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{{Levelbox | {{Levelbox | ||
|title=Current Capers | |title=Current Capers | ||
|image= | |image=[[File:Currentcapers.png|270px]] | ||
|code=4 - 6 | |code=4 - 6 | ||
|world=[[Sea Breeze Cove]] | |world=[[Sea Breeze Cove]] | ||
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The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can spin to move two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding [[Sea Urchin]]s, carried by upward currents. After passing a segment full of electrified plants, the Kongs will pass two [[Blue Finley]]s and a [[Gordo]] before rising back to the surface and reaching the first checkpoint. | The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can spin to move two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding [[Sea Urchin]]s, carried by upward currents. After passing a segment full of electrified plants, the Kongs will pass two [[Blue Finley]]s and a [[Gordo]] before rising back to the surface and reaching the first checkpoint. | ||
[[File:Currentcapers5.png|220px|thumb|left]] | |||
Above the surface, several [[Snowmad]]s have halted their ship next to a wooden pier, which has to be traversed. After getting fired from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint. | Above the surface, several [[Snowmad]]s have halted their ship next to a wooden pier, which has to be traversed. After getting fired from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint. | ||
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==Collectibles== | ==Collectibles== | ||
===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
[[File:Currentcapers3.png|220px|thumb|In an area with electrical plants swaying from side to side. Donkey Kong heads into the letter K.]] | |||
*K: Not long before the first checkpoint, the letter K can be obtained in the area with the electrified plants. | *K: Not long before the first checkpoint, the letter K can be obtained in the area with the electrified plants. | ||
*O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left. | *O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left. | ||
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*[[Blue Finley]]s | *[[Blue Finley]]s | ||
*[[Gordo]]s | *[[Gordo]]s | ||
==Gallery== | |||
<gallery> | |||
Current-capers1.png|Near the beginning of the level | |||
Currentcapers2.png|[[Donkey Kong]] and some urchin balls are swirled by an underwater fan. | |||
Currentcapers4.png|On a pier, near which a Snowmad ship is docked. | |||
Currentcapers6.png|A segment with circular blades slowly approaching DK. | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== |
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