Goal Pole (secret): Difference between revisions

Undo revision 4175467 by Tawit Kamyingdechapat (talk) Doesn't make sense, and it's accessible whether or not you collected it.
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(Undo revision 4175467 by Tawit Kamyingdechapat (talk) Doesn't make sense, and it's accessible whether or not you collected it.)
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{{item infobox
{{item infobox
|image=[[File:Flagpole secret.png|75px]]<br>A hidden goal from ''[[New Super Mario Bros. Wii]]''
|image=[[File:Flagpole secret.png|75px]]<br>Hidden goal sprite from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|first_appearance=''[[New Super Mario Bros.]]'' ([[List of games by date#2006|2006]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
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The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''
The secret variety of '''Goal Pole'''<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 46, 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 43.</ref> (also known as a '''red-flag exit''',<ref>Loe, Casey. ''New Super Mario Bros.'' Player's Guide. Pages 31, 42, 50, 57, 92, and 97.</ref> '''red flag''',<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Page 31.</ref> or '''hidden goal'''<ref>''New Super Mario Bros. Wii'' instruction booklet, page 21. "'''''Look for secrets!''' Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring.''" (PAL) / "''Don’t be afraid to explore.''" (NTSC)</ref>) is an uncommon exit introduced in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]. Much like the [[keyhole]]s in ''[[Super Mario World]]'', secret Goal Poles often mark the locations of secret exits. Going down a secret Goal Pole into the secret exit creates a path to shortcuts, such as a [[Warp Pipe]] on the map, [[Toad House]]s, [[Warp Cannon]]s, and secret [[level]]s. The secret Goal Pole acts like a regular [[Goal Pole]]. From ''[[New Super Mario Bros. Wii]]'' onwards, after [[Mario]] jumps off the flagpole, he says, ''"Hoo hoo! This way!"'' and after [[Luigi]] jumps off the flagpole, he says, ''"Ho ho! Secret. Shh."''


Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level selection screen. Three levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases similar to the secret ones to denote false exits, which do not award a Wonder Seed.
Secret Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'', including one in [[Bulrush Coming Through!]] with an extremely tall pole. They award an additional [[Wonder Seed]] that is hidden from the overworld and level-selection screen. Five levels—[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]], [[The Final Trial: Zip Track Dash]], [[An Uncharted Area: Wubba Ruins]], [[Another Uncharted Area: Swaying Ruins]], and [[A Final Uncharted Area: Poison Ruins]]—feature normal Goal Poles with black bases and no [[fortress]]es similar to the secret ones to denote fake exits, which do not award a Wonder Seed.


==History==
==History==
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====World 2-4====
====World 2-4====
[[File:NSMBW 2-4 Secret.png|thumb|The hidden goal in World 2-4]]
[[File:NSMBW 2-4 Secret.png|thumb|The hidden goal in World 2-4]]
In [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], Mario needs the Propeller Mushroom to get to the end of the secret stage. At the very end of the level, just before the pipe leading to the area with the [[Goal Pole|flagpole]], there is an area high above with a pipe in it. It is offscreen, but Mario can access this area from the left side, with the help of the [[wind]]. Mario's starting point for this maneuver is the platform with the [[Spike Top]] below the secret area. Mario must wait for the wind to begin to pick up and then run, jump, and spin towards the secret area. The wind pushes Mario into the wall, allowing him to [[Wall Jump|wall-jump]] out of sight above the screen, falling into the secret area. The red pipe leads to a hidden goal. This leads directly to {{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}.
In [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], Mario needs the Propeller Mushroom to get to the end of the secret stage. At the very end of the level, just before the pipe leading to the area with the [[Goal Pole|flagpole]], there is an area high above with a pipe in it. It is offscreen, but Mario can access this area from the left side, with the help of the [[wind]]. Mario's starting point for this maneuver is the platform with the [[Spike Top]] below the secret area. Mario must wait for the wind to begin to pick up and then run, jump, and spin towards the secret area. The wind pushes Mario into the wall, allowing him to [[Wall Jump|wall-jump]] out of sight above the screen, falling into the secret area. The red pipe leads to a hidden goal that leads directly to {{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}.


====World 2-6====
====World 2-6====
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====World 3-5====
====World 3-5====
In World 3-5, Mario must make it to the top of the level, where [[Red Block]]s appear after the red switch on the world map has been hit. Mario must enter the red pipe and get to the top of the new elevator. Mario can access the hidden goal after beating the rest of the secret level.
In World 3-5, Mario must make it to the top of the level, where [[Red Block]]s appear after the red switch on the world map has been hit. Mario must enter the red pipe and get to the top of the new elevator. Mario can access the hidden goal after beating the rest of the secret level. This leads to a yellow Toad House.


===={{world|4|tower}}====
===={{world|4|tower}}====
[[File:NSMBW World 4-T Secret Exit.jpg|thumb|left|The exit to the hidden goal in {{world|4|tower}}]]
[[File:NSMBW World 4-T Secret Exit.jpg|thumb|left|The exit to the hidden goal in {{world|4|tower}}]]
In {{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}, in the falling block area where the final Star Coin resides, the player can find a secret passage that leads to the hidden goal. Mario should wait until the block nearest to the wall under the coin falls, and then run over it into the secret passage. A Warp Pipe takes Mario and company to the area with the hidden goal.
In {{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}, in the falling block area where the final Star Coin resides, the player can find a secret passage that leads to the hidden goal. Mario should wait until the block nearest to the wall under the coin falls, and then run over it into the secret passage. A Warp Pipe takes Mario and company to the area with the hidden goal. This unlocks a Warp Cannon, which leads to [[World 6 (New Super Mario Bros. Wii)|World 6]].


===={{world|4|ghost}}====
===={{world|4|ghost}}====
In {{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}, in the first row of rising platforms, Mario must backtrack from the starting point and grab the [[Super Star|Star]] from the [[Hidden Block|Invisible Block]]. Mario and company must run to the right. Mario must stand on the ninth rising and lowering platform, found under two coins and a ? Block, until it lowers to reveal a door. Mario must head through the door, run all the way to the end of the area, and enter the final door. Mario finds the hidden goal on the other side.
In {{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}, in the first row of rising platforms, Mario must backtrack from the starting point and grab the [[Super Star|Star]] from the [[Hidden Block|Invisible Block]]. Mario and company must run to the right. Mario must stand on the ninth rising and lowering platform, found under two coins and a ? Block, until it lowers to reveal a door. Mario must head through the door, run all the way to the end of the area, and enter the final door. Mario finds the hidden goal on the other side. This unlocks a shortcut to [[World 4-Castle (New Super Mario Bros. Wii)|World 4-Castle]].


===={{world|5|ghost}}====
===={{world|5|ghost}}====
In {{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}, Mario must make his way through the "main room" with all the doors to the various areas in the [[Ghost House]]. When Mario comes to the fourth red [[Arrow Sign]] across the way from a few coins and a door, he must drop below the sign. Mario can walk through a wall here to his left to find an area with a door. Mario and company must hop across the [[Light Block]]s to the far right in this new area. The [[? Switch]]es light the Light Blocks, but Mario can walk on them even if they are turned off. Mario then must follow the path to the hidden goal.
In {{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}, Mario must make his way through the "main room" with all the doors to the various areas in the [[Ghost House]]. When Mario comes to the fourth red [[Arrow Sign]] across the way from a few coins and a door, he must drop below the sign. Mario can walk through a wall here to his left to find an area with a door. Mario and company must hop across the [[Light Block]]s to the far right in this new area. The [[? Switch]]es light the Light Blocks, but Mario can walk on them even if they are turned off. Mario then must follow the path to the hidden goal. This leads to a Warp Cannon, leading to [[World 8 (New Super Mario Bros. Wii)|World 8]].


====World 6-5====
====World 6-5====
In [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]], a pool of water with four [[Mega ? Block]]s floating in it contains an Invisible Block in between the middle Mega ? Blocks. Hitting the block reveals a [[beanstalk|vine]], which Mario must climb to reach the secret area. The hidden goal is found to the right of the area.
In [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]], a pool of water with four [[Mega ? Block]]s floating in it contains an Invisible Block in between the middle Mega ? Blocks. Hitting the block reveals a [[beanstalk|vine]], which Mario must climb to reach the secret area. The hidden goal is found to the right of the area. This leads directly to [[World 6-Castle (New Super Mario Bros. Wii)|World 6-Castle]].


====World 6-6====
====World 6-6====
In [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], when Mario and company come across the [[Fire Bro]]s. tossing [[fireball]]s at Mario's raft, there is a red pipe hanging from the ceiling. It is found between the first two Fire Bros. at the top of the area. Mario must head to the right through the dark passage past the [[Swoop]]s and find a pipe to the surface. A hidden goal is found in this area, which unlocks a path to a [[Warp Cannon]] that takes Mario to [[World 8 (New Super Mario Bros. Wii)|World 8]].
In [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], when Mario and company come across the [[Fire Bro]]s. tossing [[fireball]]s at Mario's raft, there is a red pipe hanging from the ceiling. It is found between the first two Fire Bros. at the top of the area. Mario must head to the right through the dark passage past the [[Swoop]]s and find a pipe to the surface. A hidden goal is found in this area, which unlocks a path to a Warp Cannon that takes Mario to World 8.


===={{world|7|tower}}====
===={{world|7|tower}}====
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===={{world|7|ghost}}====
===={{world|7|ghost}}====
In {{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}, just below the second [[Broozer]] is a secret area. It is much like the one with the first Star Coin, but the player cannot see the bricks blocking it. Mario must lead the Broozer down and then through the blocks. Mario must then enter the door and climb the shaft by using the P Switches and platforms. Mario also must hit some [[Brick Block]]s to make vines appear. The door at the very top leads to the hidden goal.
In {{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}, just below the second [[Broozer]] is a secret area. It is much like the one with the first Star Coin, but the player cannot see the bricks blocking it. Mario must lead the Broozer down and then through the blocks. Mario must then enter the door and climb the shaft by using the P Switches and platforms. Mario also must hit some [[Brick Block]]s to make vines appear. The door at the very top leads to the hidden goal. This unlocks a shortcut to [[World 7-5 (New Super Mario Bros. Wii)|World 7-5]].


====World 8-2====
====World 8-2====
In [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]], after Mario passes the midway point, he encounters a series of rotating circular ground and [[Spike Ball|Spiked Ball]]s rolling toward him. When Mario heads down an incline with Spiked Balls on every side, the player should look for a row of Brick Blocks at the bottom. Mario should turn around here and head left. Mario enters a secret passage that leads back to a Warp Pipe. The hidden goal is found at the end. This leads to [[World 8-7 (New Super Mario Bros. Wii)|World 8-7]].
In [[World 8-2 (New Super Mario Bros. Wii)|World 8-2]], after Mario passes the midway point, he encounters a series of rotating circular ground and [[Spike Ball|Spiked Ball]]s rolling toward him. When Mario heads down an incline with Spiked Balls on every side, the player should look for a row of Brick Blocks at the bottom. Mario should turn around here and head left. Mario enters a secret passage that leads back to a Warp Pipe. The hidden goal is found at the end and leads to [[World 8-7 (New Super Mario Bros. Wii)|World 8-7]].


===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
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===={{world|3|ghost}}====
===={{world|3|ghost}}====
In {{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. 2)}}, Raccoon Mario or Gold Mario is required to access this exit. Mario needs to enter the door immediately to the right of the second Star Coin in the fourth room. Mario needs to ride on the leftmost platform in the next room, where he is taken to a door that is enclosed by Brick Blocks. He needs to break the blocks to access the door. This door leads outside, where a single moving platform can be found. This is followed by the secret Goal Pole. This leads straight to [[World 3-Castle (New Super Mario Bros. 2)|Wendy's Castle]].
In {{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. 2)}}, Raccoon Mario or Gold Mario is required to access this exit. Mario needs to enter the door immediately to the right of the second Star Coin in the fourth room. Mario needs to ride on the leftmost platform in the next room, where he is taken to a door that is enclosed by Brick Blocks. He needs to break the blocks to access the door. This door leads outside, where a single moving platform can be found. This is followed by the secret Goal Pole. This leads straight to {{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}.


===={{world|4|ghost}}====
===={{world|4|ghost}}====
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===={{world|6|ghost}}====
===={{world|6|ghost}}====
In {{world-link|6|ghost|World 6-Ghost House (New Super Mario Bros. 2)}}, after collecting the third Star Coin, Mario must keep wall-jumping for about three screens. There is a door that leads to the secret Goal Pole. This unlocks {{world-link|6|A|World 6-A}}, the only secret level in [[World 6 (New Super Mario Bros. 2)|World 6]].
In {{world-link|6|ghost|World 6-Ghost House (New Super Mario Bros. 2)}}, after collecting the third Star Coin, Mario must keep wall-jumping for about three screens. There is a door that leads to the secret Goal Pole that unlocks {{world-link|6|A|World 6-A}}.


===''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''===
===''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''===
''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'' contain 12 secret Goal Poles: one in [[Acorn Plains]], [[Layer-Cake Desert]], [[Sparkling Waters]], [[Frosted Glacier]], [[Meringue Clouds]], and [[Peach's Castle (world)|Peach's Castle]]; four in [[Soda Jungle]]; and two in [[Rock-Candy Mines]].
''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'' contain 12 secret Goal Poles: one in [[Acorn Plains]], [[Layer-Cake Desert]], [[Sparkling Waters]], [[Frosted Glacier]], [[Meringue Clouds]], and [[Peach's Castle (world)|Peach's Castle]]; four in [[Soda Jungle]]; and two in [[Rock-Candy Mines]]. The game cannot be cleared without finding at least one of them.


====Tilted Tunnel====
====Tilted Tunnel====
[[File:NSMBU Tilted Tunnel Secret Passage.jpg|thumb|The path to the secret Goal Pole in Tilted Tunnel]]
[[File:NSMBU Tilted Tunnel Secret Passage.png|thumb|The path to the secret Goal Pole in Tilted Tunnel]]
In [[Tilted Tunnel]], near the end of the stage, a purple crystal shifts upwards. The player can use this to reach the top of the course. As this is presumably a path to the secret Goal Pole, the player must jump up another crystal to actually go to the secret exit. Following the path without jumping simply leads the player back down. The secret Goal Pole leads to the secret level [[Blooper's Secret Lair]], which, when completed, unlocks Soda Jungle, skipping [[The Mighty Cannonship]].
In [[Tilted Tunnel]], near the end of the stage, a purple crystal shifts upwards. The player can use this to reach the top of the course. As this is presumably a path to the secret Goal Pole, the player must jump up another crystal to actually go to the secret exit. Following the path without jumping simply leads the player back down. The secret Goal Pole leads to the secret level [[Blooper's Secret Lair]], which, when completed, unlocks Soda Jungle, skipping [[The Mighty Cannonship]].


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====Bridge over Poisoned Waters====
====Bridge over Poisoned Waters====
In [[Bridge over Poisoned Waters]], after the third Star Coin, at the end of several pillars rising up out of the [[poison (obstacle)|poison]], there is a solitary block against one pillar. The player must use a Koopa Shell to hit it, making a [[beanstalk|vine]] pop up into the air. The player must then take it to the next area, where they find the secret exit. The secret Goal Pole reveals a shortcut to [[Seesaw Bridge]] and [[Wiggler Stampede]].
In [[Bridge over Poisoned Waters]], after the third Star Coin, at the end of several pillars rising up out of the [[poison (obstacle)|poison]], there is a solitary block against one pillar. The player must use a Koopa Shell to hit it, making a [[beanstalk|vine]] pop up into the air. The player must then take it to the next area, where they find the secret exit on the other side of a large gap; it can be crossed only with a [[Super Acorn]], a [[P-Acorn]], or [[Peachette]]. The secret Goal Pole reveals a shortcut to [[Seesaw Bridge]] and [[Wiggler Stampede]].


====Which-Way Labyrinth====
====Which-Way Labyrinth====
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===''Super Mario Bros. Wonder''===
===''Super Mario Bros. Wonder''===
{{new subject|section=y}}
====Piranha Plants on Parade====
====Piranha Plants on Parade====
In [[Piranha Plants on Parade]], the level's [[Wonder Flower]] is required to reach the secret exit. On the ceiling where pipes protrude out during the [[Wonder Effect]], the player is able to reach the top of it by jumping on the beamed-note blocks and going left through a red pipe. The player then warps to the foreground, where they can run past the Goal Pole and reach a pipe that leads back to the normal plane on the other side, where the secret Goal Pole is. The secret exit unlocks a path to a [[Warp Pipe|pipe]], which takes the player to a small area in the [[Petal Isles]] where [[Captain Toad]] is.
In [[Piranha Plants on Parade]], the level's [[Wonder Flower]] is required to reach the secret exit. On the ceiling where pipes protrude out during the [[Wonder Effect]], the player is able to reach the top of it by jumping on the [[Marimba Block]]s and going left through a red pipe. The player then warps to the foreground, where they can run past the Goal Pole and reach a pipe that leads back to the normal plane on the other side, where the secret Goal Pole is. The secret exit unlocks a path to a [[Warp Pipe|pipe]], which takes the player to a small area in the [[Petal Isles]] where [[Captain Toad]] is.


====Bulrush Coming Through!====
====Bulrush Coming Through!====
In [[Bulrush Coming Through!]], the level's Wonder Flower is required to reach the secret exit. It is located after the Checkpoint Flag, inside some glowing blocks floating in the air. The player should continue right to find a [[Bulrush]] that will leap towards the blocks, breaking them and revealing the Wonder Flower. Touching it triggers the level's [[Wonder Effect]], causing a herd of Bulrushes to stampede the stage. The player can stand on them and follow them across their path. They will knock down the regular Goal Pole, taking the player to a large incline behind. The stampede will run up the incline to some [[Cloud Lift]]s and [[Cloud Block]]s the player must jump on to find the [[Wonder Seed]] at the end. The secret Goal Pole is located immediately after that and rewards the player with a secret third Wonder Seed. The Goal Pole here is notably much taller than usual.
In [[Bulrush Coming Through!]], the level's Wonder Flower is required to reach the secret exit. It is located after the Checkpoint Flag, inside some glowing blocks floating in the air. The player should continue right to find a [[Bulrush]] that will leap towards the blocks, breaking them and revealing the Wonder Flower. Touching it triggers the level's [[Wonder Effect]], causing a herd of Bulrushes to stampede the stage. The player can stand on them and follow them across their path. They knock down the regular Goal Pole, taking the player to a large incline behind. The stampede runs up the incline to some [[Cloud Lift]]s and [[Cloud Block]]s the player must jump on to find the [[Wonder Seed]] at the end. The secret Goal Pole is located immediately after that and rewards the player with a secret third Wonder Seed. The Goal Pole here is around three times as tall as a regular Goal Pole.
 
====Bulrush Express====
In [[Bulrush Express]], the level's Wonder Flower and the [[Elephant Mario|Elephant]] or [[Drill Mario|Drill]] forms are required to reach both the normal and secret exits. The secret exit is found by breaking or passing through some [[Brick Block]]s to the right of the course's Wonder Seed. This leads to a pipe taking the player to an area with a Bulrush on top of some spikes. This Bulrush can be ridden to reach the secret Goal Pole, granting access to the course [[Sproings in the Twilight Forest]].


====Outmaway Valley====
====Outmaway Valley====
In [[Outmaway Valley]], the secret exit is only accessible after obtaining the Wonder Flower. It is located inside a sole giant ice block under an area with various icicles. Breaking it by ground-pounding twice spawns the Wonder Flower and the Wonder Effect gets activated. This causes the screen to shake, and a massive snowy hill that rotates clockwise to appear, destroying the terrain. This will knock down the regular Goal Pole, which will then appear upside-down after half rotation, with the Wonder Seed on top. The hidden goal is found shortly after.
In [[Outmaway Valley]], the level's Wonder Flower is required to reach the secret exit. It is located inside a sole giant ice block under an area with various icicles. Breaking it by ground-pounding twice spawns the Wonder Flower, and the Wonder Effect gets activated. This causes the screen to shake and a massive snowy hill that rotates clockwise to appear, destroying the terrain. This knocks down the regular Goal Pole, which then appears upside-down after half a rotation, with the Wonder Seed on top. The hidden goal is found shortly after.
 
====Secrets of Shova Mansion====
In [[Secrets of Shova Mansion]], the secret exit is found near the end of the level. The player must break the [[Brick Block]]s and push the pushable block below them to reveal a pipe, taking them to the foreground. There is another yellow pipe with a platform on the right that has two flower coins on it. The pipe takes the player to the Goal Pole with some blocks and a Shova to the left of it. The goal unlocks a path to [[Flight of the Bloomps]].
 
====Where the Rrrumbas Rule====
In [[Where the Rrrumbas Rule]], the secret exit can be found at the large shaft just before the Checkpoint Flag. The player must wall-jump to burrow into the ceiling in their Drill form and pass over the shaft into a hidden passage. This takes the player to a pipe leading to the hidden goal, which in turn reveals a path to [[Badge Challenge Boosting Spin Jump II]].
 
====Hot-Hot Hot!====
In [[Hot-Hot Hot!]], the secret exit is located in a secret sub-area. By reaching a platform to the left of the dry Wow Bud that holds the Wonder Flower, there are two platforms before a long platform with [[Cloud Block]]s, some jars, and a Wow Bud. It can also be reached by using the Elephant form to hit a [[Hidden Character Block]] that only [[Yoshi (species)|Yellow Yoshi]] can see on the first [[Hot-Hot Rock]] after the Checkpoint Flag, which contains a vine. The platform's Wow Bud releases another Wow Bud that guides the player to a Hot-Hot Rock near the start of the level which has a [[Warp Door]] behind it. The player then enters an inverted version of the course up to the first checkpoint, referencing [[Subspace]] from ''[[Super Mario Bros. 2]]''. The secret Goal Pole replaces the Checkpoint Flag, and it unlocks [[Break Time! Hot-Hot Rocks]].


==Names in other languages==
==Names in other languages==