King Bowser's Castle (Super Mario World 2: Yoshi's Island): Difference between revisions

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{{articleabout|a level in ''[[Super Mario World 2: Yoshi's Island]]''|the place|[[Bowser's Castle]]}}
{{articleabout|the final castle in ''[[Super Mario World 2: Yoshi's Island]]''|the place|[[Bowser's Castle]]}}
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{{level
|title = King Bowser's Castle
|title = King Bowser's Castle

Revision as of 08:38, April 1, 2013

Template:Articleabout Template:Level King Bowser's Castle is the final level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3 (secrets and Extras excluded).

When Yoshi starts the level, he will be in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He will then need to cross a long gap as the Yoshi Helicopter. Along the way, Yoshi must avoid the Skeleton Goonies. Crashing into them will automatically result in Yoshi falling (usually leading to losing a life). Kamek will also fly in, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block (followed by a Middle Ring), Kamek will fly in for the last time in the area and look at Yoshi grimly.

The next room consists of a door roulette wheel. Doors, which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must pelt one with a Yoshi Egg, which will then drop to the floor and allow him to progress.

The first contains generic obstacles and the second includes nearly every Shy Guy species, but the third and fourth doors are more notable.

In the third one, Tap-Tap the Golden appears. He will chase Yoshi through a lava cave area that autoscrolls. If Yoshi is lucky, he will be able to knock Tap-Tap back and into a pit with eggs, buying him some time. Eventually, Yoshi will reach a Warp Pipe to get away from him.

The fourth door is an incredibly easy area. It consists only of moving platforms that hold Coins. The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups.

Yoshi fighting the gigantic version of Baby Bowser in the level King Bowser's Castle in Super Mario World 2: Yoshi's Island
Yoshi and the gigantic Baby Bowser are seen here fighting.

The final room before the boss battle is a scrolling playroom. Kamek will appear, desperately trying to blast Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a Fang, a Milde, a Shy Guy, or a Star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room.

Kamek will greet Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser will awake, aggravated that Kamek "woke" him. He will repeatedly Ground Pound Kamek and then kick him aside, before noticing Yoshi and acknowledging him as a "gween donkey". He will attack Yoshi, trying to push Baby Mario away and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King. Once Baby Bowser is defeated, Kamek will return, fully healed from his beating, and put his magic to its full power. Yoshi then finds himself in the now-destroyed room, and a giant Baby Bowser will appear in the background. Yoshi must nab Giant Yoshi Eggs from the Balloons that fly in, while avoiding both falling rocks that destroy the stadium and fireball blasts from a gigantic Baby Bowser. If Yoshi hits him enough times, Baby Bowser is returned to his normal self, and Kamek will fly off with him. Then, Yoshi jumps up to a small area where the stork and Baby Luigi are kidnapped. After that, the message says:

Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited.

The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery!


Thank you, Yoshi! The twins will meet the parents soon!


The Stork can then make his delivery to Baby Mario and Luigi's mother and father, and the credits roll.

Names in Other Languages

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