Badge and Donkey Kong: Difference between pages

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[[Image: CloseCallBadgeMario.jpg|frame|right|[[Mario]] discovers the '''Close Call Badge'''.]]
{{rewrite-wikidump}}
'''Badges''' are used  in ''[[Paper Mario]]'', ''[[Mario & Luigi: Superstar Saga]]'', ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario & Luigi: Partners in Time]]''. In all four games they are equipped as accessories.


== ''Paper Mario'' Series ==
:''For the original arcade game called Donkey Kong, see [[Donkey Kong (arcade game)]].''
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for [[Mario]] and consume BP (Badge Points) when equipped.


=== ''[[Paper Mario]]'' ===
'''Donkey Kong''' (Japanese:ドンキーコング) is a gorilla character from [[Nintendo]] that appeared in many video games since [[1981]]. Like many Nintendo franchises, ''Donkey Kong'' was created by [[Shigeru Miyamoto]].


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
[[Image:Donkey_Kong.JPG|thumbnail|200px|right|'''Donkey Kong''' was redesigned for the [[Super Nintendo Entertainment System|SNES]] Donkey Kong Country series.]]
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="3%"|BP Needed
!width="20%"|Found In
!width="20%"|Effect
|-
| All or Nothing
| [[Image:All_or_nothing_badge.PNG]]
| 4
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX A
| [[Image:Attack_fx_A_badge.PNG]]
| 0
| Traded from Merlow for 1 Star Piece
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX B
| [[Image:Attack_fx_B_badge.PNG]]
| 0
| Pleasant Path
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX C
| [[Image:Attack_fx_c_badge.PNG ]]
| 0
| Dry Dry Desert
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX D
| [[Image:Attack_fx_D_badge.PNG]]
| 0
| From Pop Diva in Toad Town after giving the Lyricist the Melody
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX E
| [[Image:Attack_fx_E_badge.PNG]]
| 0
| Shiver City
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| 0
| -Unused Badge-
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Bump Attack
| [[Image:Bump_attack_badge.PNG]]
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Chill Out
| [[Image:Chill_out_badge.PNG ]]
| 2
| Traded from Merlow for 3 Star Pieces
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Close_call_badge.PNG]]
| 1
| Goomba Road
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| D-Down Jump
| [[Image:D_down_jump_badge.PNG]]
| 2
| Tubba Blubba's Castle
| For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|-
| D-Down Pound
| [[Image:D_down_pound_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|-
| Damage Dodge
| [[Image:Damage_dodge_badge.PNG]]
| 3
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|-
| Deep Focus
| [[Image:Deep_focus_badge.PNG]]
| 1
| Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
| When using the "Focus" command, more Star Power is refilled than normal.
|-
| Defend Plus
| [[Image:Defend_plus_badge.PNG]]
| 6
| Shy Guy's Toybox
| Reduces the damage Mario receives per attack by 1.
|-
| Dizzy Attack
| [[Image:Dizzy_attack_badge.PNG]]
| 2
| Pleasant Path
| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|-
| Dizzy Stomp
| [[Image:Dizzy_stomp_badge.PNG]]
| 1
| Mt. Lavalava
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|-
| Dodge Master
| [[Image:Dodge_master_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| With this badge, the action command will work a little more frequently.
|-
| Double Dip
| [[Image:Double_dip_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| For 3 FP, it lets you use 2 items in 1 round, if you want.
|-
| Feeling Fine
| [[Image:Feeling_fine_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Shield
| [[Image:Fire_sheild.PNG]]
| 2
| Mt. Lavalava
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
| First Attack
| [[Image:First_attack_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flower_finder_badge.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flower_saver_badge.PNG]]
| 6
| Flower Fields; Traded from Merlow for 25 Star Pieces
| All abilities cost 1 FP less than they normally would.
|-
| FP Plus
| [[Image:FP_plus_badge.PNG]]
| 3
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum FP to go up by 5, as long as it's equipped.
|-
| Group Focus
| [[Image:Group_focus_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
| Allows Mario's partners to also use the "Focus" command.
|-
| Hammer Throw
| [[Image:Hammer_throw_badge.PNG]]
| 2
| Goomba Road
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Happy Flower
| [[Image:Happy_flower_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Flower Fields
| Mario slowly regains FP as he battles enemies.
|-
| Happy Heart
| [[Image:Happy_heart_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Jade Jungle
| Mario slowly regains HP as he battles enemies.
|-
| Heart Finder
| [[Image:Heart_finder.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hp_drain_badge.PNG]]
| 3
| Traded from Merlow for 15 Star Pieces
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hp_plus_badge.PNG]]
| 3
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| I Spy
| [[Image:I_spy_badge.PNG]]
| 1
| Given by Rowf after returning his Calculator
| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
|-
| Ice Power
| [[Image:Ice_power_badge.PNG]]
| 2
| Shy Guy's Toybox
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|-
| Jump Charge
| [[Image:Jump_charge_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
|-
| Last Stand
| [[Image:Last_stand_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Lucky_day_badge.PNG]]
| 7
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
| Mega Jump
| [[Image:Mega_jump_badge.PNG]]
| 3
| Shiver Mountain
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|-
| Mega Quake
| [[Image:Mega_quake_badge.PNG]]
| 3
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Mega Rush
| [[Image:Mega_rush_badge.PNG]]
| 1
| Tubba Blubba's Castle
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|-
| Mega Smash
| [[Image:Mega_smash_badge.PNG]]
| 3
| Flower Fields
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|-
| Money Money
| [[Image:Money_money_badge.PNG]]
| 7
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:P_down_D_up_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes down by 1, but your defense power goes up by 1.
|-
| P-Up, D-Down
| [[Image:P_up_d_down_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes up by 1, but your defense power goes down by 1.
|-
| Pay-Off
| [[Image:Pay_off_badge.PNG]]
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| [[Image:Peekaboo_badge.PNG]]
| 3
| Traded by Merlow for 10 Star Pieces
| Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| [[Image:Power_bounce_badge.PNG]]
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
|-
| Power Jump
| [[Image:Power_jump_badge.PNG]]
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| [[Image:Power_plus_badge.PNG]]
| 6
| Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| [[Image:Power_quake_badge.PNG]]
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| [[Image:Power_rush_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| [[Image:Power_smash_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Pretty_lucky_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| [[Image:Quake_hammer_badge.PNG]]
| 1
| Mt. Rugged
| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| [[Image:Quick_change_badge.PNG]]
| 4
| Toad Town (Merlon's place. Spin Jump twice to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund_badge.PNG]]
| 1
| Koopa Bros. Fortress
| If you use an item in battle, you'll be given some coins.
|-
| Runaway Pay
| [[Image:Runaway_pay_badge.PNG ]]
| 2
| Dry Dry Desert
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
|-
| S. Jump Chg.
| [[Image:S_jump_charge_badge.PNG]]
| 2
| Cloudy Climb
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
|-
| S. Smash Chg.
| [[Image:S_smash_charge_badge.PNG]]
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
|-
| Shrink Stomp
| [[Image:Shrink_stomp_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Sleep Stomp
| [[Image:Sleep_stomp_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slow_go_badge.PNG]]
| 0
| Dry Dry Ruins
| Prevents Mario from running.
|-
| Smash Charge
| [[Image:Smash_charge_badge.PNG]]
| 1
| Koopa Bros. Fortress
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
| Speedy Spin
| [[Image:Speedy_spin_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
| Spike Shield
| [[Image:Spike_sheild_badge.PNG]]
| 2
| Dry Dry Ruins
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Spin Attack
| [[Image:Spin_attack_badge.PNG]]
| 3
| Dry Dry Desert
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
| Spin Smash
| [[Image:Spin_smash_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
| Triple Dip
| [[Image:Triple_dip_badge.PNG]]
| 3
| Crystal Palace
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
| Zap Tap
| [[Image:Zap_tap_badge.PNG]]
| 4
| Traded from Merlow for 10 Star Pieces
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.
|}


=== ''[[Paper Mario: The Thousand-Year Door]]'' ===
==History==
Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn. When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.
Donkey Kong was created when Shigeru Miyamoto was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in the U.S., into a game that would have more appeal to Americans. The result was a major breakthrough for Nintendo and for the videogame industry. It was likely the first game with a "hero," a "villain," and a "damsel in distress." Sales of the machine were brisk, with the game becoming the best-selling arcade machine of all time in its era. The gameplay itself was a large improvement over other games of its time, and with the growing base of arcades to sell to, it was able to gain huge distribution.


Total number of badges: 85.
MGM sued Nintendo over copyright violations, claiming that Donkey Kong was a copy of King Kong. If victorious, this lawsuit would have crushed Nintendo of America, and the history of videogames would be drastically altered. Nintendo's lawyer, Howard Lincoln, who would go on to become a Senior Vice President of the company, discovered that MGM didn't own the copyright to King Kong either, and was able to not only win the lawsuit but get MGM to pay the legal costs.


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
Due to the huge success of Donkey Kong, Nintendo of America was able to grow and release many more games in succeeding years and had the resources necessary to release the [[Nintendo Entertainment System|NES]] in the USA.
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|BP Needed
!width="20%"|Found In
!width="25%"|Effect
|-
| All or Nothing
| [[Image:Allornothing.gif]]
| 4
| Palace of Shadow
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX B
| [[Image:Attackfxb.gif]]
| 0
| Complete ???/Elusive Badge trouble
| Changes the sound effects of Mario's attacks to a dull bell.
|-
| Attack FX G
| [[Image:Attackfxg.gif]]
| 0
| Charlieton
| Changes the sound effects of Mario's attacks.
|-
| Attack FX P
| [[Image:Attackfxp.gif]]
| 0
| Lovely Howz of Badges
| Changes the sound effects of Mario's attacks to Bowser roaring.
|-
| Attack FX R
| [[Image:Attackfxr.gif]]
| 0
| Hooktail Castle
| Changes the sound effects of Mario's attacks to crickets.
|-
| Attack FX Y
| [[Image:Attackfxy.gif]]
| 0
| Dazzle (1 star piece)
| Changes the sound effects of Mario's attacks.
|-
| Bump Attack
| [[Image:Bumpattack.gif]]
| 5
| Pit of 100 Trials (Lvl 80)
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Charge
| [[Image:Charge.gif]]
| 1
| The Great Tree
| Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
|-
| Charge P
| [[Image:Chargep.gif]]
| 1
| Glitzville
| Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
|-
| Chill Out
| [[Image:Chillout.gif]]
| 1
| Dazzle (2 star pieces)
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Closecall.gif]]
| 1
| Petal Meadows
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Close Call P
| [[Image:Closecallp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Damage Dodge
| [[Image:Damagedodge.gif]]
| 2
| Rogueport Sewers
| The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
|-
| Damage Dodge P
| [[Image:Damagedodgep.gif]]
| 2
| The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge)
| The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
|-
| Defend Plus
| [[Image:Defendplus.gif]]
| 5
| Twilight Town, Rougeport Sewers
| Adds one defense point for Mario.
|-
| Defend Plus P
| [[Image:Defendplusp.gif]]
| 5
| Rogueport Sewers, Keelhaul Key (sail behind waterfall)
| Adds one defense point for Mario's partner.
|-
| Double Dip
| [[Image:Doubledip.gif]]
| 3
| Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
| Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
|-
| Double Dip P
| [[Image:Doubledipp.gif]]
| 3
| Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70)
| Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
|-
| Double Pain
| [[Image:Doublepain.gif]]
| 0
| Charlieton (36 coins)
| Doubles the damage Mario takes.
|-
| Feeling Fine
| [[Image:Feelingfine.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Feeling Fine P
| [[Image:Feelingfinep.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Drive
| [[Image:Firedrive.gif]]
| 3
| Pit of 100 Trials (Lvl 20)
| For 5 FP, it will assault all ground enemies and burn them.
|-
| First Attack
| [[Image:Firstattack.gif]]
| 1
| Lovely Howz of Badges
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flowerfinder.gif]]
| 3
| Dazzle
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flowersaver.gif]]
| 4
| Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces)
| All of Mario's abilities cost 1 FP less than they normally would.
|-
| Flower Saver P
| [[Image:Flowersaverp.gif]]
| 4
| Rogueport Sewers, Dazzle (10 star pieces)
| All of Mario's partners' abilities cost 1 FP less than they normally would.
|-
| FP Drain
| [[Image:Fpdrain.gif]]
| 1
| Lovely Howz of Badges
| Lowers Mario's attack power by 1, but regains 1 FP per attack.
|-
| FP Plus
| [[Image:Fpplus.gif]]
| 3
| Pianta Parlor
| Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|-
| Hammer Throw
| [[Image:Hammerthrow.gif]]
| 1
| Twilight Trail
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Hammerman
| [[Image:Hammerman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
|-
| Happy Flower
| [[Image:Happyflower.gif]]
| 2
| Lovely Howz of Badges
| Mario has a chance of recovering 1 FP a turn.
|-
| Happy Heart
| [[Image:Happyheart.gif]]
| 2
| Petal Meadows, Dazzle (4 star pieces)
| Mario has a chance of recovering 1 HP a turn.
|-
| Happy Heart P
| [[Image:Happyheartp.gif]]
| 2
| Dazzle (4 star pieces)
| Mario's partner has a chance of recovering 1 HP a turn.
|-
| Head Rattle
| [[Image:Headrattle.gif]]
| 1
| Keelhaul Key
| For 2 FP, confuses enemies if executed superbly.
|-
| Heart Finder
| [[Image:Heartfinder.gif]]
| 3
| Dazzle
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hpdrain.gif]]
| 1
| Rogueport (use boat panel in harbor)
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Drain P
| [[Image:Hpdrainp.gif]]
| 1
| Poshley Heights (in Goldbob's house)
| Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hpplus.gif]]
| 3
| Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| HP Plus P
| [[Image:Hpplusp.gif]]
| 6
| Glitzville, Pianta Parlor (200 piantas, after getting Silver Card)
| Causes all partners' maximum HP to go up by 5, as long as it's equipped.
|-
| Ice Power
| [[Image:Icepower.gif]]
| 1
| Keelhaul Key (use Paper Mode on bridge)
| Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
|-
| Ice Smash
| [[Image:Icesmash.gif]]
| 1
| Creepy Steeple (in secret room, use Tube Mode near the opening door)
| For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
|-
| Item Hog
| [[Image:Itemhog.gif]]
| 3
| Dazzle (5 star pieces)
| Makes it more likelier to make items appear after battle.
|-
| Jumpman
| [[Image:Jumpman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Jump attacks's power by 1, but disables Mario's hammer ability.
|-
| L Emblem
| [[Image:Lemblem.gif]]
| 0
| Poshley Sanctum (left of Garnet Star, use Spring Jump)
| Allows Mario to wear Luigi's clothes.
|-
| Last Stand
| [[Image:Laststand.gif]]
| 1
| Glitzville, Lovely Howz of Badges
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Last Stand P
| [[Image:Laststandp.gif]]
| 1
| Hooktail Castle, Lovely Howz of Badges
| When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Luckyday.gif]]
| 7
| Pit of 100 Trials (Lvl 90)
| Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|-
| Lucky Day P
| [[Image:Pmttyd lucky day p.gif]]
| Unknown, probably 7
| -Unused Badge-
| When your ally's attacked, make foes miss more often.
|-
| Lucky Start
| [[Image:Luckystart.gif]]
| 4
| Creepy Steeple (defeat Atomic Boo)
| Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
|-
| Mega Rush
| [[Image:Megarush.gif]]
| 1
| Charlieton (60 coins)
| When Mario's in "peril" (1 HP), his attack power goes up by 5.
|-
| Mega Rush P
| [[Image:Megarushp.gif]]
| 1
| Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
| When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
|-
| Money Money
| [[Image:Moneymoney.gif]]
| 5
| Pianta Parlor (234 Piantas, must have Platinum Card)
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce.gif]]
| 1
| Shhwonk Fortress
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:Pdowndup.gif]]
| 2
| Pirate's Grotto (behind Black Chest)
| Decreases damage Mario deals and receives by 1.
|-
| P-Down, D-Up P
| [[Image:Pdowndupp.gif]]
| 2
| Boggly Woods (invisible block in plane panel area)
| Decreases damage Mario's partner deals and receives by 1.
|-
| P-Up, D-Down
| [[Image:Pupddown.gif]]
| 2
| Riverside Station
| Increases damage Mario deals and receives by 1.
|-
| P-Up, D-Down P
| [[Image:Pupddownp.gif]]
| 2
| Palace of Shadow
| Increases damage Mario's partner deals and receives by 1.
|-
| Peekaboo
| [[Image:Peekaboo.gif]]
| 2
| Dazzle (7 Star Pieces)
| Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
|-
| Piercing Blow
| [[Image:Piercingblow.gif]]
| 1
| Lovely Howz of Badges
| For 2 FP, deals damage that pierce an enemy's defense.
|-
| Pity Flower
| [[Image:Pityflower.gif]]
| 3
| Pit of 100 Trials (Lvl 40)
| When Mario takes damage, he occasionally recovers 1 FP.
|-
| Power Bounce
| [[Image:Powerbounce.gif]]
| 3
| Hooktail Castle
| For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
|-
| Power Jump
| [[Image:Powerjump.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| For 2 FP, Mario can jump once with a lot of attack power.
|-
| Power Plus
| [[Image:Powerplus.gif]]
| 6
| Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces)
| Increases Mario's attack power by 1.
|-
| Power Plus P
| [[Image:Powerplusp.gif]]
| 6
| Glitzville (on top of juice bar in chest), Dazzle (15 star pieces)
| Increases Mario's partner's attack power by 1.
|-
| Power Rush
| [[Image:Powerrush.gif]]
| 1
| Lovely Howz of Badges
| When Mario's is in "danger" (5 HP or below), his attack power will go up by 2.
|-
| Power Rush P
| [[Image:Powerrushp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
|-
| Power Smash
| [[Image:Powersmash.gif]]
| 1
| Given free by Profesor Frankly
| For 2 FP, Mario can use a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Prettylucky.gif]]
| 2
| Dazzle (3 star pieces)
| Enemies will occasionally miss Mario when it's equipped.
|-
| Pretty Lucky P
| [[Image:Prettyluckyp.gif]]
| 2
| Lovely Howz of Badges
| Enemies will occasionally miss Mario's Partner when it's equipped.
|-
| Quake Hammer
| [[Image:Quakehammer.gif]]
| 2
| Boggly Woods
| For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
|-
| Quick Change
| [[Image:Quickchange.gif]]
| 7
| Dazzle (8 star pieces)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund.gif]]
| 1
| Pianta Parlor (34 piantas)
| If you use an item in battle, you'll be given some coins back.
|-
| Return Postage
| [[Image:Returnpostage.gif]]
| 7
| Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail)
| Makes direct-attackers take 1/2 the damage they do.
|-
| Shrink Stomp
| [[Image:Shrinkstomp.gif]]
| 1
| Lovely Howz of Badges, Great Tree
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Simplifier
| [[Image:Simplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands easier, but earns less star power.
|-
| Sleepy Stomp
| [[Image:Sleepystomp.gif]]
| 1
| Lovely Howz of Badges, Pit of 100 Trials (Lvl 10)
| For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slowgo.gif]]
| 0
| Charlieton
| Prevents Mario from running.
|-
| Soft Stomp
| [[Image:Softstomp.gif]]
| 1
| Rogueport Sewers
| For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
|-
| Spike Shield
| [[Image:Spikeshield.gif]]
| 3
| Rogueport Sewers (need Vivian to hide when spikes jump out in a room)
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Super Appeal
| [[Image:Superappeal.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| Gets more star power from the audience when Mario appeals
|-
| Super Appeal P
| [[Image:Superappealp.gif]]
| 1
| Lovely Howz of Badges, Flurrie's bedroom
| Gets more star power from the audience when Mario's Partner appeals
|-
| Timing Tutor
| [[Image:Timingtutor.gif]]
| 1
| Charlieton
| Teaches the timing for style commands. A ! will appear when you should press A.
|-
| Tornado Jump
| [[Image:Tornadojump.gif]]
| 2
| Creepy Steeple
| For 3 FP, Mario can damage all midair enemies if executed superbly.
|-
| Unsimplifier
| [[Image:Unsimplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands harder, but earns more star power.
|-
| W Emblem
| [[Image:Wemblem.gif]]
| 0
| Charlieton (360 coins)
| Changes Mario's clothes into Wario's clothes.
|-
| Zap Tap
| [[Image:Zaptap.gif]]
| 3
| Pit of 100 Trials (Lvl 30)
| Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP.
|}


== ''Mario & Luigi'' Series==
==Overview==
===''[[Mario and Luigi: Superstar Saga]]''===
The exact origins of the name "Donkey Kong" are unclear and debated. The most common explanation of the name is that it was created by Shigeru Miyamoto as a combination of the word "Kong" from ''King Kong'' (although 'Kong' by that time had already come to colloquially mean monkey), and "Donkey," a word which can mean stubborn. It is believed by many that the name "Donkey Kong" was the result of a typo on the original cabinet's art work for "Monkey Kong," but this has been denied by Miyamoto and others.


In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time.
In the original [[Donkey Kong (arcade game)|''Donkey Kong'' game]], the player's character "[[Mario|Jumpman]]" (later: "[[Mario]]") must [[Jump]] over barrels thrown by Donkey Kong while climbing ladders up a crooked construction site to reach the top of the screen to rescue his girlfriend Pauline (who was originally called Lady in Japan). Each screen is a game stage, with stages grouping to form levels. Each successive level is progressively harder.  


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This game was first released in the arcades, but was ported to home video game consoles and home computers. The game was also sold as a portable LCD game ([[1982]]) by Nintendo in two versions: ''Donkey Kong'' and ''[[Donkey Kong II]]''.
|-style="background: #ABC;"
!width="5%"|Badge
!width="15%"|Found In
!width="8%"|Buy Price
!width="8%"|Sell Price
!width="40%"|Effect
|}


===''[[Mario & Luigi: Partners in Time]]''===
The game was quite revolutionary for its time, featuring multiple distinct levels, large colorful graphics, and a unique form of play control.


In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. [[Clothing]] increases and decreases all the stats in this game.
==Sequels and spin-offs==
''Donkey Kong'' spawned two sequels, neither of which were as popular as the original arcade hit. In ''[[Donkey Kong Jr. (arcade game)|Donkey Kong Junior]]'' Donkey Kong was kidnapped by Mario and players had to control his son [[Donkey Kong Junior|Donkey Kong Jr.]] to rescue him.  In ''[[Donkey Kong 3]]'' DK broke into a greenhouse and got chased out by [[Stanley the Bugman]], who carried a spray can to protect his greenhouse from Donkey Kong's insects. In [[1994]], Nintendo produced a remake of the original game for the [[Game Boy]] (often dubbed "''Donkey Kong '94''" to distinguish it from the original) which contained 96 new stages (most which were puzzle-oriented) in addition to the original four from the Arcade game. Donkey Kong's and [[Pauline]]'s respective appearances were updated for this game (DK now had a tie and Pauline was made into a brunette to set herself apart from [[Princess Peach|Peach]]).


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
After that he went on hiatus until he appeared in ''[[Donkey Kong Country]]'' (in Japan, ''Super Donkey Kong''). ''Donkey Kong Country'' was an entirely new DK franchise established by the British company [[Rare|Rareware]] which took the Donkey Kong premise in an entire new direction. Severing DK's ties to the Mario world (until ''[[Super Mario Kart]]''), ''Donkey Kong Country'' established a whole new world for DK, and became a showcase title to show-off then-revolutionary 3D CGI graphics.
|-style="background: #ABC;"
!width="5%"|Badge
!width="15%"|Found In
!width="8%"|Buy Price
!width="8%"|Sell Price
!width="40%"|Effect
|}


[[Category:Items]]
In ''Donkey Kong Country'', DK was the hero and he and his sidekick [[Diddy Kong]] had to save his hoard of bananas from the thieving [[King K. Rool]] and his [[Kremling Krew]]. The game was an action sidescrolling title similar to the Mario games and was enormously popular for its graphics, music, and gameplay. Some sources, such as ''[[Nintendo Power]]'', suggest that the Donkey Kong in the ''Country'' series was the son of [[Cranky Kong]], the original Donkey Kong from the arcade game, which would equate him with Donkey Kong Junior. Other sources, including the manual of ''Donkey Kong Country''<small><sup>[[#Notes|1]]</sup></small> and in-game dialogue from other games in the series, suggest that the Donkey Kong in ''Donkey Kong Country'' is Cranky's grandson and the son of Donkey Kong Junior. This is also contradicted by the in-game dialogue from ''[[Donkey Kong 64]]'', as Cranky specifically calls DK his son. Rareware released an official statement some time ago, stating that Cranky is indeed the D.K. of the arcades and that the current Donkey Kong is D.K. Jr. However, Nintendo hasn't made up their minds yet as to what it should be, and have been known to refer to today's Donkey Kong as Mario's oldest rival. This has led to some confusion, but because they own the characters, it is ultimately up to Nintendo to decide which possibility is correct.
[[Category:Tools/Equipment]]
 
Sequels and adaptations soon followed. A computer generated television series that lasted 40 episodes was produced by a French animation studio, released in North America as simply ''Donkey Kong Country''.
 
The official sequel, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (''Super Donkey Kong 2'') involves Donkey being kidnapped by King K. Rool (now [[Kaptain K. Rool]]) and has to get rescued by Diddy Kong and his girlfriend [[Dixie Kong]], in a less cheery and a more dark themed game. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'' (in Japan, ''Super Donkey Kong 3'') he and Diddy both got kidnapped and Dixie and her cousin [[Kiddy Kong]] had to save them in the final game of the series for the [[Super Nintendo Entertainment System|SNES]]. The Donkey Kong Land series for the [[Game Boy]] were smaller and slightly modified versions of the "Country" games.
 
A successful [[Nintendo 64|N64]] sequel was also developed. In ''Donkey Kong 64'' DK once again had the starring role and he had to join forces with Diddy Kong, [[Tiny Kong]], [[Lanky Kong]], and [[Chunky Kong]] to save [[Donkey Kong Island]] from destruction at the hand of the Kremlings.
 
The Donkey Kong Country series died after Rareware split with Nintendo to develop games for the Xbox. Though the ''DKC'' series were always solely developed by Rare, they featured Nintendo's trademarked characters and as a result are not allowed to appear on any other system.
 
Nintendo's first title after Rare was ''[[Mario vs. Donkey Kong]]'', a return to the earlier arcade-style games.  While its style was that of the original games, the Rare-design for Donkey Kong carried over.
 
Donkey Kong also appears in a number of other games such as ''[[Mario Kart 64]]'', ''[[Mario Kart: Double Dash!!]]'', the [[Mario Party]] series, [[Mario Golf]] series, [[Mario Tennis]] series, and the two crossover games ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. In nearly all of these games, Donkey Kong is presented as a powerful but slow and cumbersome character (for example, in the Mario Kart games, he has a high top speed, but poor acceleration), as opposed to [[Yoshi]]. Donkey Kong is slated for several games on the [[Nintendo GameCube]] and the [[Game Boy Advance]].
 
While still under Rare's influence, numerous spin-offs of Donkey Kong were created. ''[[Diddy Kong Racing]]'', a racing game released in [[1997]] starring the Diddy Kong character, was the launching point of the Banjo-Kazooie and Conker franchises as well as the first appearance of several characters that would later spring up in Rare games.  These franchises are now owned by Microsoft, but they'll always have their origins in Donkey Kong's universe. ''Donkey Kong: Coconut Crackers'' was originally developed by Rare for the Game Boy Advance, but was eventually released as ''It's Mr. Pants'' after the Microsoft purchase.
 
"Donkey Kong Universe" (DKU) refers to the place in which all Donkey Kong games (except the original arcade versions), and games taking place in the same universe as Donkey Kong, exist. The list of characters in the Donkey Kong Universe include all of the Kongs in the Donkey Kong Country series, the Banjo-Kazooie series, ''Conker's Bad Fur Day'', ''Grabbed by the Ghoulies'', and ''Star Fox Adventures''. The games are inter-related by cameo appearances by characters from other Rare games or references to the other games.
 
==Playable characters in Donkey Kong games==
'''Mario''' (originally called Jumpman) is the Italian star of many Nintendo games, created for the arcade game ''Donkey Kong'', where he must rescue his girlfriend, Pauline. 
 
'''Donkey Kong Jr.''' was Donkey Kong's son, who rescues DK in ''Donkey Kong Jr.'' Later revealed to be the child for of Donkey Kong
 
'''Stanley the Bugman''' the mysterious "second hero" against Donkey Kong appeared in the lesser known 1984 sequel to ''Donkey Kong Jr.'': ''Donkey Kong 3''.  Throughout the game, Stanley continuously fights against Donkey Kong in a greenhouse with his trusty bug sprayer, while Donkey Kong sends his vast army of swarming insects in Stanley's direction to hinder his progress.
 
'''Donkey Kong''' in the ''Donkey Kong Country'' games is stated by some sources to not be the original Donkey Kong, but his son (Donkey Kong Jr.) or grandson. He is playable and the star in ''Donkey Kong Country'', and ''Donkey Kong 64''. In ''Donkey Kong Country 2'' and 3, he is kidnapped for the duration of the game, and the objective of the game is to save him.
 
'''Diddy Kong''' first appeared in ''Donkey Kong Country'' as Donkey's sidekick. In that game and its sequels he is smaller and weaker than Donkey. He returned as the star of ''Donkey Kong Country 2''. In ''Donkey Kong Country 3'', he appeared as a non-playable hostage alongside Donkey, and starred in ''Diddy Kong Racing''.  He reappeared in ''Donkey Kong 64'' as one of five playable characters, where he possessed a rocket pack perhaps reminiscent of Rare's game ''Jetpac'', which is playable as an unlockable in that game.  Most recently, he's started appearing alongside Donkey Kong in Mario sports titles, such as ''[[Mario Golf: Toadstool Tour]]'',  ''Mario Kart: Double Dash!!'', ''[[Mario Power Tennis]]'', and ''[[Mario Superstar Baseball]]''.
 
'''Dixie Kong''' is Diddy Kong's girlfriend. She first appeared in ''Donkey Kong Country 2'' as Diddy's sidekick who helped him save Donkey Kong. She also appeared in ''Donkey Kong Country 3'' as the star with her cousin Kiddy Kong as her sidekick.  She has recently appearred in ''Mario Superstar Baseball'' and ''Mario Hoops 3-on-3'' alongside Donkey and Diddy.
 
'''Kiddy Kong''' is a cousin of Dixie Kong. Kiddy appears only in ''Donkey Kong Country 3'' as Dixie's sidekick.  His uniqueness derives from his size.
 
'''Tiny Kong''' is Dixie Kong's little sister and was playable only in ''Donkey Kong 64''.  Most recently, she had a cameo in the Game Boy Advance port of ''Donkey Kong Country 2''.  Her talents include the ability to shrink and hover with her pig tails.
 
'''Lanky Kong''' is one of Donkey Kong's friends who appeared in only ''Donkey Kong 64'', and is an orangutan.  His persona is described as wacky and his specific skills in that game are generally due to his long arms.  He wears a red clown nose. It's stated by Cranky Kong in the instruction booklet of ''Donkey Kong 64'' that he is unsure how exactly Lanky is related to the Kong family, the only reason to wonder if he's not related being that he's the only orangutan in the series.
 
'''Chunky Kong''' appeared only in ''Donkey Kong 64'', in which he is the fourth and final character that Donkey Kong has to rescue. Like Kiddy Kong, his size is a major factor in his importance.  Relation-wise, he's Kiddy Kong's older brother, and therefore Dixie and Tiny's cousin.
 
==Non-playable supporting characters==
'''Cranky Kong''' is an older Kong who refers to the "good old days" of videogames, typically breaking the fourth wall.  He is said to be the original 8-bit Donkey Kong, and the current Donkey Kong is either his son (Donkey Kong Jr.) or his grandson.  In his first two appearances give the player hints about how to beat certain levels.  In ''Donkey Kong Country 3'', he is the opponent in Swanky Kong's game. In the cartoon show, he played the role of a potion concocting scientist, a role he also provided in ''Donkey Kong 64'', in which he would sell you potions that served as the method of teaching DK & crew new moves.
 
'''[[Wrinkly Kong]]''' is Cranky Kong's wife, and is a schoolteacher in ''Donkey Kong Country 2'' who took over Candy's role of saving game progress. She retired from school teaching in ''Donkey Kong Country 3'' to life of leisure, exercising, playing ''[[Super Mario 64]]'', napping in her chair, and again saving the game. She also took care of the Banana Birds that were obtained in trades with the Brothers Bear or freeing from a crystal prison by playing a ''Simon''-esque memory game. By ''Donkey Kong 64'', she passed away but was able to appear in ghostly form to provide hints for Kongs who wandered up to the doorways with her face on them in each lobby of the game's worlds.
 
'''[[Funky Kong]]''' is a Kong of the same generation as Donkey Kong, but is not as heroic. He is a surfer, who lives a more mellowed out life style. He also runs a travel service on the islands. His first two appearances had him run an airline service but in ''Donkey Kong Country 3'' he would build you different boats for the player to travel around the Northern Kremisphere. In ''Donkey Kong 64'', Funky moved to weapons and gave each Kong a projectile weapon.
 
'''[[Candy Kong]]''' is Donkey Kong's girlfriend, and in ''Donkey Kong Country'', she allowed the player's game to be saved. She also provided instruments for the playable characters of ''Donkey Kong 64'' to use against the Kremlings.
 
'''[[Swanky Kong]]''' is a Kong who has a taste for glitz and glamour.  In ''Donkey Kong Country 2'', he is a game show host, who hosts a trivia challenge where the player can earn extras.  In ''Donkey Kong Country 3'', he runs a carnival game where the player throws balls at cardboard cut-outs of Kremlings to earn extras.
 
'''[[Taj the Genie]]''' is a large blue elephant who lives on Timber's Island and guided Diddy Kong during his racing adventure against the intergalactic Wizpig.  He was originally going to return in the canceled ''Donkey Kong Racing''.
 
'''[[Snide]]''' is an anthromorphic weasel who was a featured character in ''Donkey Kong 64''.  With K. Rool, he had helped build the mechnanical version of Crocodile Isle and it's deadly Blast o'Matic cannon.  When his usefulness had been fulfilled, K. Rool fired Snide, prompting him to help the Kongs out of spite by requesting them to gather the blueprints for the cannon so he could jam it when K. Rool tried to fire.
 
'''[[The Brothers Bear]]''' are the bears in ''Donkey Kong Country 3''. They run various shops in the Northern Kremisphere.  Often, items could be swapped between them to get banana birds. Their names are: Bazaar, Barnacle, Brash, Blunder, Bazooka, Blue, Bramble, Blizzard, Barter, Benny, Bjorn, Baffle, and Boomer. And naturally, their last name is Bear.
 
'''[[Bluster Kong]]''' is DK's snobbish rival for Candy's affections, and he runs the barrel factory owned by his mother. He did not appear in the games, but was a regular on [[Donkey Kong Country (show)|the Donkey Kong Country cartoon show]].
 
'''[[Eddie the Yeti]]''', like Bluster, only appeared in the cartoon. He lives high in the mountains of [[Kongo Bongo Island]], the set of the show, in seclusion. This is due to being quite plainly stupid as well as loud, rude, obnoxious, and mean. Hence his nickname "the mean old Yeti". Very rarely does he portray kindness but he did not really make that many appearances from the start.
 
'''[[White Monkeys]]''' are characters that've appeared only once in ''[[Donkey Kong Jungle Beat]]''. These are gibbon-like creatures that help Donkey Kong out on his quest to become King of the Jungle. Just like Cranky Kong, they give out some hints, and tell you how to perform some certain techniques. They can also be seen on green plants with arrows next to them, in order for them to throw Donkey Kong around to the next area, up, down, left, or right. There are also times where there's a group of them that swing from the green plant so Donkey Kong could hold on to the bottom monkey to swing to the next area. It is uncomfirmed of whether or not they have names.
 
'''KISS Kongs''' are a group of four Kongs in ''Donkey Kong Jungle Beat'' that rule over the fruit kingdoms. People have given them the nickname of "KISS Kongs", because they're a group of four, and look somewhat like the band, KISS. Unlike the other Kongs, the four of them are evil, and are enemies to Donkey Kong, rather than friends. They're names are: Dread Kong (which has dreads, as his name implies), Karate Kong (which has a striking resemblance to Cranky Kong), Ninja Kong (which has the fighting style of a ninja), and Sumo Kong (which is a sumo wrestler, as his name implies). Dread rules over the Banana Kingdom, Karate rules over the Pineapple Kingdom, Ninja rules over the Durian Kingdom, and Sumo rules over the Starfruit Kingdom. Near the end of game, Donkey Kong must fight another Kong called the Ghastly King (A.K.A. Cactus King). It has been said by some people that he's a fusion of all four Kongs, Dread, Karate, Ninja, and Sumo. It's also been said that he's an evil creature that's been controlling the other Kongs, and forced them to be evil. Either way, the Ghastly King is a huge gorilla that has the ability to breathe fire. He's also very powerful, but is lacking in the speed department. After Donkey Kong defeated the Ghastly King, everything seemed to be back to normal, and the four KISS Kongs seem to've turned good, and they accepted Donkey Kong as their new king.
 
===Animal friends===
 
* '''[[Rambi]] the Rhinoceros''' - Rambi was the very first animal buddy that appeared in ''Donkey Kong Country''. His horn made it possible to charge through enemies with ease while breaking through walls to reach bonus rooms. His size could be a hindrance, however, with low jumping ability and inability to crawl through narrow spaces. Rambi appeared in ''Donkey Kong Country'' and its ports, ''[[Donkey Kong Land]]'', ''Donkey Kong Country 2'' and the GBA version, ''[[Donkey Kong Land 2]]'', ''Donkey Kong 64'', and ''[[Donkey Konga]]''.
 
* '''[[Enguarde]] the Swordfish''' - Enguarde has appeared in all of the games of the ''Donkey Kong Country'' trilogy and the ''Donkey Kong Land'' trilogy, with the exception of the original ''DKL''. His moves include the swinging of his bill to knock out enemies and the superstab, first introduced in ''Donkey Kong Country 2''. Enguarde is available only in underwater levels, though it is barely possible to control him out of water in certain situations. Enguarde returned in the Gloomy Galleon world of ''Donkey Kong 64''.
 
* '''[[Expresso]] the Ostrich''' - Expresso has appeared in all versions of ''Donkey Kong Country'', in ''Donkey Kong Land'', and in the GBA port of ''Donkey Kong Country 2''. A tennis shoe-wearing ostrich, Expresso can flutter in mid-air for a short time. His long legs meant that he could be kept safe from smaller enemies like [[Klaptrap]], but they were also weak and spindly against larger foes. Expresso was absent in the series after ''DKL'', but he was reinserted into ''DKC2'' when the GBA version was released in the new Expresso Racing mini-game.
 
* '''[[Winky]] the Frog''' - Winky was in all versions of ''Donkey Kong Country'' and also made a cameo in all versions of ''Donkey Kong Country 2''. A giant tropical frog, Winky could leap high distances and knock out even the most stubborn of enemies with his powerful legs. Flibbits, the tropical frogs from ''Banjo-Kazooie'', were based on Winky's design.
 
* '''[[Squawks]] the Parrot''' - Squawks has been featured in many of the ''Donkey Kong Country'' and ''Donkey Kong Land'' games. In the first ''Donkey Kong Country'', Squawks only held a flashlight in one level. But by the time ''Donkey Kong Country 2'' was released, Squawks was able to carry Diddy Kong and Dixie Kong to new heights. The same goes for ''Donkey Kong Country 3''. His main (and only) attack is spitting eggs, out of his mouth and through his beak, naturally. Squawks acted as a non-action guide character in ''Donkey Kong 64''.
 
* '''[[Rattly]] the Rattlesnake''' - Rattly debuted in ''Donkey Kong Country 2'' and would return in ''Donkey Kong Land 2''. He had a super-charged jump that could send players to platforms or hidden barrel cannons high above in usually out-of-reach areas.
 
* '''[[Squitter]] the Spider''' - Squitter appeared in ''Donkey Kong Country 2'', ''Donkey Kong Land 2'', ''Donkey Kong Country 3'', and ''Donkey Kong Land III''. He could spin webs that could defeat enemies and build web platforms. Like most animal buddies of the series, Squitter is, in fact, very useful, and at times, players were forced into using him.
 
* '''[[Clapper]] the Seal''' - Clapper appeared in all versions of ''Donkey Kong Country 2'' as well as ''Donkey Kong Land 2''. While he couldn't be ridden like most animal buddies, by hitting his back he would blow cool air into a body of water, either returning boiling hot water to room temperature or freezing ice cold lakes and or lava.
 
* '''[[Glimmer]] the Angler Fish''' - Glimmer was a non-ridable animal friend who appeared in one stage in ''Donkey Kong Country 2''. Using his built-in light, he helped illuminate the interior of a dim sunken galleon.
 
* '''[[Ellie]] the Elephant''' - Ellie was featured in ''Donkey Kong Country 3'', ''Donkey Kong Land III'', and made an appearance in ''Donkey Konga''. She had the ability to suck barrels towards her via her trunk. She can also suck up water and squirt it at enemies. However, she had a rather stereotypical weakness: Ellie is afraid of mice, so carry a barrel.
 
* '''[[Parry]] the Parallel Bird''' - Parry appeared in ''Donkey Kong Country 3''. When freed from the case he was enclosed in, Parry would fly above Dixie Kong and Kiddy Kong, collecting out-of-reach items.
 
* '''[[Glower]] the Tadpole''' - Glower appeared in ''Donkey Kong 64''. When the player entered the central sunken ship in Gloomy Galleon, Glower lit the area. He replaced Glimmer as the light provider.
 
* '''[[Hoofer]] the Wildebeeste''' - Hoofer is a wildebeeste that lives in snow regions. He was featured in ''Donkey Kong Jungle Beat'' to use as Rambi's replacement. Just like Rambi, he has the ability to ram into objects, and moves at high speed. With the help of the fruit items at the end of the stage, Hoofer gains a gliding ability, which causes you to rack up a lot of Beats, depending on how far he jumps.
 
* '''[[Orco]] the Killer Whale''' - Orco is a killer whale that's found only at the beach of Pristine Sea in ''Donkey Kong Jungle Beat''. Her abilities are similar to that of Enguarde the Swordfish, because she can ram into things, which uncovers hidden areas that Donkey Kong alone cannot reach. Orco also has the ability to jump very high out of the water in order to reach airbourne Beats, and to find the exit. It is probably safe to assume that Orco is female, since it has babies, but this hasn't been confirmed yet.
 
* '''[[Furl]] the Squirrel''' - Furl is a mysterious flying squirrel that's used as a parachute in ''Donkey Kong Jungle Beat''. Furl is always found sleeping in trees, and then Donkey Kong has to wake it up in order to glide, and and float across the area, and collect Beats in the air.
 
* '''[[Helibird]]''' - Helibird is a parrot that made it's debut in ''Donkey Kong Jungle Beat'' as one of Donkey Kong's animal buddies. Helibird is very similar to Squawks, and has to carry Donkey Kong with it's feet, and fly into the air to collect Beats, and get to higher areas. Unlike Squawks, who comes in only two colors (green and purple), Helibird comes in a variety of colors. Blue (main color), green, orange, purple, pink, and black. All of them are playable, with the exception of the black one, in which one of the gibbons use in the ''HeliBird Dash''. Although, Helibird may be similar to Squawks, it lacks one quality: the ability to spit eggs at the enemy.
 
==''[[Mario Hoops 3-on-3]]'' info==
*'''Type:''' Powerful
*'''Special Shot:''' Konga Dunk
 
==''Mario Superstar Baseball'' Bio==
"A gorilla known for raw power, DK lives a carefree jungle life...
unless someone messes with his bananas, in which case he just loses it.
His ancestor, the [[Cranky Kong|original Donkey Kong]], wore no necktie. His talents lead in beating on primate foes and kart-racing. Fear his [[Banana]] Ball.
 
==External Links==
*http://www.dkvine.com/
 
{{start box}}
{{succession box |
  | title = Donkey Kong
  | game = ''[[Donkey Kong Country]]''
  | before = [[Cranky Kong]]
  | after = Unknown
|}}
{{end box}}
 
{{Mario villains}}
[[Category: Characters]]
[[Category: Allies]]
[[Category: Donkey Kong Characters]]
[[Category: Enemies]]
[[Category: Kongs]]
[[Category: Villains]]
[[Category: Playable Characters]]

Revision as of 13:59, September 17, 2006

Template:Rewrite-wikidump

For the original arcade game called Donkey Kong, see Donkey Kong (arcade game).

Donkey Kong (Japanese:ドンキーコング) is a gorilla character from Nintendo that appeared in many video games since 1981. Like many Nintendo franchises, Donkey Kong was created by Shigeru Miyamoto.

File:Donkey Kong.JPG
Donkey Kong was redesigned for the SNES Donkey Kong Country series.

History

Donkey Kong was created when Shigeru Miyamoto was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in the U.S., into a game that would have more appeal to Americans. The result was a major breakthrough for Nintendo and for the videogame industry. It was likely the first game with a "hero," a "villain," and a "damsel in distress." Sales of the machine were brisk, with the game becoming the best-selling arcade machine of all time in its era. The gameplay itself was a large improvement over other games of its time, and with the growing base of arcades to sell to, it was able to gain huge distribution.

MGM sued Nintendo over copyright violations, claiming that Donkey Kong was a copy of King Kong. If victorious, this lawsuit would have crushed Nintendo of America, and the history of videogames would be drastically altered. Nintendo's lawyer, Howard Lincoln, who would go on to become a Senior Vice President of the company, discovered that MGM didn't own the copyright to King Kong either, and was able to not only win the lawsuit but get MGM to pay the legal costs.

Due to the huge success of Donkey Kong, Nintendo of America was able to grow and release many more games in succeeding years and had the resources necessary to release the NES in the USA.

Overview

The exact origins of the name "Donkey Kong" are unclear and debated. The most common explanation of the name is that it was created by Shigeru Miyamoto as a combination of the word "Kong" from King Kong (although 'Kong' by that time had already come to colloquially mean monkey), and "Donkey," a word which can mean stubborn. It is believed by many that the name "Donkey Kong" was the result of a typo on the original cabinet's art work for "Monkey Kong," but this has been denied by Miyamoto and others.

In the original Donkey Kong game, the player's character "Jumpman" (later: "Mario") must Jump over barrels thrown by Donkey Kong while climbing ladders up a crooked construction site to reach the top of the screen to rescue his girlfriend Pauline (who was originally called Lady in Japan). Each screen is a game stage, with stages grouping to form levels. Each successive level is progressively harder.

This game was first released in the arcades, but was ported to home video game consoles and home computers. The game was also sold as a portable LCD game (1982) by Nintendo in two versions: Donkey Kong and Donkey Kong II.

The game was quite revolutionary for its time, featuring multiple distinct levels, large colorful graphics, and a unique form of play control.

Sequels and spin-offs

Donkey Kong spawned two sequels, neither of which were as popular as the original arcade hit. In Donkey Kong Junior Donkey Kong was kidnapped by Mario and players had to control his son Donkey Kong Jr. to rescue him. In Donkey Kong 3 DK broke into a greenhouse and got chased out by Stanley the Bugman, who carried a spray can to protect his greenhouse from Donkey Kong's insects. In 1994, Nintendo produced a remake of the original game for the Game Boy (often dubbed "Donkey Kong '94" to distinguish it from the original) which contained 96 new stages (most which were puzzle-oriented) in addition to the original four from the Arcade game. Donkey Kong's and Pauline's respective appearances were updated for this game (DK now had a tie and Pauline was made into a brunette to set herself apart from Peach).

After that he went on hiatus until he appeared in Donkey Kong Country (in Japan, Super Donkey Kong). Donkey Kong Country was an entirely new DK franchise established by the British company Rareware which took the Donkey Kong premise in an entire new direction. Severing DK's ties to the Mario world (until Super Mario Kart), Donkey Kong Country established a whole new world for DK, and became a showcase title to show-off then-revolutionary 3D CGI graphics.

In Donkey Kong Country, DK was the hero and he and his sidekick Diddy Kong had to save his hoard of bananas from the thieving King K. Rool and his Kremling Krew. The game was an action sidescrolling title similar to the Mario games and was enormously popular for its graphics, music, and gameplay. Some sources, such as Nintendo Power, suggest that the Donkey Kong in the Country series was the son of Cranky Kong, the original Donkey Kong from the arcade game, which would equate him with Donkey Kong Junior. Other sources, including the manual of Donkey Kong Country1 and in-game dialogue from other games in the series, suggest that the Donkey Kong in Donkey Kong Country is Cranky's grandson and the son of Donkey Kong Junior. This is also contradicted by the in-game dialogue from Donkey Kong 64, as Cranky specifically calls DK his son. Rareware released an official statement some time ago, stating that Cranky is indeed the D.K. of the arcades and that the current Donkey Kong is D.K. Jr. However, Nintendo hasn't made up their minds yet as to what it should be, and have been known to refer to today's Donkey Kong as Mario's oldest rival. This has led to some confusion, but because they own the characters, it is ultimately up to Nintendo to decide which possibility is correct.

Sequels and adaptations soon followed. A computer generated television series that lasted 40 episodes was produced by a French animation studio, released in North America as simply Donkey Kong Country.

The official sequel, Donkey Kong Country 2: Diddy's Kong Quest (Super Donkey Kong 2) involves Donkey being kidnapped by King K. Rool (now Kaptain K. Rool) and has to get rescued by Diddy Kong and his girlfriend Dixie Kong, in a less cheery and a more dark themed game. In Donkey Kong Country 3: Dixie Kong's Double Trouble (in Japan, Super Donkey Kong 3) he and Diddy both got kidnapped and Dixie and her cousin Kiddy Kong had to save them in the final game of the series for the SNES. The Donkey Kong Land series for the Game Boy were smaller and slightly modified versions of the "Country" games.

A successful N64 sequel was also developed. In Donkey Kong 64 DK once again had the starring role and he had to join forces with Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong to save Donkey Kong Island from destruction at the hand of the Kremlings.

The Donkey Kong Country series died after Rareware split with Nintendo to develop games for the Xbox. Though the DKC series were always solely developed by Rare, they featured Nintendo's trademarked characters and as a result are not allowed to appear on any other system.

Nintendo's first title after Rare was Mario vs. Donkey Kong, a return to the earlier arcade-style games. While its style was that of the original games, the Rare-design for Donkey Kong carried over.

Donkey Kong also appears in a number of other games such as Mario Kart 64, Mario Kart: Double Dash!!, the Mario Party series, Mario Golf series, Mario Tennis series, and the two crossover games Super Smash Bros. and Super Smash Bros. Melee. In nearly all of these games, Donkey Kong is presented as a powerful but slow and cumbersome character (for example, in the Mario Kart games, he has a high top speed, but poor acceleration), as opposed to Yoshi. Donkey Kong is slated for several games on the Nintendo GameCube and the Game Boy Advance.

While still under Rare's influence, numerous spin-offs of Donkey Kong were created. Diddy Kong Racing, a racing game released in 1997 starring the Diddy Kong character, was the launching point of the Banjo-Kazooie and Conker franchises as well as the first appearance of several characters that would later spring up in Rare games. These franchises are now owned by Microsoft, but they'll always have their origins in Donkey Kong's universe. Donkey Kong: Coconut Crackers was originally developed by Rare for the Game Boy Advance, but was eventually released as It's Mr. Pants after the Microsoft purchase.

"Donkey Kong Universe" (DKU) refers to the place in which all Donkey Kong games (except the original arcade versions), and games taking place in the same universe as Donkey Kong, exist. The list of characters in the Donkey Kong Universe include all of the Kongs in the Donkey Kong Country series, the Banjo-Kazooie series, Conker's Bad Fur Day, Grabbed by the Ghoulies, and Star Fox Adventures. The games are inter-related by cameo appearances by characters from other Rare games or references to the other games.

Playable characters in Donkey Kong games

Mario (originally called Jumpman) is the Italian star of many Nintendo games, created for the arcade game Donkey Kong, where he must rescue his girlfriend, Pauline.

Donkey Kong Jr. was Donkey Kong's son, who rescues DK in Donkey Kong Jr. Later revealed to be the child for of Donkey Kong

Stanley the Bugman the mysterious "second hero" against Donkey Kong appeared in the lesser known 1984 sequel to Donkey Kong Jr.: Donkey Kong 3. Throughout the game, Stanley continuously fights against Donkey Kong in a greenhouse with his trusty bug sprayer, while Donkey Kong sends his vast army of swarming insects in Stanley's direction to hinder his progress.

Donkey Kong in the Donkey Kong Country games is stated by some sources to not be the original Donkey Kong, but his son (Donkey Kong Jr.) or grandson. He is playable and the star in Donkey Kong Country, and Donkey Kong 64. In Donkey Kong Country 2 and 3, he is kidnapped for the duration of the game, and the objective of the game is to save him.

Diddy Kong first appeared in Donkey Kong Country as Donkey's sidekick. In that game and its sequels he is smaller and weaker than Donkey. He returned as the star of Donkey Kong Country 2. In Donkey Kong Country 3, he appeared as a non-playable hostage alongside Donkey, and starred in Diddy Kong Racing. He reappeared in Donkey Kong 64 as one of five playable characters, where he possessed a rocket pack perhaps reminiscent of Rare's game Jetpac, which is playable as an unlockable in that game. Most recently, he's started appearing alongside Donkey Kong in Mario sports titles, such as Mario Golf: Toadstool Tour, Mario Kart: Double Dash!!, Mario Power Tennis, and Mario Superstar Baseball.

Dixie Kong is Diddy Kong's girlfriend. She first appeared in Donkey Kong Country 2 as Diddy's sidekick who helped him save Donkey Kong. She also appeared in Donkey Kong Country 3 as the star with her cousin Kiddy Kong as her sidekick. She has recently appearred in Mario Superstar Baseball and Mario Hoops 3-on-3 alongside Donkey and Diddy.

Kiddy Kong is a cousin of Dixie Kong. Kiddy appears only in Donkey Kong Country 3 as Dixie's sidekick. His uniqueness derives from his size.

Tiny Kong is Dixie Kong's little sister and was playable only in Donkey Kong 64. Most recently, she had a cameo in the Game Boy Advance port of Donkey Kong Country 2. Her talents include the ability to shrink and hover with her pig tails.

Lanky Kong is one of Donkey Kong's friends who appeared in only Donkey Kong 64, and is an orangutan. His persona is described as wacky and his specific skills in that game are generally due to his long arms. He wears a red clown nose. It's stated by Cranky Kong in the instruction booklet of Donkey Kong 64 that he is unsure how exactly Lanky is related to the Kong family, the only reason to wonder if he's not related being that he's the only orangutan in the series.

Chunky Kong appeared only in Donkey Kong 64, in which he is the fourth and final character that Donkey Kong has to rescue. Like Kiddy Kong, his size is a major factor in his importance. Relation-wise, he's Kiddy Kong's older brother, and therefore Dixie and Tiny's cousin.

Non-playable supporting characters

Cranky Kong is an older Kong who refers to the "good old days" of videogames, typically breaking the fourth wall. He is said to be the original 8-bit Donkey Kong, and the current Donkey Kong is either his son (Donkey Kong Jr.) or his grandson. In his first two appearances give the player hints about how to beat certain levels. In Donkey Kong Country 3, he is the opponent in Swanky Kong's game. In the cartoon show, he played the role of a potion concocting scientist, a role he also provided in Donkey Kong 64, in which he would sell you potions that served as the method of teaching DK & crew new moves.

Wrinkly Kong is Cranky Kong's wife, and is a schoolteacher in Donkey Kong Country 2 who took over Candy's role of saving game progress. She retired from school teaching in Donkey Kong Country 3 to life of leisure, exercising, playing Super Mario 64, napping in her chair, and again saving the game. She also took care of the Banana Birds that were obtained in trades with the Brothers Bear or freeing from a crystal prison by playing a Simon-esque memory game. By Donkey Kong 64, she passed away but was able to appear in ghostly form to provide hints for Kongs who wandered up to the doorways with her face on them in each lobby of the game's worlds.

Funky Kong is a Kong of the same generation as Donkey Kong, but is not as heroic. He is a surfer, who lives a more mellowed out life style. He also runs a travel service on the islands. His first two appearances had him run an airline service but in Donkey Kong Country 3 he would build you different boats for the player to travel around the Northern Kremisphere. In Donkey Kong 64, Funky moved to weapons and gave each Kong a projectile weapon.

Candy Kong is Donkey Kong's girlfriend, and in Donkey Kong Country, she allowed the player's game to be saved. She also provided instruments for the playable characters of Donkey Kong 64 to use against the Kremlings.

Swanky Kong is a Kong who has a taste for glitz and glamour. In Donkey Kong Country 2, he is a game show host, who hosts a trivia challenge where the player can earn extras. In Donkey Kong Country 3, he runs a carnival game where the player throws balls at cardboard cut-outs of Kremlings to earn extras.

Taj the Genie is a large blue elephant who lives on Timber's Island and guided Diddy Kong during his racing adventure against the intergalactic Wizpig. He was originally going to return in the canceled Donkey Kong Racing.

Snide is an anthromorphic weasel who was a featured character in Donkey Kong 64. With K. Rool, he had helped build the mechnanical version of Crocodile Isle and it's deadly Blast o'Matic cannon. When his usefulness had been fulfilled, K. Rool fired Snide, prompting him to help the Kongs out of spite by requesting them to gather the blueprints for the cannon so he could jam it when K. Rool tried to fire.

The Brothers Bear are the bears in Donkey Kong Country 3. They run various shops in the Northern Kremisphere. Often, items could be swapped between them to get banana birds. Their names are: Bazaar, Barnacle, Brash, Blunder, Bazooka, Blue, Bramble, Blizzard, Barter, Benny, Bjorn, Baffle, and Boomer. And naturally, their last name is Bear.

Bluster Kong is DK's snobbish rival for Candy's affections, and he runs the barrel factory owned by his mother. He did not appear in the games, but was a regular on the Donkey Kong Country cartoon show.

Eddie the Yeti, like Bluster, only appeared in the cartoon. He lives high in the mountains of Kongo Bongo Island, the set of the show, in seclusion. This is due to being quite plainly stupid as well as loud, rude, obnoxious, and mean. Hence his nickname "the mean old Yeti". Very rarely does he portray kindness but he did not really make that many appearances from the start.

White Monkeys are characters that've appeared only once in Donkey Kong Jungle Beat. These are gibbon-like creatures that help Donkey Kong out on his quest to become King of the Jungle. Just like Cranky Kong, they give out some hints, and tell you how to perform some certain techniques. They can also be seen on green plants with arrows next to them, in order for them to throw Donkey Kong around to the next area, up, down, left, or right. There are also times where there's a group of them that swing from the green plant so Donkey Kong could hold on to the bottom monkey to swing to the next area. It is uncomfirmed of whether or not they have names.

KISS Kongs are a group of four Kongs in Donkey Kong Jungle Beat that rule over the fruit kingdoms. People have given them the nickname of "KISS Kongs", because they're a group of four, and look somewhat like the band, KISS. Unlike the other Kongs, the four of them are evil, and are enemies to Donkey Kong, rather than friends. They're names are: Dread Kong (which has dreads, as his name implies), Karate Kong (which has a striking resemblance to Cranky Kong), Ninja Kong (which has the fighting style of a ninja), and Sumo Kong (which is a sumo wrestler, as his name implies). Dread rules over the Banana Kingdom, Karate rules over the Pineapple Kingdom, Ninja rules over the Durian Kingdom, and Sumo rules over the Starfruit Kingdom. Near the end of game, Donkey Kong must fight another Kong called the Ghastly King (A.K.A. Cactus King). It has been said by some people that he's a fusion of all four Kongs, Dread, Karate, Ninja, and Sumo. It's also been said that he's an evil creature that's been controlling the other Kongs, and forced them to be evil. Either way, the Ghastly King is a huge gorilla that has the ability to breathe fire. He's also very powerful, but is lacking in the speed department. After Donkey Kong defeated the Ghastly King, everything seemed to be back to normal, and the four KISS Kongs seem to've turned good, and they accepted Donkey Kong as their new king.

Animal friends

  • Rambi the Rhinoceros - Rambi was the very first animal buddy that appeared in Donkey Kong Country. His horn made it possible to charge through enemies with ease while breaking through walls to reach bonus rooms. His size could be a hindrance, however, with low jumping ability and inability to crawl through narrow spaces. Rambi appeared in Donkey Kong Country and its ports, Donkey Kong Land, Donkey Kong Country 2 and the GBA version, Donkey Kong Land 2, Donkey Kong 64, and Donkey Konga.
  • Enguarde the Swordfish - Enguarde has appeared in all of the games of the Donkey Kong Country trilogy and the Donkey Kong Land trilogy, with the exception of the original DKL. His moves include the swinging of his bill to knock out enemies and the superstab, first introduced in Donkey Kong Country 2. Enguarde is available only in underwater levels, though it is barely possible to control him out of water in certain situations. Enguarde returned in the Gloomy Galleon world of Donkey Kong 64.
  • Expresso the Ostrich - Expresso has appeared in all versions of Donkey Kong Country, in Donkey Kong Land, and in the GBA port of Donkey Kong Country 2. A tennis shoe-wearing ostrich, Expresso can flutter in mid-air for a short time. His long legs meant that he could be kept safe from smaller enemies like Klaptrap, but they were also weak and spindly against larger foes. Expresso was absent in the series after DKL, but he was reinserted into DKC2 when the GBA version was released in the new Expresso Racing mini-game.
  • Winky the Frog - Winky was in all versions of Donkey Kong Country and also made a cameo in all versions of Donkey Kong Country 2. A giant tropical frog, Winky could leap high distances and knock out even the most stubborn of enemies with his powerful legs. Flibbits, the tropical frogs from Banjo-Kazooie, were based on Winky's design.
  • Squawks the Parrot - Squawks has been featured in many of the Donkey Kong Country and Donkey Kong Land games. In the first Donkey Kong Country, Squawks only held a flashlight in one level. But by the time Donkey Kong Country 2 was released, Squawks was able to carry Diddy Kong and Dixie Kong to new heights. The same goes for Donkey Kong Country 3. His main (and only) attack is spitting eggs, out of his mouth and through his beak, naturally. Squawks acted as a non-action guide character in Donkey Kong 64.
  • Rattly the Rattlesnake - Rattly debuted in Donkey Kong Country 2 and would return in Donkey Kong Land 2. He had a super-charged jump that could send players to platforms or hidden barrel cannons high above in usually out-of-reach areas.
  • Squitter the Spider - Squitter appeared in Donkey Kong Country 2, Donkey Kong Land 2, Donkey Kong Country 3, and Donkey Kong Land III. He could spin webs that could defeat enemies and build web platforms. Like most animal buddies of the series, Squitter is, in fact, very useful, and at times, players were forced into using him.
  • Clapper the Seal - Clapper appeared in all versions of Donkey Kong Country 2 as well as Donkey Kong Land 2. While he couldn't be ridden like most animal buddies, by hitting his back he would blow cool air into a body of water, either returning boiling hot water to room temperature or freezing ice cold lakes and or lava.
  • Glimmer the Angler Fish - Glimmer was a non-ridable animal friend who appeared in one stage in Donkey Kong Country 2. Using his built-in light, he helped illuminate the interior of a dim sunken galleon.
  • Ellie the Elephant - Ellie was featured in Donkey Kong Country 3, Donkey Kong Land III, and made an appearance in Donkey Konga. She had the ability to suck barrels towards her via her trunk. She can also suck up water and squirt it at enemies. However, she had a rather stereotypical weakness: Ellie is afraid of mice, so carry a barrel.
  • Parry the Parallel Bird - Parry appeared in Donkey Kong Country 3. When freed from the case he was enclosed in, Parry would fly above Dixie Kong and Kiddy Kong, collecting out-of-reach items.
  • Glower the Tadpole - Glower appeared in Donkey Kong 64. When the player entered the central sunken ship in Gloomy Galleon, Glower lit the area. He replaced Glimmer as the light provider.
  • Hoofer the Wildebeeste - Hoofer is a wildebeeste that lives in snow regions. He was featured in Donkey Kong Jungle Beat to use as Rambi's replacement. Just like Rambi, he has the ability to ram into objects, and moves at high speed. With the help of the fruit items at the end of the stage, Hoofer gains a gliding ability, which causes you to rack up a lot of Beats, depending on how far he jumps.
  • Orco the Killer Whale - Orco is a killer whale that's found only at the beach of Pristine Sea in Donkey Kong Jungle Beat. Her abilities are similar to that of Enguarde the Swordfish, because she can ram into things, which uncovers hidden areas that Donkey Kong alone cannot reach. Orco also has the ability to jump very high out of the water in order to reach airbourne Beats, and to find the exit. It is probably safe to assume that Orco is female, since it has babies, but this hasn't been confirmed yet.
  • Furl the Squirrel - Furl is a mysterious flying squirrel that's used as a parachute in Donkey Kong Jungle Beat. Furl is always found sleeping in trees, and then Donkey Kong has to wake it up in order to glide, and and float across the area, and collect Beats in the air.
  • Helibird - Helibird is a parrot that made it's debut in Donkey Kong Jungle Beat as one of Donkey Kong's animal buddies. Helibird is very similar to Squawks, and has to carry Donkey Kong with it's feet, and fly into the air to collect Beats, and get to higher areas. Unlike Squawks, who comes in only two colors (green and purple), Helibird comes in a variety of colors. Blue (main color), green, orange, purple, pink, and black. All of them are playable, with the exception of the black one, in which one of the gibbons use in the HeliBird Dash. Although, Helibird may be similar to Squawks, it lacks one quality: the ability to spit eggs at the enemy.

Mario Hoops 3-on-3 info

  • Type: Powerful
  • Special Shot: Konga Dunk

Mario Superstar Baseball Bio

"A gorilla known for raw power, DK lives a carefree jungle life... unless someone messes with his bananas, in which case he just loses it. His ancestor, the original Donkey Kong, wore no necktie. His talents lead in beating on primate foes and kart-racing. Fear his Banana Ball.

External Links

Template:Start box Template:Succession box Template:End box

Template:Mario villains