Flippin' Out: Difference between revisions

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The player must get across to the goal peg by using the pegs in the area within the time limit. There are four types of pegs: a green peg, a red peg that occasionally disappears, a blue peg that moves either vertically or horizontally along a track, and the goal peg, which marks the end of the area. If the player runs out of time or falls into the [[lava]] below, they lose.
The player must get across to the goal peg by using the pegs in the area within the time limit. There are four types of pegs: a green peg, a red peg that occasionally disappears, a blue peg that moves either vertically or horizontally along a track, and the goal peg, which marks the end of the area. If the player runs out of time or falls into the [[lava]] below, they lose.


In the [[Shroom City (Mario Party Advance)|Shroom City]] mode, the player must reach the goal peg in order to win. In Play Land, the player earns [[point]]s every time they finish a level, as well as increasing the timer by eight seconds; the score they earn is equal to the amount of time remaining when they reach the end of the level multiplied by ten.
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must reach the goal peg before time expires in order to win. Unlike most of the single-player minigames on Mini-Game Attack, there are no alterations from the Shroom City version. In Play Land, the player earns [[point]]s every time they finish a level, as well as increasing the timer by eight seconds; the score they earn is equal to the amount of time remaining when they reach the end of the level multiplied by ten.


===Pegs===
===Pegs===

Revision as of 23:16, October 11, 2023

Flippin' Out
The mini-game, Flippin' Out from Mario Party Advance
Appears in Mario Party Advance
Type Single-player mini-game
Time limit 30 seconds
Music track Heart-Pumping
Music sample

Flippin' Out is a single-player minigame found in Mario Party Advance. Its name is a pun on an expression that refers to when someone becomes crazy or very excited or mad.

Introduction

The character runs away from a wall sliding toward them, then jumps on the first peg as the minigame starts.

Gameplay

The player must get across to the goal peg by using the pegs in the area within the time limit. There are four types of pegs: a green peg, a red peg that occasionally disappears, a blue peg that moves either vertically or horizontally along a track, and the goal peg, which marks the end of the area. If the player runs out of time or falls into the lava below, they lose.

In the Shroom City and Mini-Game Attack modes, the player must reach the goal peg before time expires in order to win. Unlike most of the single-player minigames on Mini-Game Attack, there are no alterations from the Shroom City version. In Play Land, the player earns points every time they finish a level, as well as increasing the timer by eight seconds; the score they earn is equal to the amount of time remaining when they reach the end of the level multiplied by ten.

Pegs

Controls

  • +Control Pad – Direction
  • A Button – Jump
  • R Button – Let go

In-game text

Swing on the pegs and flip across to the other side!

Names in other languages

Language Name Meaning
Japanese つかんでへいこうぼう
Tsukande hei kō bō
Grab the Parallel Bars

German Turnstrecke
Turn Stretch
Italian Volteggiando
Twirling
Spanish ¡Alehop!
Hup!