Super Paper Mario and Badge: Difference between pages

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{{upcoming}}
[[Image: CloseCallBadgeMario.jpg|frame|right|[[Mario]] discovers the '''Close Call Badge'''.]]
[[Image:933012 20060509 screen002.jpg|thumb|right| Mario in a weird world]]
'''Badges''' are used  in ''[[Paper Mario]]'', ''[[Mario & Luigi: Superstar Saga]]'', ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario & Luigi: Partners in Time]]''. In all four games they are equipped as accessories.
''For more uses, see '''[[Paper Mario (disambiguation)]]'''.''


'''''Super Paper Mario''''' is a yet to be released side-scrolling platformer for the [[Gamecube]] in the vein of the classic [[Mario]] titles but with the aesthetic qualities of the ''[[Paper Mario]]'' series. However, it's not just a 2D side-scroller. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions. Both [[Princess Peach]] and [[Bowser]] appear to be playable characters in addition to Mario. The characters in the game are able to transform into humongous 8-bit sprite versions of theirselves, and plow through enemies and bricks with reckless abandon. Interesting to note is that the giant characters are actually versions of the original ''[[Super Mario Bros.]]'' sprites, blown up to epic proportions.  
== ''Paper Mario'' Series ==
Badges can be obtained in a multitude of ways in the ''Paper Mario'' series. Most badges provide a special attack for [[Mario]] and consume BP (Badge Points) when equipped.


Source: [http://www.gamespot.com/gamecube/rpg/superpapermario/news.html?sid=6149721 Gamespot Preview]
=== ''[[Paper Mario]]'' ===


{{Mario Story}}
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="3%"|BP Needed
!width="20%"|Found In
!width="20%"|Effect
|-
| All or Nothing
| [[Image:All_or_nothing_badge.PNG]]
| 4
| Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX A
| [[Image:Attack_fx_A_badge.PNG]]
| 0
| Traded from Merlow for 1 Star Piece
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX B
| [[Image:Attack_fx_B_badge.PNG]]
| 0
| Pleasant Path
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX C
| [[Image:Attack_fx_c_badge.PNG ]]
| 0
| Dry Dry Desert
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX D
| [[Image:Attack_fx_D_badge.PNG]]
| 0
| From Pop Diva in Toad Town after giving the Lyricist the Melody
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX E
| [[Image:Attack_fx_E_badge.PNG]]
| 0
| Shiver City
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Attack FX F
| [[Image:Attack_fx_F_badge.PNG]]
| 0
| -Unused Badge-
| Changes the sound effects from Mario's hammer and jump attacks.
|-
| Bump Attack
| [[Image:Bump_attack_badge.PNG]]
| 5
| Third purchase from Rip Cheato in Toad Town Tunnels
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Chill Out
| [[Image:Chill_out_badge.PNG ]]
| 2
| Traded from Merlow for 3 Star Pieces
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Close_call_badge.PNG]]
| 1
| Goomba Road
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| D-Down Jump
| [[Image:D_down_jump_badge.PNG]]
| 2
| Tubba Blubba's Castle
| For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
|-
| D-Down Pound
| [[Image:D_down_pound_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
|-
| Damage Dodge
| [[Image:Damage_dodge_badge.PNG]]
| 3
| Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
| The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|-
| Deep Focus
| [[Image:Deep_focus_badge.PNG]]
| 1
| Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle
| When using the "Focus" command, more Star Power is refilled than normal.
|-
| Defend Plus
| [[Image:Defend_plus_badge.PNG]]
| 6
| Shy Guy's Toybox
| Reduces the damage Mario receives per attack by 1.
|-
| Dizzy Attack
| [[Image:Dizzy_attack_badge.PNG]]
| 2
| Pleasant Path
| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|-
| Dizzy Stomp
| [[Image:Dizzy_stomp_badge.PNG]]
| 1
| Mt. Lavalava
| For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|-
| Dodge Master
| [[Image:Dodge_master_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| With this badge, the action command will work a little more frequently.
|-
| Double Dip
| [[Image:Double_dip_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
| For 3 FP, it lets you use 2 items in 1 round, if you want.
|-
| Feeling Fine
| [[Image:Feeling_fine_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Shield
| [[Image:Fire_sheild.PNG]]
| 2
| Mt. Lavalava
| Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
|-
| First Attack
| [[Image:First_attack_badge.PNG]]
| 1
| Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flower_finder_badge.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flower_saver_badge.PNG]]
| 6
| Flower Fields; Traded from Merlow for 25 Star Pieces
| All abilities cost 1 FP less than they normally would.
|-
| FP Plus
| [[Image:FP_plus_badge.PNG]]
| 3
| Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum FP to go up by 5, as long as it's equipped.
|-
| Group Focus
| [[Image:Group_focus_badge.PNG]]
| 2
| Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
| Allows Mario's partners to also use the "Focus" command.
|-
| Hammer Throw
| [[Image:Hammer_throw_badge.PNG]]
| 2
| Goomba Road
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Happy Flower
| [[Image:Happy_flower_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Flower Fields
| Mario slowly regains FP as he battles enemies.
|-
| Happy Heart
| [[Image:Happy_heart_badge.PNG]]
| 3
| Traded from Merlow for 8 Star Pieces; Jade Jungle
| Mario slowly regains HP as he battles enemies.
|-
| Heart Finder
| [[Image:Heart_finder.PNG]]
| 3
| Traded from Merlow for 12 Star Pieces
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hp_drain_badge.PNG]]
| 3
| Traded from Merlow for 15 Star Pieces
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hp_plus_badge.PNG]]
| 3
| Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| I Spy
| [[Image:I_spy_badge.PNG]]
| 1
| Given by Rowf after returning his Calculator
| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
|-
| Ice Power
| [[Image:Ice_power_badge.PNG]]
| 2
| Shy Guy's Toybox
| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
|-
| Jump Charge
| [[Image:Jump_charge_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
|-
| Last Stand
| [[Image:Last_stand_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Lucky_day_badge.PNG]]
| 7
| Received from Goompapa after the letter trading sequence
| Causes enemies' attacks against Mario miss more frequently.
|-
| Mega Jump
| [[Image:Mega_jump_badge.PNG]]
| 3
| Shiver Mountain
| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|-
| Mega Quake
| [[Image:Mega_quake_badge.PNG]]
| 3
| Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Mega Rush
| [[Image:Mega_rush_badge.PNG]]
| 1
| Tubba Blubba's Castle
| When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
|-
| Mega Smash
| [[Image:Mega_smash_badge.PNG]]
| 3
| Flower Fields
| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|-
| Money Money
| [[Image:Money_money_badge.PNG]]
| 7
| Traded from Merlow for 20 Star Pieces
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:P_down_D_up_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes down by 1, but your defense power goes up by 1.
|-
| P-Up, D-Down
| [[Image:P_up_d_down_badge.PNG]]
| 2
| Crystal Palace
| Your attack power goes up by 1, but your defense power goes down by 1.
|-
| Pay-Off
| [[Image:Pay_off_badge.PNG]]
| 2
| Traded by Merlow for 1 Star Piece
| The more damage Mario receives, the more coins he will receive if he wins the battle.
|-
| Peekaboo
| [[Image:Peekaboo_badge.PNG]]
| 3
| Traded by Merlow for 10 Star Pieces
| Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
|-
| Power Bounce
| [[Image:Power_bounce_badge.PNG]]
| 2
| Koopa Bros. Fortress
| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
|-
| Power Jump
| [[Image:Power_jump_badge.PNG]]
| 1
| Goomba Village
| For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|-
| Power Plus
| [[Image:Power_plus_badge.PNG]]
| 6
| Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
| Mario's attack power for both his hammer and his jump go up by 1.
|-
| Power Quake
| [[Image:Power_quake_badge.PNG]]
| 2
| Jade Jungle
| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|-
| Power Rush
| [[Image:Power_rush_badge.PNG]]
| 1
| Princess Peach's Castle
| When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|-
| Power Smash
| [[Image:Power_smash_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Pretty_lucky_badge.PNG]]
| 3
| Traded from Merlow for 5 Star Pieces
| Enemies will occasionally miss Mario when it's equipped.
|-
| Quake Hammer
| [[Image:Quake_hammer_badge.PNG]]
| 1
| Mt. Rugged
| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|-
| Quick Change
| [[Image:Quick_change_badge.PNG]]
| 4
| Toad Town (Merlon's place. Spin Jump twice to get badge)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund_badge.PNG]]
| 1
| Koopa Bros. Fortress
| If you use an item in battle, you'll be given some coins.
|-
| Runaway Pay
| [[Image:Runaway_pay_badge.PNG ]]
| 2
| Dry Dry Desert
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
|-
| S. Jump Chg.
| [[Image:S_jump_charge_badge.PNG]]
| 2
| Cloudy Climb
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
|-
| S. Smash Chg.
| [[Image:S_smash_charge_badge.PNG]]
| 2
| Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
|-
| Shrink Stomp
| [[Image:Shrink_stomp_badge.PNG]]
| 1
| Toad Town Tunnels
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Sleep Stomp
| [[Image:Sleep_stomp_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slow_go_badge.PNG]]
| 0
| Dry Dry Ruins
| Prevents Mario from running.
|-
| Smash Charge
| [[Image:Smash_charge_badge.PNG]]
| 1
| Koopa Bros. Fortress
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|-
| Speedy Spin
| [[Image:Speedy_spin_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
|-
| Spike Shield
| [[Image:Spike_sheild_badge.PNG]]
| 2
| Dry Dry Ruins
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Spin Attack
| [[Image:Spin_attack_badge.PNG]]
| 3
| Dry Dry Desert
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
|-
| Spin Smash
| [[Image:Spin_smash_badge.PNG]]
| 1
| Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|-
| Triple Dip
| [[Image:Triple_dip_badge.PNG]]
| 3
| Crystal Palace
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|-
| Zap Tap
| [[Image:Zap_tap_badge.PNG]]
| 4
| Traded from Merlow for 10 Star Pieces
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.
|}


[[Category: Games]]
=== ''[[Paper Mario: The Thousand-Year Door]]'' ===
[[Category: GameCube Games]]
Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn.  When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.
 
Total number of badges: 85.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Name of Badge
!width="1%"|Icon
!width="1%"|BP Needed
!width="20%"|Found In
!width="25%"|Effect
|-
| All or Nothing
| [[Image:Allornothing.gif]]
| 4
| Palace of Shadow
| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|-
| Attack FX B
| [[Image:Attackfxb.gif]]
| 0
| Complete ???/Elusive Badge trouble
| Changes the sound effects of Mario's attacks to a dull bell.
|-
| Attack FX G
| [[Image:Attackfxg.gif]]
| 0
| Charlieton
| Changes the sound effects of Mario's attacks.
|-
| Attack FX P
| [[Image:Attackfxp.gif]]
| 0
| Lovely Howz of Badges
| Changes the sound effects of Mario's attacks to Bowser roaring.
|-
| Attack FX R
| [[Image:Attackfxr.gif]]
| 0
| Hooktail Castle
| Changes the sound effects of Mario's attacks to crickets.
|-
| Attack FX Y
| [[Image:Attackfxy.gif]]
| 0
| Dazzle (1 star piece)
| Changes the sound effects of Mario's attacks.
|-
| Bump Attack
| [[Image:Bumpattack.gif]]
| 5
| Pit of 100 Trials (Lvl 80)
| Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
|-
| Charge
| [[Image:Charge.gif]]
| 1
| The Great Tree
| Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
|-
| Charge P
| [[Image:Chargep.gif]]
| 1
| Glitzville
| Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
|-
| Chill Out
| [[Image:Chillout.gif]]
| 1
| Dazzle (2 star pieces)
| Prevents enemies from making First Strikes.
|-
| Close Call
| [[Image:Closecall.gif]]
| 1
| Petal Meadows
| When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Close Call P
| [[Image:Closecallp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
|-
| Damage Dodge
| [[Image:Damagedodge.gif]]
| 2
| Rogueport Sewers
| The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
|-
| Damage Dodge P
| [[Image:Damagedodgep.gif]]
| 2
| The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge)
| The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
|-
| Defend Plus
| [[Image:Defendplus.gif]]
| 5
| Twilight Town, Rougeport Sewers
| Adds one defense point for Mario.
|-
| Defend Plus P
| [[Image:Defendplusp.gif]]
| 5
| Rogueport Sewers, Keelhaul Key (sail behind waterfall)
| Adds one defense point for Mario's partner.
|-
| Double Dip
| [[Image:Doubledip.gif]]
| 3
| Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60)
| Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
|-
| Double Dip P
| [[Image:Doubledipp.gif]]
| 3
| Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70)
| Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
|-
| Double Pain
| [[Image:Doublepain.gif]]
| 0
| Charlieton (36 coins)
| Doubles the damage Mario takes.
|-
| Feeling Fine
| [[Image:Feelingfine.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|-
| Feeling Fine P
| [[Image:Feelingfinep.gif]]
| 4
| X-Naut Fortress (find Cog and use crane)
| Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
|-
| Fire Drive
| [[Image:Firedrive.gif]]
| 3
| Pit of 100 Trials (Lvl 20)
| For 5 FP, it will assault all ground enemies and burn them.
|-
| First Attack
| [[Image:Firstattack.gif]]
| 1
| Lovely Howz of Badges
| If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
|-
| Flower Finder
| [[Image:Flowerfinder.gif]]
| 3
| Dazzle
| You win more flowers than usual after winning battles.
|-
| Flower Saver
| [[Image:Flowersaver.gif]]
| 4
| Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces)
| All of Mario's abilities cost 1 FP less than they normally would.
|-
| Flower Saver P
| [[Image:Flowersaverp.gif]]
| 4
| Rogueport Sewers, Dazzle (10 star pieces)
| All of Mario's partners' abilities cost 1 FP less than they normally would.
|-
| FP Drain
| [[Image:Fpdrain.gif]]
| 1
| Lovely Howz of Badges
| Lowers Mario's attack power by 1, but regains 1 FP per attack.
|-
| FP Plus
| [[Image:Fpplus.gif]]
| 3
| Pianta Parlor
| Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|-
| Hammer Throw
| [[Image:Hammerthrow.gif]]
| 1
| Twilight Trail
| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|-
| Hammerman
| [[Image:Hammerman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
|-
| Happy Flower
| [[Image:Happyflower.gif]]
| 2
| Lovely Howz of Badges
| Mario has a chance of recovering 1 FP a turn.
|-
| Happy Heart
| [[Image:Happyheart.gif]]
| 2
| Petal Meadows, Dazzle (4 star pieces)
| Mario has a chance of recovering 1 HP a turn.
|-
| Happy Heart P
| [[Image:Happyheartp.gif]]
| 2
| Dazzle (4 star pieces)
| Mario's partner has a chance of recovering 1 HP a turn.
|-
| Head Rattle
| [[Image:Headrattle.gif]]
| 1
| Keelhaul Key
| For 2 FP, confuses enemies if executed superbly.
|-
| Heart Finder
| [[Image:Heartfinder.gif]]
| 3
| Dazzle
| You win more hearts than usual after winning battles.
|-
| HP Drain
| [[Image:Hpdrain.gif]]
| 1
| Rogueport (use boat panel in harbor)
| Reduces Mario's attack power by 1, but he regains 1 HP per attack.
|-
| HP Drain P
| [[Image:Hpdrainp.gif]]
| 1
| Poshley Heights (in Goldbob's house)
| Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
|-
| HP Plus
| [[Image:Hpplus.gif]]
| 3
| Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card)
| Causes your maximum HP to go up by 5, as long as it's equipped.
|-
| HP Plus P
| [[Image:Hpplusp.gif]]
| 6
| Glitzville, Pianta Parlor (200 piantas, after getting Silver Card)
| Causes all partners' maximum HP to go up by 5, as long as it's equipped.
|-
| Ice Power
| [[Image:Icepower.gif]]
| 1
| Keelhaul Key (use Paper Mode on bridge)
| Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
|-
| Ice Smash
| [[Image:Icesmash.gif]]
| 1
| Creepy Steeple (in secret room, use Tube Mode near the opening door)
| For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
|-
| Item Hog
| [[Image:Itemhog.gif]]
| 3
| Dazzle (5 star pieces)
| Makes it more likelier to make items appear after battle.
|-
| Jumpman
| [[Image:Jumpman.gif]]
| 2
| Charlieton (180 coins)
| Boosts Jump attacks's power by 1, but disables Mario's hammer ability.
|-
| L Emblem
| [[Image:Lemblem.gif]]
| 0
| Poshley Sanctum (left of Garnet Star, use Spring Jump)
| Allows Mario to wear Luigi's clothes.
|-
| Last Stand
| [[Image:Laststand.gif]]
| 1
| Glitzville, Lovely Howz of Badges
| When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Last Stand P
| [[Image:Laststandp.gif]]
| 1
| Hooktail Castle, Lovely Howz of Badges
| When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|-
| Lucky Day
| [[Image:Luckyday.gif]]
| 7
| Pit of 100 Trials (Lvl 90)
| Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|-
| Lucky Day P
| [[Image:Pmttyd lucky day p.gif]]
| Unknown, probably 7
| -Unused Badge-
| When your ally's attacked, make foes miss more often.
|-
| Lucky Start
| [[Image:Luckystart.gif]]
| 4
| Creepy Steeple (defeat Atomic Boo)
| Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
|-
| Mega Rush
| [[Image:Megarush.gif]]
| 1
| Charlieton (60 coins)
| When Mario's in "peril" (1 HP), his attack power goes up by 5.
|-
| Mega Rush P
| [[Image:Megarushp.gif]]
| 1
| Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
| When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
|-
| Money Money
| [[Image:Moneymoney.gif]]
| 5
| Pianta Parlor (234 Piantas, must have Platinum Card)
| Mario wins twice the amount of coins from battle as he usually does.
|-
| Multibounce
| [[Image:Multibounce.gif]]
| 1
| Shhwonk Fortress
| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
|-
| P-Down, D-Up
| [[Image:Pdowndup.gif]]
| 2
| Pirate's Grotto (behind Black Chest)
| Decreases damage Mario deals and receives by 1.
|-
| P-Down, D-Up P
| [[Image:Pdowndupp.gif]]
| 2
| Boggly Woods (invisible block in plane panel area)
| Decreases damage Mario's partner deals and receives by 1.
|-
| P-Up, D-Down
| [[Image:Pupddown.gif]]
| 2
| Riverside Station
| Increases damage Mario deals and receives by 1.
|-
| P-Up, D-Down P
| [[Image:Pupddownp.gif]]
| 2
| Palace of Shadow
| Increases damage Mario's partner deals and receives by 1.
|-
| Peekaboo
| [[Image:Peekaboo.gif]]
| 2
| Dazzle (7 Star Pieces)
| Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
|-
| Piercing Blow
| [[Image:Piercingblow.gif]]
| 1
| Lovely Howz of Badges
| For 2 FP, deals damage that pierce an enemy's defense.
|-
| Pity Flower
| [[Image:Pityflower.gif]]
| 3
| Pit of 100 Trials (Lvl 40)
| When Mario takes damage, he occasionally recovers 1 FP.
|-
| Power Bounce
| [[Image:Powerbounce.gif]]
| 3
| Hooktail Castle
| For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
|-
| Power Jump
| [[Image:Powerjump.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| For 2 FP, Mario can jump once with a lot of attack power.
|-
| Power Plus
| [[Image:Powerplus.gif]]
| 6
| Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces)
| Increases Mario's attack power by 1.
|-
| Power Plus P
| [[Image:Powerplusp.gif]]
| 6
| Glitzville (on top of juice bar in chest), Dazzle (15 star pieces)
| Increases Mario's partner's attack power by 1.
|-
| Power Rush
| [[Image:Powerrush.gif]]
| 1
| Lovely Howz of Badges
| When Mario's is in "danger" (5 HP or below), his attack power will go up by 2.
|-
| Power Rush P
| [[Image:Powerrushp.gif]]
| 1
| Lovely Howz of Badges
| When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
|-
| Power Smash
| [[Image:Powersmash.gif]]
| 1
| Given free by Profesor Frankly
| For 2 FP, Mario can use a more powerful hammer attack.
|-
| Pretty Lucky
| [[Image:Prettylucky.gif]]
| 2
| Dazzle (3 star pieces)
| Enemies will occasionally miss Mario when it's equipped.
|-
| Pretty Lucky P
| [[Image:Prettyluckyp.gif]]
| 2
| Lovely Howz of Badges
| Enemies will occasionally miss Mario's Partner when it's equipped.
|-
| Quake Hammer
| [[Image:Quakehammer.gif]]
| 2
| Boggly Woods
| For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
|-
| Quick Change
| [[Image:Quickchange.gif]]
| 7
| Dazzle (8 star pieces)
| Allows Mario to switch partners in the midst of battle without using up a turn.
|-
| Refund
| [[Image:Refund.gif]]
| 1
| Pianta Parlor (34 piantas)
| If you use an item in battle, you'll be given some coins back.
|-
| Return Postage
| [[Image:Returnpostage.gif]]
| 7
| Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail)
| Makes direct-attackers take 1/2 the damage they do.
|-
| Shrink Stomp
| [[Image:Shrinkstomp.gif]]
| 1
| Lovely Howz of Badges, Great Tree
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|-
| Simplifier
| [[Image:Simplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands easier, but earns less star power.
|-
| Sleepy Stomp
| [[Image:Sleepystomp.gif]]
| 1
| Lovely Howz of Badges, Pit of 100 Trials (Lvl 10)
| For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
|-
| Slow Go
| [[Image:Slowgo.gif]]
| 0
| Charlieton
| Prevents Mario from running.
|-
| Soft Stomp
| [[Image:Softstomp.gif]]
| 1
| Rogueport Sewers
| For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
|-
| Spike Shield
| [[Image:Spikeshield.gif]]
| 3
| Rogueport Sewers (need Vivian to hide when spikes jump out in a room)
| Allows Mario to safely jump on spiky enemies without getting hurt.
|-
| Super Appeal
| [[Image:Superappeal.gif]]
| 1
| Lovely Howz of Badges, Pianta Parlor
| Gets more star power from the audience when Mario appeals
|-
| Super Appeal P
| [[Image:Superappealp.gif]]
| 1
| Lovely Howz of Badges, Flurrie's bedroom
| Gets more star power from the audience when Mario's Partner appeals
|-
| Timing Tutor
| [[Image:Timingtutor.gif]]
| 1
| Charlieton
| Teaches the timing for style commands. A ! will appear when you should press A.
|-
| Tornado Jump
| [[Image:Tornadojump.gif]]
| 2
| Creepy Steeple
| For 3 FP, Mario can damage all midair enemies if executed superbly.
|-
| Unsimplifier
| [[Image:Unsimplifier.gif]]
| 1
| Lovely Howz of Badges
| Makes action commands harder, but earns more star power.
|-
| W Emblem
| [[Image:Wemblem.gif]]
| 0
| Charlieton (360 coins)
| Changes Mario's clothes into Wario's clothes.
|-
| Zap Tap
| [[Image:Zaptap.gif]]
| 3
| Pit of 100 Trials (Lvl 30)
| Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP.
|}
 
== ''Mario & Luigi'' Series==
===''[[Mario and Luigi: Superstar Saga]]''===
 
In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Badge
!width="15%"|Found In
!width="8%"|Buy Price
!width="8%"|Sell Price
!width="40%"|Effect
|}
 
===''[[Mario & Luigi: Partners in Time]]''===
 
In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. [[Clothing]] increases and decreases all the stats in this game.
 
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Badge
!width="15%"|Found In
!width="8%"|Buy Price
!width="8%"|Sell Price
!width="40%"|Effect
|}
 
[[Category:Items]]
[[Category:Tools/Equipment]]

Revision as of 14:16, August 30, 2006

File:CloseCallBadgeMario.jpg
Mario discovers the Close Call Badge.

Badges are used in Paper Mario, Mario & Luigi: Superstar Saga, Paper Mario: The Thousand-Year Door, and Mario & Luigi: Partners in Time. In all four games they are equipped as accessories.

Paper Mario Series

Badges can be obtained in a multitude of ways in the Paper Mario series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.

Paper Mario

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:All or nothing badge.PNG 4 Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX A File:Attack fx A badge.PNG 0 Traded from Merlow for 1 Star Piece Changes the sound effects from Mario's hammer and jump attacks.
Attack FX B File:Attack fx B badge.PNG 0 Pleasant Path Changes the sound effects from Mario's hammer and jump attacks.
Attack FX C File:Attack fx c badge.PNG 0 Dry Dry Desert Changes the sound effects from Mario's hammer and jump attacks.
Attack FX D File:Attack fx D badge.PNG 0 From Pop Diva in Toad Town after giving the Lyricist the Melody Changes the sound effects from Mario's hammer and jump attacks.
Attack FX E File:Attack fx E badge.PNG 0 Shiver City Changes the sound effects from Mario's hammer and jump attacks.
Attack FX F File:Attack fx F badge.PNG 0 -Unused Badge- Changes the sound effects from Mario's hammer and jump attacks.
Bump Attack File:Bump attack badge.PNG 5 Third purchase from Rip Cheato in Toad Town Tunnels Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Chill Out File:Chill out badge.PNG 2 Traded from Merlow for 3 Star Pieces Prevents enemies from making First Strikes.
Close Call File:Close call badge.PNG 1 Goomba Road When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
D-Down Jump File:D down jump badge.PNG 2 Tubba Blubba's Castle For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
D-Down Pound File:D down pound badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
Damage Dodge File:Damage dodge badge.PNG 3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
Deep Focus File:Deep focus badge.PNG 1 Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
Defend Plus File:Defend plus badge.PNG 6 Shy Guy's Toybox Reduces the damage Mario receives per attack by 1.
Dizzy Attack File:Dizzy attack badge.PNG 2 Pleasant Path If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
Dizzy Stomp File:Dizzy stomp badge.PNG 1 Mt. Lavalava For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
Dodge Master File:Dodge master badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) With this badge, the action command will work a little more frequently.
Double Dip File:Double dip badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) For 3 FP, it lets you use 2 items in 1 round, if you want.
Feeling Fine File:Feeling fine badge.PNG 3 Traded from Merlow for 5 Star Pieces Protects Mario from the "Poisoning" and "Dizziness" status ailments.
Fire Shield File:Fire sheild.PNG 2 Mt. Lavalava Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
First Attack File:First attack badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
Flower Finder File:Flower finder badge.PNG 3 Traded from Merlow for 12 Star Pieces You win more flowers than usual after winning battles.
Flower Saver File:Flower saver badge.PNG 6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would.
FP Plus File:FP plus badge.PNG 3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Causes your maximum FP to go up by 5, as long as it's equipped.
Group Focus File:Group focus badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
Hammer Throw File:Hammer throw badge.PNG 2 Goomba Road For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Happy Flower File:Happy flower badge.PNG 3 Traded from Merlow for 8 Star Pieces; Flower Fields Mario slowly regains FP as he battles enemies.
Happy Heart File:Happy heart badge.PNG 3 Traded from Merlow for 8 Star Pieces; Jade Jungle Mario slowly regains HP as he battles enemies.
Heart Finder File:Heart finder.PNG 3 Traded from Merlow for 12 Star Pieces You win more hearts than usual after winning battles.
HP Drain File:Hp drain badge.PNG 3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Plus File:Hp plus badge.PNG 3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Causes your maximum HP to go up by 5, as long as it's equipped.
I Spy File:I spy badge.PNG 1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
Ice Power File:Ice power badge.PNG 2 Shy Guy's Toybox Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Jump Charge File:Jump charge badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
Last Stand File:Last stand badge.PNG 1 Princess Peach's Castle When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Lucky Day File:Lucky day badge.PNG 7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario miss more frequently.
Mega Jump File:Mega jump badge.PNG 3 Shiver Mountain For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
Mega Quake File:Mega quake badge.PNG 3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
Mega Rush File:Mega rush badge.PNG 1 Tubba Blubba's Castle When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
Mega Smash File:Mega smash badge.PNG 3 Flower Fields For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
Money Money File:Money money badge.PNG 7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
Multibounce File:Multibounce badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
P-Down, D-Up File:P down D up badge.PNG 2 Crystal Palace Your attack power goes down by 1, but your defense power goes up by 1.
P-Up, D-Down File:P up d down badge.PNG 2 Crystal Palace Your attack power goes up by 1, but your defense power goes down by 1.
Pay-Off File:Pay off badge.PNG 2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
Peekaboo File:Peekaboo badge.PNG 3 Traded by Merlow for 10 Star Pieces Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
Power Bounce File:Power bounce badge.PNG 2 Koopa Bros. Fortress For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
Power Jump File:Power jump badge.PNG 1 Goomba Village For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
Power Plus File:Power plus badge.PNG 6 Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
Power Quake File:Power quake badge.PNG 2 Jade Jungle For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
Power Rush File:Power rush badge.PNG 1 Princess Peach's Castle When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
Power Smash File:Power smash badge.PNG 1 Toad Town Tunnels For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
Pretty Lucky File:Pretty lucky badge.PNG 3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
Quake Hammer File:Quake hammer badge.PNG 1 Mt. Rugged For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
Quick Change File:Quick change badge.PNG 4 Toad Town (Merlon's place. Spin Jump twice to get badge) Allows Mario to switch partners in the midst of battle without using up a turn.
Refund File:Refund badge.PNG 1 Koopa Bros. Fortress If you use an item in battle, you'll be given some coins.
Runaway Pay File:Runaway pay badge.PNG 2 Dry Dry Desert If you run from a battle, you'll still receive Star Points from the enemies you defeated.
S. Jump Chg. File:S jump charge badge.PNG 2 Cloudy Climb For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
S. Smash Chg. File:S smash charge badge.PNG 2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
Shrink Stomp File:Shrink stomp badge.PNG 1 Toad Town Tunnels For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Sleep Stomp File:Sleep stomp badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
Slow Go File:Slow go badge.PNG 0 Dry Dry Ruins Prevents Mario from running.
Smash Charge File:Smash charge badge.PNG 1 Koopa Bros. Fortress For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
Speedy Spin File:Speedy spin badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
Spike Shield File:Spike sheild badge.PNG 2 Dry Dry Ruins Allows Mario to safely jump on spiky enemies without getting hurt.
Spin Attack File:Spin attack badge.PNG 3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Spin Smash File:Spin smash badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
Triple Dip File:Triple dip badge.PNG 3 Crystal Palace For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
Zap Tap File:Zap tap badge.PNG 4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take damage when they physically touch him. Allows Mario to safely jump on electrified enemies without getting hurt.

Paper Mario: The Thousand-Year Door

Notes: Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For more than one Charge badge, Mario or his partner gains an extra 3 attack power for 2 FP for the next turn. When both the W Emblem and L Emblem are equiped, Mario will wear Waluigi's clothes.

Total number of badges: 85.

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:Allornothing.gif 4 Palace of Shadow Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX B File:Attackfxb.gif 0 Complete ???/Elusive Badge trouble Changes the sound effects of Mario's attacks to a dull bell.
Attack FX G File:Attackfxg.gif 0 Charlieton Changes the sound effects of Mario's attacks.
Attack FX P File:Attackfxp.gif 0 Lovely Howz of Badges Changes the sound effects of Mario's attacks to Bowser roaring.
Attack FX R File:Attackfxr.gif 0 Hooktail Castle Changes the sound effects of Mario's attacks to crickets.
Attack FX Y File:Attackfxy.gif 0 Dazzle (1 star piece) Changes the sound effects of Mario's attacks.
Bump Attack File:Bumpattack.gif 5 Pit of 100 Trials (Lvl 80) Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Charge File:Charge.gif 1 The Great Tree Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn.
Charge P File:Chargep.gif 1 Glitzville Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn.
Chill Out File:Chillout.gif 1 Dazzle (2 star pieces) Prevents enemies from making First Strikes.
Close Call File:Closecall.gif 1 Petal Meadows When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
Close Call P File:Closecallp.gif 1 Lovely Howz of Badges When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
Damage Dodge File:Damagedodge.gif 2 Rogueport Sewers The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
Damage Dodge P File:Damagedodgep.gif 2 The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge) The amount of damage Mario's partner takes when he/she performs a guard decreases by 2 instead of 1.
Defend Plus File:Defendplus.gif 5 Twilight Town, Rougeport Sewers Adds one defense point for Mario.
Defend Plus P File:Defendplusp.gif 5 Rogueport Sewers, Keelhaul Key (sail behind waterfall) Adds one defense point for Mario's partner.
Double Dip File:Doubledip.gif 3 Rougeport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
Double Dip P File:Doubledipp.gif 3 Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
Double Pain File:Doublepain.gif 0 Charlieton (36 coins) Doubles the damage Mario takes.
Feeling Fine File:Feelingfine.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario from the "Poisoning" and "Dizziness" status ailments.
Feeling Fine P File:Feelingfinep.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
Fire Drive File:Firedrive.gif 3 Pit of 100 Trials (Lvl 20) For 5 FP, it will assault all ground enemies and burn them.
First Attack File:Firstattack.gif 1 Lovely Howz of Badges If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
Flower Finder File:Flowerfinder.gif 3 Dazzle You win more flowers than usual after winning battles.
Flower Saver File:Flowersaver.gif 4 Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 star pieces) All of Mario's abilities cost 1 FP less than they normally would.
Flower Saver P File:Flowersaverp.gif 4 Rogueport Sewers, Dazzle (10 star pieces) All of Mario's partners' abilities cost 1 FP less than they normally would.
FP Drain File:Fpdrain.gif 1 Lovely Howz of Badges Lowers Mario's attack power by 1, but regains 1 FP per attack.
FP Plus File:Fpplus.gif 3 Pianta Parlor Causes Mario's maximum FP to go up by 5, as long as it's equipped.
Hammer Throw File:Hammerthrow.gif 1 Twilight Trail For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Hammerman File:Hammerman.gif 2 Charlieton (180 coins) Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
Happy Flower File:Happyflower.gif 2 Lovely Howz of Badges Mario has a chance of recovering 1 FP a turn.
Happy Heart File:Happyheart.gif 2 Petal Meadows, Dazzle (4 star pieces) Mario has a chance of recovering 1 HP a turn.
Happy Heart P File:Happyheartp.gif 2 Dazzle (4 star pieces) Mario's partner has a chance of recovering 1 HP a turn.
Head Rattle File:Headrattle.gif 1 Keelhaul Key For 2 FP, confuses enemies if executed superbly.
Heart Finder File:Heartfinder.gif 3 Dazzle You win more hearts than usual after winning battles.
HP Drain File:Hpdrain.gif 1 Rogueport (use boat panel in harbor) Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Drain P File:Hpdrainp.gif 1 Poshley Heights (in Goldbob's house) Reduces Mario's Partner's attack power by 1, but he/she regains 1 HP per attack.
HP Plus File:Hpplus.gif 3 Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 piantas after getting Gold Card) Causes your maximum HP to go up by 5, as long as it's equipped.
HP Plus P File:Hpplusp.gif 6 Glitzville, Pianta Parlor (200 piantas, after getting Silver Card) Causes all partners' maximum HP to go up by 5, as long as it's equipped.
Ice Power File:Icepower.gif 1 Keelhaul Key (use Paper Mode on bridge) Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies by 1.
Ice Smash File:Icesmash.gif 1 Creepy Steeple (in secret room, use Tube Mode near the opening door) For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
Item Hog File:Itemhog.gif 3 Dazzle (5 star pieces) Makes it more likelier to make items appear after battle.
Jumpman File:Jumpman.gif 2 Charlieton (180 coins) Boosts Jump attacks's power by 1, but disables Mario's hammer ability.
L Emblem File:Lemblem.gif 0 Poshley Sanctum (left of Garnet Star, use Spring Jump) Allows Mario to wear Luigi's clothes.
Last Stand File:Laststand.gif 1 Glitzville, Lovely Howz of Badges When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Last Stand P File:Laststandp.gif 1 Hooktail Castle, Lovely Howz of Badges When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Lucky Day File:Luckyday.gif 7 Pit of 100 Trials (Lvl 90) Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
Lucky Day P File:Pmttyd lucky day p.gif Unknown, probably 7 -Unused Badge- When your ally's attacked, make foes miss more often.
Lucky Start File:Luckystart.gif 4 Creepy Steeple (defeat Atomic Boo) Makes something good happen when you first enter battle: dodginess, eletrified, or HP or FP recovery for 2 turns.
Mega Rush File:Megarush.gif 1 Charlieton (60 coins) When Mario's in "peril" (1 HP), his attack power goes up by 5.
Mega Rush P File:Megarushp.gif 1 Petalburg (use Paper Mode to reach Mayor Kroop's sideyard) When Mario's Partner's in "peril" (1 HP), his/her attack power goes up by 5.
Money Money File:Moneymoney.gif 5 Pianta Parlor (234 Piantas, must have Platinum Card) Mario wins twice the amount of coins from battle as he usually does.
Multibounce File:Multibounce.gif 1 Shhwonk Fortress For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
P-Down, D-Up File:Pdowndup.gif 2 Pirate's Grotto (behind Black Chest) Decreases damage Mario deals and receives by 1.
P-Down, D-Up P File:Pdowndupp.gif 2 Boggly Woods (invisible block in plane panel area) Decreases damage Mario's partner deals and receives by 1.
P-Up, D-Down File:Pupddown.gif 2 Riverside Station Increases damage Mario deals and receives by 1.
P-Up, D-Down P File:Pupddownp.gif 2 Palace of Shadow Increases damage Mario's partner deals and receives by 1.
Peekaboo File:Peekaboo.gif 2 Dazzle (7 Star Pieces) Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
Piercing Blow File:Piercingblow.gif 1 Lovely Howz of Badges For 2 FP, deals damage that pierce an enemy's defense.
Pity Flower File:Pityflower.gif 3 Pit of 100 Trials (Lvl 40) When Mario takes damage, he occasionally recovers 1 FP.
Power Bounce File:Powerbounce.gif 3 Hooktail Castle For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
Power Jump File:Powerjump.gif 1 Lovely Howz of Badges, Pianta Parlor For 2 FP, Mario can jump once with a lot of attack power.
Power Plus File:Powerplus.gif 6 Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces) Increases Mario's attack power by 1.
Power Plus P File:Powerplusp.gif 6 Glitzville (on top of juice bar in chest), Dazzle (15 star pieces) Increases Mario's partner's attack power by 1.
Power Rush File:Powerrush.gif 1 Lovely Howz of Badges When Mario's is in "danger" (5 HP or below), his attack power will go up by 2.
Power Rush P File:Powerrushp.gif 1 Lovely Howz of Badges When Mario's Partner in "danger" (5 HP or below), his/her attack power will go up by 2.
Power Smash File:Powersmash.gif 1 Given free by Profesor Frankly For 2 FP, Mario can use a more powerful hammer attack.
Pretty Lucky File:Prettylucky.gif 2 Dazzle (3 star pieces) Enemies will occasionally miss Mario when it's equipped.
Pretty Lucky P File:Prettyluckyp.gif 2 Lovely Howz of Badges Enemies will occasionally miss Mario's Partner when it's equipped.
Quake Hammer File:Quakehammer.gif 2 Boggly Woods For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
Quick Change File:Quickchange.gif 7 Dazzle (8 star pieces) Allows Mario to switch partners in the midst of battle without using up a turn.
Refund File:Refund.gif 1 Pianta Parlor (34 piantas) If you use an item in battle, you'll be given some coins back.
Return Postage File:Returnpostage.gif 7 Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) Makes direct-attackers take 1/2 the damage they do.
Shrink Stomp File:Shrinkstomp.gif 1 Lovely Howz of Badges, Great Tree For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Simplifier File:Simplifier.gif 1 Lovely Howz of Badges Makes action commands easier, but earns less star power.
Sleepy Stomp File:Sleepystomp.gif 1 Lovely Howz of Badges, Pit of 100 Trials (Lvl 10) For 2 FP, Mario can, in addition to causing damage, can put an enemy to sleep.
Slow Go File:Slowgo.gif 0 Charlieton Prevents Mario from running.
Soft Stomp File:Softstomp.gif 1 Rogueport Sewers For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
Spike Shield File:Spikeshield.gif 3 Rogueport Sewers (need Vivian to hide when spikes jump out in a room) Allows Mario to safely jump on spiky enemies without getting hurt.
Super Appeal File:Superappeal.gif 1 Lovely Howz of Badges, Pianta Parlor Gets more star power from the audience when Mario appeals
Super Appeal P File:Superappealp.gif 1 Lovely Howz of Badges, Flurrie's bedroom Gets more star power from the audience when Mario's Partner appeals
Timing Tutor File:Timingtutor.gif 1 Charlieton Teaches the timing for style commands. A ! will appear when you should press A.
Tornado Jump File:Tornadojump.gif 2 Creepy Steeple For 3 FP, Mario can damage all midair enemies if executed superbly.
Unsimplifier File:Unsimplifier.gif 1 Lovely Howz of Badges Makes action commands harder, but earns more star power.
W Emblem File:Wemblem.gif 0 Charlieton (360 coins) Changes Mario's clothes into Wario's clothes.
Zap Tap File:Zaptap.gif 3 Pit of 100 Trials (Lvl 30) Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP.

Mario & Luigi Series

Mario and Luigi: Superstar Saga

In this game, badges do not provide new attacks. However, they do increase POW and BP, and sometimes have other special features. BP is not Badge Points, but Bros. Points, and serves a completely different function. Each brother can only wear one badge at a time.

Badge Found In Buy Price Sell Price Effect

Mario & Luigi: Partners in Time

In the second installment, the setup is the same, except that badges only add special effects to each of the four brothers. Clothing increases and decreases all the stats in this game.

Badge Found In Buy Price Sell Price Effect