Nintendo 64: Difference between revisions

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{{quote2|Get N or get out!|The N64 Slogan}}
{{quote2|Get N or get out!|The N64 Slogan}}
[[File:N64 Logo.svg|left|125px]]
[[File:N64 Logo.svg|left|125px]]
The '''Nintendo 64''' (codenamed "'''Project Reality'''"; sometimes referred to as the "'''N64'''"; parsed on the logo as "'''NINTENDO<sub>®</sub><sup>64</sup>'''") is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|Sony PlayStation}}.
The '''[[nwiki:Nintendo 64|Nintendo 64''' (codenamed "'''Project Reality'''"; sometimes referred to as the "'''N64'''"; parsed on the logo as "'''NINTENDO<sub>®</sub><sup>64</sup>'''") is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|Sony PlayStation}}.


After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside of Japan.
After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside of Japan.
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In 1999, Nintendo released the [[Nintendo 64DD]]; similarly to the [[Family Computer Disk System]], it was an add-on that enabled support for games on proprietary magnetic disks. The add-on was intended as a cheaper alternative to optical disc-based competitors, but ultimately became a commercial failure due to its belated and limited release. In total, four ''Mario'' games were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series.
In 1999, Nintendo released the [[Nintendo 64DD]]; similarly to the [[Family Computer Disk System]], it was an add-on that enabled support for games on proprietary magnetic disks. The add-on was intended as a cheaper alternative to optical disc-based competitors, but ultimately became a commercial failure due to its belated and limited release. In total, four ''Mario'' games were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series.


In 2003, the '''{{wp|iQue Player|iQue PLAYER}}''' was released in China, serving as the Chinese equivalent of the Nintendo 64, albeit with a differently designed controller. Its D-Pad and analog stick are placed as on the Nintendo GameCube controller. The entire system only consists of the controller, which has the chip on-board. It has a limited selection of ''Mario'' titles, all of which were released for the Nintendo 64 outside China. These include ''Super Mario 64'', ''Mario Kart 64'', ''Paper Mario'', ''[[Yoshi's Story]]'', ''[[Dr. Mario 64]]'', and ''Super Smash Bros.''
In 2003, the '''[[nwiki:iQue Player|iQue Player]]''' was released in China, serving as the Chinese equivalent of the Nintendo 64, albeit with a differently designed controller. Its D-Pad and analog stick are placed as on the Nintendo GameCube controller. The entire system only consists of the controller, which has the chip on-board. It has a limited selection of ''Mario'' titles, all of which were released for the Nintendo 64 outside China. These include ''Super Mario 64'', ''Mario Kart 64'', ''Paper Mario'', ''[[Yoshi's Story]]'', ''[[Dr. Mario 64]]'', and ''Super Smash Bros.''


==Accessories and peripherals==
==Accessories and peripherals==