Cool Kong

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Revision as of 23:19, November 1, 2006 by Wayoshi (talk | contribs) (expansion. They are technically not allies, but cannot hurt Mini-Marios and are often helpful - there's a difference. :))
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The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

File:Tiekong.jpg
A Tie Kong aiding a Mini-Mario.

Tie Kongs are Mini-Donkey Kongs in Mario vs. Donkey Kong 2: March of the Minis.

Originally, a Tie Kong is twice as large as a Mini-Mario. However, if a Mini-Mario grabs their ties, the Mini-Mario will hold on to it, while the Tie Kong moves around. The pressure lowers the Tie Kong by half, and the Mini Mario can hold on as long as he pleases – this is critical to get over long obstacles of water and spikes.

A Tie Kong moves back and forth on the surface it's on, which is often blocked off of normal access by a Mini – except for the tie, which often must be jumped for. When a Tie Kong is lowered, it sometimes travels under another low platform, allowing it to travel farther can it could have without a Mini. Often this is the key to get that particular Mini to the Goal (or even Minis – sometimes the Tie Kong is able to reach a spot where another Mini can ride on top of it, like any other movable platform.

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