Dizzy: Difference between revisions

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[[File:PM Dizzy Battle Icon.gif|thumb|left]]
[[File:PM Dizzy Battle Icon.gif|thumb|left]]
[[File:Paper Mario Dizzy.png|thumb]]
[[File:Paper Mario Dizzy.png|thumb]]
Dizziness in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike, including bosses. Certain enemies can cause dizziness, including [[Dark Koopa]]s and [[Groove Guy]]s. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than a common [[Shy Guy]] affected by the same attack.
Dizziness in ''[[Paper Mario]]'' can affect [[Mario|Mario]] and his enemies alike, including bosses. Mario can inflict this status ailment on enemies with the [[Dizzy Dial]] item, [[Kooper]]'s [[Dizzy Shell]], or the [[Dizzy Stomp]] [[badge]]. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than a common [[Shy Guy]] affected by the same attack.
The only enemies that can cause dizziness are [[Dark Koopa]]s and [[Groove Guy]]s.
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has a [[Tease]] attack that can make enemies dizzy, the [[Dizzy Dial]] item can inflict the ailment on all of the user's foes, and a falling stage prop can also suddenly cause it on any participant of the battle.
In ''[[Paper Mario: The Thousand-Year Door]]'', the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of [[Flower Point|FP]]-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. [[Ms. Mowz]] has a [[Tease]] attack that can make enemies dizzy, the [[Dizzy Dial]] item can inflict the ailment on all of the user's foes, and a falling stage prop can also suddenly cause it on any participant of the battle. There are no enemies in this game who can inflict it without items.


====''Super Paper Mario''====
====''Super Paper Mario''====
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Dizzy reappears in ''[[Paper Mario: Color Splash]]'', serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario gets hit by [[Shy Bandit]]'s [[black paint]], he will be blinded by the paint and his attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the [[Sunset Express]], [[Larry Koopa|Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.
Dizzy reappears in ''[[Paper Mario: Color Splash]]'', serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario gets hit by [[Shy Bandit]]'s [[black paint]], he will be blinded by the paint and his attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the [[Sunset Express]], [[Larry Koopa|Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.


Dizzy can also be inflicted on enemies by using the Lemon, Lightbulb, or Salt & Pepper Things. Dizzy enemies will miss their attacks for several turns, mostly using the same animations from ''Sticker Star'' when they do so. Another variant of Dizzy is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original ''Paper Mario'', and if they are jumped on in this state, they become [[crumpled]].
Dizzy can also be inflicted on enemies by using the [[Lemon]], [[Lightbulb]], and [[Salt & Pepper]] Things. Dizzy enemies will miss their attacks for several turns, mostly using the same animations from ''Sticker Star'' when they do so. Another variant of Dizzy is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original ''Paper Mario'', and if they are jumped on in this state, they become [[crumpled]].
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