Ka-thunk: Difference between revisions

278 bytes added ,  3 months ago
m
no edit summary
Tag: Mobile edit
mNo edit summary
 
(6 intermediate revisions by 6 users not shown)
Line 6: Line 6:
}}
}}
[[File:SM3DW King Ka-Thunk's Castle.jpg|230px|thumb|left|[[Rosalina]] near two Ka-thunks]]
[[File:SM3DW King Ka-Thunk's Castle.jpg|230px|thumb|left|[[Rosalina]] near two Ka-thunks]]
'''Ka-thunks'''<ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 27.</ref> are obstacles that appear only in the courses [[King Ka-thunk's Castle]] and [[Bowser's Lava Lake Keep]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]''. Ka-thunks resemble metal blue square frames covered in spikes which hurt the player upon contact. They either spawn in small crevices and move along a set path until they fall into an abyss, or appear moving in a looping path. Some simply flip side to side. They function similarly to [[Tox Box]]es, as they move along paths, and the player must avoid them by using the hollow space in the middle. They cannot be destroyed by any means, including invincibility, excluding a pair of Ka-thunks in [[Bowser's Lava Lake Keep]] which disappear upon defeating a pair of [[Hammer Bro]]s.
'''Ka-thunks'''<ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 27.</ref> are obstacles that appear only in the courses [[King Ka-thunk's Castle]] and [[Bowser's Lava Lake Keep]] in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port, ''[[Super Mario 3D World + Bowser's Fury]]''. Ka-thunks resemble metal blue square frames covered in spikes that hurt the player upon contact. They either spawn in small crevices and move along a set path until they fall into an abyss, or appear moving in a looping path. Some simply flip from side to side. They function similarly to [[Tox Box]]es, as they move along paths, and the player must avoid them by using the hollow space in the middle. They cannot be destroyed by any means, including invincibility, excluding a pair of Ka-thunks in Bowser's Lava Lake Keep that disappear upon defeating a pair of [[Hammer Bro]]s.


[[King Ka-thunk]] holds onto a larger Ka-thunk during his battle.
[[King Ka-thunk]] holds on to a larger Ka-thunk during his battle.
{{br}}


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Super Mario 3D World]]''
|file1=<tt>content/ObjectData/Wackun6x6M.szs</tt>
|name1=Wackun6x6M
|meaning1=Romanization of「ワックン」(''Wakkun''); play on「枠」(''waku'', frame) and possibly a reference to「ドッスン」(''Dossun'', [[Thwomp#Names in other languages|Thwomp]])
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=Wackun<ref>''Super Mario 3D World'' internal filename (<tt>Wackun6x6M</tt>)</ref><br>(internal)<br>ガッチン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D World'' section, page 225.</ref><br>''Gacchin''
|Jap=ガッチン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D World'' section, page 225.</ref>
|JapM=A romanization of「ワックン」(''Wakkun''); a contraction of「枠」(''waku'', frame) and possibly「くん」(''{{wp|Japanese honorifics#Kun|-kun}}'')<br><br>Corruption of「がちん」(''gachin'', onomatopoeia for clanking)
|JapR=Gacchin
|JapM=Pun on「ガチン」(''gachin'', onomatopoeia for slamming noise) and possibly a reference to「ドッスン」(''Dossun'', Thwomp)
|Dut=Kathunk
|Ger=Klonk
|Ger=Klonk
|GerM=Same as French name
|GerM=Same as French name
|Fra=Klonk
|Fre=Klonk
|FraM=From English onomatopoeia "clonk"
|FreM=Pun on the English onomatopoeia "clonk"
|Ita=Clompo
|Ita=Clompo
|ItaM=Masculine form of "clomp" (the sound of a crushing object)
|ItaM=Masculine form of "clomp" (the sound of a crushing object)
|Por=Quadrapumba
|PorM=Portmanteau of "quadrado" (square) and "pumba" (onomatopoeia for slamming noise)
|Spa=Marcoplás
|Spa=Marcoplás
|SpaM=Portmanteau of "marco" (frame) and "plás" (sound of a crushing object)
|SpaM=Portmanteau of "marco" (frame) and "plás" (sound of a crushing object)