F-Zero: Difference between revisions

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==Gameplay==
==Gameplay==
[[Captain Falcon]]'s racer, the [[Blue Falcon]], drives through [[fzerowiki:Mute City|Mute City]] among some other vehicles. Captain Falcon has next to no energy left, so touching a wall or an enemy racer results in a loss (while the player is actually able to touch the walls for a very short amount of time, their racer will still blow up almost immediately). The player must use the {{button|gba|pad}} to steer around obstacles and last until the timer runs out.  
The [[Blue Falcon]] drives through [[fzerowiki:Mute City|Mute City]] among some other vehicles. The player has next to no energy left, so touching a wall or an enemy racer results in a loss (while the player is actually able to touch the walls for a very short amount of time, their racer will still blow up almost immediately). The player must use the {{button|gba|pad}} to steer around obstacles and last until the timer runs out.  


*'''1st level difficulty''': There are three enemy racers.
*'''1st level difficulty''': There are three enemy racers.

Revision as of 21:20, February 12, 2021

Template:Minigame-infobox F-Zero is a microgame in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!. It is based on the SNES game of same name.

Gameplay

The Blue Falcon drives through Mute City among some other vehicles. The player has next to no energy left, so touching a wall or an enemy racer results in a loss (while the player is actually able to touch the walls for a very short amount of time, their racer will still blow up almost immediately). The player must use the +Control Pad to steer around obstacles and last until the timer runs out.

  • 1st level difficulty: There are three enemy racers.
  • 2nd level difficulty: There are four enemy racers.
  • 3rd level difficulty: There are five enemy racers.

See also

Template:9-Volt and 18-Volt's Microgames Template:WWIMM Microgames