Guard: Difference between revisions

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m (rewrote a sentence because the old one implied that Superguarding could be done in PM64, TTYD and SPM, when it can only be performed in TTYD)
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[[Image:PMguard.png|thumb|left|200px|[[Mario]] using '''Guard''' in  ''Paper Mario''.]]
[[Image:PMguard.png|thumb|left|200px|[[Mario]] using '''Guard''' in  ''Paper Mario''.]]
[[Image:PMTYDguard.jpg|thumb|right|200px|The Guard move in ''Paper Mario: The Thousand-Year Door''.]]
[[Image:PMTYDguard.jpg|thumb|right|200px|The Guard move in ''Paper Mario: The Thousand-Year Door''.]]
'''Guard''' is a defensive move used in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Paper Mario: Sticker Star]]'' (under the name '''Block'''). It is used to reduce damage dealt by enemies. By pressing {{button|n64|A}}, {{button|gcn|a}}, or {{button|a}} just before contact, damage can be reduced by 1; the player has only 8/60 of a second<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as [[Poison (status effect)|Poison]] (the only exception is immobilization, which only one enemy in the series can perform without an item). If equipped with the [[Badge]] [[Damage Dodge]], Guards can prevent additional points of damage. Simplifier and Unsimplifier badges will loosen or tighten the window to Guard. Guarding reduces damage even against [[piercing attack]]s.
'''Guard''' is a defensive move used in ''[[Paper Mario]]'', ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Paper Mario: Sticker Star]]'' (under the name '''Block'''). It is used to reduce damage dealt by enemies. By pressing {{button|n64|A}}, {{button|gcn|a}}, or {{button|a}} just before contact, damage can be reduced by 1; the player has only 8/60 of a second<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as [[Poison (status effect)|Poison]] (the only exception is immobilization, which only [[X-Yux|one enemy]] in the series can perform without an item). If equipped with the [[Badge]] [[Damage Dodge]], Guards can prevent additional points of damage. Simplifier and Unsimplifier badges will loosen or tighten the window to Guard. Guarding reduces damage even against [[piercing attack]]s.


Should an attack target both Mario and his partner, the player only has to successfully Guard the first hit; whoever gets hit second will automatically take whatever defensive action (Guard, Superguard, or neither) the first did. Because of this, there is a bug where the player cannot control what the second target does if the attack misses the first target - the second target's action will match whatever the last defensive action was for the previous attack.
Should an attack target both Mario and his partner, the player only has to successfully Guard the first hit; whoever gets hit second will automatically take whatever defensive action (Guard, Superguard, or neither) the first did. Because of this, there is a bug where the player cannot control what the second target does if the attack misses the first target - the second target's action will match whatever the last defensive action was for the previous attack.

Revision as of 23:18, November 27, 2015

Guard
Mario using Guard in Paper Mario.
File:PMTYDguard.jpg
The Guard move in Paper Mario: The Thousand-Year Door.

Guard is a defensive move used in Paper Mario, Paper Mario: The Thousand-Year Door and Paper Mario: Sticker Star (under the name Block). It is used to reduce damage dealt by enemies. By pressing A Button, A Button, or A Button just before contact, damage can be reduced by 1; the player has only 8/60 of a second[1] before the attack connects to press the button. Guarding will also negate almost every Status Effect linked to the attack, such as Poison (the only exception is immobilization, which only one enemy in the series can perform without an item). If equipped with the Badge Damage Dodge, Guards can prevent additional points of damage. Simplifier and Unsimplifier badges will loosen or tighten the window to Guard. Guarding reduces damage even against piercing attacks.

Should an attack target both Mario and his partner, the player only has to successfully Guard the first hit; whoever gets hit second will automatically take whatever defensive action (Guard, Superguard, or neither) the first did. Because of this, there is a bug where the player cannot control what the second target does if the attack misses the first target - the second target's action will match whatever the last defensive action was for the previous attack.

In Paper Mario: The Thousand-Year Door, there exist a much stronger version of this move, called the Superguard, which will block all damage and status effects along with a small counterattack, yet requires tighter timing.

References

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