Super Mario All-Stars: Difference between revisions

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*Also, unlike the original, once the Key Door is unlocked, the key mysteriously disappears instead of still being in the character's hands.
*Also, unlike the original, once the Key Door is unlocked, the key mysteriously disappears instead of still being in the character's hands.
*The key rooms in the fortresses in Worlds 1-3, 3-3, and 4-3 (as well as one inside the pyramid in World 2-3) now have a background of a giant gray [[Phanto]] whose eyes flash an eerie red once the player picks up the key, and the eerie noise is heard too.
*The key rooms in the fortresses in Worlds 1-3, 3-3, and 4-3 (as well as one inside the pyramid in World 2-3) now have a background of a giant gray [[Phanto]] whose eyes flash an eerie red once the player picks up the key, and the eerie noise is heard too.
*A sound is played to indicate when the [[Charge jump|Power Squat Jump]] has been charged up.
*A sound is played to indicate when the [[Crouching High Jump|Power Squat Jump]] has been charged up.
*Birdos spit out the Crystal Ball when defeated. In the NES game, Birdos held the crystal ball. The same applies to the red Birdo with the key in World 7-2. Unless the player leaves and reenters their rooms, Birdos also do not reappear if their crystal balls are grabbed.
*Birdos spit out the Crystal Ball when defeated. In the NES game, Birdos held the crystal ball. The same applies to the red Birdo with the key in World 7-2. Unless the player leaves and reenters their rooms, Birdos also do not reappear if their crystal balls are grabbed.
*Players start with five lives at default instead of three in the original version, but their last life before a [[Game Over]] is at one instead of zero. The player cannot get more than 99 lives, although in the original version, the player's life counter maxed out at 255.
*Players start with five lives at default instead of three in the original version, but their last life before a [[Game Over]] is at one instead of zero. The player cannot get more than 99 lives, although in the original version, the player's life counter maxed out at 255.