Paper Mario: The Thousand-Year Door

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 12:29, October 16, 2006 by Iron Tree (talk | contribs) (→‎Badges)
Jump to navigationJump to search

For more uses, see Paper Mario (disambiguation).

North American box art for Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door, known as Paper Mario: RPG in Japan, is the sequel to Paper Mario released for the GameCube in 2004. In this game, Mario is hunting the 7 Crystal Stars to open the Thousand-Year Door, while Princess Peach has been kidnapped by a gang of aliens called X-Nauts. The game's entire storyline is divided into eventful chapters.

Battle System

Action Command, Stylish Moves, Guarding

Attacking enemies

While Mario and his partners are battling enemies, they can attack enemies with extra power using the Action Command.

Countdown: Tilt and hold the control stick left, then release when the red light flashes. Tricky Timing: Pressing A just before landing on your opponent. Aiming: Aligning a cursor in the center of the targeting reticule Button Mania: Holding on to or repeatedly tapping a button or input an entire sequence.

Stylish Moves are extra commands to please the crowd more and gain more star power.

Guarding

To perform a guard action command, press A or B when your opponent is about to strike you. Guarding will reduce the damage you take from enemy attacks and help you resist status effects. You must time it right, though.

Guard: To perform a Guard move, press A to dodge enemy attacks, reducing the damage they do by 1, also protecting you from negative status effects. You have a 1/2 second to guard.

Superguard: To perform a Superguard move, press B to dodge enemy attacks, negating the attack completely, damaging your opponent if it is attacking directly. You only have a 1/4 second to superguard, making it naturally harder than guard.

Leveling Up

Star Points

Every time Mario wins a battle, he'll earn Star Points. When Mario's Star Point Level gets up to 100, he'll choose whether to upgrade his HP, FP or BP. Choosing HP and/or FP will raise Mario's HP or FP by 5 and choosing BP will raise Mario's BP by 3.

Shine Sprites

When Mario and co. collect Shine Sprites, Mario can give 3 of them to Merlon and Merlon will power up Mario's partners, increasing their HP and teaching them new moves. Getting the Up Arrow in Hooktail Castle will allow Mario to power up his partners a second time, and Merlon will teach Mario's partners ultra-rank moves.

Star Power and the Audience

In the Prologue, Mario will earn a new Special Move, and every time Mario and company earn a Crystal Star, they will learn 7 Special Moves and the Special Moves can be used if Mario and company have plenty of Star Energy. After using a Special Move, Mario and company can replenish their Star Power by appealing to the audience and thrilling the crowd with the action command and stylish moves.

However, not everyone in the audience is an adoring fan. When the X Button appears during battle, that means an audience member is going to throw something onstage. If it's something that's hazardous to Mario's health-- for example: hammers, pebbles and old soda cans-- press X and Mario or his party member will attack the audience member, driving it out of the auditorium. If an audience member is about to throw something useful-- for example: items and coins-- Mario will just ignore the button prompt to receive his gift.

When Mario and his team's star rank goes up, their audience will get bigger.

Bingo!

An icon will appear next to your Star Power Gauge whenever you nail an Action Command. If you have to matching icons and if you execute an additional Action Command, you can take the Bingo! wheel for a spin. Press the A button to match the third icon to the first two. Matching anything but poison mushrooms also brings your audience to max.

Mario's Partners

Template:Spoiler

Goombella

A female goomba who studied at Goom University. She joins Mario's team after Mario defeats Lord Crump. She has the same ability to uncover an enemy's stats, like Goombario has.

Koops

A timid koopa who lives in Petalburg. To prove to Petalburg he is not a coward, he joins Mario's team to avenge his dad, Koopley's death. He has the same ability Kooper has outside of battle, using his shell toss move to flip switches, grab items and attack enemies.

Madam Flurrie

She can blow wind at enemies to make them dizzy and blow fake walls away, revealing secret passages. She also dreams of becoming an actress.

Yoshi Kid

Call him by any name you wish and people will call him by that name. Press X to ride on his back like most Yoshies and hit A to fly briefly over places that have no solid ground, which is the same ability Parakarry possesses in Paper Mario.

Vivian

One of the Shadow Sirens. At first, worked for Grodus, but joined Mario's team to help Mario get his name, appearance and teammates back, because Mario treated her a lot nicer than Beldam and/or Marilyn. She can hide Mario from enemy attacks, in which that is the same ability Lady Bow has, but instead of turning Mario and company invisible, she'll pull them into the shadows.

Admiral Bobbery

A retired admiral who refused to help Mario at Keelhaul Key, but decided to help him after Mario gave him his late wife's letter. After Mario saves him from Cortez's underlings and gives him Chuckola Cola, he joins Mario's team. He has the same ability Bombette has outside of battle: with his bomb attack, he can destroy fake walls, flip switches and attack enemies.

Ms. Mowz

A cat burglar/badge hunter and the assistant shopkeeper at the Lovely Howz of Badges. Mario and his teammates encounter her at Hooktail Castle, the Great Boggly Tree, and the Glitz Pit Storeroom. She joins Mario's team after Mario gets the Attack FX B badge in Hooktail's lair and gives it to Ms. Mowz. She can also seek out hidden items and penetrate enemy's defenses like Watt did.

Crystal Stars

Diamond Star

Emerald Star

  • Found in: The Great Tree in Boggly Woods
  • Power: Clock Out

Gold Star

  • Found in: Glitzville's Glitz Pit
  • Power: Power Lift

Ruby Star

Sapphire Star

  • Found in: Pirate's Grotto in Keelhaul Key
  • Power: Sweet Feast

Garnet Star

  • Found in: The painting in the Poshley Sanctum
  • Power: Showstoppers.

Crystal Star

  • Found in: X-Naut Base on the Moon
  • Power: Supernova

Special Moves

Sweet Treat

  • Crystal Star Received: N/A
  • What It Does: Replenishes UP TO 8 HP for both party members and 8 FP.
  • Power Needed: 1

Earth Tremor

  • Crystal Star Received: Diamond Star
  • What It Does: If successful, this power creates an earthquake that can do up to 6 damage against all enemies.
  • Power Needed: 2

Clock Out

  • Crystal Star Received: Emerald Star
  • What It Does: If successful, immobilizes enemies temporarily.
  • Power Needed: 2

Power Lift

  • Crystal Star Received: Gold Star
  • What It Does: Boosts attack and defense power for a short time for both party members.
  • Power Needed: 3

Art Attack

  • Crystal Star Received: Ruby Star
  • What It Does: Any amount of damage can be done depending on how many times you circle around the enemies
  • Power Needed: 4

Sweet Feast

  • Crystal Star Received: Sapphire Star
  • What It Does: Much like Sweat Treat, you'll replenish UP TO 24 HP for each party member and 24 FP.
  • Power Needed: 5

Showstopper

  • Crystal Star Received: Garnet Star
  • What It Does: If successful, destroys enemies in a single blow! NOTE: Does not work on the more powerful enimies such as Glitzpit rivals, minibosses and bosses.
  • Power Needed: 2

Supernova

  • Crystal Star Received: Crystal Star
  • What It Does: Does up to 15 damage to all enemies, 3 each time you fill a gauge.
  • Power Needed: 6

Badges

Badges are what Mario may need throughout the game. They can be purchased at the Lovely Howz or by Charlieton, traded for Star Pieces by Dazzle, won at the Pianta Parlor or found in one of the places Mario and company visit.

When levelling up, Mario can gain Badge Points which allow him to use badges he has already found. Some of the badges add new Jump or Hammer moves to Mario's commands during battle and other new abilities.

Badges can also affect Mario and his partners outside of battles. After the battle certain badges can increase the amount of points defeated enemies leave.

All badges found in RPGs like Paper Mario: The Thousand-Year Door are listed here in detail.

Bestiary (Tattle Log)

For the Bestiary, also known as the Tattle Log, found in Paper Mario: The Thousand-Year Door, please see this page.

Trouble Center Sidequests

Main article: Paper Mario: The Thousand-Year Door (Trouble Center)

Voice Overs

Main article: Paper Mario: The Thousand-Year Door Voice Overs

Bosses

Sub-Bosses

Prologue

Lord Crump (1)
HP: 6, Attack: 1, Defense: 0

Gus
HP: 20, Attack: 3, Defense: 0

Blooper
HP: 12, Attack: 1, Defense: 0

Chapter 1

Gold Fuzzy and the Fuzzy Horde

  • Gold Fuzzy - HP: 10, Attack: 1, Defense: 0
  • Fuzzy Horde - HP: 20, Attack: 1, Defense: 0

Red Bones
HP: 5, Attack: 2, Defense: 1

Chapter 2

Shadow Sirens (1)

  • Vivian - HP: 10, Attack: 1, Defense: 0
  • Marilyn - HP: 12, Attack: 2, Defense: 0
  • Beldam - HP: 9, Attack: 1, Defense: 0

Chapter 3

Armored Harriers (Two Iron Clefts)
HP: 6, Attack: 4, Defense: ???

Bowser (1)
HP: 30, Attack: 3, Defense: 1

Rawk Hawk
HP: 40, Attack: 3, Defense: 1

Chapter 4

Atomic Boo
HP: 40, Attack: 4, Defense: 0

Chapter 5

Lord Crump (2) and X-Naut Infantry

  • Lord Crump - HP: 30, Attack: 3, Defense: 0
  • X-Nauts - HP: 6/10, Attack: 5, Defense: 0

Chapter 6

None

Chapter 7

None

Chapter 8

Dark Bones
HP: 20, Attack: 5, Defense: 2

Gloomtail
HP: 80, Attack: 8, Defense: 2

Shadow Sirens (2)

  • Doopliss - HP: 40, Attack: 6, Defense: 0
  • Marilyn - HP: 40, Attack: 7, Defense: 0
  • Beldam - HP: 30, Attack: 5, Defense: 0

Sir Grodus and his Grodus Xs

  • Sir Grodus - HP: 50, Attack: 7, Defense: 1 (The Grodus Xs will raise his defense by one; When four are in the stage, grodus will be invincible)
  • Grodus X - HP: 3, Attack: 4, Defense: 0

Bowser (2) and Kammy Koopa

  • Bowser - HP: 70, Attack 7, Defense: 2
  • Kammy Koopa - HP: 50, Attack: 5, Defense: 0

Optional

Bonetail
HP: 200, Attack: 8, Defense: 2

Major Bosses

Chapter 1: Hooktail
HP: 30 (Has 20 HP, but eats some of the audience members to replenish 10 HP), Attack: 5, Defense: 1

Chapters 2: Magnus Von Grapple
HP: 30, Attack: 2, Defense: 1

Chapter 3: Macho Grubba
HP: 60, Attack: 4, Defense: 0

Chapter 4: Doopliss
HP: 40, Attack: 4, Defense: 0

Chapter 5: Cortez
HP: 80 (Have three forms with 20 HP each, and the last one will come back once), Attack: 4, Defense: 1

Chapter 6: Smorg
HP: 50, Attack: 5, Defense: 1

Chapter 7: Magnus Von Grapple 2.0
HP: 70, Attack: 6, Defense: 2

Chapter 8: Shadow Queen
HP: 150 (Left and Right Hands: 5; Dead Hands: 8) Attack: 7 (Dead Hands: 6 Per Hit (Round 1), 3 Per Hit (Round 2)) Defense: 1

Template:Mario RPGs Template:Mario Story