Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions

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|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
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|-
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Firebird]]
|align=center|[[File:MvDKNSFirebird.png|90px]]<br>[[Firebird]]s
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|-
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Kōmori]]
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
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|align=center|[[File:MvDKNSPolterguy.png|70px]][[File:MvDKNSPolterguyBlock.png|69px]]<br>[[Polterguy]]s
|Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch.
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|align=center|[[File:MvDKNSSirShovalot.png|90px]]<br>[[Sir Shovalot]]
|Knight-like enemies that push the player(s) using their shield.
|}
|}


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