Super Mario Galaxy: Difference between revisions

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The controls that come directly from the unique capabilities of the [[Wii#Wii Remote|Wii Remote]], namely [[spin]]ning and moving the [[Star Pointer]], were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.<ref name=kamikaze/><ref name=orry/> ''{{wp|Edge (magazine)|Edge}}'' elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.<ref name=edgereview>{{cite|author=Edge Staff|archive=https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review|title=Super Mario Galaxy Review|deadlink=http://www.edge-online.com/reviews/super-mario-galaxy-review|publisher=Edge|date=25 Nov. 2007|accessdate=10 Jan. 2024}}</ref> [[Star Ball|Ball rolling]] and [[ray surfing]] were praised as some of the best examples of motion controls on the console.<ref name=robertson/><ref name=casamassina/><ref name=rogers>{{cite|author=Rogers, Tim|url=https://www.actionbutton.net/?p=295|title=Super Mario Galaxy|publisher=Action Button Dot Net|date=Dec. 2007}}</ref> The game's camera, and the ease with which it automatically followed the player, was viewed positively. ''Edge'' even described it as flawless.<ref name=edgereview/> However, most reviewers noted that it would struggle in areas that would benefit from more manual control,<ref name=linde/><ref name=navarro/> such as in the sprawling [[Honeyhive Galaxy]].<ref name=orry/> For {{wp|Matt Casamassina}} of ''{{wp|IGN}}'', the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that ''Super Mario Galaxy'' would be celebrated as a classic, much like some of its predecessors.<ref name=casamassina/>
The controls that come directly from the unique capabilities of the [[Wii#Wii Remote|Wii Remote]], namely [[spin]]ning and moving the [[Star Pointer]], were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.<ref name=kamikaze/><ref name=orry/> ''{{wp|Edge (magazine)|Edge}}'' elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.<ref name=edgereview>{{cite|author=Edge Staff|archive=https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review|title=Super Mario Galaxy Review|deadlink=http://www.edge-online.com/reviews/super-mario-galaxy-review|publisher=Edge|date=25 Nov. 2007|accessdate=10 Jan. 2024}}</ref> [[Star Ball|Ball rolling]] and [[ray surfing]] were praised as some of the best examples of motion controls on the console.<ref name=robertson/><ref name=casamassina/><ref name=rogers>{{cite|author=Rogers, Tim|url=https://www.actionbutton.net/?p=295|title=Super Mario Galaxy|publisher=Action Button Dot Net|date=Dec. 2007}}</ref> The game's camera, and the ease with which it automatically followed the player, was viewed positively. ''Edge'' even described it as flawless.<ref name=edgereview/> However, most reviewers noted that it would struggle in areas that would benefit from more manual control,<ref name=linde/><ref name=navarro/> such as in the sprawling [[Honeyhive Galaxy]].<ref name=orry/> For {{wp|Matt Casamassina}} of ''{{wp|IGN}}'', the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that ''Super Mario Galaxy'' would be celebrated as a classic, much like some of its predecessors.<ref name=casamassina/>


''Famitsu'' gave ''Super Mario Galaxy'' a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.<ref name=kamikaze/><ref>{{cite|author=Dickens, Anthony|url=https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840|title=Famitsu Gives ''Super Mario Galaxy'' 38/40|publisher=Nintendo Life|date=24 Oct. 2007|accessdate=21 Mar. 2021}}</ref> Chris Scullion of ''[[NWiki:Official Nintendo Magazine|Official Nintendo Magazine]]'' gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.<ref>{{cite|author=Scullion, Chris|archive=https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/|title=Super Mario Galaxy review|deadlink=http://www.officialnintendomagazine.co.uk/|publisher=Official Nintendo Magazine|format=23|date=Dec. 2007|page=72–77|accessdate=21 Mar. 2021}}</ref><ref>{{cite|author=Higginbotham, James|url=https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/|title=Nintendo Magazine UK: Super Mario Galaxy Review|publisher=Pure Nintendo|date=2007|accessdate=21 Mar. 2021}}</ref> In 2011, ''Super Mario Galaxy'' was ranked number fifty-first in ''{{wp|Game Informer}}''{{'}}s "Top 200 Games of All Time".<ref>{{cite|author=McNamara, Andy, editor|title="Top 200 Games of All Time." ''Game Informer''|format=200|date=Dec. 2009}}</ref><ref>{{cite|author=dantebk|url=https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/|title=Game Informer's Top 200 Games of All Time|publisher=Giant Bomb|date=2011|accessdate=21 Mar. 2021}}</ref> ''[[Nintendo Power]]'' ranked it as best mainline ''[[Super Mario (series)|Super Mario]]'' game in its May 2012 issue and deemed [[Rosalina]] the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."<ref>{{cite|author=Slate, Chris, editor in chief|title="Ultimate Super Mario." ''[[Nintendo Power]]''|format=278|location=San Francisco|publisher=Future US|date=May 2012|page=60–69}}</ref><ref>{{cite|author=White, Reggie, Jr.|url=http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1|title=Nintendo Power Ranks the Super Mario Series|publisher=GAMING ROCKS ON|date=18 May 2012|accessdate=21 Mar. 2021}}</ref> In their final issue, they ranked ''Super Mario Galaxy'' as the third greatest game of all time.<ref>{{cite|author=Thomason, Steve, editor in chief|title="NP's Favorite Games of All Time." ''[[Nintendo Power]]''|format=285|location=San Francisco|publisher=Future US|date=Dec. 2012|page=10–28}}</ref> In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56 out of 100.<ref name=asahi/><ref name=ashcraft/> The game has been praised by [[Gregg Mayles]], {{wp|Warren Spector}}, and {{wp|Tim Schafer}}.<ref>{{cite|author=Kim, Shane|archive=https://web.archive.org/web/20080705161926/http://computerandvideogames.com/article.php?id=188055&site=cvg|title=Banjo-Kazooie: Nuts and Bolts Q&A|deadlink=http://computerandvideogames.com/article.php?id=188055&site=cvg|publisher=Computer and Video Games|date=13 May, 2008|acessdate=9 Jan. 2024}}</ref><ref>{{cite|author=Gillen, Kieron|url=https://www.rockpapershotgun.com/rps-exclusive-warren-spector-interview-2|title=RPS Exclusive: Warren Spector Interview|publisher=Rock Paper Shotgun|date=13 Feb. 2008}}</ref><ref>{{cite|author=Schafer, Tim [TimOfLegend]|url=https://www.reddit.com/r/IAmA/comments/40i8ej/comment/cyuudv6/?utm_source=share&utm_medium=web2x&context=3|title=I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players|publisher=Reddit|date=11 Jan. 2016}}</ref><ref>{{cite|author=Turczyn, Coury|url=https://www.popcultmag.com/posts/qa-tim-schafers-never-ending-quest-to-inject-storytelling-into-video-games/|title=Q&A: Tim Schafer's never-ending quest to inject storytelling into video games|publisher=PopCult|date=26 Dec. 2017}}</ref>
''Famitsu'' gave ''Super Mario Galaxy'' a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.<ref name=kamikaze/><ref>{{cite|author=Dickens, Anthony|url=https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840|title=Famitsu Gives ''Super Mario Galaxy'' 38/40|publisher=Nintendo Life|date=24 Oct. 2007|accessdate=21 Mar. 2021}}</ref> Chris Scullion of ''[[NWiki:Official Nintendo Magazine|Official Nintendo Magazine]]'' gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.<ref>{{cite|author=Scullion, Chris|archive=https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/|title=Super Mario Galaxy review|deadlink=http://www.officialnintendomagazine.co.uk/|publisher=Official Nintendo Magazine|format=23|date=Dec. 2007|page=72–77|accessdate=21 Mar. 2021}}</ref><ref>{{cite|author=Higginbotham, James|url=https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/|title=Nintendo Magazine UK: Super Mario Galaxy Review|publisher=Pure Nintendo|date=2007|accessdate=21 Mar. 2021}}</ref> In 2011, ''Super Mario Galaxy'' was ranked number fifty-first in ''{{wp|Game Informer}}''{{'}}s "Top 200 Games of All Time".<ref>{{cite|author=McNamara, Andy, editor|title="Top 200 Games of All Time." ''Game Informer''|location=Minneapolis|publisher=GameStop|format=200|date=Dec. 2009}}</ref><ref>{{cite|author=dantebk|url=https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/|title=Game Informer's Top 200 Games of All Time|publisher=Giant Bomb|date=2011|accessdate=21 Mar. 2021}}</ref> ''[[Nintendo Power]]'' ranked it as best mainline ''[[Super Mario (series)|Super Mario]]'' game in its May 2012 issue and deemed [[Rosalina]] the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."<ref>{{cite|author=Slate, Chris, editor in chief|title="Ultimate Super Mario." ''[[Nintendo Power]]''|format=278|location=San Francisco|publisher=Future US|date=May 2012|page=60–69}}</ref><ref>{{cite|author=White, Reggie, Jr.|url=http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1|title=Nintendo Power Ranks the Super Mario Series|publisher=GAMING ROCKS ON|date=18 May 2012|accessdate=21 Mar. 2021}}</ref> In their final issue, they ranked ''Super Mario Galaxy'' as the third greatest game of all time.<ref>{{cite|author=Thomason, Steve, editor in chief|title="NP's Favorite Games of All Time." ''[[Nintendo Power]]''|format=285|location=San Francisco|publisher=Future US|date=Dec. 2012|page=10–28}}</ref> In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56 out of 100.<ref name=asahi/><ref name=ashcraft/> The game has been praised by [[Gregg Mayles]], {{wp|Warren Spector}}, and {{wp|Tim Schafer}}.<ref>{{cite|author=Kim, Shane|archive=https://web.archive.org/web/20080705161926/http://computerandvideogames.com/article.php?id=188055&site=cvg|title=Banjo-Kazooie: Nuts and Bolts Q&A|deadlink=http://computerandvideogames.com/article.php?id=188055&site=cvg|publisher=Computer and Video Games|date=13 May, 2008|acessdate=9 Jan. 2024}}</ref><ref>{{cite|author=Gillen, Kieron|url=https://www.rockpapershotgun.com/rps-exclusive-warren-spector-interview-2|title=RPS Exclusive: Warren Spector Interview|publisher=Rock Paper Shotgun|date=13 Feb. 2008}}</ref><ref>{{cite|author=Schafer, Tim [TimOfLegend]|url=https://www.reddit.com/r/IAmA/comments/40i8ej/comment/cyuudv6/?utm_source=share&utm_medium=web2x&context=3|title=I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players|publisher=Reddit|date=11 Jan. 2016}}</ref><ref>{{cite|author=Turczyn, Coury|url=https://www.popcultmag.com/posts/qa-tim-schafers-never-ending-quest-to-inject-storytelling-into-video-games/|title=Q&A: Tim Schafer's never-ending quest to inject storytelling into video games|publisher=PopCult|date=26 Dec. 2017}}</ref>


In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>{{cite|author=Lewell, James [Nitro Rad]|url=https://www.youtube.com/watch?v=JYsYaAZlUkE|title=Super Mario Galaxy - Nitro Rad|publisher=YouTube|date=19 Jan. 2018}}</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below.
In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>{{cite|author=Lewell, James [Nitro Rad]|url=https://www.youtube.com/watch?v=JYsYaAZlUkE|title=Super Mario Galaxy - Nitro Rad|publisher=YouTube|date=19 Jan. 2018}}</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below.
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