Floor 3 Donkey Kong

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This article is about the level titled "Floor 3 Donkey Kong" in the North American version. For the level titled "Floor 3 Donkey Kong" in the PAL version, see Floor 4 Donkey Kong.

Template:Levelbox Floor 3 Donkey Kong (listed as Floor 2 Donkey Kong in the PAL version) is the Donkey Kong level of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!. The player controls a cannon that, like in Floor 1 Donkey Kong, can be moved from side to side by spinning a wheel attached to it with a belt. They have a reserve of six Mini Marios used as ammo for the cannon. The object is to aim and shoot Donkey Kong with the Mini Marios to damage him while avoiding incoming obstacles.

Overview

The course plays out almost the same as the boss level of Pipe Works in Mario vs. Donkey Kong 2: March of the Minis. There are five upside-down pipes placed along the top screen, from which Venus Fire Traps simultaneously pop out to shoot fireballs at the player. Some shoot straight down while others shoot diagonally, rebounding off the sides of the screen. Donkey Kong repeatedly appears among the Venus Fire Traps, sometimes peeking very briefly, other times coming out of them from the waist up. The player can only hit Donkey Kong when he is visible. When DK only has two more hit points, blue clocks will occasionally fall from the pipes, granting an additional 30 seconds to the time limit when picked up. Donkey Kong must be hit six times to defeat him.

Mini Mario Card

The Mini Mario Card periodically comes in and out of the pipes after Donkey Kong is hit two times. To collect it, the player has to shoot a Mini Mario into it at the right time. Template:MVDKMMA Levels