Deke: Difference between revisions

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A '''Deke''' is a move used in ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]''. While the player has the ball, and the opponent is coming to steal the ball, the player can press {{button|gcn|Y}} or tilt {{button|gcn|C}} to for the Deke Move in ''Super Mario Strikers'', or press {{button|wii|Pad}} in the desired direction for ''Charged''. The Deke Move is used to avoid the opponent's [[Big Hit|tackle]]. If the player has right timing, the player will successfully dodge the opponent's tackle.
A '''Deke''' is a move used in ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]''. While the player has the ball, and the opponent is coming to steal the ball, the player can press {{button|gcn|Y}} or tilt {{button|gcn|C}} to for the Deke Move in ''Super Mario Strikers'', or press {{button|wii|Pad}} in the desired direction for ''Charged''. The Deke Move is used to avoid the opponent's [[Big Hit|tackle]]. If the player has right timing, the player will successfully dodge the opponent's tackle.


==Captains' Dekes==
There are four types of dekes:
*[[Mario]] – Spins forward in the direction he's facing.
*'''Standard''' dekes simply involve the character hopping a short distance in the given direction. Balanced characters tend to have standard dekes.
*[[Luigi]] – Leaps forward in the direction he's facing.
*'''Leaping''' dekes cause the character to jump in the given direction, which makes them more difficult to counter. It is possible to leap over the goalie with correct timing. Playmaker characters tend to have leaping dekes.
*[[Princess Peach]] – Jumps in the air with the ball in the direction she's facing.
*'''Damaging''' dekes do not move the character very much, but instead produce an attack that knocks away would-be tacklers. Offensive and power players tend to have damaging dekes.
*[[Princess Daisy]] – Disappears and reappears in the direction she's facing.
*'''Teleporting''' dekes involve the character pausing for a moment, then teleporting in the given direction. The distance teleported increases as the ball's charge does; when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level. Using a teleporting deke will drain all charge from the ball. Defensive players tend to have teleporting dekes.
*[[Wario]] – Smashes the ground with a "Butt Smash", blasting others away, and moving in the direction he's facing.
*[[Waluigi]] – Disappears and reappears in the direction he's facing.
*[[Yoshi]] – Leaps forward in the direction he's facing.
*[[Donkey Kong]] – Pounds his chest, sending shock waves all around his body, hurting anyone who hits him.
*[[Bowser]] – Hides away in his shell, hurting anyone who hits him.
*[[Bowser Jr.]] – Hides away in his shell, leaps in the air, and smashes down blasting others away, and moving in the direction he's facing.
*[[Diddy Kong]] – Jumps in the air with the ball in the direction he's facing.
*[[Petey Piranha]] – Shakes his head around, hurting anyone who hits him.


==Sidekicks' Dekes==
==List of characters' dekes==
*[[Toad (species)|Toad]] – Jumps in the air with the ball in the direction he's facing.
{|class="wikitable"
*[[Hammer Bro.]] – Jumps up, and smashes a giant hammer on the ground blasting others away, and moving in the direction he's facing.
!Character!!Deke type!!Notes
*[[Koopa Troopa]] – Slides forward in his shell in the direction he's facing.
|-
*[[Birdo]] – Spins around, hurting anyone who hits her.
|Mario||Standard||—
*[[Boo]] – Turns invisible, and moves forward in the direction he's facing. This can go through other players.
|-
*[[Dry Bones]] – Disappears and reappears in the direction he's facing.
|Luigi||Standard||—
*[[Monty Mole]] – Digs underground, and leaps back up, hurting anyone above him.
|-
*[[Shy Guy]] – Leaps forward in the direction he's facing.
|Peach||Leaping||—
|-
|Daisy||Teleporting||—
|-
|Wario||Damaging||Hops in the air with a timpani noise and hollers "Butt Smash!", delivering a ground pound.
|-
|Waluigi||Teleporting||—
|-
|Yoshi||Standard||—
|-
|Donkey Kong||Damaging||Pounds his chest, covering himself with damaging sound waves.
|-
|Bowser||Damaging||Retreats into his shell.
|-
|Bowser Jr.||Damaging||Retreats into his shell and pounds the ground with it.
|-
|Diddy Kong||Leaping||—
|-
|Petey Piranha||Damaging||Shakes his head back and forth.
|-
|Toad||Leaping||—
|-
|Hammer Bro.||Damaging||Hops in the air and bashes a giant hammer into the ground below himself.
|-
|Koopa Troopa||Standard||—
|-
|Birdo||Damaging||Spins around.
|-
|Boo||Teleporting||Unlike other characters, Boo has to wait for a few seconds before being able to deke again.
|-
|Dry Bones||Teleporting||—
|-
|Monty Mole||Damaging||Digs underground and leaps back up, damaging those nearby at the time. The slowest of all damaging dekes to hit.
|-
|Shy Guy||Standard||—
|}


[[Category:Sport Moves]]
[[Category:Sport Moves]]

Revision as of 01:43, January 21, 2014

File:Deke.PNG
Toad using a Deke.

A Deke is a move used in Super Mario Strikers and Mario Strikers Charged. While the player has the ball, and the opponent is coming to steal the ball, the player can press Y Button or tilt C Stick to for the Deke Move in Super Mario Strikers, or press +Control Pad in the desired direction for Charged. The Deke Move is used to avoid the opponent's tackle. If the player has right timing, the player will successfully dodge the opponent's tackle.

There are four types of dekes:

  • Standard dekes simply involve the character hopping a short distance in the given direction. Balanced characters tend to have standard dekes.
  • Leaping dekes cause the character to jump in the given direction, which makes them more difficult to counter. It is possible to leap over the goalie with correct timing. Playmaker characters tend to have leaping dekes.
  • Damaging dekes do not move the character very much, but instead produce an attack that knocks away would-be tacklers. Offensive and power players tend to have damaging dekes.
  • Teleporting dekes involve the character pausing for a moment, then teleporting in the given direction. The distance teleported increases as the ball's charge does; when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level. Using a teleporting deke will drain all charge from the ball. Defensive players tend to have teleporting dekes.

List of characters' dekes

Character Deke type Notes
Mario Standard
Luigi Standard
Peach Leaping
Daisy Teleporting
Wario Damaging Hops in the air with a timpani noise and hollers "Butt Smash!", delivering a ground pound.
Waluigi Teleporting
Yoshi Standard
Donkey Kong Damaging Pounds his chest, covering himself with damaging sound waves.
Bowser Damaging Retreats into his shell.
Bowser Jr. Damaging Retreats into his shell and pounds the ground with it.
Diddy Kong Leaping
Petey Piranha Damaging Shakes his head back and forth.
Toad Leaping
Hammer Bro. Damaging Hops in the air and bashes a giant hammer into the ground below himself.
Koopa Troopa Standard
Birdo Damaging Spins around.
Boo Teleporting Unlike other characters, Boo has to wait for a few seconds before being able to deke again.
Dry Bones Teleporting
Monty Mole Damaging Digs underground and leaps back up, damaging those nearby at the time. The slowest of all damaging dekes to hit.
Shy Guy Standard