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{{distinguish|Tweester|Twister|Whirlwind}} | {{distinguish|Tweester|Twister|Whirlwind}} | ||
[[File:Tweester.jpg|thumb|100px|Artwork of a tornado in ''[[Super Mario Bros. 3]]'']] | [[File:Tweester.jpg|thumb|100px|Artwork of a tornado in ''[[Super Mario Bros. 3]]'']] | ||
'''Tornadoes'''<ref>''Nintendo Power'' Volume 13, pages 20 and 21.</ref><ref>''Super Mario Galaxy'' instruction booklet, page 21.</ref><ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' [[Prima Games|PRIMA]] Official Game Guide. Page 26.</ref> are obstacles that are found in various [[Mario (franchise)|''Mario'']] games. | '''Tornadoes'''<ref>''Nintendo Power'' Volume 13, pages 20 and 21.</ref><ref>''Super Mario Galaxy'' instruction booklet, page 21.</ref><ref>von Esmarch, Nick, and Cory van Grier. ''Donkey Kong Country: Tropical Freeze'' [[Prima Games|PRIMA]] Official Game Guide. Page 26.</ref> are obstacles that are found in various [[Mario (franchise)|''Mario'']] games. They are usually found in desert [[level]]s. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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===''Mario + Rabbids Kingdom Battle''=== | ===''Mario + Rabbids Kingdom Battle''=== | ||
Tornadoes reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]'', primarily in [[Sherbet Desert]]. During the turn transition between the heroes and the enemies, the tornado will start moving in a straight line from a random position, deducting some [[Heart Point|HP]] from any characters in its path, as well as bouncing them to another position, something which is actually required in certain challenges such as [[Throw Caution to the Wind]]. After moving, the direction the tornado goes next is deduced by the direction pointed to by weathercocks scattered around the battlefield. There are two kinds of tornadoes: yellow sandy ones that do not do anything outside of [[Bounce|Bouncing]] and damaging characters, and blue snowy ones that also cause the [[Freeze]] Super Effect. | Tornadoes reappear as obstacles in certain stages in ''[[Mario + Rabbids Kingdom Battle]]'', primarily in [[Sherbet Desert]]. During the turn transition between the heroes and the enemies, the tornado will start moving in a straight line from a random position, deducting some [[Heart Point|HP]] from any characters in its path, as well as bouncing them to another position, something which is actually required in certain challenges such as [[Throw Caution to the Wind]]. After moving, the direction the tornado goes next is deduced by the direction pointed to by weathercocks scattered around the battlefield. There are two kinds of tornadoes: yellow sandy ones that do not do anything outside of [[Bounce|Bouncing]] and damaging characters, and blue snowy ones that also cause the [[Freeze]] Super Effect. | ||
==Gallery== | |||
<gallery> | |||
MKAGPDX Tornado.png|Artwork from ''[[Mario Kart Arcade GP DX]]'' | |||
MKDDTornadoModel.png|Model from ''[[Mario Kart: Double Dash!!]]'' | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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|ItaM=Gusty<br>Cyclone | |ItaM=Gusty<br>Cyclone | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
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==Interwiki links== | ==Interwiki links== | ||
*[[:it:Tornado (Mario Kart Arcade GP)|Tornado (Mario Kart Arcade GP)]], the Mario Castle article on the Tornado item from ''Mario Kart Arcade GP'' | *[[:it:Tornado (Mario Kart Arcade GP)|Tornado (Mario Kart Arcade GP)]], the Mario Castle article on the Tornado item from ''Mario Kart Arcade GP'' | ||
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{{SMB3}} | {{SMB3}} |
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