Dr. Mario: Difference between revisions

249 bytes removed ,  1 year ago
→‎Super Smash Bros. for Nintendo 3DS / Wii U: rewrote it to be more generic. this content is more appropriate for smash wiki imo
(→‎General information: I don't think this section is necessary. dr. mario is just mario in a labcoat, and appearance discussion is already covered in the respective sections. dr. mario doesn't appear so often we need to summarize this in a section.)
(→‎Super Smash Bros. for Nintendo 3DS / Wii U: rewrote it to be more generic. this content is more appropriate for smash wiki imo)
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Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles, and his neck is longer due to the graphics. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does.
Dr. Mario's design is now a composition of his appearance as of ''Dr. Mario 64'' and his dark gray pants from ''Super Smash Bros. Melee'', although with a few original changes from this game: his stethoscope has a slightly different color scheme, his pants are rolled up to his ankles, and his neck is longer due to the graphics. To reflect this change, Dr. Mario can wear tie equipment to boost his defense stat instead of the overalls equipment his normal self uses. However, he also uses the gloves and shoes equipment for attack and speed like Mario does.


Like Mario, Dr. Mario's weight is now 98 units and he can now [[Wall Jump]]. Unlike in ''Super Smash Bros. Melee'', however, Dr. Mario now functions like a stronger, yet slower Mario due to multipliers being applied to his damage output and some of his attributes. Almost all of his moves deal 1.12× more damage than Mario's; conversely, his base ground mobility is Mario's multiplied by 0.832, and his base air mobility and jump/double jump heights are Mario's multiplied by 0.808. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value. Because of this, he can KO opponents noticeably easier than Mario, courtesy of a larger variety of finishing moves. However, this comes at the cost of him being one of the slowest characters in the game, which gives him a very poor approach and recovery despite his [[Dr. Tornado]]'s capability of extending it.
Like Mario, Dr. Mario is a middlewight close-range fighter and can [[Wall Jump]]. Unlike in ''Super Smash Bros. Melee'', however, Dr. Mario now functions like a stronger, yet slower Mario due to multipliers being applied to his damage output and some of his attributes. Conversely, his base ground mobility is lowered from Mario's attributes. These multipliers result in Dr. Mario being distinctly affected by passive [[equipment]] physics, in which he specifically possesses a +15 Attack value and a -50 Speed value. Because of this, he can KO opponents noticeably easier than Mario, courtesy of a larger variety of finishing moves. However, this comes at the cost of him being one of the slowest characters in the game.


In addition to retaining his moveset, albeit with some mechanic modifications, the custom versions of Dr. Mario's neutral, side, and up special moves are shared with Mario. However, the custom versions of Dr. Tornado are instead shared with [[Luigi]], owing to Mario having [[F.L.U.D.D.]] as his down special move since ''Super Smash Bros. Brawl''. Dr. Mario's [[Final Smash]], [[Doctor Finale]], is a variation of Mario's [[Mario Finale]] that is stronger and uses giant [[Capsule|vitamin capsule]]s instead of giant, streaming Fireballs. Dr. Mario has also gained two new taunts, a new idle animation, a new entrance animation, and a new victory animation that replaces the victory animation he shared with Mario in ''Super Smash Bros. Melee''.
In addition to retaining his moveset, albeit with some mechanic modifications, the custom versions of Dr. Mario's neutral, side, and up special moves are shared with Mario. However, the custom versions of Dr. Tornado are instead shared with [[Luigi]], owing to Mario having [[F.L.U.D.D.]] as his down special move since ''Super Smash Bros. Brawl''. Dr. Mario's [[Final Smash]], [[Doctor Finale]], is a variation of Mario's [[Mario Finale]] that is stronger and uses giant [[Capsule|vitamin capsule]]s instead of giant, streaming Fireballs. Dr. Mario has also gained two new taunts, a new idle animation, a new entrance animation, and a new victory animation that replaces the victory animation he shared with Mario in ''Super Smash Bros. Melee''.