Paper Mario
Synopsis
Paper Mario is a video game for the Nintendo 64 released in 2001. In this game, King Bowser, after stealing the Star Rod from Star Haven and imprisoning the seven Star Spirits, kidnaps Princess Peach (as he does in practically every Super Mario game), and uses his Castle to uproot Peach's Castle into the stratosphere, only now, Peach's Castle is teetering on top of Bowser's. So now, it's up to Mario and his party members to set free the Star Spirits, defeat King Bowser, rescue Princess Peach and take back the Star Rod!
The sequel is called Paper Mario: The Thousand-Year Door
Storyline
- WARNING! POSSIBLE SPOILERS*
Prologue: A Plea From the Stars
The game begins at Mario's house. A Paratroopa delivers some mail and Luigi reads it. Princess Peach has invited Mario and Luigi to Princess Peach's Castle for a party. Mario and Luigi go to the castle, but King Bowser and Kammy Koopa use their own castle to steal Peach's! The two castles are taken up into the air. Mario fights King Bowser, but he uses the Star Rod (which he stole from Star Haven) to make himself invincible. Mario flies out of the window and lands in Goomba Village.
At Goomba Village, a family of Goombas rescue Mario. A star in his dream tells him to go to Shooting Star Summit. Goombario, one of the Goomba family, decides to go with Mario on his adventure. Mario and Goombario travel to Shooting Star Summit, and Eldstar tells him to rescue the 7 Star Spirits, who are trapped in various places throughout the Mushroom Kingdom.
Back at Princess Peach's Castle, Peach finds a Star Kid named Twink, who helps her. Together they find out the locations of the Star Spirits after each chapter and Twink will be sent by Peach to tell Mario and his team the information on where the Star Spirits are being held.
Chapter 1: Storming Koopa Bros. Fortress
Mario and Goombario eventually end up at Koopa Bros. Fortress, where the first spirit is trapped. On the way, they find Koopa Village, and meet a Koopa Troopa named Kooper, who joins them.
In Koopa Bros. Fortress, they find a Bob-omb named Bombette trapped in jail. She explodes and makes an escape route and together the three defeat the Koopa Bros. and get the first Star Spirit.
Back at Princess Peach's Castle, Peach and Twink find a switch behind a poster, which they can use to escape and they end up in Bowser's study and read Bowser's diary to discover the next Star Spirit is at Dry Dry Ruins
Chapter 2: The Mystery of Dry, Dry Ruins
Twink comes and tells Mario that the second Star Spirit is in Dry Dry Ruins. Mario goes through the Dry Dry Desert to Dry Dry Ruins, where they find Tutankoopa and his Chain Chomps. After defeating him, they get the second star spirit. On the way, they find a mail-delivering Paratroopa named Parakarry, who joins their party.
Back at the castle, Princess Peach and Twink discover that the Star Spirit that was being held at Invincible Tubba Blubba’s Castle managed to escape and they also learn that Invincible Tubba Blubba has a weak point.
Chapter 3: The "Invincible" Tubba Blubba
The third star spirit is in Boo's Mansion. Bootler appears in Forever Forest and tells Mario how to get through the forest. When Mario reaches Boo's Mansion, he finds that Bow, Princess of the Boos, has trapped the third Star Spirit. She won't let him go until Mario helps her defeat the evil Tubba Blubba of Gusty Gulch. Mario and Bow go to Gusty Gulch and defeat him. Bow gives back the star spirit and decides to join Mario on his quest.
Back at the castle, Peach and Twink learn the next Star Spirit is being held captive in Shy Guy's Toy Box.
Chapter 4: Trials in the Toy Box
The fourth star spirit is in Shy Guy's Toy Box. Shy Guys have invaded Toad Town, so Mario follows one of them to Shy Guy's Toybox. They defeat the Big Lantern Ghost and inside his lantern they find a Lil' Sparky named Watt. He thanks Mario for rescuing him and joins the party. They find General Guy, the leader of the Shy Guys, using Watt's light power. They defeat him for the star spirit Muskular.
Back at the castle, Peach and Twink whip up a cake for the always-hungry Shy Guy Gourmet Guy and after Peach and Twink present to Gourmet Guy the cake, he'll tell Peach and Twink the next Star Spirit is being held on Lavalava Island.
Chapter 5: Hot, Hot Times on Lavalava Island
The fifth star spirit is in Lavalava Island. They can't reach it, but then a whale comes and asks Mario to get rid of a Fuzzy, by the name of Fuzzipede, inside his stomach. Mario defeats Fuzzipede and the whale takes him to Lavalava Island. He goes to Yoshi Village and finds the volcano, but he can't reach it. When he returns to the village, everyone is panicking because 5 Yoshis have gone missing. Mario helps Sushie, a friendly Cheep Cheep, find them. After they find the Yoshis, Mario and Sushie go to the volcano and defeat the Lava Pirahna for the fifth star spirit, Misstar.
Back at the castle, Peach and Twink participate in a quiz show and while they're playing, they learn that one of the questions they had answered was the location of one of the Star Spirits and they learn the Star Spirit is imprisoned in Flower Fields by the evil cloud monster Huff N. Puff. Peach will also get an item called a Sneaky Parasol.
Chapter 6: Dark Days in Flower Fields
The sixth star spirit is in Flower Fields. After Mario finds the 4 Magical Seeds, he opens the portal to Flower Fields. He meets a Lakitu named Lakilester, who joins him and together they destroy the Cloud Creation Machine, go to Cloudy Climb and defeat the evil cloud Huff N. Puff for the sixth star spirit, Klevar.
Back at the castle, Peach uses the Sneaky Parasol she won at the quiz show to turn herself into one of the guards, allowing her to move around the castle without getting caught! Peach will also learn that Kammy is building a weapon designed to defeat Mario.
Chapter 7: A Star Spirit on Ice
The seventh and final star spirit is in Crystal Palace. Mario does a lot of puzzles involving Duplighosts and mirrors and they reach the Crystal King. Mario defeats him for the final star spirit.
Chapter 8: A Star-Powered Showdown!
With the help of the 7 Star Spirits, Mario and the team go to Star Haven and use the power of the Star Spirits to travel to Bowser's Castle. After going through the castle, they finally find Princess Peach. After a long, hard battle, King Bowser is defeated, even with the power of the Star Rod and with the device Kammy Koopa told the guards about during the Chapter 6-7 intermission. Mario and his team return the Star Rod to its rightful owners and he and his teammates are invited to Peach's second party.
- END SPOILER WARNING*
Battle System
Paper Mario introduced a new battle system. Mario and one partner of your choice fight against the enemies. Mario has HP and BP, while all characters share FP. FP is used for special moves, HP is Mario's life force and BP affects the types of Badges Mario can wear.
Each attack has its own "Action Command", which increases the damage if performed correctly. For example, for "Jump", you must press A just as you hit the enemy, and for Hammer, you must hold left and release at the right time. You can also decrease enemy damage by 1 by pressing A just as they hit you.
When Mario levels up, you can choose to increase HP by 5, FP by 5 or BP by 3. The best idea is to upgrade BP with the occasional HP/FP boost until his BP is at maximum (30), then upgrade HP and FP.
When Mario and his team rescue a Star Spirit, they could summon them to use their powers against an enemy or two. Star Spirit Powers can be used if there is plenty of Star Energy. If Star Energy is used up Mario can use focus to regain Star Energy. Star Energy can also fill up as a battle progresses.
Mario's Partners
===Goombario=== Can use Tattle to see enemies' stats.
-Attacks
- Headbonk (0 FP): Bonks single enemy, like Mario's jump.
- Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell you about the people you meet and the places you visit.
- Charge (1 FP): Boosts Headbonk attack by 2.
- Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.
===Kooper=== Can inflict a variety of status effects on enemies.
-Attacks
- Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
- Power Shell (3 FP): Attacks all enemies.
- Dizzy Shell (4 FP): Makes enemies dizzy.
- Fire Shell (5 HP): A fiery move that attacks all grounded enemies.
===Bombette=== Is good at inflicting damage.
-Attacks
- Body Slam (0 FP): Charges at one grounded enemy.
- Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
- Power Bomb (6 FP): Attacks all grounded enemies.
- Mega Bomb (8 FP): Attacks grounded and airborne enemies.
===Parakarry=== Is good at doing huge damage for a lot of FP and also carries mail.
-Attacks
- Sky Dive (0 FP): Kicks one enemy while airborne.
- Shell Shot (3 FP): Charges at one enemy while airborne.
- Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
- Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.
===Lady Bow=== Is good at protecting Mario from damage.
-Attacks
- Smack (0 FP): Smacks an enemy 5 times.
- Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
- Spook (3 FP): Scares enemies away from battlefield.
- Fan Smack (5 FP): Smacks an enemy 5 times with her fan.
===Watt=== Can penetrate enemies' defense and seek out hidden items.
-Attacks
- Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
- Power Shock (2 FP): Paralyzes single enemy.
- Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
- Mega Shock (5 FP): Paralyzes all enemies.
===Sushie=== Is good against fire enemies.
-Attacks
- Belly Flop (0 FP): Hop on one enemy.
- Squirt (3 FP): Shoots water at one enemy.
- Water Block (3 FP): Boosts Mario's defense.
- Tidal Wave (6 FP): Launches water attacks against all enemies
===Lakilester=== Is good at attacking all enemies and most people know him by his nickname "Spike".
-Attacks
- Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
- Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
- Cloud Nine (4 FP): Boosts Mario's evasion rate.
- Hurricane (5 FP): Blows enemies out of the battlefield.
Star Spirits and their Powers
Eldstar
As his name implies, he's the elder of Star Haven and he's respected by all others.
He is the Star Spirit the Koopa Bros. guard.
- Powers
- Focus
- Refresh: Needs 1 Star power.
- Powers Obtained: Chapter 1: Storming Koopa Bros. Fortress
- What Focus does: Boosts Star energy.
- What Refresh does: Replenishes Mario's HP and FP by 5. Needs 1 Star power.
Mamar
Happy and kind hearted, she looks after the others.
She is the Star Spirit Tutankoopa guards.
- Power: Lullaby
- Power Obtained: Chapter 2: The Mystery of Dry, Dry Ruins
- What it does: Puts enemies to sleep for a short time.
- Star Power needed: 1
Skolar
As his name implies, like most scholars, he's always studying.
He is the Star Spirit Tubba Blubba guards, but he escaped from Tubba Blubba’s Castle and was searching for a way out in the Forever Forest and was captured by Boos, who promised to set him free after Mario and Co. defeated Tubba Blubba.
- Power: Star Storm
- Power Obtained: Chapter 3: The "Invincible" Tubba Blubba
- What it does: Decreases enemies' HP by 7.
- Star Power needed: 2
Muskular
This young Star Spirit is always full of energy.
He is guarded by General Guy and his troops.
- Power: Chill Out
- Power Obtained: Chapter 4: Trials in the Toy Box
- What it does: Decreases enemies' attack power by 3.
- Star Power needed: 2
Misstar
This young Star Spirit is pure hearted but strong.
She is guarded by Lava Piranha and his Lava Buds.
- Power: Smooch
- Power Obtained: Chapter 5: Hot, Hot Times on Lavalava Island
- What it does: Replenishes Mario's HP by 20.
- Star Power needed: 3
Klevar
He's the Star Spirit Huff N. Puff guards.
Young and-- as his name implies-- he is very clever and is always reading books.
- Power: Time Out
- Power Obtained: Chapter 6: Dark Days in Flower Fields
- What it does: Immobilizes enemies for a short time.
- Star Power needed: 2
Kalmar
He is the Star Spirit the Crystal King guards.
Very warm hearted. As his name implies, he hates fights or arguments.
- Power: Up and Away
- Power Obtained: Chapter 7: A Star Spirit on Ice
- What it does: Turns enemies into stars, knocking them out of battle.
- Star Power needed: 2
Star Beam/Peach Beam
- Power Obtained: Chapter 8: A Star-Powered Showdown!
- What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam.
- Star Power needed: None
Bosses
Jr. Troopa
A Koopa Troopa who has never gotten out of his shell after he was born. He seems to like pushing kids around, especially those who set foot in his playground. After Mario defeated him, he swore he'd come back for revenge and fight Mario and his teammates everywhere they go.
- Stats:
- Max HP:
- First Battle: 6
- Second Battle: 15
- Third Battle: 40
- Fourth Battle: 20
- Fifth Battle: 50
- Sixth Battle: 60
- Attack Power:
- First Battle: 1 (Jump Attack)
- Second Battle: 2 (Jump Attack)
- Third Battle: 5 (Swoop)
- Fourth Battle: 6 (Swoop)
- Fifth Battle: 8 (Magic Blast)
- Sixth Battle: 8 (Jump and Magic Blast), 9 (Swoop and Lightning Strike)
- Defense:
- First Battle: 0
- Second Battle: 1
- Third Battle: 1
- Fourth Battle: 1
- Fifth Battle: 1
- Sixth Battle: 2
- Max HP:
- Tattle:
- Second Battle: What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
- Third Battle: It's Jr. Troopa. I can't get enough of this guy! Wah ha ha ha! Did the little guy get lost in the big bad forest? Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
- Fourth Battle: It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something rather than attacking him directly.
- Fifth Battle: It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
- Sixth Battle: It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
The Goomba King and the Goomba Bros.
Goomba King's Bio and Stats
- Bio: The Goomba King is one of the first bosses Mario and Goombario fight. He is accompanied by the Goomba Bros.. The easiest way of defeating him is to hit the Goomnut Tree to make Goomnuts fall on him, doing 3 damage.
- Stats: Max HP: 10, Attack: 1 (Kick), 2 (Stomp), Defense: 0
- Tattle: This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
Goomba Bros.' Bio and Stats
- Bio: Two goombas who serve the Goomba King, under King Bowser's orders to stop Mario from getting to Toad Town.
- Stats:
-Red: Max HP: 7, Attack: 1, Defense: 0
-Blue: Max HP: 6, Attack: 1, Defense: 0
- Tattle
-Red: This is Red Goomba. He's the older of the two notorious Goomba Bros. The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
-Blue: This is Blue Goomba. He's the younger of the two notorious Goomba Bros. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
The Koopa Bros. and Mecha Bowser (AKA Bowser???)
Koopa Bros. Bio and Stats
- Bio: Four Koopas who fight Mario for Eldstar, the first Star Spirit. They resemble the Teenage Mutant Ninja Turtles. They are made up of Red, Yellow, Black and Green.
- Stats: Max HP: 5 of each, Attack: 1, Defense: 1
- Tattle:
-Spinning Tower: The Koopa Bros. have formed a tall Koopa tower! I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
-Red: He's the Koopa Bros. leader.
-Black: Black is pretty fashionable...
-Yellow: Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle?
-Green: He looks exactly the same as a normal Koopa Troopa.
-Any Koopa Brother: He has a little bit of defense power, but you can turn him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
Mecha Bowser (AKA Bowser???)'s Bio and Stats
- Bio: A huge robot that looks like King Bowser and is controlled by the Koopa Bros.
- Stats: Max HP: 10, Attack: 1, Defense: 1
- Tattle: Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
Tutankoopa and Chompy
Tutankoopa's Bio and Stats
- Bio: Tutankoopa is pretty much based off of Tutakhamen. He lies within the confines of the Dry Dry Ruins and guards the second Star Spirit. He has the power to summon Chomps.
- Stats: Max HP: 30 Attack: 2 (Stone Smack), 3 (Shell Toss), Defense: 0
- Tattle: He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. He attacks by throwing shells from that high perch. Try to avoid when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
Chompy's Stats
- Max HP: 4, Attack: 3, Defense: 3
- Tattle: You've heard about Chomps before, I'm sure. They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
Tubba Blubba and his heart
Tubba Blubba's Bio and Stats
- Bio: A Clubba that became invincible after his heart was removed from his body. He guards the third Star Spirit, Skolar, but Skolar escaped and was captured by Bow.
- Stats: Max HP: 10, Attack: 4 (Punch Attack), 6 (Body Slam), Defense: 0
- Tattle
-Without Heart: This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
-With Heart: This is Tubba Blubba, now reunited with his heart. This is finally his true self. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
Tubba Blubba Heart's Bio and Stats
- Bio: Was removed from Tubba Blubba's body.
- Stats: Max HP: 50, Attack: 6 (Body Slam), 12 (Particle Attack), Defense: 0
- Tattle: This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
Shy Guy Army
They all consist of: the Shy Squad, two Stilt Guys, two Shy Stacks and General Guy himself. They guard the fourth Star Spirit, Muskular.
Shy Squad's Bio and Stats
- Bio: An army of Shy Guys.
- Stats: Max HP: 15, Attack Power: 1, Defense: 0
- Tattle: It'll attack us with all its members at once. The number of times we're attacked equal the number of Shy Guys in the squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
Stilt Guys' Bio and Stats
- Bio: A Shy Guy on stilts.
- Stats: Max HP: 7, Attack Power: 4, Defense: 0
- Tattle: Yes, as the name suggest, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
Shy Stack's Bio and Stats
- Bio: Four Shy Guys who, basically, stand on top of each other.
- Stats: Max HP: 10, Attack Power: Equal to how many Shy Guys that are stacked up, Defense: 0
- Tattle: Whoa, this pile has an incredible sense of balance! Look at that stack! It's attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously their attack power decreases when there are fewer of 'em in the stack.
General Guy's Bio and Stats
- Bio: The leader of the Shy Guys. His main base of operations is the Shy Guy's Toy Box.
- Stats: Max HP: 30, Attack Power: 4 (Bomb Attack), 2 (Lightning Slam, Hits Mario's Partner), 5 (Lightning Slam, Hits Mario), Defense: 2
- Tattle: This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
Lava Piranha and the Lava Buds
Lava Piranha's Bio and Stats
- Bio: A giant piranha who lives within the confines of Mount Lavalava and guards Misstar, the fifth Star Spirit. He has Lava Buds as backup.
- Max HP: 80 (has 40 HP per round), Attack Power: 5 (Round 1: normal), 7 (Round 2: on fire), Defense: 0
- Tattle: Lava Piranhas are plants that can somehow survive in lava.
Regular: They blow out huge balls of fire to attack. That is one big flower! Wow!
On Fire: Since their bodies are on fire, you'll take damage if you stomp on 'em. Don't worry of you're fire proof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
Lava Buds' Stats
- Bio: 2 giant piranhas who back Lava Piranha up in battle.
- Stats: Max HP: 16 (have 8 HP per round), Attack Power: 4 (regular only) Defense: 0
- Tattle: Lava Buds are little flower branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant you'd love it in there, too.
Regular: They blow small seeds or other projectiles to attack, the small Lava Buds attack power is 4.
On Fire: They blow put Petit Piranhas. The Lava Bud's stems themselves won't attack you.
Petit Piranhas' Bio and Stats
- Bio: They were summoned by the Lava Buds to attack Mario during round 2.
- Stats: Max HP: 1, Attack: 6, Defense: 0
- Tattle: Petit Piranhas spew from Lava Buds. These things can do some serious damage, so watch it!
Huff N. Puff and the Tuff Puffs
Huff N. Puff's Bio and Stats
- Bio: Huff N. Puff is an evil cloud that is made up of 60 Tuff Puffs and stops the sun from shining on Flower Fields. He also guards Klevar, the sixth Star Spirit. Mario, with the help of Lakilester, defeats him and brings peace back to Flower Fields. His base of operations is Cloudy Climb.
- Stats: Max HP: 60, Attack Power: 5 (Ground Pound), 7-2 (Hurricane), 12 (Thunder Quake), 10 (Lightning Blast), 5-15 (Super Ground Pound), Defense: 0.
- Tattle: This is Huff N. Puff. He's a giant cloud monster. His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
Tuff Puffs' Bio and Stats
- Bio: Parts of Huff N. Puff. They attack Mario after Huff N. Puff is attacked.
- Stats: Max HP: 1, Attack Power: 2, Defense: 0.
- Tattle: These are the Tuff Puffs that break off when you damage Huff N. Puff. Tuff Puffs will fly over and attack you directly. You have to shake them off using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.
The Crystal King and the Crystal Bits
Crystal King's Bio and Stats
- Bio: He is surrounded by Crystal Bits. He guards the final Star Spirit, Kalmar and lives in the Crystal Palace.
- Stats: Max HP: 70, Attack: 4 (Crystal Bit Toss), 6 (Ice Bolt), 8 (Mist), Defense: 2
- Tattle: He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP is low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
Crystal Bits' Bio and Stats
- Bio: Jewels that belong to the Crystal King. They back up the Crystal King during battle.
- Stats: Max HP: 1, Attack: 4 per hit (basically, when the Crystal King spits them at Mario), Defense: 0
- Tattle: This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
King Bowser and Kammy Koopa
King Bowser's Bio and Stats
- Bowser is the supreme king of the koopas. To finally destroy Mario, he steals the Star Rod, thus, making him invincible! Using the Star/Peach Beam, Mario can deactivate the power of the Star Rod.
- Stats:
-Round 1: Max HP: 50, Attack Power: 3 (Ring Attack, Mario's Partner), 4 (Ring Attack, Mario), 6 (Claw Attack), 8 (Fire Breath), Defense: 1
-Round 2: Max HP: 99, Attack Power: 3 (Ring Attack, Mario's Partner), 6 (Ring Attack, Mario), 8 (Claw Attack and Jump Attack), 10 (Fire Breath and Lightning Slam)
-Round 3: Max HP: 99, Attack Power: 3 (Ring Attack, Mario's Partner), 6 (Ring Attack, Mario), 8 (Claw Attack and Jump Attack), 10 (Fire Breath and Lightning Slam) - Tattle:
-Round 1: It's the Evil King Bowser! Finally, after all this time! He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
-Round 2: It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
-Round 3: It's the Evil King Bowser! No more messing around! He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
Kammy Koopa's Bio and Stats
- Bio: She is Bowser's right-hand Magikoopa. She often accompanies Bowser wherever he goes. Princess Peach and Twink fight her while Mario fights Bowser.
- Stats: Max HP: 10, Attack: 3, Defense: 0
- Tattle: N/A
Game Enemies
Enemy names in Bold Print are bosses.
Name | Stats | Location | Goombario's Tattle |
---|---|---|---|
Amazy Dayzee | HP: 20, Attack: 20, Defense: 1 | Flower Fields | This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch! |
Anti-Guy AKA Deadly Guy | HP: 50, Attack: 10, Defense: 0 | Shy Guy's Toy Box Bowser's Castle |
This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously. |
Bandit | HP: 5, Attack: 2, Defense: 0 | Dry, Dry Desert | This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot! |
B. Bill Blaster | HP: 10, Attack: 0, Defense: 4 | Bowser's Castle | This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that. |
Big Lantern Ghost | HP: 40, Attack: 5, Defense: 0 | Shy Guy's Toy Box | This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head! |
Bill Blaster | HP: 4, Attack: 0, Defense: 1 | Koopa Bros. Fortress | This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time. |
Blooper Clan: | *Regular Blooper: HP: 30, Attack: 3, Defense: 0
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Toad Town Tunnels | *Regular Blooper: This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
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Bob-Omb | HP: 3, Attack: 1, Defense: 0 | Koopa Bros. Fortress | This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow! |
Bombshell Bill | HP: 3, Attack: 6, Defense: 0 | Bowser's Castle | This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us! |
Bony Beetle | HP: 8, Attack: 3, Defense: 4 | Bowser's Castle | It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. It's tough to damage 'em.
When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze. |
Bowser | *First Time: HP: 50, Attack: 6/8, Defense: 1
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Peach's Castle Arena atop Peach's Castle |
It's the Evil King Bowser!
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Bowser??? aka Mecha Bowser | HP: 10, Attack: 1, Defense: 1 | Koopa Bros. Fortress | Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Does Bowser really look like this? I always imagined him looking, well, a lot scarier. |
Bullet Bill | HP: 2, Attack: 2, Defense: 0 | Koopa Bros. Fortress | This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us. |
Buzzar | HP: 40, Attack: 3, Defense: 0 | Mt. Rugged | This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder... |
Buzzy Beetle | HP: 3, Attack: 2, Defense: 2 | Dry, Dry Ruins Toad Town Tunnels |
This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places. |
Bzzap! | HP: 3, Attack: 6, Defense: 0 | Flower Fields | This is a Bzzap! Bzzaps! are monstrous bees. If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can. |
Chan | HP: 15, Attack: 2, Defense: 2 | Toad Town Dojo | This is Chan, of the Dojo. He is training under The Master and is happy to fight us. Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario! |
Cleft | HP: 2, Attack: 2, Defense: 2 | Mt. Rugged | This is a Cleft. Clefts are pretty strong, so you'd better be careful. Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes... |
Clubba | HP: 8, Attack: 3, Defense: 0 | Tubba Blubba's Castle Shy Guy's Toy Box |
This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough. |
Crazee Dayzee | HP: 8, Attack: 3, Defense: 0 | Flower Fields | This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee. |
Crystal King and the Crystal Bits | *King: HP: 70, Attack: 6, Defense: 2
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Crystal Palace | *King: This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP is low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
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Dark Koopa | HP: 8, Attack: 3, Defense: 2 | Toad Town Tunnels | This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks. |
Dry Bones | HP: 8, Attack: 4, Defense: 2 | Bowser's Castle | This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover. |
Duplighost | HP: 15, Attack: 4, Defense: 0 | Shiver Mountain Crystal Palace Bowser's Castle |
*Not in Disguise: This is a Duplighost. Duplighosts disguise themselves as members of our party. They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though.
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Ember | HP: 10, Attack: 4, Defense: 0 | Star Way | This is an Ember. Embers are fiery monsters forged from uncanny blue fire. They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us. |
Forest Fuzzy | HP: 6, Attack: 1, Defense: 0 | Forever Forest | This is a Forest Fuzzy. Forest Fuzzies are always green. If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good... Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split. |
Frost Piranha | HP: 6, Attack: 1, Defense: 0 | Shiver Snowfield Shiver Mountain |
This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize
them right away. Ice attacks won't work--they love ice! Fire attacks, though... |
Fuzzipede | HP: 6, Attack: 1, Defense: 0 | Inside the Whale (Toad Town Harbor) | |
Fuzzy | HP: 3, Attack: 1, Defense: 0 | Koopa Village, behind Kooper's house Shy Guy's Toy Box |
This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP. |
Gloomba | HP: 7, Attack: 2, Defense: 0 | Toad Town Tunnels | This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. They're stronger than ordinary Goombas, but you can take 'em. |
Goomba | HP: 2, Attack: 1, Defense: 0 | Goomba Village Goomba Road Pleasant Path Shy Guy's Toy Box |
This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.! |
Goomba Bros. Red and Blue and the Goomba King | *First Time (Red): HP: 7, Attack: 1, Defense: 0
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Goomba Road Goomba King's Fortress |
*Blue: This is Blue Goomba. He's the younger of the two notorious Goomba Bros. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
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Gray Magikoopa | HP: 11, Attack: 3, Defense: 0 | Crystal Palace | This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say? |
Green Magikoopa | HP: 11, Attack: 3, Defense: 0 | Flower Fields Crystal Palace |
This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! He can magically increase the defense power of others. He looks pretty surly. |
Groove Guy | HP: 5, Attack: 1, Defense: 1 | Shy Guy's Toy Box | This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... They shake their booties to call in reinforcements. They also spin around in
front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can. |
Gulpit | HP: 12, Attack: 2, Defense: 0 | Shiver Snowfield Shiver Mountain |
*Gulpit: This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
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Hammer Bro | HP: 12, Attack: 5, Defense: 1 | Shy Guy's Toy Box Bowser's Castle |
These are the Hammer Bros. You've seen these punks before, haven't you? Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated. |
Huff N. Puff and the Tuff Puffs | *Huff N. Puff: HP: 60, Attack: 5, Defense: 0
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Cloudy Climb | *Huff N. Puff: This is Huff N. Puff. He's a giant cloud monster. His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
when attacking. You can beat the Tuff Puffs easily by attacking all enemies. |
Hurt Plant | HP: 8, Attack: 2, Defense: 0 | Jade Jungle | This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn.
We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast. |
Hyper Cleft | HP: 4, Attack: 3, Defense: 3 | Gusty Gulch | This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em. |
Hyper Goomba | HP: 7, Attack: 1, Defense: 0 | Gusty Gulch Windy Mill |
This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure. |
Hyper Paragoomba | HP: 7, Attack: 1, Defense: 0 | Gusty Gulch | This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em. |
Jr. Troopa | *First Time: HP: 6, Attack: 1, Defense: 0
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Goomba Village Pleasant Path Forever Forest Toad Town Harbor Shiver Snowfield Bowser's Castle |
*Second Battle: What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
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Jungle Fuzzy | HP: 7, Attack: 2, Defense: 0 | Yoshi's Village Jade Jungle |
This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance. |
Kammy Koopa | HP: 10, Attack: 3, Defense: 3-0 | Arena atop Peach's Castle | |
Kent C. Koopa | HP: 70, Attack: 10, Defense: 6 | Pleasant Path | This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village... |
Koopa Bros. (Ninjakoopas): | HP: 5, Attack: 1, Defense: 1 | Koopa Bros. Fortress | *Spinning Tower: The Koopa Bros. have formed a tall Koopa tower! I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
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Koopa Troopa | HP: 4, Attack: 1, Defense: 1 | Pleasant Path Koopa Bros. Fortress |
This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW block or a Jump attack. |
Koopatrol | HP: 8, Attack: 4, Defense: 3 | Shy Guy's Toy Box Bowser's Castle |
This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario. |
Lakitu | HP: 12, Attack: 3, Defense: 0 | Flower Fields | This is a Lakitu. Lakitus are strange Koopas that can ride clouds. They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario. |
Lava Bubble | HP: 9, Attack: 4, Defense: 0 | Mt. Lavalava | This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water. |
Lava Piranha and the Lava Buds | *Lava Piranha: HP: 80 (has 40 HP per round), Attack: 5-7, Defense: 0
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Mt. Lavalava | *Lava Piranha: This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Normal: They blow out huge balls of fire to attack. That is one big flower! Wow! On Fire: Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
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Lee | HP: 20, Attack: 5, Defense: 0 | Toad Town Dojo | *Not in Disguise: This is Lee, of the Dojo. He's training under The Master and is happy to fight us. He has mastered the art of disguise, so don't let it faze you when he suddenly
mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
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M. Bush | HP: 20, Attack: 5, Defense: 0 | Jade Jungle | This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you? |
Magikoopa | *Mini-Boss: HP: 8, Attack: 3, Defense: 0
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Shooting Star Summit (Mini-Boss) Bowser's Castle |
*Mini-Boss: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan.
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The Master | *First Time: HP: 50, Attack: 6, Defense: 0
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Toad Town Dojo | This is The Master. He owns the Dojo--and he's the strongest member.
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Medi Guy | HP: 7, Attack: 1, Defense: 0 | Shy Guy's Toy Box | This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do. |
Monstar | HP: 20, Attack: 1, Defense: 0 | Shiver Snowfield | This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... I don't know its attack power, but it must be very powerful, judging by its looks. |
Monty Mole | Mt. Rugged: HP: 3, Attack: 2, Defense: 0
Flower Fields: HP: 12, Attack: 3, Defense: 0 |
Mt. Rugged Flower Fields |
This is a Monty Mole.
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Paragloomba | HP: 7, Attack: 2, Defense: 0 | Toad Town Tunnels | This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas. |
Paragoomba | HP: 2, Attack: 1, Defense: 0 | Goomba Village Goomba Road Pleasant Path |
This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas. |
Paratroopa | HP: 4, Attack: 1, Defense: 1 | Pleasant Path Koopa Bros. Fortress |
This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough. |
Piranha Plant | HP: 5, Attack: 3, Defense: 0 | Forever Forest | This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad! |
Pokey | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Desert Shy Guy's Toy Box |
This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming close and falling on you. Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly! |
Pokey Mummy | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Ruins | This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us? |
Putrid Piranha | HP: 12, Attack: 3, Defense: 0 | Jade Jungle Mt. Lavalava |
This is a Putrid Piranha. Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get
poisoned. You should try to recover as quickly as possible if you get poisoned. |
Pyro Guy | HP: 7, Attack: 4, Defense: 0 | Shy Guy's Toy Box | This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because,...well...you know. |
Red Magikoopa | HP: 11, Attack: 3, Defense: 0 | Mt. Lavalava Crystal Palace |
This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? He can magically increase the attack power of others. Take care of him before he can pump up his companions! |
Ruff Puff | HP: 10, Attack: 4, Defense: 0 | Flower Fields | This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario. |
Shy Guy | HP: 7, Attack: 2, Defense: 0 | Shy Guy's Toy Box, Jade Jungle | This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time. |
Shy Guy Army:
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*Shy Squad: HP: 15, Attack: 1, Defense: 0
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Shy Guy's Toy Box | *Shy Squad: This is the Shy Squad. It'll attack us with all its members at once. The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many guys, but it drops fast for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
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Sky Guy | HP: 7, Attack: 2, Defense: 0 | Shy Guy's Toy Box | This is a Sky Guy. Sky Guys are master balloonists. We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome! |
Spear Guy | HP: 7, Attack: 2, Defense: 0 | Jade Jungle | This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys. |
Spike? (actually Lakilester) | HP: 50, Attack: 4, Defense: 0 | Flower Fields | He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is... |
Spiked Gloomba | HP: 7, Attack: 3, Defense: 0 | Toad Town Tunnels | This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em. |
Spiked Goomba | HP: 2, Attack: 2, Defense: 0 | Goomba Village Goomba Road Pleasant Path |
This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed! |
Spiketop | HP: 4, Attack: 3, Defense: 4 | Mt. Lavalava Toad Town Tunnels |
This is Spike Top. Spike Tops have spikes on top. Duh! They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over. |
Spiny | HP: 2, Attack: 2, Defense: 0 | Flower Fields Toad Town Tunnels |
This is a Spiny. Spinies have spikes on their shells that are pretty sharp. They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0. |
Spy Guy | HP: 2, Attack: 2, Defense: 0 | Shy Guy's Toy Box | This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands! |
Stone Chomp | HP: 4, Attack: 3, Defense: 1 | Dry, Dry Ruins | This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack. |
Swooper | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Ruins | This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air. |
Swoopula | HP: 8, Attack: 2, Defense: 0 | Crystal Palace | This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Hit A repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well. |
Tubba Blubba and his heart | *Heart: HP: 50, Attack: 6, Defense: 0 Tubba Blubba: HP: 10, Attack: 4, Defense: 0 |
*Tubba Blubba: Tubba Blubba's Castle and Gusty Gulch
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*Tubba Blubba: This is Tubba Blubba. Without Heart: He is one of Bowser's toughest followers and he's the master of this cursed castle. I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him. With Heart: Now reunited with his heart. This is finally his true self. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
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Tutankoopa and Chompy | *Tutankoopa: HP: 30, Attack: 3, Defense: 0
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Dry, Dry Ruins | *Tutankoopa: This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. He attacks by throwing shells from that high perch. Try to avoid when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
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White Clubba | HP: 12, Attack: 5, Defense: 0 | Shiver Mountain Crystal Palace |
This is a White Clubba. They live in cold climates. Who knows why they moved here... They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it. |
White Magikoopa | HP: 11, Attack: 3, Defense: 0 | Jade Jungle Mt. Lavalavabr>Crystal Palace |
This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of this companions at once, they all recover 3 HP. You'd better take care of this guy but fast. |
Yellow Magikoopa | HP: 11, Attack: 3, Defense: 0 | Flower Fields Crystal Palace |
This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise. |