Big Boo's Haunt: Difference between revisions

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'''Big Boo's Haunt''' is a three-story mansion located in a small cage. It is the fifth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. Unlike most other courses, Big Boo's Haunt is not accessed via a painting. Instead, Mario must travel to the castle's courtyard (after he has collected twelve [[Power Star]]s) and defeat a [[Big Boo]]. The Boo will drop a small cage containing the course. Mario shrinks upon entering this cage.
'''Big Boo's Haunt''' is a three-story mansion located in a small cage. It is the fifth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. Unlike most other courses, Big Boo's Haunt is not accessed via a painting. Instead, Mario must travel to the castle's courtyard (after he has collected twelve [[Power Star]]s) and defeat a [[Big Boo]]. The Boo will drop a small cage containing the course. Mario shrinks upon entering this cage.


Big Boo's Haunt is inhabited by none other than [[Big Boo]] himself.  There is a small shack on the side of the mansion that has a lift to the basement. In the center of the basement is a strange large merry-go-round. There is also the [[Mad Piano]] (a piano that when the player gets close that attacks by trying to bite Mario since it has teeth). Big Boo's Haunt is also home to [[Mr. I]].
Big Boo's Haunt is inhabited by none other than [[Big Boo]] himself.  There is a small shack on the side of the mansion that has a lift to the basement. In the center of the basement is a strange large merry-go-round. There is also the [[Mad Piano]] (a piano that when the player gets close that attacks by trying to bite Mario since it has teeth). Big Boo's Haunt is also home to [[Big Mr. I]].


===The 7 Power Stars===
===The 7 Power Stars===
1."GO ON A GHOST HUNT"-Mario must go through the entire course and kill every [[boo]] there. Once every boo is killed, Big Boo appears in the main room of the mansion. Once Mario has defeated him, a star appears on the second floor and a stair case appears from the ground to reach it.  
1."Go on a Ghost Hunt" - Mario must go through the entire course and kill every [[boo]] there. Once every boo is defeateded, Big Boo appears in the main room of the mansion. Once Mario has defeated him, a star appears on the second floor and a stair case appears from the ground to reach it.  
   
   
2."Ride Big Boo's Merry-Go-Round"- Once he enters the course, Mario should enter the shack near the mansion. He'll take the lift to the basement and hear "circus music" as he progress onward. There will be a door that leads into a room with a spinning floor and boo paintings around the walls. One near a doorway will shoot out fire while boos will appear out of one on the left side of the other doorway. After Mario defeats 5 normal boos, Big boo will appear again and give up another star once Mario defeats him.
2."Ride Big Boo's Merry-Go-Round" - Once he enters the course, Mario should enter the shack near the mansion. He'll take the lift to the basement and hear "circus music" as he progress onward. There will be a door that leads into a room with a spinning floor and boo paintings around the walls. One near a doorway will shoot out fire while boos will appear out of one on the left side of the other doorway. After Mario defeats 5 normal boos, Big Boo will appear again and give up another star once Mario defeats him.
      
      
3."SECRET OF THE HAUNTED BOOKS"-The third mission for the red capped plumber is on the second floor. Once Mario reaches the second floor of the Foyer, he should take the right hand door on the left side of the room. This will lead him into a library. As Mario heads around the library, small books (not to be confused with books with teeth that attack Mario in other rooms). Once the plumber has rounded the corner, he will come to a wall with three books jutting out of the wall. If Mario punches or kicks them in a specific order, the wall will move away revealing a door. If he hits the books in an incorrect order, a small book will attack him and the books will reset. Once he enters through the door, he will see a Power Star.
3."Secret of the Haunted Books" - The third mission for the red capped plumber is on the second floor. Once Mario reaches the second floor of the Foyer, he should take the right hand door on the left side of the room. This will lead him into a library. As Mario heads around the library, small books (not to be confused with books with teeth that attack Mario in other rooms). Once the plumber has rounded the corner, he will come to a wall with three books jutting out of the wall. If Mario punches or kicks them in a specific order, the wall will move away revealing a door. If he hits the books in an incorrect order, a small book will attack him and the books will reset. Once he enters through the door, he will see a Power Star.


4."SEEK THE 8 RED COINS"-As the title states, Mario must collect eight [[Red Coin]]s hidden throughout the level.Once he has acquired all the coins, a power star will appear on the the left side of the second floor of the Foyer over a  [[Star Marker]].  
4."Seek the 8 Red Coins" - As the title implies, Mario must collect eight [[Red Coin]]s hidden throughout the level. Once he has acquired all the coins, a power star will appear on the the left side of the second floor of the Foyer over a  [[Star Marker]].  


5."BIG BOO'S BALCONY"-Mario's journey next takes him to another encounter with Big Boo. He'll head up to the third floor. The plumber will see a door that will lead to the outside balcony were he will meet Big Boo (See picture above). After his third defeat, Big Boo will give up another Power Star.
5."Big Boo's Balcony" - Mario's journey next takes him to another encounter with Big Boo. He'll head up to the third floor. The plumber will see a door that will lead to the outside balcony were he will meet Big Boo. After his third defeat, Big Boo will give up another Power Star.


6."EYE TO EYE IN THE SECRET ROOM"-Back on the third floor, Mario will see a wall with a picture of a boo. The power star he seeks is inside. What he must do is have activated the blue [[! Switch]] and be able to use the [[Vanish Cap]]. On the second floor is where the cap Mario needs. He needs to quickly acquire the cap and rush trough the wall on the third floor. Inside the wall is a [[Big Mr. I]]. Once Mario defeats it, he will be rewarded with a power star.
6."Eye to Eye in the Secret Room" - Back on the third floor, Mario will see a wall with a picture of a boo. The power star he seeks is inside. What he must do is have activated the blue [[! Switch]] and be able to use the [[Vanish Cap]]. On the second floor is where the cap Mario needs. He needs to quickly acquire the cap and rush trough the wall on the third floor. Inside the wall is Big Mr. I. Once Mario defeats it, he will be rewarded with a power star.


7."COLLECT 100 COINS" (The seventh star in every level)-The mustached hero needs to run around the entire course and collect at leased 100 coins to gain the final star in the course (as in every other one).   
7."Collect 100 Coins" - The mustached hero needs to run around the entire course and collect at leased 100 coins to gain the final star in the course (as in every other one).   


8.*"SWITCH STAR IN THE BASEMENT"*-As a mission exclusive to the DS version Wario power is needed to complete the level. In the basement, there is a black box that only Wario can break. Underneath is a [[Star Switch]] that will activate the star. Mario (or anyone else) will need to get the star in the amount of time.  
8."Switch star in the Basement" - As a mission exclusive to the DS version Wario is needed to complete the level. In the basement, there is a black box that only Wario can break. Underneath is a [[Star Switch]] that will activate the star. The player will need to get the star in the amount of time.  


==Differences of the DS==
==Differences of the DS==
In ''Super Mario 64 DS'', [[Mario]] could find [[King Boo]] (Although large boo with a crown, he was still named "Big Boo" (even though the game was released after [[Luigi's Mansion]])).
*In ''Super Mario 64 DS'', [[Mario]] could find [[King Boo]] (Although large boo with a crown, he was still named "Big Boo" (even though the game was released after [[Luigi's Mansion]])).
At the top floor of the mansion, there is (in a [[Luigi]] painting that leads to the [[Big Boo Battle]].
*At the top floor of the mansion, there is (in a [[Luigi]] painting that leads to the [[Big Boo Battle]].


*Since there are eight stars in each level of '''Super Mario 64 DS''' instead of seven*
(150 in the entire game instead of 120)the "Seventh" Star is "SWITCH STAR IN THE BASEMENT" and "Collect 100 Coins" is always the last.
==Trivia==
==Trivia==
Whenever Mario killed a ghost in the first star mission, "GO ON A GHOST HUNT", of the level, Big Boo (or King Boo) would deliver the message, "Ghosts...don't...die! Can you get out of here ALIVE?" After the last ghost is killed, he sends another message "
*Whenever Mario defeated a ghost in the first star mission, "Go on a Ghost Hunt", of the level, Big Boo (or King Boo) would deliver the message, "Ghosts...don't...die! Can you get out of here ALIVE?" After the last ghost is defeated, he sends another message "


Big Boo's Haunt is a particularly scary course not only because it is full of Boos but also because it is basically a abandoned mansion which seemed to have been habited before.
*Big Boo's Haunt is a particularly scary course not only because it is full of Boos but also because it is basically a abandoned mansion which seemed to have been habited before.


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Revision as of 21:26, May 5, 2008

It has been requested that this article be rewritten and expanded to include more information.

File:Big boos haunt best.JPG
A Big Boo on the roof.

Big Boo's Haunt is a three-story mansion located in a small cage. It is the fifth course in Super Mario 64 and Super Mario 64 DS. Unlike most other courses, Big Boo's Haunt is not accessed via a painting. Instead, Mario must travel to the castle's courtyard (after he has collected twelve Power Stars) and defeat a Big Boo. The Boo will drop a small cage containing the course. Mario shrinks upon entering this cage.

Big Boo's Haunt is inhabited by none other than Big Boo himself. There is a small shack on the side of the mansion that has a lift to the basement. In the center of the basement is a strange large merry-go-round. There is also the Mad Piano (a piano that when the player gets close that attacks by trying to bite Mario since it has teeth). Big Boo's Haunt is also home to Big Mr. I.

The 7 Power Stars

1."Go on a Ghost Hunt" - Mario must go through the entire course and kill every boo there. Once every boo is defeateded, Big Boo appears in the main room of the mansion. Once Mario has defeated him, a star appears on the second floor and a stair case appears from the ground to reach it.

2."Ride Big Boo's Merry-Go-Round" - Once he enters the course, Mario should enter the shack near the mansion. He'll take the lift to the basement and hear "circus music" as he progress onward. There will be a door that leads into a room with a spinning floor and boo paintings around the walls. One near a doorway will shoot out fire while boos will appear out of one on the left side of the other doorway. After Mario defeats 5 normal boos, Big Boo will appear again and give up another star once Mario defeats him.

3."Secret of the Haunted Books" - The third mission for the red capped plumber is on the second floor. Once Mario reaches the second floor of the Foyer, he should take the right hand door on the left side of the room. This will lead him into a library. As Mario heads around the library, small books (not to be confused with books with teeth that attack Mario in other rooms). Once the plumber has rounded the corner, he will come to a wall with three books jutting out of the wall. If Mario punches or kicks them in a specific order, the wall will move away revealing a door. If he hits the books in an incorrect order, a small book will attack him and the books will reset. Once he enters through the door, he will see a Power Star.

4."Seek the 8 Red Coins" - As the title implies, Mario must collect eight Red Coins hidden throughout the level. Once he has acquired all the coins, a power star will appear on the the left side of the second floor of the Foyer over a Star Marker.

5."Big Boo's Balcony" - Mario's journey next takes him to another encounter with Big Boo. He'll head up to the third floor. The plumber will see a door that will lead to the outside balcony were he will meet Big Boo. After his third defeat, Big Boo will give up another Power Star.

6."Eye to Eye in the Secret Room" - Back on the third floor, Mario will see a wall with a picture of a boo. The power star he seeks is inside. What he must do is have activated the blue ! Switch and be able to use the Vanish Cap. On the second floor is where the cap Mario needs. He needs to quickly acquire the cap and rush trough the wall on the third floor. Inside the wall is Big Mr. I. Once Mario defeats it, he will be rewarded with a power star.

7."Collect 100 Coins" - The mustached hero needs to run around the entire course and collect at leased 100 coins to gain the final star in the course (as in every other one).

8."Switch star in the Basement" - As a mission exclusive to the DS version Wario is needed to complete the level. In the basement, there is a black box that only Wario can break. Underneath is a Star Switch that will activate the star. The player will need to get the star in the amount of time.

Differences of the DS

  • In Super Mario 64 DS, Mario could find King Boo (Although large boo with a crown, he was still named "Big Boo" (even though the game was released after Luigi's Mansion)).
  • At the top floor of the mansion, there is (in a Luigi painting that leads to the Big Boo Battle.

Trivia

  • Whenever Mario defeated a ghost in the first star mission, "Go on a Ghost Hunt", of the level, Big Boo (or King Boo) would deliver the message, "Ghosts...don't...die! Can you get out of here ALIVE?" After the last ghost is defeated, he sends another message "
  • Big Boo's Haunt is a particularly scary course not only because it is full of Boos but also because it is basically a abandoned mansion which seemed to have been habited before.


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