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'''Towers''' are the ''[[New Super Mario Bros.]]'' equivalent of the [[Fortress]]es from ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. There is one in every [[world]] of the game (except for Worlds [[World 6 (NSMB)|6]] and [[World 8 (NSMB)|8]], which have two). Unlike Fortresses, they are vertically-scrolling levels. They are generally short on enemies but very, very heavy on traps.
'''Towers''' are the ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]'' equivalent of the [[Fortress]]es from ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. There is one in every [[world]] of the game (except for Worlds [[World 6 (NSMB)|6]] and [[World 8 (NSMB)|8]] in ''New Super Mario Bros.'', which have two). Unlike Fortresses, they are vertically-scrolling levels. They are generally short on enemies but very, very heavy on traps.


==Boss Fights==
==''New Super Mario Bros.'' Boss Fights==
At the end of every tower, there is a boss fight with [[Bowser Jr]]. Every fight is different in some way, as follows:
At the end of every tower, there is a boss fight with [[Bowser Jr]]. Every fight is different in some way, as follows:


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'''World 8''': The first tower's fight is like a small obstacle course, with [[Rocket Engine]]s and moving platforms, plus Jr. throws shells. The last tower's fight is on yet another see-saw above lava (complete with [[Podoboo]]s this time), still with shell-throwing added.
'''World 8''': The first tower's fight is like a small obstacle course, with [[Rocket Engine]]s and moving platforms, plus Jr. throws shells. The last tower's fight is on yet another see-saw above lava (complete with [[Podoboo]]s this time), still with shell-throwing added.
==''New Super Mario Bros. Wii'' Boss Fights==
{{Newsubject-section}}
At the end of every tower, there is a boss fight with the [[Koopalings|Koopaling]] of that world. After defeating them, they flee to the [[castle]] at the end of their respective world for a rematch. The fights are as follows:
'''World 1''': The fight is extremely simple, with small bottomless pits on each side of the room and a weak [[Larry Koopa]].
'''World 3''': The fight is on a floor of ice with two bottomless pits on each side, and [[Lemmy Koopa]] creates balls that attempt to knock the players down said pits.
'''Unknown World''': [[Morton Koopa Jr.]] has his fight over a pit of lava, with [[Podoboo]]s jumping in each side of the pit.
==Image Gallery==
<center><gallery>
Image:BowserJrDS1.jpg|<center>[[World 1 (NSMB)|World 1]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS3.jpg|<center>[[World 3 (NSMB)|World 3]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS4.jpg|<center>[[World 4 (NSMB)|World 4]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS5.jpg|<center>[[World 5 (NSMB)|World 5]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS6.jpg|<center>[[World 6 (NSMB)|World 6]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS7.jpg|<center>World 6-Tower 2 fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS8.jpg|<center>[[World 7 (NSMB)|World 7]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS9.jpg|<center>[[World 8 (NSMB)|World 8]]-Tower fight in ''[[New Super Mario Bros.]]
Image:BowserJrDS10.jpg|<center>World 8-Tower 2 fight in ''[[New Super Mario Bros.]]
Image:Larry Koopa.jpg|<center>World 1-Tower fight in ''[[New Super Mario Bros. Wii]]
Image:Lemmy Koopa NSMWii.PNG|<center>World 3-Tower fight in ''[[New Super Mario Bros. Wii]]
Image:MortonNSMBWii.jpg|<center>World ?-Tower fight in ''[[New Super Mario Bros. Wii]]
</gallery></center>


[[Category: Buildings]]
[[Category: Buildings]]
[[Category: Places]]
[[Category: Places]]
[[Category: Castles and Fortresses|*]]
[[Category: Castles and Fortresses|*]]

Revision as of 18:05, October 20, 2009

Towers are the New Super Mario Bros. and New Super Mario Bros. Wii equivalent of the Fortresses from Super Mario Bros. 3 and Super Mario World. There is one in every world of the game (except for Worlds 6 and 8 in New Super Mario Bros., which have two). Unlike Fortresses, they are vertically-scrolling levels. They are generally short on enemies but very, very heavy on traps.

New Super Mario Bros. Boss Fights

At the end of every tower, there is a boss fight with Bowser Jr. Every fight is different in some way, as follows:

World 1: The fight is extremely simple, with no obstacles and a weak Bowser Jr.

World 2: The fight is a bit harder, since Bowser Jr. can jump, and there is quicksand.

World 3: Bowser Jr. can still jump, and the fight is above water.

World 4: Bowser Jr. changes his tactic; this time, he throws Koopa Shells which need to be tossed back.

World 5: Bowser Jr. doesn't throw Shells, but the fight is on a pillar of ice over a bottomless pit.

World 6: In the first tower, the fight is on a see-saw above a floor of spikes. In the second tower, the fight is on another see-saw above lava, with Bowser Jr. throwing shells.

World 7: Bowser Jr. throws shells, and the fight is on moving platforms.

World 8: The first tower's fight is like a small obstacle course, with Rocket Engines and moving platforms, plus Jr. throws shells. The last tower's fight is on yet another see-saw above lava (complete with Podoboos this time), still with shell-throwing added.

New Super Mario Bros. Wii Boss Fights

Template:Newsubject-section

At the end of every tower, there is a boss fight with the Koopaling of that world. After defeating them, they flee to the castle at the end of their respective world for a rematch. The fights are as follows:

World 1: The fight is extremely simple, with small bottomless pits on each side of the room and a weak Larry Koopa.

World 3: The fight is on a floor of ice with two bottomless pits on each side, and Lemmy Koopa creates balls that attempt to knock the players down said pits.

Unknown World: Morton Koopa Jr. has his fight over a pit of lava, with Podoboos jumping in each side of the pit.

Image Gallery