SNES Koopa Troopa Beach 2: Difference between revisions

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If the player falls into the deep, inaccessible water during the course's [[Glider Challenge]], they will enter a brief [[Underwater driving|underwater]] state before falling out of the screen. The course's Glider Challenge also features a boat designed like one of [[Sydney]]'s famous ferries, which was used to tease the [[Tour Sydney Sprint|Sydney Sprint]] race course.
If the player falls into the deep, inaccessible water during the course's [[Glider Challenge]], they will enter a brief [[Underwater driving|underwater]] state before falling out of the screen. The course's Glider Challenge also features a boat designed like one of [[Sydney]]'s famous ferries, which was used to tease the [[Tour Sydney Sprint|Sydney Sprint]] race course.


Like [[SNES Donut Plains 1]], [[N64 Frappe Snowland]] and [[N64 Choco Mountain]], it retains its original music, rather than using the ''Mario Kart DS'' arrangement.
Like [[SNES Donut Plains 1]], [[N64 Frappe Snowland]], [[N64 Choco Mountain]], and [[GCN Mushroom Bridge]], it retains its original music, rather than using the ''Mario Kart DS'' arrangement.


SNES Koopa Troopa Beach 2 has the longest gap between reappearances of all classic courses, last appearing in the [[Samurai Tour]]. It is also the first classic course to be absent for over a year.
SNES Koopa Troopa Beach 2 has the longest gap between reappearances of all classic courses, last appearing in the [[Samurai Tour]]. It is also the first classic course to be absent for over a year.
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