Yold Ruins

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Template:Level The Yold Ruins are the setting of Chapter 1-4 in Super Paper Mario.

Chapter 1-4: Monster of the Ruins

Storyline text

Somehow, Mario had found the strength to cross the desert's sweltering dunes.

Ahead was a sprawling complex of ruins rising out of the sand.

Thankful for the shade, Mario and Tippi ventured deeper inside.

They were the very ruins Old Man Watchitt had warned them about.

What dangers lurked in the shady corridors ahead?

Mario reaches the ruins after his trek through the Yold Desert. They serve as the dungeon for Chapter 1, and house numerous puzzles that can only be solved by Flipping. The player must also use Thoreau on a select few occasions to grab out-of-reach objects and activate switches. At the ruins' end, Mario encounters Fracktail, the robotic guardian of the complex, who initially agrees to let him pass - however, he malfunctions due to Dimentio's interference, and the hero is forced to battle and ultimately destroy him.

Following the dragon's defeat, the player is granted access to the chamber of Merlumina, who explains to Mario, in a very long and drawn out story, the direness of the situation at hand before granting him the second Pure Heart.

Storyline text

Before disappearing, Merlumina had entrusted Mario to save every world.

She had waited 1,500 years to deliver the message to the legendary hero.

With the second Pure Heart at hand, Mario was in great spirits.

But six Pure Hearts still remained to be found, and the journey had just begun.

With a flutter, Tippi said, "I think we'd better return to Flipside..."

The weight of every world's fate once again rested on Mario's shoulders...

Like the desert before them, the ruins are riddled with numerous quicksand pits, as well as Firebars and Spiky Tromps.

Enemies

Names in other languages

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Trivia

  • Its name comes from the archaic phrase "ye old".

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