Grandmaster Galaxy: Difference between revisions

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(Rewrite. I left the rewrite tag because I don't know if this rewrite fixes all of the grammatical errors in this page.)
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{{quote|[[Mario]]...so you were the one who collected all of the scattered [[Power Star|stars]]...I want to thank you...your deeds will live on in the memory of the cosmos...|Rosalina|Super Mario Galaxy 2}}
{{quote|[[Mario]]...so you were the one who collected all of the scattered [[Power Star|stars]]...I want to thank you...your deeds will live on in the memory of the cosmos...|Rosalina|Super Mario Galaxy 2}}


'''Grandmaster Galaxy''' is the final galaxy of ''[[Super Mario Galaxy 2]]''. It is located in World S. This galaxy is unlocked when the player gets all 240 Stars, much like the [[Grand Finale Galaxy]] from the [[Super Mario Galaxy|first game]]. It is an obstacle course with puzzles and enemies. This galaxy contains two [[Power Star|Stars]]: one for completing the level and another one for doing it again under [[Prankster Comet|Daredevil Comet]] conditions. In the latter case, the player gets the Star from [[Rosalina]]. Unlike the rest of the galaxies, [[Green Star]]s don't appear here, mainly because the player has to get all Green Stars to unlock this galaxy.
The '''Grandmaster Galaxy''' is the final galaxy of ''[[Super Mario Galaxy 2]]''. It is located in World S. This galaxy is unlocked when the player has collected all 240 Stars, much like the [[Grand Finale Galaxy]] from [[Super Mario Galaxy]]. This galaxy contains two [[Power Star]]s: one for completing the level and another one for a second completion, this time under [[Prankster Comet|Daredevil Comet]] conditions. In the latter case, the player gets the Star from [[Rosalina]]. Unlike the rest of the galaxies, [[Green Star]]s don't appear, mainly because the player has to get all Green Stars in order to unlock this galaxy.


==Planets and Areas==
==Planets and Areas==
==={{conjecturaltext|Starting Planet|planet}}===
==={{conjecturaltext|Starting Planet|planet}}===
[[Image:Flower_Grapple_Planet_Grandmaster.jpg|thumb|right|200px|Mario and Yoshi in the Flower Grapple Planet.]]
[[Image:Flower_Grapple_Planet_Grandmaster.jpg|thumb|right|200px|Mario and Yoshi in the Flower Grapple Planet.]]
The first area is where [[Mario]] must use [[Yoshi]] to swing on the flower grapples to reach the [[Launch Star]]. There are several obstacles along the way, such as [[Mine]]s and [[Bullet Bill]]s. [[Paragoomba]]s also appear in the first mission; they are replaced by [[Choppah]]s in the second mission. A Toad can also be found on this planet who will shout Yoshi's name when talked to.
The first area is where [[Mario]] must use [[Yoshi]] to swing on the flower grapples to reach the [[Launch Star]] at the end of the area. There are several obstacles along the way, such as [[Mine]]s and [[Bullet Bill]]s. [[Paragoomba]]s also appear in the first mission; they are replaced by [[Choppah]]s in the second mission. A Toad can also be found on this planet who will shout Yoshi's name when spoken to.
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==={{conjecturaltext|Flipswitch Planet|planet}}===
==={{conjecturaltext|Flipswitch Planet|planet}}===
[[Image:Flipswitch_Planet_Grandmaster.jpg|thumb|left|200px|The Flipswitch Planet. It contains four [[Sentry Beam‎]]s.]]
[[Image:Flipswitch_Planet_Grandmaster.jpg|thumb|left|200px|The Flipswitch Planet.]]
After using the [[Launch Star]] from the first planet, Mario lands on a planet with [[Flipswitch Panel]]s, with a backdrop showing moving sprites of items from ''[[Super Mario Bros.]]''. The player must touch all 21 [[Flipswitch Panel]]s (while avoiding [[Sentry Beam]]s) to reveal the Launch Star.
After using the [[Launch Star]] from the first planet, Mario lands on a planet with [[Flipswitch Panel]]s, with a backdrop showing moving sprites of items from ''[[Super Mario Bros.]]''. The player must activate all 21 Flipswitch Panels, while avoiding [[Sentry Beam]]s, to reveal the Launch Star.
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==={{conjecturaltext|Electric Maze Area|planet}}===
==={{conjecturaltext|Electric Maze Area|planet}}===
[[Image:Electric_Maze_Planet_Grandmaster.jpg|thumb|right|200px|The Electric Maze Area.]]
[[Image:Electric_Maze_Planet_Grandmaster.jpg|thumb|right|200px|The Electric Maze Area.]]
After landing, Mario finds a [[Cloud Flower]] and a fan producing an upward gust. Mario must use the Cloud Flower to make it to the Launch Star at the end of the maze. More Cloud Flowers are subsequently supplied along the way. There is also a [[1-Up Mushroom]] at the top left here that can be reached with clouds.
After landing, Mario finds a [[Cloud Flower]] and a fan producing an upward gust. Mario must use the Cloud Flower to maneuver to the Launch Star at the end of the area. More Cloud Flowers are subsequently supplied along the way. There is also a [[1-Up Mushroom]] at the top left that can be reached using the Cloud Flower.
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==={{conjecturaltext|Platform Planets|planet}}===
==={{conjecturaltext|Platform Planets|planet}}===
[[Image:Platform_Planet_Grandmaster.jpg|thumb|left|200px|The Platform Planets.]]
[[Image:Platform_Planet_Grandmaster.jpg|thumb|left|200px|The Platform Planets.]]
This area contains planets that are made up of many platforms that have electric walls moving through them. Also, [[Shrinking Tile]]s and [[Red-Blue Panel]]s appear here too. [[Octopus (Super Mario Galaxy)|Octopi]] do pop up along the way. [[Sentry Beam]]s are also found here. Mario must avoid all obstacles in order to successfully reach the Launch Star at the end of the section.
This area contains planets that are made up of multiple platforms that have electric walls moving through them, said platforms include [[Shrinking Tile]]s and [[Red-Blue Panel]]s. [[Octopus (Super Mario Galaxy)|Octopi]] appear along the way. [[Sentry Beam]]s are also found in the area. Mario must avoid all obstacles in order to successfully reach the Launch Star at the end of the section.
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==={{conjecturaltext|Pull Star Area|planet}}===
==={{conjecturaltext|Pull Star Area|planet}}===
[[Image:Pull_Star_Planet_Grandmaster.jpg|thumb|right|200px|The Pull Star Area.]]
[[Image:Pull_Star_Planet_Grandmaster.jpg|thumb|right|200px|The Pull Star Area.]]
An area with a lot of electricity. In the beginning, there are some blocks with electricity on them. Later, there is a long segment of [[Pull Star]]s where Mario must avoid the electricity, mines, and [[Paragoomba]]s to get to the end, where he finds a Launch Star. The [[Shiverburn Galaxy#Kodama Easter Egg|3 figures]] from [[Shiverburn Galaxy]] appear here.  
An area with a noticeable amount of electricity. In the beginning, there are some electrified blocks, later being followed by a long segment of [[Pull Star]]s where Mario must avoid electrical currents, mines, and [[Paragoomba]]s to reach the end, where a Launch Star is located.
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==={{conjecturaltext|Hammer Bro Planets|planet}}===
==={{conjecturaltext|Hammer Bro Planets|planet}}===
[[Image:Hammer_Bro_Planet_Grandmaster.jpg|thumb|left|200px|The Hammer Bro Planets.]]
[[Image:Hammer_Bro_Planet_Grandmaster.jpg|thumb|left|200px|The Hammer Bro Planets.]]
This planet is highly infested with [[Hammer Bro]]s., and Mario has to get past them to reach the other side. [[Flomp]]s are also present in this area.
This planet has a noticeable amount of [[Hammer Bro]]s., and Mario has to either evade or defeat them to reach the other side. [[Flomp]]s are also present in this area.


The ending platform has three [[Boomerang Bro]]s. that Mario must take out. Defeating them reveals a [[Power Star]] (or a Launch Star in the Daredevil run).
The ending platform has three [[Boomerang Bro]]s. that Mario must defeat. Defeating them reveals a [[Power Star]] (or a Launch Star in the Daredevil run).


The [[Comet Medal]] for this galaxy is on the far right side of these planets, next to some platforms (as shown on the screenshot). In the Daredevil run, the Comet Medal is replaced with a [[1-Up Mushroom]].
The [[Comet Medal]] for this galaxy is on the far right side of these planets, next to some platforms (as shown on the screenshot). In the Daredevil run, the Comet Medal is replaced with a [[1-Up Mushroom]].
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==={{conjecturaltext|The Gate Planet|planet}}===
==={{conjecturaltext|The Gate Planet|planet}}===
[[Image:Gate Planet .png|thumb|right|200px|The Gate Planet.]]
[[Image:Gate Planet .png|thumb|right|200px|The Gate Planet.]]
This planet is only accessed during The Perfect Run. It's a small planet with a small house built on it. Mario meets [[Rosalina]] on this planet, which strongly resembles the [[Gate (Super Mario Galaxy)|Gate]] in ''[[Super Mario Galaxy]]''. There is also a [[1-Up Mushroom]] behind the house and next to Rosalina is the final Power Star of the game, which Mario needs to collect. Mario will still lose a life if he falls off, and will have to do the level over again.
This planet is only accessed during The Perfect Run. The planet is a small planet with a small house built on it. Mario meets [[Rosalina]] on this planet, which strongly resembles the [[Gate (Super Mario Galaxy)|Gate]] in ''[[Super Mario Galaxy]]''. There is also a [[1-Up Mushroom]] behind the house and next to Rosalina is the final Power Star of the game. Mario will still lose a life if he falls off, and will have to redo the level if this happens.
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*[[Bullet Bill]]s
*[[Bullet Bill]]s
*Mobile and stationary [[Sentry Beam]]s
*Mobile and stationary [[Sentry Beam]]s
*[[Octopus (Super Mario Galaxy)|Octopus]]es
*[[Octopus (Super Mario Galaxy)|Octopi]]
*[[Hammer Bro]]s.
*[[Hammer Bro]]s
*[[Boomerang Bro]]s.
*[[Boomerang Bro]]s
*[[Flomp]]s
*[[Flomp]]s


==Missions==
==Missions==
===The Ultimate Test===
===The Ultimate Test===
This mission is unlocked once the player gets a total of 240 Stars.   The player must complete all the various tasks mentioned above. There are checkpoint flags at the beginning of the Electric Maze Area, the Platform Planets, and the Pull Star Area. Throughout the mission, the player can also speak with the [[Toad Brigade]] members. This mission, along with the Daredevil Run, is the only time the leader is seen sleeping. Yellow Toad is also asleep, and if the player speaks to him, he will say Star Bits, giving the player a hint on how to unlock the final mission.
This mission is unlocked once the player gets a total of 240 Stars. The player must complete all the various tasks mentioned above. There are checkpoint flags at the beginning of the Electric Maze Area, the Platform Planets, and the Pull Star Area. Throughout the mission, the player can also speak with the [[Toad Brigade]] members. This mission, along with the Daredevil Run, is the only time that the leader is seen sleeping. Yellow Toad is also asleep, and if the player speaks to him, he will mumble about Star Bits, giving the player a hint on how to unlock the final mission.


;Enemies
;Enemies
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===The Perfect Run===
===The Perfect Run===
The [[Prankster Comet]] for this galaxy is unlocked when the player finds this galaxy's Comet Medal and deposits 9,999 [[Star Bit]]s to [[Banktoad]]. It is the final level of the game.
The [[Prankster Comet]] for this galaxy is unlocked when the player collects the galaxy's Comet Medal and deposits 9,999 [[Star Bit]]s to the [[Banktoad]].


The player must redo the ''The Ultimate Test'' mission, but under [[Prankster Comet#Daredevil Comet|Daredevil Comet]] conditions. The  [[Checkpoint Flag]] on the [[Flip-Swap Platform]] planet is gone, and on the first planet the [[Paragoomba]]s are replaced with [[Choppah]]s and more mines have been added. Additionally, after defeating the Boomerang Bros. at the end of the level, rather than the Power Star appearing a Launch Star appears that takes, the player is sent to the Gate-like planet with the Power Star and [[Rosalina]], who will thank the player.
The player must redo the ''The Ultimate Test'' mission, but under [[Prankster Comet#Daredevil Comet|Daredevil Comet]] conditions. There aren't any [[Checkpoint Flag]]s in this mission and, in the first area, the [[Paragoomba]]s have been replaced with [[Choppah]]s and more mines have been added. Additionally, after defeating the Boomerang Bros. at the end of the level, rather than the Power Star appearing, a Launch Star appears that takes the player to the Gate-like planet where the Power Star and [[Rosalina]] are located.


Music from the original ''[[Super Mario Galaxy]]'' is played throughout the level, including the themes of [[Gusty Garden Galaxy]], [[Good Egg Galaxy]], [[Bowser's Galaxy Reactor]], and [[Comet Observatory]].
Music from the original ''[[Super Mario Galaxy]]'' is played throughout the level, including the themes of [[Gusty Garden Galaxy]], [[Good Egg Galaxy]], [[Bowser's Galaxy Reactor]], and [[Comet Observatory]].
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*This is the only galaxy in ''Super Mario Galaxy 2'' that requires the player to collect Star Bits in addition to collecting the Comet Medal for a [[Prankster Comet]] to appear.
*This is the only galaxy in ''Super Mario Galaxy 2'' that requires the player to collect Star Bits in addition to collecting the Comet Medal for a [[Prankster Comet]] to appear.
*If the player looks back in first person mode at the starting point of the Pull Star Area, the Launch Star from the previous area can be seen above the Gate planet in the Daredevil Run.
*If the player looks back in first person mode at the starting point of the Pull Star Area, the Launch Star from the previous area can be seen above the Gate planet in the Daredevil Run.
*Oddly enough, the [[Shiverburn Galaxy#Kodama Easter Egg|three figures from the Shiverburn Galaxy]] are found here.
*The [[Shiverburn Galaxy#Kodama Easter Egg|three figures from the Shiverburn Galaxy]] can be seen in the Pull Star Area.
*If the player collects all Stars (e.g. completing all galaxies except Grandmaster) and then completes this galaxy, a special message will appear on his or her Wii Message Board, both congratulating and thanking the player for completing the game 100%.
*If the player collects all Stars (e.g. completing all galaxies except Grandmaster) and then completes this galaxy, a special message will appear on his or her Wii Message Board, both congratulating and thanking the player for completing the game 100%.
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Revision as of 00:06, August 26, 2015

It has been requested that this article be rewritten. Reason: of poor grammar

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Mario...so you were the one who collected all of the scattered stars...I want to thank you...your deeds will live on in the memory of the cosmos...”
Rosalina, Super Mario Galaxy 2

The Grandmaster Galaxy is the final galaxy of Super Mario Galaxy 2. It is located in World S. This galaxy is unlocked when the player has collected all 240 Stars, much like the Grand Finale Galaxy from Super Mario Galaxy. This galaxy contains two Power Stars: one for completing the level and another one for a second completion, this time under Daredevil Comet conditions. In the latter case, the player gets the Star from Rosalina. Unlike the rest of the galaxies, Green Stars don't appear, mainly because the player has to get all Green Stars in order to unlock this galaxy.

Planets and Areas

Template:Conjecturaltext

File:Flower Grapple Planet Grandmaster.jpg
Mario and Yoshi in the Flower Grapple Planet.

The first area is where Mario must use Yoshi to swing on the flower grapples to reach the Launch Star at the end of the area. There are several obstacles along the way, such as Mines and Bullet Bills. Paragoombas also appear in the first mission; they are replaced by Choppahs in the second mission. A Toad can also be found on this planet who will shout Yoshi's name when spoken to.

Template:Conjecturaltext

After using the Launch Star from the first planet, Mario lands on a planet with Flipswitch Panels, with a backdrop showing moving sprites of items from Super Mario Bros.. The player must activate all 21 Flipswitch Panels, while avoiding Sentry Beams, to reveal the Launch Star.

Template:Conjecturaltext

After landing, Mario finds a Cloud Flower and a fan producing an upward gust. Mario must use the Cloud Flower to maneuver to the Launch Star at the end of the area. More Cloud Flowers are subsequently supplied along the way. There is also a 1-Up Mushroom at the top left that can be reached using the Cloud Flower.

Template:Conjecturaltext

This area contains planets that are made up of multiple platforms that have electric walls moving through them, said platforms include Shrinking Tiles and Red-Blue Panels. Octopi appear along the way. Sentry Beams are also found in the area. Mario must avoid all obstacles in order to successfully reach the Launch Star at the end of the section.

Template:Conjecturaltext

An area with a noticeable amount of electricity. In the beginning, there are some electrified blocks, later being followed by a long segment of Pull Stars where Mario must avoid electrical currents, mines, and Paragoombas to reach the end, where a Launch Star is located.

Template:Conjecturaltext

This planet has a noticeable amount of Hammer Bros., and Mario has to either evade or defeat them to reach the other side. Flomps are also present in this area.

The ending platform has three Boomerang Bros. that Mario must defeat. Defeating them reveals a Power Star (or a Launch Star in the Daredevil run).

The Comet Medal for this galaxy is on the far right side of these planets, next to some platforms (as shown on the screenshot). In the Daredevil run, the Comet Medal is replaced with a 1-Up Mushroom.

Template:Conjecturaltext

File:Gate Planet .png
The Gate Planet.

This planet is only accessed during The Perfect Run. The planet is a small planet with a small house built on it. Mario meets Rosalina on this planet, which strongly resembles the Gate in Super Mario Galaxy. There is also a 1-Up Mushroom behind the house and next to Rosalina is the final Power Star of the game. Mario will still lose a life if he falls off, and will have to redo the level if this happens.

Enemies

Missions

The Ultimate Test

This mission is unlocked once the player gets a total of 240 Stars. The player must complete all the various tasks mentioned above. There are checkpoint flags at the beginning of the Electric Maze Area, the Platform Planets, and the Pull Star Area. Throughout the mission, the player can also speak with the Toad Brigade members. This mission, along with the Daredevil Run, is the only time that the leader is seen sleeping. Yellow Toad is also asleep, and if the player speaks to him, he will mumble about Star Bits, giving the player a hint on how to unlock the final mission.

Enemies
Planets Visited
Names in Other Languages

Template:Foreignname

The Perfect Run

The Prankster Comet for this galaxy is unlocked when the player collects the galaxy's Comet Medal and deposits 9,999 Star Bits to the Banktoad.

The player must redo the The Ultimate Test mission, but under Daredevil Comet conditions. There aren't any Checkpoint Flags in this mission and, in the first area, the Paragoombas have been replaced with Choppahs and more mines have been added. Additionally, after defeating the Boomerang Bros. at the end of the level, rather than the Power Star appearing, a Launch Star appears that takes the player to the Gate-like planet where the Power Star and Rosalina are located.

Music from the original Super Mario Galaxy is played throughout the level, including the themes of Gusty Garden Galaxy, Good Egg Galaxy, Bowser's Galaxy Reactor, and Comet Observatory.

Enemies
Planets Visited
Names in other languages

Template:Foreignname

Names in Other Languages

Template:Foreignname

Trivia

  • This is the only galaxy in Super Mario Galaxy 2 which does not have any Green Stars.
  • This is the only galaxy in Super Mario Galaxy 2 that requires the player to collect Star Bits in addition to collecting the Comet Medal for a Prankster Comet to appear.
  • If the player looks back in first person mode at the starting point of the Pull Star Area, the Launch Star from the previous area can be seen above the Gate planet in the Daredevil Run.
  • The three figures from the Shiverburn Galaxy can be seen in the Pull Star Area.
  • If the player collects all Stars (e.g. completing all galaxies except Grandmaster) and then completes this galaxy, a special message will appear on his or her Wii Message Board, both congratulating and thanking the player for completing the game 100%.


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