Mario Kart 64: Difference between revisions

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[[Category: Games]]
[[Category: Games]]
[[Category: Ninteno 64 Games]]
[[Category: Nintendo 64 Games]]

Revision as of 19:37, April 2, 2006

File:MarioKart64.jpg
Mario Kart 64's title screen.

Mario Kart 64 was the second game in the Mario Kart series. It took all the original elements of Super Mario Kart, with Mario-related items such as Mushrooms and Stars and brought it into 3D. A major change over the original was that, rather than five laps, each race had three laps.

The game was a huge hit, and arguably more popular than its predecessor. The game, as well as its item system and somewhat whimsical gameplay style, set the standard for many racing games to follow. It also set many trends in the Mario Kart series, and courses such as "Sherbet Land" and Wario Stadium were used again. The courses "Moo Moo Farm", "Frappe Snowland", "Choco Mountain" and "Banshee Boardwalk" were later featured in Mario Kart DS, and the first three were playable online.

Drivers

In a pre-release version of the game, a Magikoopa took the place of Donkey Kong.

Courses

Mushroom Cup

  • Luigi Raceway
  • Moo Moo Farm
  • Koopa Troopa Beach
  • Kalimari Desert

Flower Cup

  • Toad's Turnpike
  • Frappe Snowland
  • Choco Mountain
  • Mario Raceway

Star Cup

Special Cup

  • DK's Jungle Parkway
  • Yoshi Valley
  • Banshee Boardwalk
  • Rainbow Road

Trivia