List of Super Mario 3D Land pre-release and unused content

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

The following is a list of beta elements from the game Super Mario 3D Land.

Different Designs

Original World 2-1
First platform.
Second platform.
Original World 2-3

World 2-1 would have, originally, an early Roulette Block that turns into a used block when hit. Also there were no yellow spotted jumping platforms after the cutouts of Goombas. Instead, these were white Note Blocks. In the early World 2-3, the Super Mushroom platform had a yellow cap, and less features. The Mario platform had a Warp Pipe.

Mario Stomp Effect

In the demo version, when mario stomped on a Goomba, a coin would pop-up for Mario to collect, like in various of his 3D games. However, in the release, when Mario stomps on an enemy, a coin appears for a second and then dissapears, while Mario collects it automatically.

Different Functions

World 2-Airship
The orange warping box.

The box that warps Mario to other places originally also send him to bonuses, like the Mystery Boxes, what happens more rarely in the original game. Later, the Warp Box was purple instead of orange.

Invincibility Leaf and P-Wing

The Invincibility Leaf was supposed to appear after eight deaths in one level, and the P-Wing was supposed to appear after sixteen deaths.[1]

Name

The game was originally called "Super Mario", also being called like that in E3 2011. Then Nintendo of America President and COO Reggie Fils-Aime called it "Super Mario 3D", however, the addition of "Land" was not revealed until the news on the drop of the 3DS price and one of the newer trailers - the same one as the first but with the logo replaced.

Different Music

Before it's release, the game had a different version of its Main Theme, that was also being heard in many trailers: File:Super Mario 3D Theme.ogg

Also, in World 2-Airship on the E3 Demo, the battle with Boom Boom featured Peewee Pirahna's theme from Super Mario Galaxy 2, but was later changed. The music was likely a placeholder for the music that ended up being in the final version.[2][3]

World Change

World 4-5 was originally World 3-3.[4], and in the first trailers and demos, no World Map was shown. Level 5-2 was originally, the fifth level of the second world, but was moved because the producers believed World 2 is to early to make the reference to The Legend of Zelda.

Retro Suits

While the Super Leaf and P-Wing returned, director Yoshiaki Koizumi said he would definitely put some more of the other classic suits but there are none in the game.

World 1-2

The design of World 1-2 was different in the E3 demo, and the Warp Zone had three green pipes in it instead of one orange pipe,[5] probably because the Warp Zone has not been developed at the moment. Also, the first two pipes lead Mario to the pipe besides each other, and the third pipe takes him to the normal exit. In the E3 demo, where there were two flying Goombas, which were replaced by three Koopas in the final version.

Golden Tail Goombas

Goldtail goomba.png

In the second game trailer[6], golden verisons of the Tail Goomba are seen in World 2-1. They can glide farther than the regular ones. However, they were removed in the final verison.

False Bowsers

It can be seen in the E3 2011 trailer that the False Bowsers did not have a Tanooki Tail. Unless there were no False Bowsers included in the game at the time and the real Bowser was fought several times throughout the game instead of once.

Flagpole

When the player grabs the Flagpole, it originally still shows the Bowser flag as the player slid down and it stayed at the top, then when the player reached the bottom, the flag changed to Mario's emblem. Also, after clearing a boss level, the same normal flagpole appears, and the fanfare used for clearing a normal level plays.

Early Animations and Sounds

In the E3 demo, Mario had a different walking animation, like he did in Super Mario 64.[7] Also, the last few notes of the dying music were a bit different in the demo.

Midway Flag

In the demo, touching the Midway Flag would add 100 extra seconds to the timer. This was removed in the final release.

Cut Levels

Pics for next Mario 3DS game

A grassy spacious area and a level with many Donut Lifts, platforms and arrow blocks were cut.

Gallery


References

Template:BetaElements