Current Capers: Difference between revisions

(the "Sea Tentacle" name is pure conjecture. the game's PRIMA guide only refers to them and any other obstacles around them as "hazards", so i'm exclusively using this term here.)
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[[File:CurrentCapers5.jpg|220px|thumb|left|Upward currents produced by ducts, which descend gradually as the Kongs spin knobs.]]
[[File:CurrentCapers5.jpg|220px|thumb|left|Upward currents produced by ducts, which descend gradually as the Kongs spin knobs.]]
Above the surface, there is a wooden pier with [[Snowmads]]. After blasting from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint.
Above the surface, there is a wooden pier with penguin [[Snowmads]]. After blasting from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint.


More swaying hazards follow, and the Kongs must navigate them to a [[Barrel Cannon]], and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the [[Slot Machine Barrel]] in the next room.
More swaying hazards follow, and the Kongs must navigate them to a [[Barrel Cannon]], and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the [[Slot Machine Barrel]] in the next room.
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