat of Fawful's forces.
Along with the other Koopalings, Lemmy appears in [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|the game's new side story]]. Along with Ludwig, Lemmy is never fought in this game. Unlike in ''Minion Quest: The Search for Bowser'', he is a Melee-type ally instead of a Ranged-type ally. He does not initially accompany Bowser Jr. or the other Koopalings to find a cure for the [[blorbs]], as he elected to stay behind at Bowser's Castle to "hold down the fort." However, as the castle fell under Fawful's control, Lemmy ended up being beaten up by [[Dieter]], with Larry and Wendy witnessing this before rousting him and trying to escape. Unfortunately, they were not able to make it far before all three were trapped in barrels, although both he and Larry escaped in the chaos caused by Bowser's Castle relocating itself and Bowser growing giant to battle the castle. Lemmy and Larry later attempted to aid Bowser when he got squished by the [[Tower of Yikk]], although this put them in even more danger after Bowser became [[Super Bowser|giant-sized]]. Despite this, they still foolishly tried to aid Bowser despite him not even being aware of their presence (with Lemmy in particular partly being motivated by his misinterpreting [[Kamek]]'s warning to them about their actions as his insulting him for his size), forcing Bowser Jr. to go after them and later risk his life to save them. After this event, both Larry and Lemmy join Bowser Jr.'s side. During the ending, Lemmy and Bowser Jr. do a balancing act via his trademark ball and a blorbified Goomba, respectively, during the festivities celebrating the defeat of Fawful's forces.
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===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8 Lemmy Standard Bike Artwork.png|thumb|left|Lemmy Koopa in ''Mario Kart 8'']]
[[File:MK8 Lemmy Standard Bike Artwork.png|thumb|left|Lemmy in ''Mario Kart 8'']]
[[File:MK8-Lemmy'sTireService4.png|thumb|Promotional banner of ''Lemmy's Tire Service'' in ''Mario Kart 8'']]
[[File:MK8-Lemmy'sTireService4.png|thumb|Promotional banner of ''Lemmy's Tire Service'' in ''Mario Kart 8'']]
Lemmy Koopa, alongside the rest of the Koopalings, appears as a playable character for the first time in ''[[Mario Kart 8]]'', where he is an unlockable character. This time, he is voiced by  [[Carlee McManus]]. His nickname in a Japanese Nintendo Direct for ''Mario Kart 8'' is 「すばしっこさナンバー1」<ref>[http://www.youtube.com/watch?v=C-I4diarSU0 "New Drivers!" in the Japanese Nintendo Direct, April 30, 2014.] YouTube. (Retrieved May 2, 2014)</ref>, or "Number 1 in Agility" (localized as the "Ace of Speed"<ref>[https://www.youtube.com/watch?v=flpfRzP2ONU "New Challengers" in the European Nintendo Direct, April 30, 2014.] YouTube. (Retrieved May 2, 2014)</ref> or "Mr. Agility Supreme"<ref>[https://www.youtube.com/watch?v=JbuJZP0_8iQ "New Challengers" in the North American Nintendo Direct, April 30, 2014.] YouTube. (Retrieved May 2, 2014)</ref>). His emblem is a yellow silhouette of his head on a black background, similar to [[Bowser]]'s emblem. Lemmy does have a lazy eye in this game, but it is usually only seen after he is idle for some time.
Lemmy, alongside the rest of the Koopalings, appears as a playable character for the first time in ''[[Mario Kart 8]]'', where he is an unlockable character. This time, he is voiced by  [[Carlee McManus]]. His nickname in a Japanese Nintendo Direct for ''Mario Kart 8'' is 「すばしっこさナンバー1」<ref>[http://www.youtube.com/watch?v=C-I4diarSU0 "New Drivers!" in the Japanese Nintendo Direct, April 30, 2014.] YouTube. (Retrieved May 2, 2014)</ref>, or "Number 1 in Agility" (localized as the "Ace of Speed"<ref>[https://www.youtube.com/watch?v=flpfRzP2ONU "New Challengers" in the European Nintendo Direct, April 30, 2014.] YouTube. (Retrieved May 2, 2014)</ref> or "Mr. Agility Supreme"<ref>[https://www.youtube.com/watch?v=JbuJZP0_8iQ "New Challengers" in the North American Nintendo Direct, April 30, 2014.] YouTube. (Retrieved May 2, 2014)</ref>). His emblem is a yellow silhouette of his head on a black background, similar to [[Bowser]]'s emblem. Lemmy does have a lazy eye in this game, but it is usually only seen after he is idle for some time.


Lemmy is the lightest member of the Koopalings (and is also among the lightest playable characters in the game, being tied with the babies and, when short in height, [[Mii]]s), and as such, can get, depending on the combination, either maximum acceleration, handling, or traction attributes. However, his speed and weight are quite low as a result. Lemmy is the Normal Staff Ghost for [[Sherbet Land (GCN)|Sherbet Land]]. There are also advertisements for [[Lemmy's Tire Service]] on some of the tracks.
Lemmy is the lightest member of the Koopalings (and is also among the lightest playable characters in the game, being tied with the babies and, when short in height, [[Mii]]s), and as such, can get, depending on the combination, either maximum acceleration, handling, or traction attributes. However, his speed and weight are quite low as a result. Lemmy is the Normal Staff Ghost for [[Sherbet Land (GCN)|Sherbet Land]]. There are also advertisements for [[Lemmy's Tire Service]] on some of the tracks.
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====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
Lemmy Koopa appears alongside the other Koopalings and [[Bowser Jr.]] as one of the racing opponents in the virtual reality game ''[[Mario Kart Live: Home Circuit]]''. He is seen using his personalized [[Koopa Clown]] from ''Mario Kart 8 Deluxe''.<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=f2mCqUSDCJE Mario Kart Live: Home Circuit - Announcement Trailer - Nintendo Switch]. ''YouTube''. Retrieved September 4, 2020.</ref>
Lemmy appears alongside the other Koopalings and [[Bowser Jr.]] as one of the racing opponents in the virtual reality game ''[[Mario Kart Live: Home Circuit]]''. He is seen using his personalized [[Koopa Clown]] from ''Mario Kart 8 Deluxe''.<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=f2mCqUSDCJE Mario Kart Live: Home Circuit - Announcement Trailer - Nintendo Switch]. ''YouTube''. Retrieved September 4, 2020.</ref>


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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|entrance=Appears from the background in his Junior Clown Car and gives a mocking gesture.
|entrance=Appears from the background in his Junior Clown Car and gives a mocking gesture.
}}
}}
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''====
Lemmy (alongside the other Koopalings) makes his ''Super Smash Bros.'' debut as a playable character accessible via Bowser Jr.'s alternate costumes in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is unlockable in the former game and available from the start in the latter. His attacks and statistics are identical to Bowser Jr.'s, though he is referred to by his own name by the announcer and has his own voice clips. Lemmy can also appear in place of Bowser Jr. in All-Star mode (like the other Koopalings).
Lemmy (alongside the other Koopalings) makes his ''Super Smash Bros.'' debut as a playable character accessible via Bowser Jr.'s alternate costumes in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is unlockable in the former game and available from the start in the latter. His attacks and statistics are identical to Bowser Jr.'s, though he is referred to by his own name by the announcer and has his own voice clips. Lemmy can also appear in place of Bowser Jr. in All-Star mode (like the other Koopalings).
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He also has unique eye animations compared to the other Koopalings and Bowser Jr.; for example, when he is dizzy, his pupils move around in circles instead of having the same dizzy animation as the others.
He also has unique eye animations compared to the other Koopalings and Bowser Jr.; for example, when he is dizzy, his pupils move around in circles instead of having the same dizzy animation as the others.


An interesting oddity to note is that Lemmy's trophy in ''Super Smash Bros. for Nintendo 3DS'' shows his Clown Car with an orange rim and propeller for unknown reasons.<ref>[http://smashbros-miiverse.com/items/trophies List of trophies in the 3DS version on smashbros-miiverse.com.] (Retrieved September 26, 2014)</ref>
An interesting oddity to note is that Lemmy's trophy in ''Super Smash Bros. for Nintendo 3DS'' shows his Clown Car with an orange rim and propeller for unknown reasons.<ref>{{media link|LemmyKoopaTrophy3DS.png}}</ref>


The title given to Lemmy in the [[Boxing Ring]] is "Wacky War Machine" (NA)<ref>[http://www.youtube.com/watch?v=SgZzlL6k3II Smash Bros. Wii U: All Character Aliases on Punch-Out Stage]</ref> or "Let's Get Wacky" (PAL)<ref>[https://www.youtube.com/watch?v=LcNehbSwQAo Super Smash Bros. Wii U - All PAL Boxing Ring Aliases]</ref> in the Wii U version.
The title given to Lemmy in the [[Boxing Ring]] is "Wacky War Machine" (NA)<ref>[http://www.youtube.com/watch?v=SgZzlL6k3II Smash Bros. Wii U: All Character Aliases on Punch-Out Stage]</ref> or "Let's Get Wacky" (PAL)<ref>[https://www.youtube.com/watch?v=LcNehbSwQAo Super Smash Bros. Wii U - All PAL Boxing Ring Aliases]</ref> in the Wii U version.
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===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
[[File:LemmyKoopa-PDSMBE.png|thumb|upright=1.4|left|Lemmy Koopa in ''Puzzle & Dragons: Super Mario Bros. Edition'']]
[[File:LemmyKoopa-PDSMBE.png|thumb|upright=1.4|left|Lemmy in ''Puzzle & Dragons: Super Mario Bros. Edition'']]
Lemmy appears in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as a Dark attribute character, and as the World 2-Castle and World 2-Airship Boss. Like in ''[[Super Mario World]]'', he is the boss of an underground world. He can perform a move called '''Status Barrier''' that protects against all status defects. He also has an attack called '''Blind Attack''', which deals damage and hides a part of the board from the player's sight as well. Lemmy will join the player when ★World 2-Airship is completed. His Skill is '''Lemmy's Nightmare''', which changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs.
Lemmy appears in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as a Dark attribute character, and as the World 2-Castle and World 2-Airship Boss. Like in ''[[Super Mario World]]'', he is the boss of an underground world. He can perform a move called '''Status Barrier''' that protects against all status defects. He also has an attack called '''Blind Attack''', which deals damage and hides a part of the board from the player's sight as well. Lemmy will join the player when ★World 2-Airship is completed. His Skill is '''Lemmy's Nightmare''', which changes Wood Orbs into Dark Orbs, and Heart Orbs into Fire Orbs.


===''Minecraft''===
===''Minecraft''===
In the Super Mario Mash-up in ''[[Minecraft]]'', Lemmy Koopa appears as a playable skin along with the rest of the Koopalings.
In the Super Mario Mash-up in ''[[Minecraft]]'', Lemmy appears as a playable skin along with the rest of the Koopalings.


===''Paper Mario: Color Splash''===
===''Paper Mario: Color Splash''===
[[File:PMCS Lemmy.png|thumb|left|Lemmy Koopa's introductory pose in ''[[Paper Mario: Color Splash]]'', note the lack of orange stripes on Lemmy's left side of the head, showing that this sprite has a horizontally flipped pose.]]
[[File:PMCS Lemmy.png|thumb|150px|left|Lemmy's introductory pose in ''Paper Mario: Color Splash'', note the lack of orange stripes on Lemmy's left side of the head, showing that this sprite has a horizontally flipped pose.]]
{{quote2|Thank you, thank you! It is I, Lemmy, the greatest and most humble illusionist in all the world! The things you're about to see may shock you. They might astound you. But they'll definitely impress you.|Lemmy Koopa|Paper Mario: Color Splash}}
{{quote2|Thank you, thank you! It is I, Lemmy, the greatest and most humble illusionist in all the world! The things you're about to see may shock you. They might astound you. But they'll definitely impress you.|Lemmy|Paper Mario: Color Splash}}
Along with the rest of the [[Koopalings]], Lemmy makes his [[Paper Mario (series)|''Paper Mario'' series]] debut in ''[[Paper Mario: Color Splash]]''. He appears in [[the Emerald Circus]], where he is seen balancing on a giant ball. He then hides himself and the green [[Big Paint Star]] on the circus tent's roof (as, despite being a skilled illusionist, the Green Big Paint Star was immune to his wand and his magical abilities, thus forcing him to pull a "sleight of hand."). After Mario defeats his minions, they encounter him on the roof, where the battle is fought.  
Along with the rest of the [[Koopalings]], Lemmy makes his [[Paper Mario (series)|''Paper Mario'' series]] debut in ''[[Paper Mario: Color Splash]]''. He appears in [[the Emerald Circus]], where he is seen balancing on a giant ball. He then hides himself and the green [[Big Paint Star]] on the circus tent's roof (as, despite being a skilled illusionist, the Green Big Paint Star was immune to his wand and his magical abilities, thus forcing him to pull a "sleight of hand."). After Mario defeats his minions, they encounter him on the roof, where the battle is fought.  


In battle, Lemmy spawns [[Ptooie]]s, [[Juggler Bro]]s, and [[Circus Bro]]s, to aid him by using his wand. He also uses his wand to make Mario's cards disappear. He attacks by ramming Mario with his ball, although he can also use this as a feint for a magical blast attack from his wand. Hammer attacks are ineffective against him. Finally, he is capable of dodging attacks from [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]s. Instead, it requires that Mario distracts him with the Disco Ball Thing Card, and then using an [[Ice Pick]] Thing Card to pop his ball, making Lemmy the only boss in the game that requires two Thing cards. If just the Ice Pick is used, Lemmy avoids the attack. If just the Disco Ball is used, Lemmy initially gets distracted, then resumes attacking after Mario finishes attacking. If Mario does not defeat Lemmy while he has his Wonder Ball out, Lemmy will use the Wonder Ballistic attack. Lemmy hits Mario 15 times, each dealing 10 damage each and then jumps on him dealing 13 damage, for a total of 163. While this will not defeat Mario if his HP is full, as his max HP at the time is 175, it will most likley defeat him, even if he has taken very little damage previously.
In battle, Lemmy spawns [[Ptooie]]s, [[Juggler Bro]]s., and [[Circus Bro]]s., to aid him by using his wand. He also uses his wand to make Mario's cards disappear. He attacks by ramming Mario with his ball, although he can also use this as a feint for a magical blast attack from his wand. Hammer attacks are ineffective against him. Finally, he is capable of dodging attacks from [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]s. Instead, it requires that Mario distracts him with the Disco Ball Thing Card, and then using an [[Ice Pick]] Thing Card to pop his ball, making Lemmy the only boss in the game that requires two Thing cards. If just the Ice Pick is used, Lemmy avoids the attack. If just the Disco Ball is used, Lemmy initially gets distracted, then resumes attacking after Mario finishes attacking. If Mario does not defeat Lemmy while he has his Wonder Ball out, Lemmy will use the Wonder Ballistic attack. Lemmy hits Mario 15 times, each dealing 10 damage each and then jumps on him dealing 13 damage, for a total of 163. While this will not defeat Mario if his HP is full, as his max HP at the time is 175, it will most likely defeat him, even if he has taken very little damage previously.


Lemmy is one of the three Koopalings that does not have an attack that can defeat Mario instantly when Mario has full health, even if Mario does not block them at all, the others being [[Morton Koopa Jr.]] and [[Roy Koopa]]. He is also one of the two bosses in this game that cannot be defeated with Thing Cards alone, the other being [[Ludwig von Koopa]]. The player must use regular battle cards to damage him in the first phase of the fight.  
Lemmy is one of the three Koopalings that does not have an attack that can defeat Mario instantly when Mario has full health, even if Mario does not block them at all, the others being {{Morton}} and {{Roy}}. He is also one of the two bosses in this game that cannot be defeated with Thing Cards alone, the other being {{Ludwig}}. The player must use regular battle cards to damage him in the first phase of the fight.  


Lemmy's introductory pose is based on his artwork used in the ''[[Encyclopedia Super Mario Bros.]]'' and in material released for the 30th anniversary of ''Super Mario Bros.'', while his appearance follows that of the current games, with an additional cyan-colored tuft on the back and orange stripes on the left side of the head instead of the right side. The sprite was actually a horizontally flipped version of said pose that is then flipped again by the game. Lemmy's pose when he extracts his [[Magic wand]] is instead derived from his artwork in ''[[Super Mario Bros. 3]]'', with the mouth now being slightly open, the right hand now holding the wand more tightly and left hand showing the palm to the viewer.
Lemmy's introductory pose is based on his artwork used in the ''[[Encyclopedia Super Mario Bros.]]'' and in material released for the 30th anniversary of ''Super Mario Bros.'', while his appearance follows that of the current games, with an additional cyan-colored tuft on the back and orange stripes on the left side of the head instead of the right side. The sprite was actually a horizontally flipped version of said pose that is then flipped again by the game. Lemmy's pose when he extracts his [[Magic wand]] is instead derived from his artwork in ''[[Super Mario Bros. 3]]'', with the mouth now being slightly open, the right hand now holding the wand more tightly and left hand showing the palm to the viewer.
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===''Dr. Mario World''===
===''Dr. Mario World''===
[[File:DrMarioWorld - Icon Lemmy.png|thumb|right|Lemmy's icon in ''Dr. Mario World''.]]
[[File:DrMarioWorld - Icon Lemmy.png|thumb|Lemmy's icon in ''Dr. Mario World''.]]
Lemmy appears as a doctor under the name '''Dr. Lemmy''' in ''[[Dr. Mario World]]''. He was added on July 30, 2020. Dr. Lemmy is available as a special stage reward in [[World 28]]. Dr. Lemmy's skill involves [[barrel]]s, which is represented by him standing on a ball and then throwing a bomb in stage mode, where in stage mode it breaks up to 10 of them including the contents within the barrels if they can be eliminated, while in versus mode it hides a number of [[virus]]es in the opponent's play area inside barrels. The barrels hidden this way are in an unbroken state, meaning it will normally take two hits to eliminate each barrel. The amount of viruses affected by this skill differ based on level, where it is one at level 1 and five at level 5 (the latter with the added effect of filling the skill meter faster). In stage mode, using this skill when there are no more barrels left will eliminate a random virus or object (if there are no viruses left), although [[capsule]]s cannot be removed by this skill.
Lemmy appears as a doctor under the name '''Dr. Lemmy''' in ''[[Dr. Mario World]]''. He was added on July 30, 2020. Dr. Lemmy is available as a special stage reward in [[World 28]]. Dr. Lemmy's skill involves [[barrel]]s, which is represented by him standing on a ball and then throwing a bomb in stage mode, where in stage mode it breaks up to 10 of them including the contents within the barrels if they can be eliminated, while in versus mode it hides a number of [[virus]]es in the opponent's play area inside barrels. The barrels hidden this way are in an unbroken state, meaning it will normally take two hits to eliminate each barrel. The amount of viruses affected by this skill differ based on level, where it is one at level 1 and five at level 5 (the latter with the added effect of filling the skill meter faster). In stage mode, using this skill when there are no more barrels left will eliminate a random virus or object (if there are no viruses left), although [[capsule]]s cannot be removed by this skill.


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====''Super Scope 6''====
====''Super Scope 6''====
[[File:SuperScope6MarioLemmy.png|thumb|256px|Lemmy and Mario in ''Super Scope 6''.]]
[[File:SuperScope6MarioLemmy.png|thumb|256px|Lemmy and Mario in ''Super Scope 6''.]]
In the LazerBlazer - Type A: Intercept mode in the game ''[[wikipedia:Super Scope 6|Super Scope 6]]'', Lemmy can occasionally be seen flying across the game screen chasing Mario while riding a missile.<ref>Shogakukan (October 19, 2015). ''[Nintendo Official Guide Book] Super Mario Bros. Encyclopedia 30th Anniversary 1985-2015''. Page 240 states 「スーパースコープ6 周辺機器スーパースコープの専用ソフト。レーザーブレーザー内のインターセプトで、マリオがレミーに追いかけられる。」 which roughly translates to ''Super Scope 6 Dedicated software for the Super Scope peripheral. In LazerBlazer Intercept, Mario is chased by Lemmy.'' Retrieved January 6, 2018.</ref> Shooting Lemmy recovers a missed shot or gives bonus points in 2-player mode.
In the LazerBlazer - Type A: Intercept mode in the game ''{{wp|Super Scope 6}}'', Lemmy can occasionally be seen flying across the game screen chasing Mario while riding a missile.<ref>Shogakukan (October 19, 2015). ''[Nintendo Official Guide Book] Super Mario Bros. Encyclopedia 30th Anniversary 1985-2015''. Page 240 states 「スーパースコープ6 周辺機器スーパースコープの専用ソフト。レーザーブレーザー内のインターセプトで、マリオがレミーに追いかけられる。」 which roughly translates to ''Super Scope 6 Dedicated software for the Super Scope peripheral. In LazerBlazer Intercept, Mario is chased by Lemmy.'' Retrieved January 6, 2018.</ref> Shooting Lemmy recovers a missed shot or gives bonus points in 2-player mode.
 
====''Mario Golf''====
In ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', his name appears on the scorecard sometimes.


===Unused appearances===
===Unused appearances===
====''Super Princess Peach''====
====''Super Princess Peach''====
[[File:LemmyUnusedSPP.png|thumb|125px|left|Unused ''Super Princess Peach'' sprite sheet.]]
[[File:LemmyUnusedSPP.png|thumb|125px|left|Unused ''Super Princess Peach'' sprite sheet]]
Lemmy was originally going to appear in ''[[Super Princess Peach]]'', although he was [[List of Super Princess Peach pre-release and unused content|taken out of the final game]] with the rest of the Koopalings. According to his sprite sheet, it seems he would spit something at [[Princess Peach]].
Lemmy was originally going to appear in ''[[Super Princess Peach]]'', although he was [[List of Super Princess Peach pre-release and unused content|taken out of the final game]] with the rest of the Koopalings. According to his sprite sheet, it seems he would spit something at [[Princess Peach]]. Most of his animations indicate he was to balance on a ball, although no sprites for the ball seem to be present.


====''Super Mario Bros.'' film====
====''Super Mario Bros.'' film====
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==General information==
==General information==
===Physical appearance===
===Physical appearance===
[[File:Lemmy colouring book.png|thumb|The current appearance of Lemmy Koopa in the ''[[Super Mario Bros. Encyclopedia]]''.]]
[[File:Lemmy colouring book.png|thumb|100px|The current appearance of Lemmy in the ''[[Super Mario Bros. Encyclopedia]]''.]]
Lemmy has the same yellow and tan skin complexion, as well as a green oval-shaped head, that is disproportionately large compared to his small body and features a distinctive pair of orange bars on the left-side and a multi-colored mohawk, that goes from yellow, magenta, cyan, yellow, magenta, to cyan, and ends in a long yellow rat tail that fades to a more orange hue at the tip. He has large, oval eyes that are often crossed or even pointing in opposite directions, although since ''Mario Kart 8'', it has been shown that he normally keeps his eyes correctly aligned. He is the only Koopaling with visible eyes to lack colored irises. He was shown to have teeth and eyelids in ''[[Super Mario World]]'' as well as in a short comic in the ''Super Mario Complete Encyclopedia'', a book published by Shogakukan and written in cooperation with Nintendo, but both features have not appeared in most subsequently released games.<ref>{{media link|SMCE page 225.png|Page 225 of the ''Super Mario Complete Encyclopedia'' (「スーパーマリオ全百科」)}}, in which various tips to defeat Lemmy in ''Super Mario Bros. 3'' are shown. Lemmy has visible eyelids in the first and third panel, while teeth are visible in the third panel.</ref> Lemmy is the smallest of all Koopalings, around as small as [[Toad]], as even early official material showed<ref>[http://pressthebuttons.typepad.com/.a/6a00d83452033569e201b8d0b43f5b970c 1993 Nintendo Character Guide Comparison Chart that includes some Koopalings] and [http://pressthebuttons.typepad.com/.a/6a00d83452033569e201b7c72a96cb970b 1993 Nintendo Character Guide Comparison Chart that includes Toad.] ''Press The Buttons''. Retrieved October 14,2015.</ref>.  
Lemmy has the same yellow and tan skin complexion, as well as a green oval-shaped head, that is disproportionately large compared to his small body and features a distinctive pair of orange bars on the left-side and a multi-colored mohawk, that goes from yellow, magenta, cyan, yellow, magenta, to cyan, and ends in a long yellow rat tail that fades to a more orange hue at the tip. He has large, oval eyes that are often crossed or even pointing in opposite directions, although since ''Mario Kart 8'', it has been shown that he normally keeps his eyes correctly aligned. He is the only Koopaling with visible eyes to lack colored irises. He was shown to have teeth and eyelids in ''[[Super Mario World]]'' as well as in a short comic in the ''Super Mario Complete Encyclopedia'', a book published by Shogakukan and written in cooperation with Nintendo, but both features have not appeared in most subsequently released games.<ref>{{media link|SMCE page 225.png|Page 225 of the ''Super Mario Complete Encyclopedia'' (「スーパーマリオ全百科」)}}, in which various tips to defeat Lemmy in ''Super Mario Bros. 3'' are shown. Lemmy has visible eyelids in the first and third panel, while teeth are visible in the third panel.</ref> Lemmy is the smallest of all Koopalings, around as small as [[Toad]], as even early official material showed<ref>[http://pressthebuttons.typepad.com/.a/6a00d83452033569e201b8d0b43f5b970c 1993 Nintendo Character Guide Comparison Chart that includes some Koopalings] and [http://pressthebuttons.typepad.com/.a/6a00d83452033569e201b7c72a96cb970b 1993 Nintendo Character Guide Comparison Chart that includes Toad.] ''Press The Buttons''. Retrieved October 14,2015.</ref>.  
His shell is orange with yellow circles around the spikes. He wears the same spiked metal cuffs as his male siblings. He also has a three-ribbed plated belly and padded feet with claws on his toes which are more pointed and more noticeable than those of the other [[Koopalings]].
His shell is orange with yellow circles around the spikes. He wears the same spiked metal cuffs as his male siblings. He also has a three-ribbed plated belly and padded feet with claws on his toes which are more pointed and more noticeable than those of the other [[Koopalings]].
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In his hand-drawn artwork of the redesigned version, he lacks the last blue tuft of the mohawk and the orange stripes are on the right side of his head. In his sprites of ''[[Super Mario World]]'' the stripes are absent. In both remakes of ''Super Mario Bros. 3'', the sprites show an orange mohawk, that is completely white in ''Super Mario World''. In sprites of ''Super Mario World'' his shell is yellow despite the existence of a more appropriate palette (the green Koopa's palette), which would match the green color of his shell shown in the artwork of said game. Lemmy's ''Super Mario Bros. 3'' sprite has the same palette as [[Bowser|Bowser's]] sprite.
In his hand-drawn artwork of the redesigned version, he lacks the last blue tuft of the mohawk and the orange stripes are on the right side of his head. In his sprites of ''[[Super Mario World]]'' the stripes are absent. In both remakes of ''Super Mario Bros. 3'', the sprites show an orange mohawk, that is completely white in ''Super Mario World''. In sprites of ''Super Mario World'' his shell is yellow despite the existence of a more appropriate palette (the green Koopa's palette), which would match the green color of his shell shown in the artwork of said game. Lemmy's ''Super Mario Bros. 3'' sprite has the same palette as [[Bowser|Bowser's]] sprite.


In the ''Super Smash Bros.'' series, Lemmy's appearance is unaltered, compared to the other ''Mario'' characters, including Bowser. In ''Super Smash Bros. Ultimate'', however, Lemmy receives a slightly darker and subdued color scheme, while his hair, spikes, and shell receive simple detailing, though his scales remain undefined. These traits are shared with Bowser Jr. and the other Koopalings.
In the ''Super Smash Bros.'' series, Lemmy's appearance is unaltered, compared to the other ''Super Mario'' characters, including Bowser. In ''Super Smash Bros. Ultimate'', however, Lemmy receives a slightly darker and subdued color scheme, while his hair, spikes, and shell receive simple detailing, though his scales remain undefined. These traits are shared with Bowser Jr. and the other Koopalings.


===Development===
===Development===
{{multiframe
{{multiframe
|[[File:SMC NOG page 65 sketch Lemmy.png|x180px]][[File:SMB3 LemmyKoopa.jpg|x180px]][[File:LemmyKoopa2 SMB3.png|x180px]][[File:SMC NOG Lemmy.png|x180px]][[File:PMCS Lemmy Wand.png|x180px]]|Evolution of Lemmy's physical appearance and of the coloring of his mohawk. From left to right: sketch made during Bowser's redesign for the ''[[Family Computer Disk System]]'' version of ''[[Super Mario Bros.: The Lost Levels]]'' (1986), artwork for ''[[Super Mario Bros. 3]]'' (1988), North American manual of ''[[Super Mario World]]'' (1991), artwork in the ''Nintendo Official Guidebook'' of ''[[Super Mario All-Stars|Super Mario Collection]]'' (1993), sprite in ''[[Paper Mario: Color Splash]]'' (2016).|size=619
|[[File:SMC NOG page 65 sketch Lemmy.png|x180px]][[File:SMB3 LemmyKoopa.jpg|x180px]][[File:PMCS Lemmy Wand.png|x180px]]|Evolution of Lemmy's physical appearance and of the coloring of his mohawk. From left to right: sketch made during Bowser's redesign for the ''[[Family Computer Disk System]]'' version of ''[[Super Mario Bros.: The Lost Levels]]'' (1986), artwork for ''[[Super Mario Bros. 3]]'' (1988), sprite in ''[[Paper Mario: Color Splash]]'' (2016).|size=380
|align=left
|align=left
}}
}}
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While said mohawk was always shown as having six tips, its coloring changed over time. Originally, the colors went from magenta to blue, magenta again, yellow, and then green. Since the North American manual of ''[[Super Mario World]]'', the second magenta streak was instead colored orange, with the ''Nintendo Power'' guide for the game still using the old coloring in the artwork. In the ''Nintendo Official Guidebook'' of ''Super Mario Collection'' (Japanese name of ''[[Super Mario All-Stars]]'') Lemmy's hair was shown with only three streaks: a magenta one, followed by a cyan one and a yellow one, this coloring was reused in ''Mario & Luigi: Superstar Saga'' and in his unused sprites for ''Super Princess Peach''. In his newest design this latter order was kept, but starting with a yellow stripe, and three stripes having the same order were added, along with the addition of a yellow ponytail that blends into orange at the tip. Furthermore, each tip has its own color, and his 3D models, as well as ''[[Mario & Luigi: Paper Jam]]'', show the mohawk as being formed by six separated strands, each with its own color.
While said mohawk was always shown as having six tips, its coloring changed over time. Originally, the colors went from magenta to blue, magenta again, yellow, and then green. Since the North American manual of ''[[Super Mario World]]'', the second magenta streak was instead colored orange, with the ''Nintendo Power'' guide for the game still using the old coloring in the artwork. In the ''Nintendo Official Guidebook'' of ''Super Mario Collection'' (Japanese name of ''[[Super Mario All-Stars]]'') Lemmy's hair was shown with only three streaks: a magenta one, followed by a cyan one and a yellow one, this coloring was reused in ''Mario & Luigi: Superstar Saga'' and in his unused sprites for ''Super Princess Peach''. In his newest design this latter order was kept, but starting with a yellow stripe, and three stripes having the same order were added, along with the addition of a yellow ponytail that blends into orange at the tip. Furthermore, each tip has its own color, and his 3D models, as well as ''[[Mario & Luigi: Paper Jam]]'', show the mohawk as being formed by six separated strands, each with its own color.


In ''[[Mario & Luigi: Superstar Saga]]'', beside the coloring of the mohawk seen in the ''Nintendo Official Guidebook'' of ''Super Mario Collection'', Lemmy was also given cuffs with spikes, that his previous cuffs lacked much like those of [[Bowser Jr.]].
In ''[[Mario & Luigi: Superstar Saga]]'', beside the coloring of the mohawk seen in the ''Nintendo Official Guidebook'' of ''Super Mario Collection'', Lemmy was also given cuffs with spikes, which his previous cuffs lacked, much like those of [[Bowser Jr.]]
   
   
With his redesign in ''[[New Super Mario Bros. Wii]]'', like the Koopalings who had green shells, Lemmy's was given a unique color, orange. Aside from its spikes being updated to an off-white color they were also given yellow rings. The color of the two stripes on the left side of his head was also changed from pink to orange, possibly to match his shell color. He also has a braid on the back of his head. Furthermore, his snout was also shortened and his artwork, as well as hand-drawn illustrations, started to show his tail, which previously was shown exclusively in the sprites of the games.
With his redesign in ''[[New Super Mario Bros. Wii]]'', like the Koopalings who had green shells, Lemmy's was given a unique color, orange. Aside from its spikes being updated to an off-white color they were also given yellow rings. The color of the two stripes on the left side of his head was also changed from pink to orange, possibly to match his shell color. He also has a braid on the back of his head. Furthermore, his snout was also shortened and his artwork, as well as hand-drawn illustrations, started to show his tail, which previously was shown exclusively in the sprites of the games.
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In ''The Adventures of Super Mario Bros. 3'' and ''Super Mario World'', Hip is more mischievous than truly evil on most occasions, and preferred to simply play pranks instead of cause havoc; though several episodes, such as "[[Life's Ruff]]", showed him capable of causing real chaos.
In ''The Adventures of Super Mario Bros. 3'' and ''Super Mario World'', Hip is more mischievous than truly evil on most occasions, and preferred to simply play pranks instead of cause havoc; though several episodes, such as "[[Life's Ruff]]", showed him capable of causing real chaos.


In the ''Nintendo Comics System'', Lemmy was somewhat childish and unintelligent and seemed keener on simply helping his father and trying to gain his appreciation than actually causing evil. The unintelligent aspect of his character in the ''Nintendo Comics System'' was such that when Bowser read the Koopalings the act of violence in ''[[Bowser Knows Best]]'' for their letting Peach escape due to the latter tricking them, Bowser specifically exempted Lemmy from blame specifically because Bowser knew Lemmy was "a blithering idiot." Like Mario and several of Bowser's minions, Lemmy also had an obsession with the plumbing based hero [[Dirk Drain-Head]] and could somehow understand Larry's picture-only dialogue, while no one else could at all. In ''Nintendo Adventure Books'', a continuation of ''Nintendo Comics System'', Lemmy was portrayed as somewhat crazed in demeanor and much more menacing on some occasions.
In the ''Nintendo Comics System'', Lemmy was somewhat childish and unintelligent and seemed keener on simply helping his father and trying to gain his appreciation than actually causing evil. The unintelligent aspect of his character in the ''Nintendo Comics System'' was such that when Bowser read the [[Koopalings]] the act of violence in ''[[Bowser Knows Best]]'' for their letting Peach escape due to the latter tricking them, Bowser specifically exempted Lemmy from blame specifically because Bowser knew Lemmy was "a blithering idiot." Like Mario and several of Bowser's minions, Lemmy also had an obsession with the plumbing based hero [[Dirk Drain-Head]] and could somehow understand Larry's picture-only dialogue, while no one else could at all. In ''Nintendo Adventure Books'', a continuation of ''Nintendo Comics System'', Lemmy was portrayed as somewhat crazed in demeanor and much more menacing on some occasions.


In the ''Super Mario Adventures'' comics, Lemmy's personality was, more or less, identical to those of the other [[Koopalings]], with no real differentiating quirks or attributes.
In the ''Super Mario Adventures'' comics, Lemmy's personality was, more or less, identical to those of the other Koopalings, with no real differentiating quirks or attributes.


In the computer version of ''[[Mario is Missing!]]'', the unused voices of Lemmy depicted him as being sarcastic, as he "pretends" to make [[Luigi]] join them. ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' indicates that Lemmy may mistake some warnings as forms of criticism, as when Kamek tried to convince him that the now-gigantic Bowser would not notice him, he accuses him of saying he is too short. It also hints that he is a tad socially awkward in casual situations, as he often glances from left to right when silent and frequently says "um" or "uh" when speaking.
In the computer version of ''[[Mario is Missing!]]'', the unused voices of Lemmy depicted him as being sarcastic, as he "pretends" to make [[Luigi]] join them. ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' indicates that Lemmy may mistake some warnings as forms of criticism, as when Kamek tried to convince him that the now-gigantic Bowser would not notice him, he accuses him of saying he is too short. It also hints that he is a tad socially awkward in casual situations, as he often glances from left to right when silent and frequently says "um" or "uh" when speaking.
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==Profiles and statistics==
==Profiles and statistics==
{{main|List of Lemmy Koopa profiles and statistics}}
{{main|List of Lemmy Koopa profiles and statistics}}
===''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]''===
===''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]''===
{{multiframe
{{multiframe
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|align=right
|align=right
}}
}}
*'''Weight Class''': Light
*'''Weight Class''': Light
*'''Stats'''
*'''Stats'''
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**'''Traction''': 5  
**'''Traction''': 5  
**'''Mini-Turbo''': 5
**'''Mini-Turbo''': 5
 
*'''Bio:''' "''The smallest and lightest Koopaling is also the craziest! Lemmy’s quick off the starting line, but is susceptible to getting shoved around by almost everyone else.''"
*'''Bio:''' ''"The smallest and lightest Koopaling is also the craziest! Lemmy’s quick off the starting line, but is susceptible to getting shoved around by almost everyone else."''
 
;Staff ghost time
;Staff ghost time
{| border=1 style="text-align:center;border-collapse:collapse" width=70% align=center
{|border=1 style="text-align:center;border-collapse:collapse"width=70% align=center
|- style="background:gold"
|-style="background:gold"
!width=15% rowspan=2|Course
!width=15% rowspan=2|Course
!width=10% rowspan=2|Staff Name
!width=10% rowspan=2|Staff Name
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!width=5% rowspan=2|Time
!width=5% rowspan=2|Time
!width=30% colspan=3|Vehicle Combination
!width=30% colspan=3|Vehicle Combination
|- style="background:gold"
|-style="background:gold"
!width=10%|Body
!width=10%|Body
!width=10%|Tires
!width=10%|Tires
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==Game appearances==
==Game appearances==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse;font-family:Arial"
|-
|-
!width=50%|Title
!width=50%|Title
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|[[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]
|[[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]
|-
|-
|''[[Minecraft]]'' (Bedrock version)
|''[[Minecraft|Minecraft: Bedrock Edition]]''
|Playable skin in the Super Mario Mash-up
|Playable skin in the Super Mario Mash-up
|North America:<br>June 21, 2018
|North America:<br>June 21, 2018
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This is a list for all voice actors for Lemmy Koopa.
This is a list for all voice actors for Lemmy Koopa.
*[[Stuart Stone]] in ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]''.
*[[Stuart Stone]] in ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]''.
*Bruce Sandig in ''[[Mario is Missing!]]''
*Bruce Sandig in ''[[Mario is Missing!]]''.
*[[Lani Minella]] in ''New Super Mario Bros.'' series, ''Super Smash Bros.'' series and ''Super Mario Maker 2''.
*[[Lani Minella]] in the ''New Super Mario Bros.'' series, ''Super Smash Bros.'' series, and ''Super Mario Maker 2''.
*[[Carlee McManus]] in most games as of ''Mario Kart 8'' in 2014.
*[[Carlee McManus]] in most games as of ''Mario Kart 8'' in 2014.
In addition to this, the "Animal, Creature - Large Animal Death Scream" stock sound also used for [[Bowser#Portrayals|Bowser]] in some games is used for Lemmy when he is defeated in ''[[Super Mario World: Super Mario Advance 2]]''.


==Gallery==
==Gallery==
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LemmyKart8.jpg|''[[Mario Kart 8]]''
LemmyKart8.jpg|''[[Mario Kart 8]]''
PDSMBE-Lemmy-TeamImage.png|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
PDSMBE-Lemmy-TeamImage.png|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
BISDX Artwork - Lemmy.png|''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''
Lemmy MK8 badge midres.jpg|''[[Nintendo Badge Arcade]]''
MK8 Lemmy Standard Bike Artwork.png|''Mario Kart 8''
DrMarioWorld Lemmy.png|''[[Dr. Mario World]]''
</gallery>
</gallery>


==Quotes==
==Quotes==
{{main|List of Lemmy Koopa quotes}}
{{main|List of Lemmy Koopa quotes}}
*''"Welcome to Lemmy's Magical Circus, Mario!!! Would you like to have some fun with these magical balls? See if you can balance yourself on top of them like I can. Ha Ha Ha!''" - ''[[Super Mario Bros. 3]]'' Nintendo Power Strategy Guide
*"''Welcome to Lemmy's Magical Circus, Mario!!! Would you like to have some fun with these magical balls? See if you can balance yourself on top of them like I can. Ha Ha Ha!''" - ''[[Super Mario Bros. 3]]'' Nintendo Power Strategy Guide
*"''Lemmy, hi!''" - ''[[Mario Kart 8]]'' (when unlocked)
*"''Lemmy, hi!''" - ''[[Mario Kart 8]]'' (when unlocked)
*"''Yeah, yeah, yeah!!''" - ''[[Mario Kart 8]]'' (when earning 2nd-6th place)
*"''Yeah, yeah, yeah!!''" - ''[[Mario Kart 8]]'' (when earning 2nd-6th place)
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[[Category:Hotel Mario]]
[[Category:Hotel Mario]]
[[Category:Leaping Lizards characters]]
[[Category:Leaping Lizards characters]]
[[Category:LEGO Super Mario characters]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey characters]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey characters]]
[[Category:Mario & Luigi: Paper Jam bosses]]
[[Category:Mario & Luigi: Paper Jam bosses]]