Mario Golf (series): Difference between revisions

(removing tabber; see Template:Tabber)
Line 18: Line 18:
In the original NES game, the holes are located in [[Japan]], the [[United States]], and the [[United Kingdom]], with other locations appearing in the Japanese version. In single-player mode, only Mario is playable, but Luigi is playable in multiplayer, and other pre-existing ''Super Mario'' characters make smaller appearances. Luigi and several original characters appear as opponents.  
In the original NES game, the holes are located in [[Japan]], the [[United States]], and the [[United Kingdom]], with other locations appearing in the Japanese version. In single-player mode, only Mario is playable, but Luigi is playable in multiplayer, and other pre-existing ''Super Mario'' characters make smaller appearances. Luigi and several original characters appear as opponents.  


In later ''Mario Golf'' games, players can play as a variety of recurring ''Super Mario'' characters, including Mario, [[Luigi]], [[Princess Peach]], [[Baby Mario]], [[Yoshi]], [[Donkey Kong]], [[Wario]], and [[Bowser]] among others. The first and second generation ''Mario Golf'' games also feature original human characters created by Camelot specifically for these games, such as [[Kid]], [[Plum]], [[Sonny (Mario Golf)|Sonny]], or [[Harry (Mario Golf)|Harry]]; none of these characters have made any reappearances outside of the series save for Plum, who has appeared as a trophy in ''[[Super Smash Bros. Melee]]'' and as a sticker in ''[[Super Smash Bros. Brawl]]'', and Kid, who has appeared in ''[[Super Smash Bros. Ultimate]]'' as a spirit.
In Camelot's ''Mario Golf'' games, players can play as a variety of recurring ''Super Mario'' characters, including Mario, [[Luigi]], [[Princess Peach]], [[Baby Mario]], [[Yoshi]], [[Donkey Kong]], [[Wario]], and [[Bowser]] among others. The first and second generation ''Mario Golf'' games also feature original human characters created by Camelot specifically for these games, such as [[Kid]], [[Plum]], [[Sonny (Mario Golf)|Sonny]], or [[Harry (Mario Golf)|Harry]]; none of these characters have made any reappearances outside of the series save for Plum, who has appeared as a trophy in ''[[Super Smash Bros. Melee]]'' and as a sticker in ''[[Super Smash Bros. Brawl]]'', and Kid, who has appeared in ''[[Super Smash Bros. Ultimate]]'' as a spirit.


''Mario Golf'' games are typical golf games, where the player's objective is to hit the ball into the hole using as few strokes as possible. The games in the series specifically have simplified "pick-up-and-play" type gameplay, which does away with many of the complicated real-life aspects of golf as found in other games relating to the sport. However, despite the simplicity of the games' appearance and play style, they run on very deep {{wp|game engine}}s. Before each swing, the player chooses a club, a general direction, and a range for the ball to travel. During the swing, the player determines power by timing a button press for a marker to stop at the desired point on a power meter; at this point, the player can choose to influence the direction of the ball by applying spin. Players can alternate between auto and manual shots, with the latter providing the player with more control, albeit at a higher risk of a poor shot. Many of these gameplay aspects, such as spin, are affected by characters' individual statistics. These relate to features such as control of the ball and the general height of shots, which determines how much the character's play is affected by environmental factors like wind, rain, and relief of the land. The first- and second-generation ''Mario Golf'' home console games also have characters use recorded voice samples to comment on their opponents' shots.
''Mario Golf'' games are typical golf games, where the player's objective is to hit the ball into the hole using as few strokes as possible. The games in the series specifically have simplified "pick-up-and-play" type gameplay, which does away with many of the complicated real-life aspects of golf as found in other games relating to the sport. However, despite the simplicity of the games' appearance and play style, they run on very deep {{wp|game engine}}s. Before each swing, the player chooses a club, a general direction, and a range for the ball to travel. During the swing, the player determines power by timing a button press for a marker to stop at the desired point on a power meter; at this point, the player can choose to influence the direction of the ball by applying spin. Players can alternate between auto and manual shots, with the latter providing the player with more control, albeit at a higher risk of a poor shot. Many of these gameplay aspects, such as spin, are affected by characters' individual statistics. These relate to features such as control of the ball and the general height of shots, which determines how much the character's play is affected by environmental factors like wind, rain, and relief of the land. The first- and second-generation ''Mario Golf'' home console games also have characters use recorded voice samples to comment on their opponents' shots.
2,640

edits