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===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
{{new subject|section=yes}}
{{new subject|section=yes}}
Mario appears to be able to dive in ''[[Super Mario Odyssey]]'', as he is shown doing so from a skyscraper in [[New Donk City]] and into the water in [[Steam Gardens]].<ref>https://www.youtube.com/watch?v=5kcdRBHM7kM&feature=youtu.be</ref> It is now performed by holding {{button|wiiu|zl}} and pressing {{button|y}} after jumping, like the [[Roll]].<ref>https://youtu.be/27SWKUt_Cus?t=348</ref>
Mario appears to be able to dive in ''[[Super Mario Odyssey]]'', as he is shown doing so from a skyscraper in [[New Donk City]] and into the water in [[Steam Gardens]].<ref>https://www.youtube.com/watch?v=5kcdRBHM7kM&feature=youtu.be</ref> It is now performed by holding {{button|wiiu|zl}} and pressing {{button|y}} after jumping, like the [[Roll]].<ref>https://youtu.be/27SWKUt_Cus?t=348</ref> Diving underwater also changes the 2D-styled swimming controls to those of ''Super Mario 64'' up to ''Super Mario Galaxy 2''. <ref>https://twitter.com/mario_odysseyJP/status/894675522646560769</ref>


===Sports titles===
===Sports titles===

Revision as of 11:56, August 10, 2017

Diving is a move used by various characters in the Mario franchise, though it is mainly used by Mario in 3D titles. Usually, the dive is activated by jumping into the air followed by hitting the attack button. Diving has the character dive downward out of the air as a means of attacking enemies or dodging obstacles.

History

Super Mario 64 / Super Mario 64 DS

In Super Mario 64, Mario can use this move by running and pressing B Button to initiate the dive; holding back on the Control Stick or pressing A Button or B Button ends the move (though only the latter method retains Mario's momentum). This move can also be used during a running jump or Side Somersault. While diving, Mario will slide across the ground on his stomach and damage any enemies in his path. If diving onto a sloped surface (like a slide), Mario's speed will remain constant (despite the player's inputs) until he touches flat ground again. In Super Mario 64 DS, Luigi and Wario can dive as well, using the same controls, though the amount of damage done is dependent on the character. Yoshi, however, cannot dive due to lacking attack power.

Super Mario Sunshine

In Super Mario Sunshine, Mario no longer has to gain speed to dive. The player can simply jump on the spot and press B Button to send Mario diving forward. While Mario can dive into enemies to defeat or damage them, he can only do so with smaller enemies like Goobles. He can also dive forward repeatedly if the player keeps pressing B Button. If Mario dives into Graffiti or water on the ground, he will continue to slide until the player holds back on the Control Stick or presses A Button.

Super Mario 3D World

A variant of the dive is used by every character in Super Mario 3D World (except Captain Toad), though only while wearing a Cat Suit. Players can hit the attack button in midair to send their character diving downward at a high speed, attacking any enemies the player comes into contact with, and can cancel the dive by Ground Pounding or changing direction.

Super Mario Odyssey

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting. This notice should be removed after a month has passed since the game was first released.

Mario appears to be able to dive in Super Mario Odyssey, as he is shown doing so from a skyscraper in New Donk City and into the water in Steam Gardens.[1] It is now performed by holding ZL Button and pressing Y Button after jumping, like the Roll.[2] Diving underwater also changes the 2D-styled swimming controls to those of Super Mario 64 up to Super Mario Galaxy 2. [3]

Sports titles

In many sports titles, such as the Baseball or Tennis series, characters can dive in order to recover the ball. Diving is usually activated when the player tries to recover the ball from a distance, causing the character to dive in order to cover the distance between them and the ball. However, characters can only dive a certain distance and may not be able to reach the ball in time.

References