Stage (Paper Mario: The Thousand-Year Door): Difference between revisions
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====Background elements==== | ====Background elements==== | ||
Various elements of the stage's background can fall onstage during combat, such as trees or hills. They will deal 1 damage to whoever stands in the path of the falling prompt. Some background elements such as grass are also too short to hit anyone and thus are purely cosmetic. In battle with a ceiling, the ceiling can also be knocked down, grounding all enemies on the ceiling. The exception is the Chapter 5 encounter with [[Lord Crump]] where the ceiling is impossible to knock down. | |||
====Stage nozzles==== | ====Stage nozzles==== |
Revision as of 00:26, June 17, 2023
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Stage Ranks
Depending on Mario's level, the stage on which the battle takes place will change, increasing audience capacity and introducing new stage hazards.
Mario's Level | Stage Rank | Audience Capacity | New Stage Hazards |
---|---|---|---|
1-9 | Rising Star | 0-50 | Background Elements, Bucket, and Stage light |
10-19 | B-List Star | 0-100 | Fog Nozzle, Freeze Nozzle, Basin, and Water |
20-29 | A-List Star | 0-150 | Explosion Nozzle, Fork, Large Bug, and Small Bugs |
30-99 | Superstar | 0-200 | Fire Nozzle, Bowser Statue, and Meteor |
Stage Hazards
Stage hazards can be broken down into three main categories based on effect and internal triggers.
Background elements
Various elements of the stage's background can fall onstage during combat, such as trees or hills. They will deal 1 damage to whoever stands in the path of the falling prompt. Some background elements such as grass are also too short to hit anyone and thus are purely cosmetic. In battle with a ceiling, the ceiling can also be knocked down, grounding all enemies on the ceiling. The exception is the Chapter 5 encounter with Lord Crump where the ceiling is impossible to knock down.
Stage nozzles
Nozzle | Effect |
---|---|
Fog | Deals 0 damage, and creates a veil of fog for 2 turns during which attacks that don't bypass evasion checks will have a 50% of missing. |
Freeze | Inflicts Freeze for 1 turn |
Explosion | Deals 2 explosion damage |
Fire | Deals 1 damage and inflicts Burn for 3 turns |
Assuming they do not miss, enemy Bob-omb explosions and all of Admiral Bobbery's moves can clear fog. Additionally, Bobbery's Appeal, Flurrie's Gale Force, and Ice Storm will also always clear fog.
Falling objects
Object | Effect |
---|---|
Bucket | Deals 1 damage to a character, and has a 50% chance to inflict Dizziness for 3 turns. |
Stage Light | Deals 1 damage to a character, and has a 25% chance to inflict Electrification for 3 turns. |
Basin | Deals 1 damage to a character, and has a 50% chance to inflict Dizziness for 3 turns. |
Water | Clears most status effects to a character |
Fork | Deals 2 damage to a character |
Large Bug | Has a 50% chance to inflict Confusion for 3 turns to a character. |
Small Bugs | Deals 1 damage to a character, and has a 50% chance to inflict confusion for 3 turns. |
Bowser Statue | Deals 5 damage to all characters on one side of the stage (either Mario and his partner, or all enemies), and has a 100% chance to inflict confusion for 3 turns. |
Meteor | Deals 3 damage to everyone on stage, and has a 50% chance to inflict Dizziness for 3 turns. |