Area 3-DK: Difference between revisions

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The level features six [[Mini Mario (toy)|Mini Mario]]s that can be used in the level.
The level features six [[Mini Mario (toy)|Mini Mario]]s that can be used in the level.
In ''[[Mini Mario & Friends: amiibo Challenge]]'', The music that plays in night-themed main levels ([[Level 7]] onward) is a variation of the music of the level from this game.
==Layout==
==Layout==
The level is an arrangement of several [[Purple Conveyor]]s that can be drawn. [[Hammer]]s also appear at the beginning, specifically for taking out the [[Shy Guy]]s throughout the stage. Donkey Kong may occasionally hit a switch, switching the directions of all present Purple Conveyors. He may also pound the ground to cause some [[barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Conveyor Belt|conveyor]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong.  
The level is an arrangement of several [[Purple Conveyor]]s that can be drawn. [[Hammer]]s also appear at the beginning, specifically for taking out the [[Shy Guy]]s throughout the stage. Donkey Kong may occasionally hit a switch, switching the directions of all present Purple Conveyors. He may also pound the ground to cause some [[barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Conveyor Belt|conveyor]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong.  

Revision as of 20:13, April 30, 2024

Level
Area 3-DK
MvsDK3-DK.png
Level code 3-DK
World Teatime Twirl
Game Mario vs. Donkey Kong: Mini-Land Mayhem!
Time limit 300 seconds
Boss Donkey Kong
<< Directory of levels >>

Area 3-DK is the ninth course of Teatime Twirl and the twenty-seventh course overall in Mario vs. Donkey Kong: Mini-Land Mayhem!. It is a boss fight against Donkey Kong.

The level features six Mini Marios that can be used in the level.

In Mini Mario & Friends: amiibo Challenge, The music that plays in night-themed main levels (Level 7 onward) is a variation of the music of the level from this game.

Layout

The level is an arrangement of several Purple Conveyors that can be drawn. Hammers also appear at the beginning, specifically for taking out the Shy Guys throughout the stage. Donkey Kong may occasionally hit a switch, switching the directions of all present Purple Conveyors. He may also pound the ground to cause some barrels to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of conveyor. The Mini Marios must climb the Ladders in order to run a spark through each wire and electrocute Donkey Kong.

M-Token

The M-Token is located at the middle left, below the left Ladder. In Plus Mode, it is located at the middle left, below the right Ladder.

Mini Mario Card

The Mini Mario Card is located at the very center, below the center Ladder. In Plus Mode, it is located at the very center, below the center Ladder.

Goal Score

In order to earn a trophy, the player must score 12000 points.

Plus Mode

There is no specific order of Minis in Plus Mode. Donkey Kong will also summon Fireballs instead of barrels, and all of the Shy Guys are replaced by Fireballs.

Goal Score

In order to earn a trophy, the player must score 12000 points.

Enemies