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Hyper Goombas (and the rest of the "hyper" clan, for that matter) first appear in ''[[Paper Mario]]''.  They live only in [[Gusty Gulch]], including the space beneath the [[Windy Mill]].
{{species infobox
|image=[[File:SMRPG HyperGoomba.jpg|150px]]<br>Artwork of a Hyper Goomba from ''[[Paper Mario: The Thousand-Year Door]]''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|variant_of=[[Goomba]]
|variants=[[Hyper Paragoomba]]<br>[[Hyper Spiky Goomba]]
|comparable=[[Pro Goomba]]
}}
'''Hyper Goombas''' are green [[Goomba]]s capable of [[Charged|charging]] their attacks to increase their attack power to eight points. They appear in the first two ''[[Paper Mario (series)|Paper Mario]]'' games.  


''[[Paper Mario: The Thousand Year Door]]'' introduced a few new "hyper" creatures.  Along with that, it revealed that Hyper Goombas and their clan also live in [[Twilight Trail]].
==History==
===''Paper Mario''===
In ''[[Paper Mario]]'', Hyper Goombas are depicted as savage Goombas that live in [[Gusty Gulch]], including the space beneath the [[Windy Mill]]. They are the most powerful Goombas in the game when charged, and have the highest amount of hit points of any of the typical enemy varieties. They appear along with a flying subtype, the [[Hyper Paragoomba]], along with a similar enemy called [[Hyper Cleft]]. [[Goombario]] recommends becoming [[invisible|transparent]] if the player sees one charging.


Hyper Goombas have the ability to raise their attack power by 6, allowing them to do a lot of damage. It is highly suggested that they are defeated before they can attack.
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Hyper Goombas are found in [[Twilight Trail]] and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the [[Hyper Spiky Goomba]], as well as Hyper Cleft. [[Goombella]] suggests [[flee]]ing if one charges, as at the point they are first encountered [[Vivian]] has not joined to make becoming invisible simple.


==Hyper Paragoomba==
==Statistics==
Flying around, outside the [[Windy Mill]], are the Hyper Paragoombas, flying versions of the Hyper Goomba. Hyper Paragoombas attack quickly, making defense difficult.  Like their relatives, they can also raise their attack power by 6.
===''Paper Mario''===
{{:Paper Mario bestiary|transcludesection=Hyper Goomba|image=[[File:PM Hyper Goomba idle.gif]]|align=horizontal}}


==Hyper Spiked Goomba==
===''Paper Mario: The Thousand-Year Door''===
Hyper Spiked Goombas are Hyper Goombas with spikes on their heads, making jumping difficult.  They are also the speediest of the bunch, and are as fast--if not faster--as Mario.  They are able to raise their attack power by 6. When it charges up, its Attack goes up to 9!
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Hyper Goomba|align=horizontal|image=[[File:PMTTYDHyperGoomba.png]]}}
==Names in other languages==
{{foreign names
|Jap=ハイパークリボー
|JapR=Haipā Kuribō
|JapM=Hyper Goomba
|Spa=Híper Goomba
|SpaM=Hyper Goomba
|Fre=Hyper Goomba
|FreM=-
|Ger=Hyper-Gumba
|GerM=Hyper Goomba
|Ita=Iper Goomba
|ItaM=Hyper Goomba
|Chi=超级栗子小子
|ChiR=Chāojí Lìzi Xiǎozi
|ChiM=Super Goomba
}}


==Paper Mario Stats and Tattle Information==
{{Goombas}}
===Hyper Goomba===
{{PM}}
===Hyper Paragoomba===
{{PMTTYD}}
 
[[Category:Goombas]]
==Paper Mario Stats and Tattle Information==
[[Category:Paper Mario enemies]]
===Hyper Goomba===
[[Category:Paper Mario: The Thousand-Year Door enemies]]
*'''Stats:''' HP: 8, Attack: 2, Defense: 0
[[de:Hyper-Gumba]]
*'''Locations:''' [[Twilight Trail]]
[[it:Iper Goomba]]
*'''Tattle:''' That's a Hyper Goomba.  Which means... Umm... It's a hyperactive Goomba! Duh! But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?
*'''Tattle Number:''' 4
*'''Tattle Log:''' When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
 
===Hyper Paragoomba===
*'''Stats:''' HP: 8, Attack: 2, Defense: 0
*'''Locations:''' [[Twilight Trail]]
*'''Tattle:''' That's a Hyper Paragoomba.  It's basically just a Hyper Goomba with wings. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you damage it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool.  Even normal Hyper Goombas are dangerous.
*'''Tattle Number:''' 5
*'''Tattle Log:''' When this winged Hyper Goomba charges up, its Attack Power rises to 8.
 
===Hyper Spiky Goomba===
*'''Stats:''' HP: 8, Attack: 3, Defense: 0
*'''Locations:''' [[Twilight Trail]]
*'''Tattle:''' That's a Hyper Spiky Goomba.  It's a Hyper Goomba with a spike on its head. After charging up, its Attack power rises to an incredible level of 9!  That's SCARY... Beat it before it attacks, or you'll be in peril before you know it, seriously. If only this book listed a way to dodge that attack...
*'''Tattle Number:''' 6
*'''Tattle Log:''' When this spike-headed Hyper Goomba charges up, its Attack Power rises to 9, so heads up!
 
[[Category: Enemies]]
[[Category: Sub-Species]]

Latest revision as of 08:24, January 8, 2024

Hyper Goomba
Hyper Goomba
Artwork of a Hyper Goomba from Paper Mario: The Thousand-Year Door
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (2004)
Variant of Goomba
Variants
Comparable

Hyper Goombas are green Goombas capable of charging their attacks to increase their attack power to eight points. They appear in the first two Paper Mario games.

History[edit]

Paper Mario[edit]

In Paper Mario, Hyper Goombas are depicted as savage Goombas that live in Gusty Gulch, including the space beneath the Windy Mill. They are the most powerful Goombas in the game when charged, and have the highest amount of hit points of any of the typical enemy varieties. They appear along with a flying subtype, the Hyper Paragoomba, along with a similar enemy called Hyper Cleft. Goombario recommends becoming transparent if the player sees one charging.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, Hyper Goombas are found in Twilight Trail and are merely described as hyperactive rather than uncivilized. They act mostly the same as before aside from minor base statistic boosts and appear alongside Hyper Paragoombas and a new subtype, the Hyper Spiky Goomba, as well as Hyper Cleft. Goombella suggests fleeing if one charges, as at the point they are first encountered Vivian has not joined to make becoming invisible simple.

Statistics[edit]

Paper Mario[edit]

Paper Mario enemy
Hyper Goomba
Battle idle animation of a Hyper Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation) Max HP 7 Attack 1 Defense 0
Role Common Type Ground Level 12
Strong None Weak None Moves Headbonk (1), Charge Up, Missile-Bonk (8)
Sleep? 80%, 0 Dizzy? 80%, 0 Shock? 100%, 0
Shrink? 80%, 0 Stop? 90%, 0 Fright? 80%
Air Lift? 90% Hurricane? 90% Coins 1 + 0-2
Items Dried Shroom Run 24 Location(s) Gusty Gulch, Windy Mill
Tattle This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door enemy
Hyper Goomba
Sprite of a Hyper Goomba, from Paper Mario: The Thousand-Year Door. Max HP 8 Attack 2 Defense 0
Location(s) Twilight Trail Role Common Level 15
Sleep? 80% Dizzy? 80% Confuse? 80%
Tiny? 95% Stop? 90% Soft? 95%
Burn? 100% Freeze? 80% Fright? 90%
Gale Force? 80% KO? 95% Moves Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Shroom, Repel Cape, Tasty Tonic (drop only)
Tattle Log #:
4
Log When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
Tattle That's a Hyper Goomba. Which means… Umm… It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?

Names in other languages[edit]

Language Name Meaning
Japanese ハイパークリボー
Haipā Kuribō
Hyper Goomba

Chinese 超级栗子小子
Chāojí Lìzi Xiǎozi
Super Goomba

French Hyper Goomba
-
German Hyper-Gumba
Hyper Goomba
Italian Iper Goomba
Hyper Goomba
Spanish Híper Goomba
Hyper Goomba