Donkey Kong Country Returns: Difference between revisions

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===Enemies===
===Enemies===
{{rewrite|section=yes|add Chū Komorin, Giga Goro Ball, and Robobī}}
The [[Tiki Tak Tribe]] has invaded a large portion of Donkey Kong Island, scattering its members throughout all the 9 worlds and mixing them with the indigenous population of enemies. The lower-ranking members of the tribe typically resemble bongo drums, the rest being designed after other traditional instruments (kalimba, gong, xylophone etc.), particularly those that possess the boss enemies.
The [[Tiki Tak Tribe]] has invaded a large portion of Donkey Kong Island, scattering its members throughout all the 9 worlds and mixing them with the indigenous population of enemies. The lower-ranking members of the tribe typically resemble bongo drums, the rest being designed after other traditional instruments (kalimba, gong, xylophone etc.), particularly those that possess the boss enemies.


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|align=center|[[File:Big Zing.png|100px]]
|align=center|[[File:Big Zing.png|100px]]
|style="text-align:center"|[[Big Zing]]
|style="text-align:center"|[[Tiki Zing (big)]]
|An uncommon, larger variation of Tiki Zings. It moves considerably slower and is just as harmful. However, Big Zings cannot be defeated by any means of attack.
|An uncommon, larger variation of Tiki Zings. It moves considerably slower and is just as harmful. However, these Tiki Zings cannot be defeated by any means of attack.
| align="center" |[[Platform Panic]]
| align="center" |[[Platform Panic]]
| align="center" |[[Blast & Bounce]]
| align="center" |[[Blast & Bounce]]
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|align=center|[[File:Snaggles-DKCR.png|100px]]
|align=center|[[File:Snaggles-DKCR.png|100px]]
|style="text-align:center"|[[Snaggles]]
|style="text-align:center"|[[Snaggles]]
|A voracious shark enemy that attacks by jumping out of the water. Every part of its body is dangerous to touch and will damage the Kongs upon direct contact. Snaggleses can only be defeated with a barrel.
|A voracious shark enemy that attacks by jumping out of the water. Every part of its body is dangerous to touch and will damage the Kongs upon direct contact. Snaggles can only be defeated with a barrel.
| align="center" |[[Poppin' Planks]]
| align="center" |[[Poppin' Planks]]
| align="center" |[[Damp Dungeon]]
| align="center" |[[Damp Dungeon]]
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|align=center|[[File:SnagglesYellow-DKCR.png|100px]]
|align=center|[[File:SnagglesYellow-DKCR.png|100px]]
|style="text-align:center"|[[Yellow Snaggles]]
|style="text-align:center"|[[Yellow Snaggles]]
|A relative of Snaggles. It jumps out and drops back into the water just like regular Snaggleses. However, Yellow Snaggleses will attempt a second, quick immediate attack without warning the player. These enemies can be defeated with a barrel.
|A relative of Snaggles. It jumps out and drops back into the water just like regular Snaggles. However, Yellow Snaggles will attempt a second, quick immediate attack without warning the player. These enemies can be defeated with a barrel.
| align="center" |[[Poppin' Planks]]
| align="center" |[[Poppin' Planks]]
| align="center" |[[Damp Dungeon]]
| align="center" |[[Damp Dungeon]]
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|align=center|[[File:Squeeklies.png|100px]]
|align=center|[[File:Squeeklies.png|100px]]
|style="text-align:center"|[[Squeekly]]
|style="text-align:center"|[[Squeekly]]
|A species of stout bat enemies. They fly in a straight line across the screen, their mouths being wide open. They attempt to attack by flying into the Kongs and are also able to pass by solid walls, whereas other characters are not. Squeeklies can be knocked out with any attack technique.
|A species of stout bat enemies. They fly in a straight line across the screen, their mouths being wide open. They attempt to attack by flying into the Kongs and are also able to pass by solid walls, whereas other characters are not. Squeeklys can be knocked out with any attack technique.
| align="center" |[[Tumblin' Temple]]
| align="center" |[[Tumblin' Temple]]
| align="center" |[[Bobbing Basalt]]
| align="center" |[[Bobbing Basalt]]
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|align=center|[[File:Snaps closeup.png|100px]]
|align=center|[[File:Snaps closeup.png|100px]]
|style="text-align:center"|[[Snaps]]
|style="text-align:center"|[[Snippys|Snaps]]
|An orange crab enemy crawling back and forth on the ground. Snapses usually appear from underground, drilling outwards through the sand. They are only able to hurt the Kongs if they come into contact with their lateral sides. Despite being armed with claws, Snapses do not use them. As a result, they can be defeated by all signs of attack, including a roll attack.
|An orange crab enemy crawling back and forth on the ground. Snaps usually appear from underground, drilling outwards through the sand. They are only able to hurt the Kongs if they come into contact with their lateral sides. Despite being armed with claws, Snaps do not use them. As a result, they can be defeated by all signs of attack, including a roll attack.
| align="center" |[[Poppin' Planks]]
| align="center" |[[Poppin' Planks]]
| align="center" |[[Tippy Shippy]]
| align="center" |[[Tippy Shippy]]
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|align=center|[[File:DKCR Mega Snaggles.png|100px]]
|align=center|[[File:DKCR Mega Snaggles.png|100px]]
|style="text-align:center"|[[Mega Snaggles]]
|style="text-align:center"|[[Giga Rangwi]]
|An enormous Snaggles charging out of the water at regular intervals. There is only one of its kind and cannot be defeated.
|An enormous Snaggles charging out of the water at regular intervals. There is only one of its kind and cannot be defeated.
| align="center" |[[Damp Dungeon]]
| align="center" |[[Damp Dungeon]]
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|align=center|[[File:ClingCobra.png|100px]]
|align=center|[[File:ClingCobra.png|100px]]
|style="text-align:center"|[[Cling Cobra]]
|style="text-align:center"|[[Wiggle|Cling Cobra]]
|Similarly to Buzzbites, Cling Cobras are able to stick to any kind of grassy surface. They will hurt the Kongs if they run into them, but can be taken out with any attack technique.
|Similarly to Buzzbites, Cling Cobras are able to stick to any kind of grassy surface. They will hurt the Kongs if they run into them, but can be taken out with any attack technique.
| align="center" |[[Clingy Swingy]]
| align="center" |[[Clingy Swingy]]
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|align=center|[[File:FireheadNed.png|100px]]
|align=center|[[File:FireheadNed.png|100px]]
|style="text-align:center"|[[Firehead Ned]]
|style="text-align:center"|[[Hothead Jed|Firehead Ned]]
|A variation of the Bonehead Jed that can spit fireballs. It otherwise behaves the same, using a cart to move and periodically extending its head. It can also be defeated like a Bonehead Jed.
|A variation of the Bonehead Jed that can spit fireballs. It otherwise behaves the same, using a cart to move and periodically extending its head. It can also be defeated like a Bonehead Jed.
| align="center" |[[Sticky Situation (level)|Sticky Situation]]
| align="center" |[[Sticky Situation (level)|Sticky Situation]]
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|align=center|[[File:Ultracharchar.png|100px]]
|align=center|[[File:Ultracharchar.png|100px]]
|style="text-align:center"|[[Ultra Char-Char]]
|style="text-align:center"|[[Rentamaguma]]
|Larger Char-Chars floating in the air, covering a wide portion of the screen with their fire tails. They cannot be defeated.
|Larger Char-Chars floating in the air, covering a wide portion of the screen with their fire tails. They cannot be defeated.
| align="center" |[[Furious Fire]]
| align="center" |[[Furious Fire]]
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| align="center" |[[File:BarrelDKCR.png|100px]]
| align="center" |[[File:BarrelDKCR.png|100px]]
|style="text-align:center"|[[Barrel]]
|style="text-align:center"|[[Barrel]]
|A wooden object that is sometimes found lying on the ground. Barrels can be heaved and carried, and can be hurled at enemies to attack them from distance – this is especially useful for enemies like [[Tiki Torch]]es, [[Snaggles]]es, and [[Jellybob (Donkey Kong Country Returns)|Jellybobs]], which are harmful at any kind of direct contact. Upon getting thrown, barrels start rolling along a path, clearing the way of any enemies and breaking when they knock into a wall.
|A wooden object that is sometimes found lying on the ground. Barrels can be heaved and carried, and can be hurled at enemies to attack them from distance – this is especially useful for enemies like [[Tiki Torch]]es, [[Snaggles]], and [[Jellybob (Donkey Kong Country Returns)|Jellybobs]], which are harmful at any kind of direct contact. Upon getting thrown, barrels start rolling along a path, clearing the way of any enemies and breaking when they knock into a wall.
|-
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| align="center" |[[File:DKBarrelDKCR.png|100px]]
| align="center" |[[File:DKBarrelDKCR.png|100px]]
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| align="center" |[[File:DKCR Kegull Flock.png|100px]]
| align="center" |[[File:DKCR Kegull Flock.png|100px]]
|style="text-align:center"|[[Kegull]]s
|style="text-align:center"|[[Bowling bird]]s
|Pin-shaped gulls resting around the checkpoint in [[Blowhole Bound]]. The Kongs can collapse a flock of Kegulls with a Roll Attack, which produces a Banana Coin.
|Pin-shaped gulls resting around the checkpoint in [[Blowhole Bound]]. The Kongs can collapse a flock of bowling birds with a Roll Attack, which produces a Banana Coin.
|-
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| align="center" |[[File:Rambi crate.png|100px]]
| align="center" |[[File:Rambi crate.png|100px]]
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