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[[Image:Keys.PNG|frame|right|In order of game described]] | |||
There are dozens of different '''keys''' for castles and fortresses all across the [[Mushroom World]]. | There are dozens of different '''keys''' for castles and fortresses all across the [[Mushroom World]]. | ||
''[[Super Mario Bros. 2]]'' is the first Mario game with keys and locked doors. [[Phanto]]s will always be guarding keys, so unless you drop the key or unlock a door, a [[Phanto]] will be chasing you. Keys are always in view; never under a [[Vegetable]]. | |||
In ''[[Super Mario World]]'', the keyholes would turn into a gigantic portal when a key came into contact with it. | |||
In ''[[Super Mario World 2: Yoshi's Island]]'' the keys unlocked doors, but when a boss was defeated a large key would appear and act the same as ones in ''[[Super Mario World]]''. | |||
There's many key designs in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand Year Door]]'' but they only open specific doors. There's [[Castle Key]]s for every castle and fortress, and various others keys in differnt locations. | |||
[[Category: Items]] | [[Category: Items]] |
Revision as of 20:14, September 18, 2006
There are dozens of different keys for castles and fortresses all across the Mushroom World.
Super Mario Bros. 2 is the first Mario game with keys and locked doors. Phantos will always be guarding keys, so unless you drop the key or unlock a door, a Phanto will be chasing you. Keys are always in view; never under a Vegetable.
In Super Mario World, the keyholes would turn into a gigantic portal when a key came into contact with it.
In Super Mario World 2: Yoshi's Island the keys unlocked doors, but when a boss was defeated a large key would appear and act the same as ones in Super Mario World.
There's many key designs in Paper Mario and Paper Mario: The Thousand Year Door but they only open specific doors. There's Castle Keys for every castle and fortress, and various others keys in differnt locations.